Sticker: Difference between revisions
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|[[File:Koopashellsticker.png|50px]] | |[[File:Koopashellsticker.png|50px]] | ||
|Shell | |Shell | ||
| | |Hits ground-bound foes with a sliding shell. | ||
|A shell that knocks around foes when stomped and kicked. Time it well for more power. | |A shell that knocks around foes when stomped and kicked. Time it well for more power. | ||
|★★☆☆☆ | |★★☆☆☆ |
Revision as of 19:23, November 18, 2012
This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.
Stickers are an important element in Paper Mario: Sticker Star. They serve as Mario's one and only method of attacking, and as such there is a wide variety of stickers to attack with. They are also use to puzzle and unlock varies of pathways.
Battle Stickers
There are 96 battle stickers.
# | Image | Name | Description | Sticking Points | Attack Power | Attack Range | Where to Buy/Dropped By |
---|---|---|---|---|---|---|---|
01 | Worn-Out Jump | A jump-and-stomp attack so weak that reputable shops are too ashamed to stock it. | ★☆☆☆☆ | Ground/Low Altitude/Air | N/A | ||
02 | File:JumpstickerPMSS.png | Jump | Stomps a single foe but will take damage from spiked foes. Can stomp multiple times if you're good. | A jump-and-stomp attack. A word to the wise: do NOT use this attack on spiked enemies or you'll regret it. | ★☆☆☆☆ | Ground/Low Altitude/Air | Decalburg |
03 | Shiny Jump | Stomps foes with a fairly strong jump. | A pretty strong and pretty pretty jump-and-stomp attack. Shininess aside, it's still a bad choice for spiked foes. | ★★☆☆☆ | Ground/Low Altitude/Air | ||
04 | Flashy Jump | Stomps foes with a pretty strong jump. | A fairly strong and fairly fair jump-and-stomp attack. No amount of flash will make it good against spiky baddies. | ★★★☆☆ | Ground/Low Altitude/Air | ||
05 | Big Shiny Jump | Stomps foes with a very strong jump. | A bit bigger and shinier than the standard model, this jump attack also boasts some crumpling power. | ★★★★☆ | Ground/Low Altitude/Air | Outlook Point, Decalburg (after World 3) | |
06 | Megaflash Jump | A big, strong, shiny attack blessed with great power and solid crumpling ability. Tell me this thing doesn't look cool. | ★★★★★ | Ground/Low Altitude/Air | |||
07 | Iron Jump | Stomps even spiked foes effortlessly. | As the name implies, a battle sticker that laughs in the face of spiked foes. Feel free to laugh along with it. | ★☆☆☆☆ | Ground/Low Altitude/Air | Decalburg | |
08 | Shiny Iron Jump | Stomps even spiked foes effortlessly with a fairly strong jump. | An attack that delivers a slightly stronger stomp on spiked enemies. Though made of iron, it's quite light! | ★★☆☆☆ | Ground/Low Altitude/Air | ||
09 | Flashy Iron Jump | Stomps even spiked foes effortlessly with a pretty strong jump. | A compact and pretty powerful stomp that doesn't mind spiked landings. Who knew iron could be so pretty? | ★★★☆☆ | Ground/Low Altitude/Air | ||
10 | Big Shiny Iron Jump | A strong stomp attack designed for spiked enemies. You really would think such a big iron sticker would be heavy. | ★★★★☆ | Ground/Low Altitude/Air | Decalburg (after World 3) | ||
11 | Megaflash Iron Jump | An extreme stomp attack that crushes any spiked enemy. This thing is almost not fair in battle. | ★★★★★ | Ground/Low Altitude/Air | |||
12 | Hopslipper | If you're good, stomps a single foe many times. | The slighty weak attack befitting a slipper, but capable of up to ten jumps if your timing is on. | ★☆☆☆☆ | Ground/Low Altitude/Air | Decalburg | |
13 | Shiny Hopslipper | If you're good, stomps a single foe many times with a fairly strong jump. | A less-than-powerful attack that can stomp up to ten times using wonderful spring technology. | ★★☆☆☆ | Ground/Low Altitude/Air | ||
14 | Flashy Hopslipper | If you're good, stomps a single foe many times with a pretty strong jump. | A flashy sticker that doesn't exactly look cool, seeing as it's a slipper with a spring on it. But it can stomp ten times! | ★★★☆☆ | Ground/Low Altitude/Air | ||
