3DS Daisy Hills: Difference between revisions

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==Course layout==
==Course layout==
[[File:Windmill village.jpg|180px|left|thumb|[[Princess Peach|Peach]], gliding to land in the village.]]
[[File:Windmill village.jpg|180px|left|thumb|[[Princess Peach|Peach]], gliding to land in the village.]]
There are several wooden bridges connecting parts of the road  as it goes upward. At the highest point, there is a curve that leads to access two paths, one going down hill and another that has a ramp. Both have an end where the driver can glide over a lake and some [[Hot Air Balloon|hot air balloon]]s over it that move around sometimes getting in the way. The drivers glide over the lake and land in the road of the village or the rooftops. Some goats can be seen walking on a path between two wooden bridges. <ref name="MK7 JPN Site">[http://www.nintendo.co.jp/3ds/amkj/course/kinokocup.html マリオカート7 : コース] (Japanese)</ref>  
. The race starts in the village. There are Miis cheering on the racers and some houses,then there is a turn to the left and the road leaves the village. There is a wooden bridge connected to a small island, then another bridge that rises and go on another island. This one has some trick ramps made by trunks, some goats<ref name="MK7 JPN Site">[http://www.nintendo.co.jp/3ds/amkj/course/kinokocup.html マリオカート7 : コース] (Japanese)</ref>  
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and a trick ramp in the middle of the grass. Then there is a bridge again and another turn, which is the tallest part of the track. Then the road divides : the first, easier, is a bridge with two boosts panels and the glider ramp, the second, more dangerous, is on a narrow path that goes down with two boosts panels and the glider ramp, but the second lasts longer. When landing there is a small fountain in the middle of the plaza and some stairs, then there is a left turn and after two little stairs pass through the finish line, and the second lap starts.
 
===Shortcuts===
===Shortcuts===
On the first turn the player can use a [[Mushroom]] to cut through the grass. After the first two bridges there is a left turn with a ramp in the grass where the player can use a Mushroom to cross. After the third bridge there is a big left turn where the player can use 2/3 Mushrooms to cross. This leads to a small hill which goes down then up to a ramp which activates the glider. The last shortcut is on the rooftops of a village. It has two boosts then a ramp which the racer can reach optionally. If the racer decides to pass the ramp, there will be two more boosts and another ramp. Also, the player can cut through the grass, while avoiding windmills.
On the first turn the player can use a [[Mushroom]] to cut through the grass. After the first two bridges there is a left turn with a ramp in the grass where the player can use a Mushroom to cross. After the third bridge there is a big left turn where the player can use 2/3 Mushrooms to cross. This leads to a small hill which goes down then up to a ramp which activates the glider. The last shortcut is on the rooftops of a village. It has two boosts then a ramp which the racer can reach optionally. If the racer decides to pass the ramp, there will be two more boosts and another ramp. Also, the player can cut through the grass, while avoiding windmills.

Revision as of 11:23, December 15, 2013

Template:Racecourse Daisy Hills is the second track of the Mushroom Cup in Mario Kart 7. The track's name alludes to Princess Daisy and it is located in a village surrounded by green hills, mountains and fields with flowers, and goats can be seen in some parts of the course. It strongly resembles an iconic Dutch landscape with windmills and a lake, similar to that of Bianco Hills in Super Mario Sunshine.

Course layout

File:Windmill village.jpg
Peach, gliding to land in the village.

. The race starts in the village. There are Miis cheering on the racers and some houses,then there is a turn to the left and the road leaves the village. There is a wooden bridge connected to a small island, then another bridge that rises and go on another island. This one has some trick ramps made by trunks, some goats[1] and a trick ramp in the middle of the grass. Then there is a bridge again and another turn, which is the tallest part of the track. Then the road divides : the first, easier, is a bridge with two boosts panels and the glider ramp, the second, more dangerous, is on a narrow path that goes down with two boosts panels and the glider ramp, but the second lasts longer. When landing there is a small fountain in the middle of the plaza and some stairs, then there is a left turn and after two little stairs pass through the finish line, and the second lap starts.

Shortcuts

On the first turn the player can use a Mushroom to cut through the grass. After the first two bridges there is a left turn with a ramp in the grass where the player can use a Mushroom to cross. After the third bridge there is a big left turn where the player can use 2/3 Mushrooms to cross. This leads to a small hill which goes down then up to a ramp which activates the glider. The last shortcut is on the rooftops of a village. It has two boosts then a ramp which the racer can reach optionally. If the racer decides to pass the ramp, there will be two more boosts and another ramp. Also, the player can cut through the grass, while avoiding windmills.

Gallery

Names in other languages

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References

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