Paper Mario: Difference between revisions
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**Focus | **Focus | ||
**Refresh: Needs 1 Star power. | **Refresh: Needs 1 Star power. | ||
*Powers Obtained: [[Paper Mario#Chapter 1: Storming Koopa Bros. Fortress|Chapter 1: Storming Koopa Bros. Fortress]] | *Powers Obtained: [[Paper Mario (Storyline)#Chapter 1: Storming Koopa Bros. Fortress|Chapter 1: Storming Koopa Bros. Fortress]] | ||
*What Focus does: Boosts Star energy. | *What Focus does: Boosts Star energy. | ||
*What Refresh does: Replenishes Mario's HP and FP by 5. Needs 1 Star power. | *What Refresh does: Replenishes Mario's HP and FP by 5. Needs 1 Star power. | ||
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*Boss required to defeat: [[Tutankoopa]] | *Boss required to defeat: [[Tutankoopa]] | ||
*Power: Lullaby | *Power: Lullaby | ||
*Power Obtained: [[Paper Mario#Chapter 2: The Mystery of Dry, Dry Ruins|Chapter 2: The Mystery of Dry, Dry Ruins]] | *Power Obtained: [[Paper Mario (Storyline)#Chapter 2: The Mystery of Dry, Dry Ruins|Chapter 2: The Mystery of Dry, Dry Ruins]] | ||
*What it does: Puts enemies to sleep for a short time. | *What it does: Puts enemies to sleep for a short time. | ||
*Star Power needed: 1 | *Star Power needed: 1 | ||
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*Boss required to defeat: [[Tubba Blubba]] | *Boss required to defeat: [[Tubba Blubba]] | ||
*Power: Star Storm | *Power: Star Storm | ||
*Power Obtained: [[Paper Mario#Chapter 3: The "Invincible" Tubba Blubba|Chapter 3: The "Invincible" Tubba Blubba]] | *Power Obtained: [[Paper Mario (Storyline)#Chapter 3: The "Invincible" Tubba Blubba|Chapter 3: The "Invincible" Tubba Blubba]] | ||
*What it does: Decreases enemies' HP by 7. | *What it does: Decreases enemies' HP by 7. | ||
*Star Power needed: 2 | *Star Power needed: 2 | ||
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*Boss required to defeat: [[General Guy]] and his [[Shy Guy Army|troops]] | *Boss required to defeat: [[General Guy]] and his [[Shy Guy Army|troops]] | ||
*Power: Chill Out | *Power: Chill Out | ||
*Power Obtained: [[Paper Mario#Chapter 4: Trials in the Toy Box|Chapter 4: Trials in the Toy Box]] | *Power Obtained: [[Paper Mario (Storyline)#Chapter 4: Trials in the Toy Box|Chapter 4: Trials in the Toy Box]] | ||
*What it does: Decreases enemies' attack power by 3. | *What it does: Decreases enemies' attack power by 3. | ||
*Star Power needed: 2 | *Star Power needed: 2 | ||
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*Boss required to defeat: [[Lava Piranha]] | *Boss required to defeat: [[Lava Piranha]] | ||
*Power: Smooch | *Power: Smooch | ||
*Power Obtained: [[Paper Mario#Chapter 5: Hot, Hot Times on Lavalava Island|Chapter 5: Hot, Hot Times on Lavalava Island]] | *Power Obtained: [[Paper Mario (Storyline)#Chapter 5: Hot, Hot Times on Lavalava Island|Chapter 5: Hot, Hot Times on Lavalava Island]] | ||
*What it does: Replenishes Mario's HP by 20. | *What it does: Replenishes Mario's HP by 20. | ||
*Star Power needed: 3 | *Star Power needed: 3 | ||
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*Boss required to defeat: [[Huff N. Puff]] | *Boss required to defeat: [[Huff N. Puff]] | ||
*Power: Time Out | *Power: Time Out | ||
*Power Obtained: [[Paper Mario#Chapter 6: Dark Days in Flower Fields|Chapter 6: Dark Days in Flower Fields]] | *Power Obtained: [[Paper Mario (Storyline)#Chapter 6: Dark Days in Flower Fields|Chapter 6: Dark Days in Flower Fields]] | ||
*What it does: Immobilizes enemies for a short time. | *What it does: Immobilizes enemies for a short time. | ||
*Star Power needed: 2 | *Star Power needed: 2 | ||
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*Boss required to defeat: [[Crystal King]] | *Boss required to defeat: [[Crystal King]] | ||
*Power: Up and Away | *Power: Up and Away | ||
*Power Obtained: [[Paper Mario#Chapter 7: A Star Spirit on Ice|Chapter 7: A Star Spirit on Ice]] | *Power Obtained: [[Paper Mario (Storyline)#Chapter 7: A Star Spirit on Ice|Chapter 7: A Star Spirit on Ice]] | ||