15 | Big Shiny Hopslipper | If you're good, stomps a single foe many times with a very strong jump. | An attack whose size hides weak power. But ten jumps does mean ten attacks, so it's got that going for it. | ★★★★☆ | Ground/Low Altitude/Air | Decalburg (after Chapter 3) | |
16 | Megaflash Hopslipper | If you're good, stomps a single foe many times with a superstrong jump. | A big, shiny...slipper. Still, if you can land ten jumps, it's a MEAN slipper. So just lay off with the slipper hate. | ★★★★★ | Ground/Low Altitude/Air | ||
17 | Line Jump | Stomps all foe in a line. Gets progressively weaker and faster with each jump. | An attack that lets you stomp foe after foe with decreasing power, but only if you have good jump timing. | ★☆☆☆☆ | Ground/Low Altitude/Air | Decalburg | |
18 | Shiny Line Jump | Stomps all foes in a line with a fairly strong jump. | A Line Jump with a bit more oomph. Try to stomp each enemy three times, since three is better than two or one. | ★★☆☆☆ | Ground/Low Altitude/Air | ||
19 | Flashy Line Jump | A flashy-looking Line Jump with flashy-feeling attack power. It's got the max power of the small Line Jump line. | ★★★☆☆ | Ground/Low Altitude/Air | |||
20 | Big Shiny Line Jump | Stomps all foes in a line with a very strong jump. | A sticker whose jump in size mirrors a jump in jumping-attack power. Foes will line up to take their whupping! | ★★★★☆ | Ground/Low Altitude/Air | Decalburg (after Chapter 3) | |
21 | Megaflash Line Jump | The strongest sticker in the Line Jump line. Enjoy the megapower as you stomp each enemy up to three times! | ★★★★★ | Ground/Low Altitude/Air | |||
22 | Flashy Clone Jump | Cloned Marios stomp a single foe. | An attack that sends four Marios leaping in succession. This attack can sometimes crumple foes too. | ★★★☆☆ | Ground/Low Altitude/Air | ||
23 | Big Shiny Clone Jump | A sparkling clone attack with power befitting the sticker's size and raw, untamed sparklability. | ★★★★☆ | Ground/Low Altitude/Air | |||
24 | Megaflash Clone Jump | An attack that unleashes the four strongest Marios and delivers a strong crumpling effect. Wow. | ★★★★★ | Ground/Low Altitude/Air | |||
25 | Flashy Infinijump | If you're good, stomps a single foe many times. This sticker is really strong if you can keep stomping. | An attack with weak power but unreal stamina. Go for the maximum 100 jumps. Yes, you read that right. | ★★★☆☆ | Ground/Low Altitude/Air | ||
26 | Big Shiny Infinijump | A slightly bigger sticker that still has weak power. But c'mon, 100 stomps! 100 stomps is pretty solid. | ★★★★☆ | Ground/Low Altitude/Air | |||
27 | Megaflash Infinijump | An attack said to bring enlightenment if you make your mind blank and become one with your jump. | ★★★★★ | Ground/Low Altitude/Air | |||
28 | Worn-Out Hammer | A battle sticker that doesn't look so hot. To be completely honest, it doesn't work so hot, either. | ★☆☆☆☆ | Ground/Low Altitude | N/A | ||
29 | File:HammerstickerPMSS.png | Hammer | Strikes foes with a swung hammer. Can damage multiple foes but won't hit flying ones. | A hammer that can pound enemies flat but it is useless against flying enemies. Use it wisely. | ★☆☆☆☆ | Ground/Low Altitude | Decalburg |
30 | Shiny Hammer | Strikes foes with a fairly strong whack. | A stronger hammer attack. It will build power as you hold your windup, but don't overdo it or the head will pop off! | ★★☆☆☆ | Ground/Low Altitude | ||
31 | Flashy Hammer | Strikes foes with a pretty strong whack. | Like many others, a hammer that can damage enemies near its main target. Plan for collateral damage! | ★★★☆☆ | Ground/Low Altitude | ||
32 | Big Shiny Hammer | Strikes foes with a very strong whack. | A big, shiny hammer boasting big, shiny damage. Definitely do not miss your swing, or you'll be really bummed out. | ★★★★☆ | Ground/Low Altitude | Outlook Point, Decalburg (after Chapter 3) | |
