Mewtwo: Difference between revisions

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{{main|SmashWiki:Confusion}}
{{main|SmashWiki:Confusion}}
:''You may be looking for the "[[Confused]]" status effect from [[Paper Mario: The Thousand-Year Door]].''
:''You may be looking for the "[[Confused]]" status effect from [[Paper Mario: The Thousand-Year Door]].''
'''[[bulbapedia:Confusion (move)|Confusion]]''' is Mewtwo's side Special Move. If done correctly, Mewtwo will use psychic energy to flip any player in front of itself. This can be used to stop the opponent in his or her tracks if they are trying to attack or to distract the opponent so that Mewtwo can escape. Confusion can also be used to repel projectiles, like [[Link]]'s [[Bow (move)|Bow]] or [[Mario]]'s [[Fireball]]. Also, Confusion is in fact one of Mewtwo's attacks from the [[Pokémon]] series. Oddly enough, even though this attack can repel projectiles, the projectiles can't hurt the attacker; for example, Mewtwo can't hurt Mario with his own fireballs.
'''[[bulbapedia:Confusion (move)|Confusion]]''' is Mewtwo's side Special Move. If done correctly, Mewtwo will use psychic energy to flip any player in front of itself. This can be used to stop the opponent in their tracks if they are trying to attack or to distract the opponent so that Mewtwo can escape. Confusion can also be used to repel projectiles, like [[Link]]'s [[Bow (move)|Bow]] or [[Mario]]'s [[Fireball]]. Also, Confusion is in fact one of Mewtwo's attacks from the [[Pokémon]] series. Oddly enough, even though this attack can repel projectiles, the projectiles can't hurt the attacker; for example, Mewtwo can't hurt Mario with his own fireballs.


===Teleport===
===Teleport===
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[[File:Mewtwo's Disable Move.jpg|thumb|200px|left|Mewtwo's '''Disable'''.]]
[[File:Mewtwo's Disable Move.jpg|thumb|200px|left|Mewtwo's '''Disable'''.]]
{{main|SmashWiki:Disable}}
{{main|SmashWiki:Disable}}
'''Disable''' is Mewtwo's last Special Move in ''[[Super Smash Bros. Melee]]''. It is executed by pressing Down + B. Once performed correctly, it will make sparks come out of Mewtwo's eyes, and if they hit anybody, then the character becomes immobile in the same way as when a player's shield is broken. This leaves the opponent open for attack. However, the move will lose its effect after a period of time. Opponents can also snap out of the Disable if they are hit once. If Mewtwo does this move again if its target is immobile, then the target will be sent flying into the air, with only one damage made to him or her. The attack can also be used to help Mewtwo run away.
'''Disable''' is Mewtwo's last Special Move in ''[[Super Smash Bros. Melee]]''. It is executed by pressing Down + B. Once performed correctly, it will make sparks come out of Mewtwo's eyes, and if they hit anybody, then the character becomes immobile in the same way as when a player's shield is broken. This leaves the opponent open for attack. However, the move will lose its effect after a period of time. Opponents can also snap out of the Disable if they are hit once. If Mewtwo does this move again if its target is immobile, then the target will be sent flying into the air, with only one damage made to them. The attack can also be used to help Mewtwo run away.


The move does have drawbacks, however. Disable is useless unless Mewtwo's target is facing it. Also, the move can be blocked, and even reflected, meaning that Mewtwo can become immobilized by its own attack.
The move does have drawbacks, however. Disable is useless unless Mewtwo's target is facing it. Also, the move can be blocked, and even reflected, meaning that Mewtwo can become immobilized by its own attack.

Revision as of 03:46, August 20, 2013

Template:SSB Infobox Mewtwo is a Pokémon and playable character in Super Smash Bros. Melee. In the Pokémon series, Mewtwo is an artificial Legendary Pokémon, based on the genetic code of the Legendary Pokémon, Mew. Due to constant experimentation (and its awareness of being an experiment), it went out of control and escaped. Among all the Pokémon that exist, Mewtwo has the most violent nature.