*What it does: Turns enemies into stars, knocking them out of battle. | *What it does: Turns enemies into stars, knocking them out of battle. | ||
*Star Power needed: 2 | *Star Power needed: 2 | ||
===Star Beam/Peach Beam=== | ===Star Beam/Peach Beam=== | ||
*Power Obtained: [[Paper Mario#Chapter 8: A Star-Powered Showdown!|Chapter 8: A Star-Powered Showdown!]] | *Power Obtained: [[Paper Mario (Storyline)#Chapter 8: A Star-Powered Showdown!|Chapter 8: A Star-Powered Showdown!]] | ||
*What it does: Negates the effects of the Star Rod. During the final battle with Bowser, Star Beam has no effect against the Star Rod due to the device Kammy Koopa made. After Peach and Twink defeat Kammy Koopa, this power is upgraded to Peach Beam. | *What it does: Negates the effects of the Star Rod. During the final battle with Bowser, Star Beam has no effect against the Star Rod due to the device Kammy Koopa made. After Peach and Twink defeat Kammy Koopa, this power is upgraded to Peach Beam. | ||
*Star Power needed: None | *Star Power needed: None |
Revision as of 22:12, June 4, 2006
This article has become extremely long. Consider splitting it into seperate topics.
Paper Mario, known as Super Mario RPG 2: Mario Story in Japan, is a video game for the Nintendo 64 released in 2001. In this game, King Bowser steals the Star Rod from Star Haven and imprisons the seven Star Spirits. He plans to use it to get all his selfish wishes, while everyone else's wishes go ungranted, as well as using the Star Rod to destroy Mario and kidnap Princess Peach! He uses his Castle to uproot Peach's Castle into the stratosphere, only now, Peach's Castle is teetering on top of Bowser's. So now, it's up to Mario and his party members to set free the Star Spirits, defeat King Bowser, rescue Princess Peach, and take back the Star Rod!
The sequel is called Paper Mario: The Thousand-Year Door
Storyline
For a detailed storyline of the events of Paper Mario (from the Prologoue to Chapter 8), see Paper Mario (Storyline). *WARNING! POSSIBLE SPOILERS*
Battle System
Paper Mario introduced a new battle system. Mario and one partner of your choice fight against the enemies. Mario has HP and BP, while all characters share FP. FP is used for special moves, HP is Mario's life force and BP affects the types of Badges Mario can wear.
Each attack has its own "Action Command", which increases the damage if performed correctly. For example, for "Jump", you must press A just as you hit the enemy, and for Hammer, you must hold left and release at the right time. You can also decrease enemy damage by 1 by pressing A just as they hit you.
When Mario levels up, you can choose to increase HP by 5, FP by 5 or BP by 3. The best idea is to upgrade BP with the occasional HP/FP boost until his BP is at maximum (30), then upgrade HP and FP.
When Mario and his team rescue a Star Spirit, they could summon them to use their powers against an enemy or two. Star Spirit Powers can be used if there is plenty of Star Energy. If Star Energy is used up Mario can use focus to regain Star Energy. Star Energy can also fill up as a battle progresses.
Mario's Partners
===Goombario=== Can use Tattle to see enemies' stats.
-Attacks
- Headbonk (0 FP): Bonks single enemy, like Mario's jump.
- Tattle (0 FP): Uncovers enemy's description and stats. Outside of battle, he can tell you about the people you meet and the places you visit.
- Charge (1 FP): Boosts Headbonk attack by 2.
- Multi-bonk (3 FP): Much like Mario's Power Bounce, bonks an enemy multiple times until he misses the action command.
===Kooper=== Can inflict a variety of status effects on enemies.
-Attacks
- Shell Toss (0 FP): Attacks one enemy. Outside of battle, he can use this attack to flip switches, grab items and attack enemies.
- Power Shell (3 FP): Attacks all enemies.
- Dizzy Shell (4 FP): Makes enemies dizzy.
- Fire Shell (5 HP): A fiery move that attacks all grounded enemies.
===Bombette=== Is good at inflicting damage.
-Attacks
- Body Slam (0 FP): Charges at one grounded enemy.
- Bomb (3 FP): Attacks one grounded enemy. Outside of battle, she can use this attack to flip switches, blow up fake/cracked walls and attack enemies.