33 | Megaflash Hammer | A hammer with ultimate attack power. The main target and its neighbors get seriously BONKED. | ★★★★★ | Ground/Low Altitude | |||
34 | Slaphammer | Strikes a single foe from the side. | An attack that strikes from the side. If swung with good timing, it sends the enemies flying. | ★☆☆☆☆ | Ground/Low Altitude | Decalburg | |
35 | Shiny Slaphammer | Strikes a single foe from the side with a very strong whack. | A side-striking hammer attack that has a chance of making an enemy dizzy, which could make its attacks miss. | ★★☆☆☆ | Ground/Low Altitude | ||
36 | Flashy Slaphammer | An attack that only hits a single target, but hits it really hard and might make it dizzy. | ★★★☆☆ | Ground/Low Altitude | |||
37 | Big Shiny Slaphammer | A big hammer attack with big damage, but like all attacks, it's totally dependent on good timing. | ★★★★☆ | Ground/Low Altitude | Decalburg (after Chapter 3) | ||
38 | Megaflash Slaphammer | An attack whose mighty swing punishes foes, launching them dramatically and often making them dizzy. | ★★★★★ | Ground/Low Altitude | |||
39 | File:Eekhammersticker.png | Eekhammer | If you're good, strikes a single foe many times. | A hammer that really looks like a toy. Land up to five strikes for five times the annoyance. Squeaksqueaksqueak! | ★☆☆☆☆ | Ground/Low Altitude | Decalburg |
40 | Shiny Eekhammer | If you're good, strikes a single foe many times with fairly strong whacks. | A shiny attack that is regrettably still toylike. Still, delivering five strikes should ease the shame of using it. | ★★★★★☆☆☆☆☆ | Ground/Low Altitude | ||
41 | Flashy Eekhammer | A pretty flashy hammer attack. Get in five hits so you can hear the squeaksqueaksqueaksqueaksqueak! | ★★★☆☆ | Ground/Low Altitude | |||
42 | Big Shiny Eekhammer | Like other Eekhammers, its power gets stronger with each swing for a max of five strikes. This one's bigger, though. | ★★★★☆ | Ground/Low Altitude | Decalburg (after Chapter 3) | ||
43 | Megaflash Eekhammer | If you're good, strikes a single foe many times with superstrong whacks. | A megasized attack that packs a serious wallop for a toy. Get in five strikes for perfection. | ★★★★★ | Ground/Low Altitude | ||
44 | Hurlhammer | Hurls a huge hammer into the air that plunges down on unwitting foes and strikes them all. Also hits flying foes. | A hurlable hammer that, with good timing, can damage all foes--even flying ones. Bad timing just ain't gonna cut it. | ★☆☆☆☆ | Ground/Low Altitude/Air | Decalburg | |
45 | Shiny Hurlhammer | Hurls a huge hammer into the air that plunges down and strikes all foes with fairly strong force. Also hit flying foes. | An attack that, like other hammers, fails if held too long. If you throw it too fast, it'll hit only one foe. | ★★☆☆☆ | Ground/Low Altitude/Air | ||
46 | Flashy Hurlhammer | A hurlable hammer that, like others, damages enemies in front the most but can also hit subsequent targets. | ★★★☆☆ | Ground/Low Altitude/Air | |||
47 | Big Shiny Hurlhammer | A decent-sized shiny hammer that falls from above as its targets gaze in awe, helplessly watching doom approach. | ★★★★☆ | Ground/Low Altitude/Air | Decalburg (after Chapter 3) | ||
48 | Megaflash Hurlhammer | Hurls a huge hammer into the air that plunges down and strikes all foes with superstrong force. Also hits flying foes. | A big, pretty, very hurlable hammer. In fact, it's almost too pretty to hurl. Good thing you put it in here. | ★★★★★ | Ground/Low Altitude/Air | ||
49 | File:BaahammerstickerPMSS.png | Baahammer | Makes all foes kind of sleepy. | A hammer that, with good timing, puts enemies to sleep. The fact that it deals damage is a bonus. | ★☆☆☆☆ | Ground/Low Altitude | Decalburg |
50 | Big Shiny Baahammer | Makes all foes very sleepy. | A hammer that can knock even the most sleep-resistant enemy out. Of course, you've got to time it well. | ★★★★☆ | Ground/Low Altitude | Decalburg (after Chapter 3) | |
