Use the Magnet to Get Rich Quick!: Difference between revisions

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m (→‎Names in Other Languages: パワー = Power.)
m (Rewrite. Do I get YoshiKong's chick magnet for this?)
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{{spotlight-notice|LXXX}}
{{spotlight-notice|LXXX}}
{{rewrite}}
{{levelbox
{{levelbox
|image=[[Image:Use_the_Magnet_to_Get_Rich_Quick!.png|200px]]
|image=[[File:Use the Magnet to Get Rich Quick!.png|200px]]
|code=3 - 6
|code=3 - 6
|game=''[[Yoshi's Island DS]]''
|game=''[[Yoshi's Island DS]]''
|difficulty=Medium
|notes=Takes place in both a jungle and a lake.
|notes=Takes place in both a jungle and a lake.
|before=[[Heeeeeeere's Wario!|<<]]  
|before=[[Heeeeeeere's Wario!|<<]]  
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'''Use the Magnet to Get Rich Quick!''' is level 3-6 in ''[[Yoshi's Island DS]]'', and it uses an [[Orange Yoshi]].
'''Use the Magnet to Get Rich Quick!''' is level 3-6 in ''[[Yoshi's Island DS]]'', and it uses an [[Orange Yoshi]].


==Overview==
==Layout==
From the start of the level, the Orange [[Yoshi (species)|Yoshi]] has to head right to find a [[Stork Stop]]. The player will have to switch to [[Baby Wario]] if the Yoshi doesn't have him yet and explore around the area using Wario's magnet to lower and lift the platforms with magnets on them. Afterwards, the dinosaur has to continue along and walk slowly away from the nearby magnet rock. It will move and allow Yoshi to jump on it to continue. From there, the player has to go right and move the magnet platforms upwards, then continue. Next, the dinosaur has to go down a opening in the ground and move the magnetic rock. The Yoshi will have to go down the hole under the magnet rock and switch to [[Baby Donkey Kong]]. The player has to go right until they reach several vines. The dinosaur will have to climb them with the help of the baby and continue on. Here, the Yoshi has to switch to Baby Wario and use the magnet to collect coins. There is a pipe on the right which leads into the next area. The player has to go right and switch to [[Baby Mario]]. The dinosaur has to hit the M Blocks, jump up and switch to Baby Wario again. The Yoshi has to bring the magnet rock across the newly-made bridge and have it fall on the switch. Then, the player has to go through the area that was blocked off, find a magnet platform and configure it. Pressing the red switch in front of the Yoshi is optional and will lead to a [[Flower]]. To continue onward, the player has to go on to the right and avoid enemies. The dinosaur will have to navigate across the water while avoiding the [[Boss Bass]]. The Yoshi will reach a raft with a stack of Shy Guys on it. The player has to knock them all down and go through the nearby [[GOAL! Ring]].
The player starts off on a platform with a metallic platform and a [[Log]] to their left and a bridge to their right. After the bridge is a raft with a [[Stork Stop]] on it, a small platform with some more metallic platforms is next to that. After this is a small platform with a metal block that must be dragged so the player can use it to get to the next part of the level.


==Names in Other Languages==
In the next part of the level are some metallic platforms that need to be dragged down so they can be ascended. After this small segment is a block that contains a [[Flatbed Ferry]] and a drop. After this is another metallic block that leads to another drop. After this segment is a Stork Stop and some vines that lead to a secret area. The secret area contains only [[Coin]]s, a [[Flower]] and a [[Warp Pipe]] to the next area.
 
In the next area, the player needs to use [[Baby Mario]] to hit some [[M Block]]s before using [[Baby Wario]] to drag a metal box across them and onto a switch which will raise a wall. In the next segment is an [[Eggo-Dil]] and some [[Koopa Paratroopa]]s. The player will then have to climb some platforms and drag a metal box over so [[Baby Peach]] can use a flower to get a [[Baby Coin]], the exit to this area is over some [[Donut Lift]]s to the right of this segment.
 
The next segment is a water segment and has a [[Boss Bass]], some Koopa Paratroopas and several Flatbed Ferries in it. At the end of the segment is the [[GOAL! Ring]].
 
==Enemies==
*[[Pirate Guy]]s
*[[Blooper]]s
*[[Snapjaw|Snap Jaws]]
*[[Fleeper]]s
*[[Dizzy Dandy|Dizzy Dandies]]
*[[Crabble]]s
*[[Eggo-Dil]]s
*[[Koopa Paratroopa]]s
*[[Egg-Enut]]s
*[[Boss Bass]]
*[[Pirate Guy|Pirate Stack]]s
 
==Names in other languages==
{{Foreignname
{{Foreignname
|Jap=じしゃくパワーでコインをさがせ!
|Jap=じしゃくパワーでコインをさがせ!
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|GerM="Luck is on your side, your pockets are full of gold!" (German name is a rhyme)
|GerM="Luck is on your side, your pockets are full of gold!" (German name is a rhyme)
}}{{YIDS Map|W3|left}}
}}{{YIDS Map|W3|left}}
<br clear=all>
{{BoxTop}}
{{YIDS Levels}}
{{YIDS Levels}}
[[Category:Yoshi's Island DS]]
[[Category:Yoshi's Island DS]]
[[Category:Yoshi Levels]]
[[Category:Yoshi Levels]]

Revision as of 15:01, December 15, 2013

Template:Spotlight-notice Template:Levelbox Use the Magnet to Get Rich Quick! is level 3-6 in Yoshi's Island DS, and it uses an Orange Yoshi.

Layout

The player starts off on a platform with a metallic platform and a Log to their left and a bridge to their right. After the bridge is a raft with a Stork Stop on it, a small platform with some more metallic platforms is next to that. After this is a small platform with a metal block that must be dragged so the player can use it to get to the next part of the level.

In the next part of the level are some metallic platforms that need to be dragged down so they can be ascended. After this small segment is a block that contains a Flatbed Ferry and a drop. After this is another metallic block that leads to another drop. After this segment is a Stork Stop and some vines that lead to a secret area. The secret area contains only Coins, a Flower and a Warp Pipe to the next area.

In the next area, the player needs to use Baby Mario to hit some M Blocks before using Baby Wario to drag a metal box across them and onto a switch which will raise a wall. In the next segment is an Eggo-Dil and some Koopa Paratroopas. The player will then have to climb some platforms and drag a metal box over so Baby Peach can use a flower to get a Baby Coin, the exit to this area is over some Donut Lifts to the right of this segment.

The next segment is a water segment and has a Boss Bass, some Koopa Paratroopas and several Flatbed Ferries in it. At the end of the segment is the GOAL! Ring.

Enemies

Names in other languages

Template:ForeignnameTemplate:YIDS Map Template:BoxTop Template:YIDS Levels