- Power Bomb (6 FP): Attacks all grounded enemies.
- Mega Bomb (8 FP): Attacks all enemies.
===Parakarry=== Is good at doing huge damage for a lot of FP and also carries mail.
-Attacks
- Sky Dive (0 FP): Kicks one enemy while airborne.
- Shell Shot (3 FP): Charges at one enemy while airborne.
- Air Lift (3 FP): Lifts enemies out of battlefield. Outside of battle, Mario can use this attack to hover over short distances due to his (Mario's) weight.
- Air Raid (6 FP): Flies around like crazy, inflicting damage to all enemies.
===Lady Bow=== Is good at protecting Mario from damage.
-Attacks
- Smack (0 FP): Smacks an enemy 5 times.
- Outta Sight (2 FP): Makes Mario invulnerable to attacks. Outside of battle, she can use this attack to protect Mario from damage.
- Spook (3 FP): Scares enemies away from battlefield.
- Fan Smack (5 FP): Smacks an enemy 5 times with her fan.
===Watt=== Can penetrate enemies' defense and seek out hidden items.
-Attacks
- Electro Dash (0 FP): Attacks one enemy, ignoring enemy's defense value.
- Power Shock (2 FP): Paralyzes single enemy.
- Turbo Charge (3 FP): Temporarily boosts Mario's attack power.
- Mega Shock (5 FP): Paralyzes all enemies.
===Sushie=== Is good against fire enemies.
-Attacks
- Belly Flop (0 FP): Hop on one enemy.
- Squirt (3 FP): Shoots water at one enemy.
- Water Block (3 FP): Boosts Mario's defense.
- Tidal Wave (6 FP): Launches water attacks against all enemies
===Lakilester=== Is good at attacking all enemies and most people know him by his nickname "Spike".
-Attacks
- Spiny Flip (0 FP): Throws a Spiny Egg at one enemy.
- Spiny Surge (4 FP): Throws a lot of Spiny Eggs at all enemies.
- Cloud Nine (4 FP): Boosts Mario's evasion rate.
- Hurricane (5 FP): Blows enemies out of the battlefield.
Star Spirits and their Powers
Eldstar
As his name implies, he's the elder of Star Haven and he's respected by all others.
He is the Star Spirit the Koopa Bros. guard.
- Found in: Koopa Bros. Fortress
- Boss required to defeat: Koopa Bros.
- Powers
- Focus
- Refresh: Needs 1 Star power.
- Powers Obtained: Chapter 1: Storming Koopa Bros. Fortress
- What Focus does: Boosts Star energy.
- What Refresh does: Replenishes Mario's HP and FP by 5. Needs 1 Star power.
Mamar
Happy and kind hearted, she looks after the others.
She is the Star Spirit Tutankoopa guards.
- Found in: Dry Dry Ruins
- Boss required to defeat: Tutankoopa
- Power: Lullaby
- Power Obtained: Chapter 2: The Mystery of Dry, Dry Ruins
- What it does: Puts enemies to sleep for a short time.
- Star Power needed: 1
Skolar
As his name implies, like most scholars, he's always studying.
He is the Star Spirit Tubba Blubba guards, but he escaped from Tubba Blubba’s Castle and was searching for a way out in the Forever Forest and was captured by Boos, who promised to set him free after Mario and Co. defeated Tubba Blubba.
- Found in: Boo's Mansion
- Boss required to defeat: Tubba Blubba
- Power: Star Storm
- Power Obtained: Chapter 3: The "Invincible" Tubba Blubba
- What it does: Decreases enemies' HP by 7.
- Star Power needed: 2
Muskular
This young Star Spirit is always full of energy.
He is guarded by General Guy and his troops.
- Found in: Shy Guy's Toy Box
- Boss required to defeat: General Guy and his troops
- Power: Chill Out
- Power Obtained: Chapter 4: Trials in the Toy Box
- What it does: Decreases enemies' attack power by 3.
- Star Power needed: 2
Misstar
This young Star Spirit is pure hearted but strong.
She is guarded by Lava Piranha and his Lava Buds.
- Found in: Mt. Lavalava
- Boss required to defeat: Lava Piranha
- Power: Smooch
- Power Obtained: Chapter 5: Hot, Hot Times on Lavalava Island
- What it does: Replenishes Mario's HP by 20.
- Star Power needed: 3
Klevar
He's the Star Spirit Huff N. Puff guards.
Young and-- as his name implies-- he is very clever and is always reading books.