52 | Burnhammer | Looses a giant flame on impact, burning most foes. Does not hit or affect all foes. | A hammer whos tepid flames can fry small fry. If your timing's off, though, you won't produce any flames. | ★☆☆☆☆ | Ground/Low Altitude | Decalburg | |
53 | Big Shiny Burnhammer | Looses a giant flame on impact, scorching foes to a medium rare. Does not hit or affect all foes. | A hot, flaming hammer attack that's nonethless ineffective against the Buzzy Beetle family. | ★★★★☆ | Ground/Low Altitude | Decalburg (after Chapter 3) | |
54 | Megaflash Burnhammer | Looses a giant flame on impact, charbroiling most foes well done. Does not hit or affect all foes. | A flaming hammer attack that damages all foes that it strikes equally. We just want to see you succeed, y'know? | ★★★★★ | Ground/Low Altitude | ||
55 | Chillhammer | Releases a frigid blast, freezing most foes. Does not hit or affect all foes. | A hammer that, if timed well, sends a freezing arctic blast howling into faces of all enemies. | ★☆☆☆☆ | Ground/Low Altitude | Decalburg | |
56 | Big Shiny Chillhammer | A hammer attack that cold haters hate, but cold loves love not hating. You know what I mean? | ★★★★☆ | Ground/Low Altitude | Decalburg (after Chapter 3) | ||
58 | Super Boot | Attack-dodging boots. If you use them, the attack power of any subsequent jump-type stickers will go up. | N/A | N/A | N/A | ||
59 | Shiny Super Boot | Avoids enemy attacks with a jump. As a bonus, increases attack power of sebsequent jump-type stickers a fair bit. | A defensive sticker that hugely boosts the attack power of sebsequent jump stickers. Definitely stick this one first! | N/A | N/A | N/A | |
62 | File:FrogsuitPMSS.png | Frog Suit | Dodges enemy attacks by jumping over them. As a bonus, slightly increases attack power of subsequent stickers. | A froggy dodge maneuver that ups the attack power on subsequent stickers, too. Not bad for a frog. | N/A | N/A | N/A |
67 | File:FireflowerstickerPMSS.png | Fire Flower | Throws fireballs at multiple foes. Does not hit or affect some foes. | An attack that launches one fireball per enemy but doesn't reach flying foes. Fireballs can't bounce that high. | ★★☆☆☆ | Ground/Low Altitude | Whammino Mountain |
68 | Shiny Fire Flower | Throws fairly hot fireballs at multiple foes. Does not hit or affect some foes. | An attack that fires one shiny fireball per foe. Like others, this attack is a bit stronger if timed well. | ★★★☆☆ | Ground/Low Altitude | Whammino Mountain | |
69 | Flashy Fire Flower | An attack that greets each grounded and low altitude foes with a strong, made-to-order fireball. | ★★★★☆ | Ground/Low Altitude | Whammino Mountain | ||
70 | Ice Flower | Throw balls of ice at multiple foes. Does not hit or affect some foes. | A chilly attack that serves an ice ball to each nonflying enemy. These ice balls are the opposite of refreshing. | ★★☆☆☆ | Ground/Low Altitude | Whammino Mountain | |
71 | Shiny Ice Flower | Throws fairly strong balls of ice at multiple foes. Does not hit or affect some foes. | A stronger ice-ball attack that strikes ground-bound and low-altitude foes with shiny chill damage. | ★★★☆☆ | Ground/Low Altitude | Whammino Mountain | |
72 | Flashy Ice Flower | A flashy ice-ball attack that boasts boosted wintry power if you time your throws correctley. | ★★★★☆ | Ground/Low Altitude | Whammino Mountain | ||
73 | File:POWstickerPMSS.png | POW Block | Deals damage to all foes when hit. Can also crumple foes. Does not damage flying enemies. | An attack that can crumple grounded foes. You get two chances at it so time it well. | ★★☆☆☆ | Ground | Decalburg |
74 | Shiny POW Block | Deals fairly serious damage to all foes when hit. Can also crumple foes. Does not damage flying enemies. | An attack that offers higher damage and an elevated crumple rate if you time it well. | ★★★☆☆ | Ground | ||
