Mount Must Dash: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
mNo edit summary
Line 1: Line 1:
{{Construction}}
{{Levelbox
{{Levelbox
|title=Mount Must Dash
|title=Mount Must Dash
Line 15: Line 14:


==Layout==  
==Layout==  
The level starts in a racetrack-like area with the Super Mario 3D World logo written on the sign signalizing the start position. After passing a few [[Dash Panel]]s, [[Para-Biddybud]]s, and [[Piranha Plant]]s, the player comes to a [[Warp Box]] which takes them to the next area. After avoiding some Para-Biddybuds, the player reaches the [[Checkpoint Flag]], followed by some more Dash Panels and another Warp Box which takes the player to the final area. Here, after avoiding some more hazards, the player reaches the [[Goal Pole]].
The level starts in a racetrack-like area with the game logo written on the sign signalizing the start position. After passing a few [[Dash Panel]]s, [[Para-Biddybud]]s, and [[Piranha Plant]]s, the player comes to a [[Warp Box]] which takes them to the next area. After avoiding some Para-Biddybuds, the player reaches the [[Checkpoint Flag]], followed by some more Dash Panels and another Warp Box which takes the player to the final area. Here, after avoiding some more hazards, the player reaches the [[Goal Pole]].


==[[Green Star (Super Mario 3D World)|Green Stars]]==
==[[Green Star (Super Mario 3D World)|Green Stars]]==
Line 31: Line 30:


{{BoxTop}}
{{BoxTop}}
{{SM3DW}}
{{SM3DW Levels}}
{{SM3DW Levels}}
[[Category:Super Mario 3D World]]
[[Category:Super Mario 3D World Levels]]
[[Category:Super Mario 3D World Levels]]

Revision as of 23:14, January 2, 2014

Template:Levelbox

Mount Must Dash, otherwise known as World 3-6, is the sixth course of World 3 in Super Mario 3D World. It is unlocked from the start, but can only be accessed by completing Pipeline Lagoon.

Layout

The level starts in a racetrack-like area with the game logo written on the sign signalizing the start position. After passing a few Dash Panels, Para-Biddybuds, and Piranha Plants, the player comes to a Warp Box which takes them to the next area. After avoiding some Para-Biddybuds, the player reaches the Checkpoint Flag, followed by some more Dash Panels and another Warp Box which takes the player to the final area. Here, after avoiding some more hazards, the player reaches the Goal Pole.

Green Stars

  • Green Star 1: Near the beginning where the road splits, the player must take the lower path to collect the first green star.
  • Green Star 2: After an upward climb, there is a Mystery Box guarded by 9 Para-Biddybuds. The box takes the player to a room with dash panels and a rabbit who has the green star.
  • Green Star 3: Near the last Warp Box, shortly after the Stamp. It can only be reached via Cat form.

Stamp

  • After the second Green Star are trampolines that lead to the course's Stamp.

Enemies

Template:BoxTop Template:SM3DW Levels