- Found in: Flower Fields and Cloudy Climb
- Boss required to defeat: Huff N. Puff
- Power: Time Out
- Power Obtained: Chapter 6: Dark Days in Flower Fields
- What it does: Immobilizes enemies for a short time.
- Star Power needed: 2
Kalmar
He is the Star Spirit the Crystal King guards.
Very warm hearted. As his name implies, he hates fights or arguments.
- Found in: Crystal Palace
- Boss required to defeat: Crystal King
- Power: Up and Away
- Power Obtained: Chapter 7: A Star Spirit on Ice
- What it does: Turns enemies into stars, knocking them out of battle.
- Star Power needed: 2
Star Beam/Peach Beam
- Power Obtained: Chapter 8: A Star-Powered Showdown!
- What it does: Negates the effects of the Star Rod. During the final battle with Bowser, Star Beam has no effect against the Star Rod due to the device Kammy Koopa made. After Peach and Twink defeat Kammy Koopa, this power is upgraded to Peach Beam.
- Star Power needed: None
Bosses
Minor Bosses/Mini Bosses
Prologue
Jr. Troopa (First Time)
- First Time: HP 6, Attack 1, Defense 0
Goomba Bros.
- First Time:
Red: HP 7, Attack 1, Defense 0
Blue: HP 6, Attack 1, Defense 0 - Second Time (while fighting the Goomba King): HP 2, Attack 1, Defense 0
Red's Tattle: This is Red Goomba. He's the older of the two notorious Goomba Bros. The Goomba King ordered him to try to stop you. You can take this guy, no prob. He has just a little more HP than an ordinary Goomba.
Blue's Tattle: This is Blue Goomba. He's the younger of the two notorious Goomba Bros. As you heard in his little speech, he's one of the Goomba King's men. He doesn't look that healthy. He's weaker than his brother.
Magikoopa
HP 8, Attack 3, Defense 0
Tattle This is a Magikoopa. Magikoopas use magical rods. Magic attacks are no joke, Mario. You'd better take these guys seriously.
Chapter 1
Bill Blasters and Bullet Bills
Blasters: HP 4, Attack 0, Defense 1
Bullet Bills: HP 2, Attack 2, Defense 0
- Blasters' Tattle: This is a Bill Blaster. Bill Blasters are the cannons that shoot out Bullet Bills. They won't attack us directly, but they'll keep shooting out Bullet Bills as long as they can. It's efficient to attack 'em all at once, but you can also beat 'em one at a time.
- Bullet Bill's Tattle: This is a Bullet Bill, a kamikaze attacker. If you don't beat Bullet Bills quickly, they'll slam into you and explode. I'm serious, Mario. These guys will really make us pay if they manage to hit us! We have to beat 'em before they get the chance to strike us.
Jr. Troopa (Second Time)
HP 15, Attack 1, Defense 1
Tattle What was his name? Jr. Troopa? I don't remember exactly... ...Just joking, kid! He looks so adorable hiding in his egg, doesn't he? So cute! It should be a snap to beat him now. ...I think.
Chapter 2
Blooper
HP 30, Attack 3, Defense 0
Tattle This is a Blooper. Bloopers lurk in the dank pools of Toad Town Tunnels. They seem pretty unremarkable. Although... You have to wonder how they float in the air like that...
Buzzar
HP 40, Attack 3, Defense 0
Tattle This is Buzzar. He guards Mt. Rugged. Wow! That's one big bird! If you get caught in the clutches of his sharp claws, you'll lose 4 HP! Try to wriggle out of his grip. His special attack is flapping his wings to create wind. This attack damages your party members, too. But he was hatching eggs, wasn't he? Is it possible that he's really a she? I wonder...
Stone Chomps
HP 4, Attack 3, Defense 1
Tattle This is a Stone Chomp, who guards the treasure in this room. He's made of stone. Duh! His jaws can supposedly crush a Coconut. I don't know about you, but I don't want to become a snack.
Chapter 3
Electro Blooper
HP 50, Attack 4, Defense 0
Tattle This is an Electro Blooper. Electro Bloopers are electro-charged. A bit of advice: When they're emitting electricity, it'd be a smart move to avoid contact with 'em. If you can manage to damage 'em while they're emitting electricity, they'll go back to normal. Their attack power when they're emitting electricity is 6. Let's try to be careful, what do you say?
Jr. Troopa (Third Time)
HP 40, Attack 5, Defense 1
TattleIt's Jr. Troopa. I can't get enough of this guy! Wah ha ha ha! Did the little guy get lost in the big bad forest? Apparently he's grown wings, so he can fly now. You'll have to jump to reach him. He's a bit stronger, so it may be worth it to use any items you have to attack him.