76 | File:Koopashellsticker.png | Shell | Hits ground-bound foes with a sliding shell. | A shell that knocks around foes when stomped and kicked. Time it well for more power. | ★★☆☆☆ | Ground | Decalburg |
77 | Shiny Shell | Hits ground-bound foes with a fairly strong sliding shell. | A powerful shell that should remind you to pre-stomp Koopas on the field. Then you can use them to scatter other foes. | ★★★☆☆ | Ground | Decalburg (after World 3) | |
78 | Flashy Shell | Hits ground-bound foes with a pretty strong sliding shell. | A flashy shell that delivers big damage. The damage on this attack nearly doubles with good timing. | ★★★★☆ | Ground | ||
79 | Mushroom | Makes you feel better. Just the thing when you're tired. | An all-important HP-restoring sticker that can only be used during battle. Always, ALWAYS carry one with you! | N/A | N/A | Decalburg, Whammino Mountain | |
80 | Shiny Mushroom | Makes you feel quite a bit better. Unknown if it tastes good or not. | An item that increases HP more that a regular mushroom. Wait until you're really flagging to use it! | N/A | N/A | Decalburg, Whammino Mountain | |
81 | Flashy Mushroom | A flashy Mushroom that greatly restores HP with flashy mushroom goodness. You get bonus HP for good timing. | N/A | N/A | Decalburg (after World 3) | ||
82 | Big 1-UP | Become a little heartier for a short time. Useful in tiring fights. | N/A | N/A | |||
84 | Poison Mushroom | Oh no! An item that poisons you! But hang on... What if you touch an enemy while poisoned... | N/A | N/A | Whammino Mountain | ||
85 | Leaf | Unknown use. If you take it to the shop, maybe something good will happen. | A helpful sticker that automatically makes every attack. Excellent and every block successful. | N/A | N/A | N/A | |
86 | Shiny Leaf | A sticker with the exact same effects of an ordinary leaf sticker. But look! It's shiny! So it sells for more. | N/A | N/A | N/A | ||
87 | Secret Door | A portable emergency exit that can help you escape most battles. | A door that opens the way to a secret place. This sticker can also be used to flee a battle. | N/A | N/A | Outlook Point | |
88 | Snowball | An icy snowball yacked up by a Snow Spike that hits all grounded foes with a cold-blooded attack. | ★★★☆☆ | N/A | Drop by Snow Spikes. | ||
89 | Spike Ball | Sometimes dropped by Spikes. Provides a spiked ball that can be thrown at a single foe. Doesn't reach high-flying foes. | A spiky steel ball horked up by a Spike. This bad boy deals bonus damage for a well-timed throw. | ★★★☆☆ | N/A | Drop by Spikes. | |
90 | Barrel | Sometimes dropped by Broozers. Provides a barrel that can be hurled at a single foe. | A wooden barrel thrown by a Broozer. This thing is heavy, so be careful when tossing it. | ★★★☆☆ | N/A | Drop by Broozers. | |
94 | Bomb | An unused bomb dropped by a Bob-omb. This explosive has a dramatic effect if tossed properly. | ★★★☆☆ | N/A | Drop by Bob-ombs. | ||
95 | File:Sombrerosticker.png | Sombrero | Sometimes dropped by Sombrero Guys. Provides a throwable hat that can hit a single foe. | A sombrero worn by Sombrero Guys. The angle of the throw affects how cool the attack turns out! | ★★★☆☆ | N/A | Drop by Sombrero Guys. |
96 | Throwing Star | Sometimes dropped by Ninjis. Provides a throwing star that can hit a single foe. | A Throwing star favored by Ninjis. It's easy to time this attack if you concentrate. | ★★★☆☆ | N/A | Drop by Ninjis. |
Things
Things are objects that can be found within the game. They are named such because, unlike most of the denizens in the game, the items are not actually made out of either paper or similar material such as cardboard. There are a total of 64 things throughout the game, each with a different purpose. Although they aren't made out of paper, as noted before, they can be rendered into stickers by flinging them onto a special board. In addition, a specific toad in Decalburg will sell things in a manner that is implied to be illegal.
