Random Ride: Difference between revisions

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(Infobox stuff.)
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|appeared_in=''[[Mario Party 5]]''
|appeared_in=''[[Mario Party 5]]''
|type=Battle minigame
|type=Battle minigame
|info='''In-Game Instructions'''<br>''Select a machine you think will reach the finish line. Use the names as best as you can predict the winner.
|info2='''Advice'''<br>''Any machine with a positive name has a better chance at winning the race than a machine with a negative name.
|controls={{button|gcn|Stick}}: Move Cursor<br>{{button|gcn|A}}: Confirm
|controls={{button|gcn|Stick}}: Move Cursor<br>{{button|gcn|A}}: Confirm
}}
}}
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*Feeling Good
*Feeling Good
*Difficulties Ahead
*Difficulties Ahead
==In-Game Text==
*'''Rules from ''Mario Party 5'':''' ''"Select a machine you think will reach the finish line. Use the names as best as you can predict the winner."''
*'''Advice from ''Mario Party 5'':''' ''"Any machine with a positive name has a better chance at winning the race than a machine with a negative name."''
{{BoxTop}}
{{BoxTop}}
{{Mario Party 5}}
{{Mario Party 5}}
[[Category:Battle Minigames]]
[[Category:Battle Minigames]]
[[Category:Mario Party 5 Minigames]]
[[Category:Mario Party 5 Minigames]]

Revision as of 01:36, February 19, 2013

Template:Minigame-infobox Random Ride is a battle minigame found in Mario Party 5.

This game is mostly luck-based. Each player has to pick a name from a list of competitors for a race (randomized). Generally, the better a machine's name, the better the chance that player will win the race. Also, players pick their machine in a random order, leaving players choosing early with an advantage, and vice versa. It is very similar in concept to Day at the Races from Mario Party 2.

Random Ride from Mario Party 5
Which machine is the best?

After everyone has chosen their machine, the players race. There is nothing players can do at this point; it is all up to chance. Players get eliminated throughout the race through various misfortunes, such as engine blowouts or collisions with Bullet Bills. Eventually, one player is left; that player is declared the winner.
Some examples of names for the machines include:

  • General Long Shot
  • Totally Terrible
  • At Its Best
  • Nothing's Right
  • Fate's Decision
  • Perfect Conditions
  • Miracles Do Happen
  • Daily Routine
  • Almost-Guaranteed Victory
  • So-So, I Suppose
  • Feeling Good
  • Difficulties Ahead

In-Game Text

  • Rules from Mario Party 5: "Select a machine you think will reach the finish line. Use the names as best as you can predict the winner."
  • Advice from Mario Party 5: "Any machine with a positive name has a better chance at winning the race than a machine with a negative name."

Template:BoxTop Template:Mario Party 5