Mini-Game Island: Difference between revisions

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==Levels==
==Levels==
===World 1===
Most of the minigames in World 1 are based collecting coins.


*1-1 – [[Coin Block Blitz]] (10 coins)
{| class="wikitable"
*1-2 – [[Coin Block Bash]] (10 coins)
!World 1
*1-3 – [[Coin Shower Flower]] (20 coins)
!World 2
*1-4 – [[Paddle Battle]] (15 coins)
!World 3
*Koopa Troopa Space
!World 4
 
!World 5
After clearing all of the minigames in World 1, the character can go to World 2.
!World 6
 
!World 7
===World 2===
!World 8
Most of the minigames in World 2 are based on coordination.
!World 9
 
|-
*2-1 – [[Memory Match]]
|1-1: [[Coin Block Blitz]]
*2-2 – [[Ground Pound (minigame)|Ground Pound]]
|2-1: [[Memory Match]]
*2-3 – [[Limbo Dance]]
|3-1: [[Crazy Cutter]]
*2-4 – [[Musical Mushroom]]
|4-1: [[Bobsled Run]]
*2-5 – [[Piranha's Pursuit]]
|5-1: [[Cast Aways]]
*Koopa Troopa Space
|6-1: [[Box Mountain Mayhem]]
 
|7-1: [[Slot Machine]]
After clearing all of the minigames in World 2, the character can go to World 3 or World 5.
|8-1: [[Running of the Bulb]]
 
|9-1: [[Hammer Drop]]
===World 3===
|-
Most of the minigames in World 3 are based on direction.
|1-2: [[Coin Block Bash]]
 
|2-2: [[Ground Pound]]
*3-1 – [[Crazy Cutter]]
|3-2: [[Buried Treasure]]
*3-2 – [[Buried Treasure]]
|4-2: [[Skateboard Scamper]]
*3-3 – [[Desert Dash]]
|5-2: [[Shy Guy Says]]
*3-4 – [[Tug o' War]]
|6-2: [[Pedal Power]]
*3-5 – [[Teetering Towers]]
|7-2: [[Crane Game]]
*Koopa Troopa Space
|8-2: [[Grab Bag]]
*Entrance Space – Cavern Entrance
|9-2: [[Slot Car Derby|Slot Car Derby 1]]
 
|-
After clearing all of the minigames in World 3, the character can go to World 4.
|1-3: [[Coin Shower Flower]]
 
|2-3: [[Limbo Dance]]
===World 4===
|3-3: [[Desert Dash]]
Most of the minigames in World 4 are based on speed.
|4-3: [[Handcar Havoc]]
 
|5-3: [[Bumper Balls]]
*Entrance Space – Cavern Exit
|6-3: [[Tipsy Tourney]]
*4-1 – [[Bobsled Run]]
|7-3: [[Pipe Maze]]
*Pink Space
|8-3: [[Key-pa-Way]]
*4-2 – [[Skateboard Scamper]]
|9-3: [[Shell Game]]
*Pink Space
|-
*4-3 – [[Handcar Havoc]]
|1-4: [[Paddle Battle]]
*Pink Space x3
|2-4: [[Musical Mushroom]]
*4-4 – [[Ghost Guess]]
|3-4: [[Tug o' War]]
*Pink Space
|4-4: [[Ghost Guess]]
*Entrance Space – Cavern Exit
|5-4: [[Treasure Divers]]
*Entrance Space – Cavern Entrance
|6-4: [[Hot Bob-omb]]
*Koopa Troopa Space
|7-4: [[Bowl Over]]
*Entrance Space – Castle Entrance
|8-4: [[Balloon Burst]]
 
|9-4: [[Knock Block Tower]]
After clearing all of the minigames in World 4, the character can go to World 5 or World 6.
|-
 
|''N/A''
===World 5===
|2-5: [[Piranha's Pursuit]]
Most of the minigames in World 5 are based on evasion.
|3-5: [[Teetering Towers]]
 
|''N/A''
*5-1 – [[Cast Aways]] (30 coins)
|5-5: [[Bombs Away]]
*5-2 – [[Shy Guy Says]]
|6-5: [[Bombsketball]]
*5-3 – [[Bumper Balls]]
|7-5: [[Whack-a-Plant]]
*5-4 – [[Treasure Divers]] (10 coins)
|8-5: [[Face Lift]]
*5-5 – [[Bombs Away]]
|9-5: [[Platform Peril]]
*5-6 – [[Deep Sea Divers]] (15 coins)
|-
*5-7 – [[Mushroom Mix-Up]]
|''N/A''
*5-8 – [[TightRope Treachery]]
|''N/A''
*Koopa Troopa Space
|''N/A''
*Entrance Space – Cavern Entrance
|''N/A''
*Entrance Space – Castle Entrance
|5-6: [[Deep Sea Divers]]
 
|6-6: [[Hot Rope Jump]]
After clearing all of the minigames in World 5, the character can go to World 4 or World 6.
|7-6: [[Mario Bandstand]]
 
|8-6: [[Bash 'n' Crash]]
===World 6===
|9-6/GOAL: [[Slot Car Derby|Slot Car Derby 2]]
Most of the minigames in World 6 are based on repetiton.
|-
 