Chapter 4
Anti-Guy
HP 50, Attack 10, Defense 0
Tattle This is an Anti Guy. His attacks are so intense that he's also called Deadly Guy. His attack power is 12 when he does an acrobatic attack, so dodge it! This guy is for real, so we'd better take him seriously.
Big Lantern Ghost
HP 40, Attack 5, Defense 0
Tattle This is a Big Lantern Ghost. He avoids attacks by hiding in the dark. Your friends, like (ahem) me, will also be damaged when he does the flash attack. The flash attack's power is 2. Hit the Lantern many times to make it brighter, then you'll be able to attack him. As soon as you can see, hit him right in the head!
Chapter 5
Fuzzipede
HP 20, Attack 3, Defense 0
Jr. Troopa (Fourth Time)
HP 20, Attack 6, Defense 1
Tattle It's Jr. Troopa! He swam all the way after us! This kid...he's got guts! He still flies but now he has a spike on his head. It'll hurt if you jump on him. He seems tougher this time... Luckily for us, he also looks pretty tuckered out. Well, he should be tired. The little guy swam to Lavalava Island and back! It seems better to attack from a distance with an item or something rather than attacking him directly.
Super Blooper and the Baby Bloopers
Super Blooper: HP 70, Attack 5, Defense 0
Baby Blooper: HP 6, Attack 2, Defense 0
Super Blooper's Tattle This is a Super Blooper. Whoa! It's huge! Easily the biggest Blooper ever! Trust me, its size doesn't lie. It's pretty powerful. When it gets mad, it turns red and its power goes way up. And sometimes it spawns Blooper Babies. Buckle down, Mario! We're in for a fight!
Baby Blooper's Tattle This is a Blooper Baby. Super Blooper spits 'em out and they come to drain you. We need to beat 'em quickly so they can't drain us dry. They're so cute, though!
Chapter 6
Lakitu Twins and the Spiny Twins
Lakitu Twins: HP 12, Attack 3, Defense 0
Spiny Twins: HP 5, Attack 4, Defense 3
Lakitu's Tattle This is a Lakitu. Lakitus are strange Koopas that can ride clouds. They toss down Spiny Eggs, and these sometimes turn into crawling Spinies. We'd better deal with them quickly or else we'll be surrounded by Spinies. It seems like these Lakitus have been hassling you for your entire career, Mario.
Spiny's Tattle This is a Spiny. Spinies have spikes on their shells that are pretty sharp. They'll roll into Spiny Eggs and slam into you. It'll be much easier to fight them if you can flip them over. Their defense power falls to 0.
Spike?
HP 50, Attack 4, Defense 0
Tattle He said his name is Spike. He seems to be a Lakitu, but he's the weirdest one I've seen. Is it just me, or did he call himself Spike, Michael and Lakilester? What an odd guy... ...I have to wonder just what his real name is...
Chapter 7
Jr. Troopa (Fifth Time)
HP 50, Attack 8, Defense 1
Tattle It's Jr. Troopa! I'm stunned! Really! This guy just will not quit! He's obviously been training. It seems he can use magic now. Sigh... Let's get this over with.
Monstar
HP 20, Attack 1, Defense 0
Tattle This monster... Even I don't know what it is! I don't know why, but it looks really terrifying. ...I get the funny feeling I had a nightmare about it... I don't know its attack power, but it must be very powerful, judging by its looks.
Chapter 8
Jr. Troopa (Sixth Time)
HP 60, Attack 8, Defense 2
Tattle It's Jr. Troopa again! My man! The little guy still has some egg shell left on his body! Aww! Whoa! He's been working out! He looks as though he may be able to change his shape, too. You've got to love this guy's effort, Mario. To follow us all the way here? What dedication! Come to think of it, how do you think he got here, anyway?
Optional
Chan
HP 15, Attack 2, Defense 2
Tattle This is Chan, of the Dojo. He is training under The Master and is happy to fight us. Hammer attacks don't work well, but you can turn him over with Jump attacks. Once he's flipped over, he's easy. No mercy, Mario!
Lee
HP 20, Attack 5, Defense 0
- Tattle
- Regular This is Lee, of the Dojo. He's training under The Master and is happy to fight us. He has mastered the art of disguise, so don't let it faze you when he suddenly mirrors us. Remember, he can't stay disguised forever. Don't let his strange tactics throw you off guard, no matter how many times he transforms.