Mewtwo is commonly referred to as the "Dark Side of Pokémon", which makes it one of the three playable villain characters in Super Smash Bros. Melee. The other two are Bowser and Ganondorf, of the Mario and The Legend of Zelda series, respectively.

History

Super Smash Bros. series

Main article: SmashWiki:Mewtwo (SSBM)

Mewtwo was meant to be a playable character in Super Smash Bros., but time constraints posed as an issue, so it was left out.Template:Refneeded

Super Smash Bros. Melee

Mewtwo's appearance from Melee.
Mewtwo's stock icon in Super Smash Bros. Melee

In Super Smash Bros. Melee, Mewtwo is an unlockable character. Mewtwo appears after the player has played a total of twenty hours of VS matches with one player, fifteen hours with two players, ten hours with three players, and five hours with four players. It then battles the match's winner; if the player defeats Mewtwo, it is playable from then on.

Mewtwo is a somewhat heavy character, but it has a high air jump (stemming from its Psychic abilities). Its attacks can be pretty powerful, but it is not very fast. Mewtwo also floats above the ground, making it an easy target to send flying and even KO at low damage percentages, and it also has low traction. Mewtwo also possesses a strong grab, and its throw moves pack a strong punch as well. Although these attributes make it difficult to control, Mewtwo is incredibly powerful once used correctly.

Mewtwo does not use its hands to hold items, using telekinetic powers instead, making the items hover before it. A similar style is seen when Mewtwo hangs on a cliff or grabs another character. The only time it does touch an item is when floating on the Parasol. Mewtwo is voiced by Masachika Ichimura in both English and Japanese.

Super Smash Bros. Brawl

Mewtwo is one of the five characters who do not return in Super Smash Bros. Brawl as a playable character, possibly replaced by Lucario, a Pokémon with similar attacks. It is the only non-clone character to not return, although hackers have discovered data for it, meaning that it was intended to return. It does, however, have the appearance of a trophy, which can be obtained by completing All-Star Mode on Intense difficulty.

Special Moves

Shadow Ball

Mewtwo's Shadow Ball.
Main article: SmashWiki:Shadow Ball

Shadow Ball, a move from the Pokémon series, is Mewtwo's special move that is executed simply by pressing the B button. The Shadow Ball is in a way similar to Samus' Charge Shot. If done correctly, Mewtwo should start charging up a ball of dark matter in its hands. The player could hold the B button to charge it even more. One could even walk with it. Once charged enough, the player must either let go of the button (if charging it up), or press the B button (if walking around with it) in order to shoot it at the opponent. The more it is charged up, the slower it will move (and the slower it will bob up and down as it floats along); this means that while the attack is very powerful once charged up to the max, there is a good chance Mewtwo will miss the foe. Also, when shot at full power, the resulting shockwave pushes Mewtwo back a few feet. After the attack travels so far, it disappears. Kirby can also use Shadow Ball if he sucks up Mewtwo's power.

Lucario possesses a similar move called the Aura Sphere in Super Smash Bros. Brawl.

Confusion

Mewtwo's Confusion.
Main article: SmashWiki:Confusion
You may be looking for the "Confused" status effect from Paper Mario: The Thousand-Year Door.

Confusion is Mewtwo's side Special Move. If done correctly, Mewtwo will use psychic energy to flip any player in front of itself. This can be used to stop the opponent in their tracks if they are trying to attack or to distract the opponent so that Mewtwo can escape. Confusion can also be used to repel projectiles, like Link's Bow or Mario's Fireball. Also, Confusion is in fact one of Mewtwo's attacks from the Pokémon series. Oddly enough, even though this attack can repel projectiles, the projectiles can't hurt the attacker; for example, Mewtwo can't hurt Mario with his own fireballs.

Teleport

Main article: SmashWiki:Teleport

Template:Redirectshere

Mewtwo's Teleport.

Teleport is both Mewtwo's Up + B Special and its third jump. This time, Mewtwo uses its Psychic abilities to teleport itself upwards into the sky. Once done, it will drop down onto the field. The attack doesn't do any damage and is merely a recovery move for when Mewtwo falls off the stage or needs to avoid a barrage of opponents.