# | Image | Name | Sticky Wiki Entry | Location(s) |
---|---|---|---|---|
01 | Sewing Scissors | When compressed by a team of Toads, this catapult is capable of low-orbit launches. As the bladed end is lethal, this was likely a discarded prototype. | Bowser's Snow Fort | |
02 | Hair Shears | Like other bladed things, this requires a command Toad in each circular cockpit. However, the protruding flange suggests a third operator is required for steering. | Damp Oasis (Secret Door) | |
03 | Scissors | When maneuvered by two skilled thing captains, this device cleaves anything. This discovery will surely revolutionize the Toad construction business. | Warm Fuzzy Plains | |
04 | Tailor Shears | This massive, linked pair of sharpened blades was likely used for landscaping. Trained Toads can operate in tandem from the two oval command cockpits. | Shy Guy Jungle (Secret Door) | |
05 | Bellows | Requiring an entire platoon of Toads to operate, this primitive pinwheel motivator is a monument to inefficiency. | Whammino Mountain (Secret Door) | |
06 | Paper Fan | Though its gigantic size limits its use to only the largest of griddles, this ornate spatula is a sight to behold. The symbol is thought to mean "succulent pancake." | Yoshi Sphinx (Secret Door) | |
07 | Fan | While voice modulators are not unheard of, this device is clearly the first built for crowd use. It was likely used for intimidation at sporting events. | Bouquet Gardens | |
08 | Mini Vacuum | The smallest of what is believed to be a previously undiscovered type of suction robot, this variation is highly maneuverable and easily satiated. | Jungle Rapids (Secret Door) | |
09 | Upright Vacuum | A member of the Suction Thing family, this variation waits for prey in an upright position, disguising itself as a part of the canopy. Then it strikes. | Rustle Burrow (Secret Door) | |
10 | Vacuum | This mechanical thing appears to exist for one purpose: to consume anything within reach. While not necessarily alive, it is most certainly hungry. | Surfshine Harbor | |
11 | Watering Can | This piece of demolition equipment is only operable by highly trained Toads. Once filled, targeted water sprinkles can destabilize any paper edifice. | The Enigmansion | |
12 | Faucet | This hydroelectric-dam release valve may once have functioned well, but those days are long past. It now requires a leaping Toad to activate. | Water's Edge Way | |
13 | Teapot | This ancient house alarm was designed for icy climates. Placed by the furnace, its contents would boil when burglars turned the heat on, activating a siren. | Chomp Ruins | |
14 | Trumpet | This valve-based alarm system requires the operator to exhale as hard as possible into the apparatus. The result is a din trespassers won't soon forget. | Goomba Fortress | |
15 | Violin | This audio-warfare thing requires a squad of Toads to operate--one each to man the taut vibration hawsers and a pair to manipulate the friction saw. | The Bafflewood (Secret Door) | |
16 | Guitar | A fairly sophisticated audio weapon, this thing utilizes electricity to minimize Toadpower. A single Toad can launch blistering assault "solos." | Rumble Volcano (Secret Door) | |
17 | Newspaper | A testament to the quiet strength of paper power, this triumphant rolled tube of separate sheets symbolizes how unity can bring forth might. | Whitecap Beach (Secret Door) | |
18 | Toy Bat | While the width of this cylinder makes swinging at targets a breeze, its accuracy is bought with a loud bonking noise sure to anger the neighbors. | Shy Guy Jungle | |
19 | Violin | This piece of wood has the power to send round objects flying when swung correctly. The individual responsible for vandalizing it has yet to be identified. | Sandshifter Ruins | |
20 | Square Can | This metal container could have been useful for anything, but leading scholars believe it was almost certainly slept on by a cat at some point. | Stump Glade (Secret Door) | |
21 | Basin | Plated in what is almost certainly golf, this private, solar-powered hot tub was likely overpaid for by a rich Toad who forgot that he was made of paper. | Rugged Road (Secret Door) | |