- Disguised as Goombario It's Lee disguised as me. Do I really look like that? No way... He'll use Headbonk and Tattle. He has the same skills as me. Of course, I'm much better looking and more debonair. And I hope that I'm stronger!
- Disguised as Kooper This is Lee disguised as Kooper. Lee has disguised himself as Kooper perfectly, so his attack power is the same as Kooper's usual power. Just like Kooper, he attacks with his shell. If you flip him over, you'll beat him with ease. Incidentally, Lee's red scarf and wristband look cooler than Kooper's. ...Don't tell Kooper I said that, though.
- Disguised as Bombette This is Lee disguised as Bombette. Lee has disguised himself as Bombette perfectly, so his attack power is the same as Bombette's usual power. Sure, he looks cute as Bombette, but he packs a punch!
- Disguised as Parakarry This is Lee disguised as Parakarry. Lee has disguised himself as Parakarry perfectly, so his attack power is the same as Parakarry's usual power. He's usually slow, but once he's in battle, he's a whirlwind of feet and feathers. He's a sight to behold in the heat of battle. To tell the truth, I think he's the most intimidating one on our team!
- Disguised as Lady Bow This is Lee disguised as Bow. Lee has disguised himself as Bow perfectly, so his attack power is the same as Bow's usual power. That Smack attack is brutal! So cruel!
- Disguised as Watt This is Lee disguised as Watt. His Max HP is 20, so you should be serious even though he looks as adorable as Watt. Lee has disguised himself as Watt perfectly, so his attack power is the same as Watt's usual power. Remember, don't stomp on him! You'll get a massive electric charge if you do.
- Disguised as Sushie This is Lee disguised as Sushie. Sushie looks tough! Think she'd be mad if she heard that? Lee has disguised himself as Sushie perfectly, so his attack power is the same as Sushie's usual power. I'm not too thrilled to have to fight Sushie. She's strong!
- Disguised as Lakilester This is Lee disguised as Lakilester. If I remember our battle with the real Lakilester correctly, this one seems to be weaker. Lee has disguised himself as Lakilester perfectly, so his attack power is the same as Lakilester's usual power. Dodging that Spiny Flip is tough, so pay attention.
The Master
This is The Master. He owns the Dojo-- and he's the strongest member.
- First Time: HP 50, Attack 6, Defense 0
Tattle If he's the best in the Dojo, he must be pretty tough! - Second Time: HP 75, Attack 8, Defense 0
Tattle He knows both normal and advanced methods of attack. You'd better concentrate, Mario! This guy doesn't mess around at all! - Third Time: HP 99, Attack 10, Defense 1
Tattle He may well know a few moves I've never heard of... We can't expect mercy from this guy, so let's take the fight to him.
Chapter Bosses
Goomba King
HP 10, Attack 1, Defense 0
Tattle This is the Goomba King. He's really big. I mean, look at him! He looks really powerful. He's the boss of Red Goomba and Blue Goomba. Who cares if he's strong? You're much stronger. Gee, I wonder what he ate to become so big? I'd like to be a bit bigger, too.
Koopa Bros. and Bowser???
Bowser???: HP 10, Attack 1, Defense 1
Koopa Bros.: HP 5 of each, Attack 1, Defense 1
- Bowser???'s Tattle: Bowser...? But he looks kind of...lame. I mean, he's lame anyway, but... Does Bowser really look like this? I always imagined him looking, well, a lot scarier.
- Koopa Bros.' Tattle:
- Spinning Tower: The Koopa Bros. have formed a tall Koopa tower! I'm not sure about this... They do a spinning attack with the whole gang piled high atop one another. Hit 'em with a Hammer or something to make 'em unstable. After that, any attack should knock 'em down. If you use an explosion, you can make 'em fall down at once. If you flip 'em over, the battle will nearly be ours! Beat 'em one by one!
- Red: He's the Koopa Bros. leader.
- Black: Black is pretty fashionable...
- Yellow: Yellow reminds me of curry. Isn't that a weird thing to think of in the middle of a battle?
- Green: He looks exactly the same as a normal Koopa Troopa.
- Any Koopa Brother: He has a little bit of defense power, but you can turn him over by jumping on him, just like a normal Koopa Troopa. Let's flip him over quick! Otherwise, the Bros. may form a tower and do their famous spinning attack!
