Dizzy: Difference between revisions

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===''Paper Mario'' series===
===''Paper Mario'' series===
====''Paper Mario''====
====''Paper Mario''====
A small blue spiral will appear over [[Mario|Mario's]] head, preventing him from moving for a few turns. [[Dark Koopa]]s and [[Groove Guy]]s are some enemies that can cause dizziness. [[Kooper]] has [[Dizzy Shell|an attack]] that can make enemies dizzy.
This effect can affect [[Mario|Mario]] and his enemies alike. Enemies, like [[Dark Koopa]]s and [[Groove Guy]]s, are enemies that can cause dizziness. Mario can retaliate with the [[Dizzy Dial]] or [[Kooper]]'s [[Dizzy Shell]]. Regardless, a small blue spiral will appear over the affected party's head, preventing them from moving for a few turns. One may also note that Dizziness affects flying enemies more than grounded enemies. For example, [[Medi Guy]]s will remain dizzy for a full turn longer than the common [[Shy Guy]] affected by the same attack.  
 
The [[Dizzy Dial]] can be used to inflict this status ailment.


====''Paper Mario: The Thousand-Year Door''====
====''Paper Mario: The Thousand-Year Door''====

Revision as of 17:34, January 6, 2013

Dizzy is a status ailment found in almost every Mario RPG game to date. It makes the victim unable to attack or causes his or her attack to miss. This status ailment has also made other appearances in other games.

History

Paper Mario series

Paper Mario

This effect can affect Mario and his enemies alike. Enemies, like Dark Koopas and Groove Guys, are enemies that can cause dizziness. Mario can retaliate with the Dizzy Dial or Kooper's Dizzy Shell. Regardless, a small blue spiral will appear over the affected party's head, preventing them from moving for a few turns. One may also note that Dizziness affects flying enemies more than grounded enemies. For example, Medi Guys will remain dizzy for a full turn longer than the common Shy Guy affected by the same attack.

Paper Mario: The Thousand-Year Door

Again, dizziness is indicated by the blue spiral, and the Dizzy Dial returns. However, instead of negating the ability to attack, the victim's attacks will have a 50-50 chance of missing the target. In the case of FP-powered moves, the FP is subtracted when the attack begins, meaning Mario and his partners could waste FP if they should miss. Ms. Mowz has an attack that will make the enemy dizzy. In this game, it is very similar to Confused ailment. Bosses can be affected with this.

Super Paper Mario

A Reversya Cursya can inflict this. When inflicted, the controls will be reversed.

Paper Mario: Sticker Star

Dizzy returns with the same effect as Paper Mario: The Thousand-Year Door.

Mario & Luigi series

Bowser dizzy during the battle against Midbus in Fawful Theater
Bowser with the dizzy status in Mario & Luigi: Bowser's Inside Story.

Dizziness in this game is represented by two stars above the victim's head and their disoriented idle pose. The status ailment serves the same purpose it did in Paper Mario.

In Mario & Luigi: Superstar Saga, the Advanced Cyclone Bros. attack of Luigi's can cause dizziness to enemies. However, the affliction is far more common in Mario & Luigi: Partners in Time, as Hammer attacks and some Bros. Items such as the Smash Egg and the Trampoline can cause dizziness to enemies. Many enemies can cause the heroes to become Dizzy as well. The Dizzy status returns once again in Mario & Luigi: Bowser's Inside Story with the same causes from Partners in Time.