|''N/A''
*Entrance Space – Castle Exit
|''N/A''
*6-1 – [[Box Mountain Mayhem]] (10 coins)
|''N/A''
*6-2 – [[Pedal Power]]
|''N/A''
*6-3 – [[Tipsy Tourney]]
|5-7: [[Mushroom Mix-Up]]
*6-4 – [[Hot Bob-omb]]
|''N/A''
*6-5 – [[Bombsketball]]
|''N/A''
*6-6 – [[Hot Rope Jump]] (40 jumps)
|''N/A''
*Entrance Space – Stairway to 2nd Floor
|''N/A''
 
|-
After clearing all of the minigames in World 6, the character can go to World 7.
|''N/A''
 
|''N/A''
===World 7===
|''N/A''
Most of the minigames in World 7 are based on luck.
|''N/A''
 
|5-8: [[Tightrope Treachery]]
*Entrance Space – Stairway to 2nd Floor
|''N/A''
*7-1 – [[Slot Machine (Mario Party)|Slot Machine]]
|''N/A''
*7-2 – [[Crane Game]]
|''N/A''
*7-3 – [[Pipe Maze (minigame)|Pipe Maze]]
|''N/A''
*7-4 – [[Bowl Over]]
|}
*7-5 – [[Whack-a-Plant]] (25 coins)
*7-6 – [[Mario Bandstand]]
*Entrance Space – Stairway to 3rd Floor
 
After clearing all of the minigames in World 7, the character can go to World 8.
 
===World 8===
Most of the minigames in World 8 are based on [[Bowser]].
 
*Entrance Space – Stairway to 3rd Floor
*8-1 – [[Running of the Bulb]]
*8-2 – [[Grab Bag]] (15 coins)
*8-3 – [[Key-pa-Way]]
*8-4 – [[Balloon Burst]]
*8-5 – [[Face Lift]] (90 points)
*8-6 – [[Bash 'n' Cash]] (lose less than 20 coins)
*Entrance Space – Castle Exit
 
After clearing all of the minigames in World 8, the character can go to World 9.
 
===World 9===
Most of the minigames in World 9 are based on timing.
 
*Entrance Space – Castle Exit
*9-1 – [[Hammer Drop]] (10 coins)
*9-2 – [[Slot Car Derby]] (first track)
*9-3 – [[Shell Game]]
*9-4 – [[Knock Block Tower]]
*9-5 – [[Platform Peril]]
*Goal – [[Slot Car Derby]] (second track)


After clearing all of the minigames in World 9 and beating [[Toad]] at the Goal, the character got something special from Koopa Troopa, and if all the minigames were cleared, Toad gave something to the player as well.
After clearing all of the minigames in World 9 and beating [[Toad]] at the Goal, the character got something special from Koopa Troopa, and if all the minigames were cleared, Toad gave something to the player as well.

Revision as of 21:56, November 12, 2012

Mini-Game Island is an island located on the outskirts of the Mushroom Village in Mario Party. To get here, the player must use the raft in the Mushroom Village. The goal of the island is to clear all 50 minigames, although the character can reach the end by taking shortcuts. The player starts out with three lives and loses a life every time he or she fails a minigame. Coins are won after each minigame is complete. Collecting 100 coins grants the character a life. At World 9, Fwoosh can take the character to start if they wanted to.

Spaces

  • Mini-Game Space – enter this space to play a minigame. Red spaces are uncleared spaces and the yellow spaces are cleared spaces.
  • Koopa Troopa Space – enter this space to talk to the Koopa Troopa and save. Most worlds end with a Koopa Troopa Space.
  • Entrance Space – enter this space to go to another area.
  • Pink Space – this space cannot be entered and are merely used to move across.

Levels

World 1 World 2 World 3 World 4 World 5 World 6 World 7 World 8 World 9
1-1: Coin Block Blitz 2-1: Memory Match 3-1: Crazy Cutter 4-1: Bobsled Run 5-1: Cast Aways 6-1: Box Mountain Mayhem 7-1: Slot Machine 8-1: Running of the Bulb 9-1: Hammer Drop
1-2: Coin Block Bash 2-2: Ground Pound 3-2: Buried Treasure 4-2: Skateboard Scamper 5-2: Shy Guy Says 6-2: Pedal Power 7-2: Crane Game 8-2: Grab Bag 9-2: Slot Car Derby 1
1-3: Coin Shower Flower 2-3: Limbo Dance 3-3: Desert Dash 4-3: Handcar Havoc 5-3: Bumper Balls 6-3: Tipsy Tourney 7-3: Pipe Maze 8-3: Key-pa-Way 9-3: Shell Game
1-4: Paddle Battle 2-4: Musical Mushroom 3-4: Tug o' War 4-4: Ghost Guess 5-4: Treasure Divers 6-4: Hot Bob-omb 7-4: Bowl Over 8-4: Balloon Burst 9-4: Knock Block Tower
N/A 2-5: Piranha's Pursuit 3-5: Teetering Towers N/A 5-5: Bombs Away 6-5: Bombsketball 7-5: Whack-a-Plant 8-5: Face Lift 9-5: Platform Peril
N/A N/A N/A N/A 5-6: Deep Sea Divers 6-6: Hot Rope Jump 7-6: Mario Bandstand 8-6: Bash 'n' Crash 9-6/GOAL: Slot Car Derby 2
N/A N/A N/A N/A 5-7: Mushroom Mix-Up N/A N/A N/A N/A
N/A N/A N/A N/A 5-8: Tightrope Treachery N/A N/A N/A N/A

After clearing all of the minigames in World 9 and beating Toad at the Goal, the character got something special from Koopa Troopa, and if all the minigames were cleared, Toad gave something to the player as well.