22 | Drum | A debate rages about the contents of this huge canister, but since breaching the hull could ruin whatever's within, it stays sealed. Also, we can't open it. | Strike Lake (Secret Door) | |
23 | Lightbulb | This large bulb was engineered to house and protect a glowing filament, but a major design flow allows all the precious light to escape into the surroundings. | Yoshi Sphinx | |
24 | Flashlight | This compact lighthouse is designed to be mobile, but the fact that it points straight up when installed would lead to many a naval disaster. | Whiteout Valley (Secret Door) | |
25 | Searchlight | Our most learned academics remain stumped as to why anyone would install blinds on such a massive light source. It kind of defeats the purpose. | Leaflitter Path (Secret Door) | |
26 | Watch Battery | This adorable little power source should not, under any circumstances, be ingested, no matter how hungry you are and how much it looks like candy. | Tree Branch Trail | |
27 | D-Cell Battery | All readings indicate that this cylinder harbors a huge amount of latent power. We have attempted to access it, but a vigorous stick-poking met with failure. | Chomp Ruins | |
28 | Car Battery | Inside this device sleeps a power no Toad could hope to control. In fact, you’d probably better step back a bit. Maybe a little farther. | Drybake Desert (Secret Door) | |
29 | Billard Ball | This orb would be indistinguishable from other massive spheres if not for the inexplicable number on its side. For the love of Toad, what does it MEAN?! | Strike Lake | |
30 | Curling Stone | It seems increasingly possible that this boulder spontaneously grew a handle out of its side. The wonders of nature are endless and often really weird. | Ice Flow | |
31 | Bowling Ball | Whether this orb was designed for battle or merely construction, one thing is clear: the engineers who piloted it from the three Toad holes were brave. | The Bafflewood (Strike Lake after it is used on the bowling pins) | |
32 | Trophy | This extravagant chalice looks pricey but functionally, it's a disaster. It's too big for one Toad to drink out of, and what's that weird guy doing on top? | The Bafflewood | |
33 | Cell Phone | For a device that appears to have but a single purpose--violent vibration--this thing has far too many buttons. | Snow Rise (Secret Door) | |
34 | Jackhammer | What began as a training apparatus for an aspiring pogo-stick champion clearly spiraled out of control during the development phase. | Sandshifter Ruins | |
35 | Radiator | While most Toad breakfast scientists agree that this gargantuan machine is a toaster, none have had success with the bread-insertion procedure. | Stump Glade | |
36 | Hair Dryer | This large-scale rewarmer was likely utilized by primitive caterers, though it proved rather ineffective in both our quiche and chili-dog tests. | Ice Flow (Secret Door) | |
37 | Oven | For a supposedly high-end home feature, this sauna is sorely lacking in seating, fancy perfumed steam waters, and most importantly, a temperature control. | The Enigmansion | |
38 | Magnifying Glass | A leading Toad physicist burned basically everything in the lab before discovering this thing worked as a magnification device. | Sandshifter Ruins | |
39 | Matches | Under no circumstances should these sticks be rubbed against their own packaging. You just need to trust the management on this one. | Hither Tither Hill | |
40 | Lighter | This portable campfire works best when entrenched in cool earth. Deployment of s'mores is up to the camper, but have you ever tried adding peanut butter? | Sandshifter Ruins (Secret Door) | |
41 | Shaved Ice | Some frozen mountains can only be scaled by the burliest of Toad explorers. Others can be scaled by any Toad with a spoon and a lust for refreshment. | Damp Oasis | |
42 | Air Conditioner | While researchers claim that this device has a cooling effect, skeptics abound. If anything, toting this thing around would probably make you look uncool. | Chomp Ruins (Secret Door) | |