Tutankoopa and Chompy
Tutankoopa: HP 30, Attack 2 (Stone Smack), 3 (Shell Toss), Defense 0
Chompy: HP 4, Attack 3, Defense 3
Tutankoopa's Tattle: He's one of Bowser's followers and he's been assigned to guard one of the Star Spirits. I've heard that he has sort of a pharaoh complex. He attacks by throwing shells from that high perch. Try to avoid when he uses magic: its attack power is 2 and it'll sting for sure. And he also summons Chomps, his loyal subjects. Those Chomps have some serious attack power. Think hard about who to attack first, Tutankoopa or Chomp.
Chomp's Tattle: You've heard about Chomps before, I'm sure. They're made of such hard stuff that most of your attacks won't even faze them. I heard a rumor that the Chomps are a little peeved at Tutankoopa because he works them so hard.
Tubba Blubba and his heart
HP 10, Attack 4 (Mega Punch), 6 (Body Slam), Defense 0 (Defense is unlimited without heart)
HP 50, Attack 6 (Body Slam), 12 (Particle Attack), Defense 0
Tubba Blubba's Tattle:
- Without Hart: This is Tubba Blubba. He is one of Bowser's toughest followers and he's the master of this cursed castle. I don't know his defense power. Everyone says he's invincible because he has never been hurt. I'd say it's a good idea to run from immortal enemies! If you get in deep trouble, Bow can hide you from him.
- With Hart: This is Tubba Blubba, now reunited with his heart. This is finally his true self. His Hip Attack causes 6 points worth of damage. Be careful, because I'm not exactly sure what his other attacks can do. ...But... I think he's definitely weaker than before...
Hart's Tattle: This is Tubba's Hart. You might say it's the "hart" of Tubba's secret. Ha! OK, that wasn't funny. He has a terrible attack, so hide when he tells you he's about to unleash it. This attack will take away 12 HP! Whoa! Try to beat him before he can do his huge attack again. Trust me, it's dangerous. This is Bow's turn to shine!
General Guy and the Shy Guy Army
Shy Squad: HP 15, Attack 1, Defense 0
Stilt Guy: HP 7, Attack 4, Defense 0
Shy Stack: HP 10, Attack 1, Defense 0
General Guy: HP 30, Attack 2 (Electric Blast: Mario's Partner) 5 (Electric Blast: Mario), 4 (Bomb Toss), Defense 2
Shy Squad's Tattle: It'll attack us with all its members at once. The number of times we're attacked equal the number of Shy Guys in the squad. Its attack power is huge when there are many Guys, but it drops for each one that falls. Let's use an attack that does tons of damage so we can decrease their numbers and increase our chances!
Stilt Guy's Tattle: Yes, as the name suggest, Stilt Guys are Shy Guys on Stilts. I mean, it seems pretty obvious to me... If you attack 'em by shaking the ground, they'll fall off their stilts and become normal Shy Guys.
Shy Stack's Tattle: Whoa, this pile has an incredible sense of balance! Look at that stack! It's attack power equals the number of Guys in the stack. It will be 4 if there are four Shy Guys stacked up. If you have the Spin Hammer ability, you can knock 'em off one by one. Obviously their attack power decreases when there are fewer of 'em in the stack.
General Guy's Tattle: This is General Guy in his tank. The tank seems to be dangerous even though it's a toy. Not only does the General give commands from the tank, but he also throws bombs and uses electric attacks. The power of his electric attack is 5, and your party member takes 2 damage points, so defend yourself carefully. He'll lose the electric attack if we break the light bulb. Normal fighting styles seem ineffective because the tank is well fortified.
Lava Piranha, the Lava Buds and the Petit Piranhas
Lava Piranha: HP 80 (has 40 HP per round), Attack 5 (Round 1: normal), 7 (Round 2: on fire), Defense 0
Lava Bud: HP 16 (has 8 HP per round), Attack 4 (Normal only), Defense 0
Petit Piranha: HP 1, Attack 6, Defense 0
Lava Piranha's Tattle: Lava Piranhas are plants that can somehow survive in lava.
- Regular: They blow out huge balls of fire to attack. That is one big flower! Wow!
- On Fire: Since their bodies are on fire, you'll take damage if you stomp on 'em. Don't worry of you're fire proof. They'll try to burn you with their fire breath. They're creatures born of fire, so water attacks will work extremely well against them.
Lava Buds's Tattle: Lava Buds are little flower branching out from the main stem of the Lava Piranha. They love it in the lava. Hey, if you were a fiery plant you'd love it in there, too.
- Regular: They blow small seeds or other projectiles to attack, the small Lava Buds attack power is 4.
- On Fire: They blow put Petit Piranhas. The Lava Bud's stems themselves won't attack you.
Petit Piranha's Tattle: Petit Piranhas spew from Lava Buds. These things can do some serious damage, so watch it!