Disable

Mewtwo's Disable.
Main article: SmashWiki:Disable

Disable is Mewtwo's last Special Move in Super Smash Bros. Melee. It is executed by pressing Down + B. Once performed correctly, it will make sparks come out of Mewtwo's eyes, and if they hit anybody, then the character becomes immobile in the same way as when a player's shield is broken. This leaves the opponent open for attack. However, the move will lose its effect after a period of time. Opponents can also snap out of the Disable if they are hit once. If Mewtwo does this move again if its target is immobile, then the target will be sent flying into the air, with only one damage made to them. The attack can also be used to help Mewtwo run away.

The move does have drawbacks, however. Disable is useless unless Mewtwo's target is facing it. Also, the move can be blocked, and even reflected, meaning that Mewtwo can become immobilized by its own attack.

In the Pokémon games, Disable does not stun the opponent but makes one of its moves temporarily unusable.

Trophies

Melee

Name Image Game / Moves Description
Mewtwo (Classic) File:Trophy52.PNG Pokémon Red & Blue
9/98
A genetically created Pokémon, Mewtwo is the result of many long years of research by a solitary scientist. Although Mewtwo was cloned from the genes of the legendary Pokémon Mew, its size and character are far different than its ancestor. Its battle abilities have been radically heightened, making it ruthless.
Mewtwo (Adventure) File:Trophy53.PNG B: Shadow Ball
Smash B: Confusion
As Mewtwo relies mostly on its powerful brain, there are times when it scarcely uses its arms and legs. Since Mewtwo spends much of its time floating, it flies far when struck. Shadow Ball traces a jagged path once released: the longer Mewtwo holds it, the more powerful it becomes. Mewtwo uses Confusion to spin its foes around.
Mewtwo (All-Star) File:Trophy54.PNG Up & B: Teleport
Down & B: Disable
Mewtwo is definitely not a speedy character, but its ESP-powered grab and throw moves are comparatively strong. Teleport has a short range, but doesn't leave it open to attack. It's best used as an escape move during disturbances. Mewtwo can daze a foe if it makes eye contact and uses Disable; the move is useless unless Mewtwo is facing its enemy.

Brawl

Name Image Game Description
Mewtwo BrawlTrophy251.png GB Pokémon Red & Blue A Genetic Pokémon. This legendary Pokémon was based on a recombination of Mew's DNA, created by a scientist after years of research. However, Mewtwo greatly differs from Mew in both size and personality and is said to be the most twisted and savage Pokémon ever. Mewtwo has incredibly high combat abilities and uses Psychic-type attacks.
GBA Pokémon FireRed & LeafGreen

Trivia

  • In the Pokémon games, Mewtwo doesn't normally learn Teleport and Shadow Ball; the moves have to be learned through TMs (Technical Machines). However, Teleport is only a TM in the first Generation titles, meaning that Mewtwo can't learn Teleport at all after the 1st Generation. Of course, Mewtwo can have Teleport in the second Generation titles by sending it to those titles via a trade.
  • Mewtwo never does speak when the language is set to English; it only makes grunts, sinister laughs, and other noises. It does speak telepathically on the results screen when the language is set to Japanese though.
  • When in metal form, Mewtwo doesn't make clanking noises, even when it lands on the ground.
  • Although slow in Super Smash Bros. Melee, Mewtwo has a high speed stat in the Pokémon series games.
  • Mewtwo is most likely based on Giygas from Mother 1. This is most evident as most of the creators of the Mother trilogy later went on to create the Pokémon franchise.
  • Mewtwo's Pokédex entry states that it weighs 269 lbs. Despite this, it is lighter than Peach and Zelda in Super Smash Bros. Melee. Additionally, Mewtwo's weight is higher than that of all the playable Pokémon in Super Smash Bros. Brawl (none of them weighing more than 200 lbs.), but some of those Pokémon are heavier than Mario, who is heavier than Mewtwo in Melee.
  • It is often believed that Lucario replaced Mewtwo in Super Smash Bros. Brawl, despite the fact that they operate in completely different manners.

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