43 | Refrigerator | Once thought to be a transportation pod for northern Toads, this thing has since proven to be a very effective storage unit for management’s lunch. | The Enigmansion | |
44 | Soda | Apparently, whatever mad scientist created this thing thought it would be funny to load liquid into a highly pressurized container. Ha ha. | Drybake Desert | |
45 | Squirt Gun | In its current state, this liquid launcher is but a memory of wars long past. But load it with water, and it becomes more terrifying than you can imagine. | Goomba Fortress (Secret Door) | |
46 | Rubber Ducky | There's been some speculation that this enormous synthetic duck suggests a past when Toads rode on birds, but this theory is roundly ridiculed. | Jungle Rapids | |
47 | Powder Puff | Luxurious, if a bit dusty, this lush body pillow was likely reclined upon by royalty. It even SMELLS like royalty. | Shy Guy Jungle | |
48 | Sponge | The bed of choice for Toads afflicted with night sweats, this revolutionary mattress is as comfortable as it is absorbent. Treat yourself today! | Gauntlet Pond | |
49 | Car Sponge | This liquid transporter can carry an absolutely unbelievable amount of whatever beverage your prefer, but be warned: it gets HEAVY and MESSY. | Rugged Road | |
50 | Pillow | This piece of emergency-response equipment helps fire brigades rescue people from high buildings. It’s also crucial for battling nap attacks. | Loop Loop River (Secret Door) | |
51 | Bed | While this thing resembles a common bed, it makes the typical paper bed of management's childhood look like a crumpled-up piece of used paper towel. | Water's Edge Way (Secret Door) | |
52 | Luxurious Bed | This thing cannot be a bed, it has some bed-like characteristics, but there's no way--it's too nice. If you slept in that, you'd dream of that exact same bed. | Long Fall Falls (Secret Door) | |
53 | Tape | A variation of this thing has long been used by Toad security forces to restrain ne'er-do-wells. It should not be used on your little brother. I MEAN IT! | Tree Branch Trail (Secret Door) | |
54 | Thumbtack | It's not uncommon for the younger generation of Toads to get paper piercings, but in general, they don't use something that affixes them to a wall. | Warm Fuzzy Plains (Secret Door) | |
55 | Stapler | This anti-aircraft battery launches twin-pronged missiles when popped open but mangles the ordnance when fired in the prone position. | The Enigmansion | |
56 | Fishhook | We know what this thing is: a hook. What we don't know is what terrors of the deep inspired a fisherman to make something so huge. And what of bait? | Outlook Point (Secret Door) | |
57 | Balloon | Friction tests conducted on this flotation transportation resulted in one of the worst Toad pile-ups in memory. Every scientist was stuck to this thing. | Holey Thicket (Secret Door) | |
58 | Pocket Watch | While this thing can theoretically manipulate time, every effort to use it to go back and avert that unfortunate chowder incident has failed. | Whitecap Beach | |
59 | Cat-o-Luck | It's not uncommon to see a cat offering up a high-five-hence this sculture. We believe the symbol may mean "Down low! You're too slow." | Bouquet Gardens | |
60 | High Heel | This single-Toad sleeping chamber offers the snug fit and steep reclining angle popularized by certain celebrities. Trust us, it's really not comfortable. | Wiggler's Tree House | |
61 | Goat | This statue of a voracious goat seems cute at first but becomes unsettling. We're pretty sure it moved this one time. And we swear we heard a baa. | Snow Rise | |
62 | Turkey | This giant prehistoric bird was prepared for a feast. That much is quite clear. But was it brined? What kind of rub? Critical questions remain unanswered. | Rugged Road | |
63 | Cake | A dessert of such magnitude comes around once in a long while, which is why this one is under surveillance. Step away from the display, sir. | The Enigmansion | |
64 | Boom Box | This portable party machine requires two Toads to transport, but it's well worth the effort if one wishes to rock anytime and anywhere. | Wiggler's Tree House |