Huff N. Puff and the Tuff Puffs
Huff N. Puff: HP 60, Attack 5 (Ground Pound), 7-2 (Hurricane), 12 or 10 (Thunder and Lightning Strikes), 5-15 (Super Ground Pound), Defense 0
Tuff Puff: HP 1, Attack 2, Defense 0
Huff N. Puff's Tattle: This is Huff N. Puff. He's a giant cloud monster. His thunder attack is very dangerous. If you don't defend, you'll take massive damage. When you attack Huff N. Puff, little clouds called Tuff Puffs come out. Their number is based on the amount of damage you do. If you leave the Tuff Puffs, Huff N. Puff will swallow them up and restore his HP. You need to use smart tactics to beat this guy, Mario.
Tuff Puff's Tattle: These are the Tuff Puffs that break off when you damage Huff N. Puff. Tuff Puffs will fly over and attack you directly. You have to shake them off using the action command or they'll keep on damaging you. Huff N. Puff will swallow the Tuff Puffs to restore his HP, so think carefully when attacking. You can beat the Tuff Puffs easily by attacking all enemies.
Crystal King and Crystal Bits
Crystal King: HP 70, Attack 4 per hit (Crystal Bit Toss), 6 (Ice Bolt), 8 (Mist), Defense 2
Crystal Bit: HP 1, Attack 4 (basically, when the king spits them at Mario), Defense 0
Fake Crystal King: HP 70, Attack 5 (Regular Attack) 8 (Mist), Defense 0
Crystal King's Tattle He's one of Bowser's main guys. I don't know how he managed to take over this palace, but... He'll attack you by summoning and launching Crystal Bits. The power of each attack is 4. The number of times he attacks equals the number of Crystal Bits he's deployed. He'll also try to freeze you whenever he can. When his HP is low, he may try to divide and conquer. The power of this attack is 8. You can hurt him only by attacking his real body. If you don't know which one's the main body, you should attack all of them. Pretty brilliant, eh?
Crystal Bit's Tattle This is a Crystal Bit. Basically, Crystal Bits are just pieces of the Crystal King. You can drop 'em with ease. Their Max HP is 1 and they're only dangerous when the Crystal King spews 'em out. Their defense power is 0. These guys are pretty weak. They'll keep coming, though, until you've finally beaten the Crystal King.
Fake Crystal King's Tattle I think this is a deceptive duplicate of the Crystal King. Since it's just an illusion, all of your attacks will just go through it. Just a reminder, Mario... You must damage the real one.
Bowser and Kammy Koopa
Bowser
- Round 1: HP 50, Attack 3 (Ring Attack: Mario's Partner), 4 (Ring Attack: Mario), 6 (Claw Attack), 8 (Fire Breath), Defense 1
- Rounds 2 and 3: HP 99, Attack 3 (Ring Attack: Mario's Partner), 6 (Ring Attack: Mario), 8 (Claw Attack), 10 (Fire Breath), Defense 2
Kammy Koopa: HP 10, Attack 3, Defense 0
Bowser's Tattle It's the evil King Bowser!
- Round 1: Finally, after all this time! He has a huge arsenal of attacks, from blowing clouds of fire to jumping on us. Fire Attack: 8, Stamp Attack/Nail Attack: 6 I'm sure he has other attacks that I don't know. Boy, does he look nasty! He's strong enough as it is, but I'm sure he can use that Star Rod to increase his power until he's nearly invincible. Princess Peach needs us! Let's take him, Mario!
- Round 2: Uh... I think he got bigger. That's not a good sign... He has a huge arsenal of attacks, from blowing clouds of fire to jumping on us. Fire Attack: 10, Stamp Attack/Nail Attack: 8 I'm sure he has other attacks that I don't know. Kammy Koopa's mysterious device has somehow beefed up his power even more. That's hardly fair! You should use that Star Beam whenever he uses the Star Rod to increase his power. Oh, you already knew that!
- Round 3: No more messing around! He has a huge arsenal of attacks, from blowing clouds of fire to jumping on us. Fire Attack: 10, Stamp Attack/Nail Attack: 8 I'm sure he has other attacks that I don't know. When he increases his power with the Star Rod, our attacks will be totally useless. When that happens, you must use our ultimate weapon, the Peach Beam! It has the power of everyone's wishes! This is our time, Mario! Let's take this chump! We're coming, Princess!
Bestiary
See Paper Mario (Bestiary) for a list of all enemies found in Paper Mario.
Badges
See Paper Mario Badges for a list of all of the badges found in Paper Mario.