Shell Mario: Difference between revisions

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'''Shell Mario''' (also known as '''Koopa Mario'''<ref>[http://mario.nintendo.com/ New Super Mario Bros. official website]</ref>) is a form of [[Mario]] and [[Luigi]] that they can become in ''[[New Super Mario Bros.]]'' by touching a [[Blue Shell]]. It allows him to swim faster, and gives him the [[Hammer Suit]]-like ability to dodge the attacks of enemies when he crouches, tucking into it. If he starts running for a short time or crouches while on a downward hill he will hide in the shell and the shell will slide through the world. This maneuver is called a [[Shell Dash]]. As long as he keeps ducking, he'll be safely protected from most enemies. However, it won't protect him from [[Bob-omb]] explosions, [[Spiked Ball|spike balls]], [[Hammer|hammers]] thrown by [[Hammer Bros]]. or [[Sledge Bro]]s., boomerangs from the [[Boomerang Bro]]s., and the [[Raining Debris]] from World 8-8. Shell Mario also makes it so that Mario cannot [[Triple Jump]], and [[Double Jump|Double Jumping]] is extremely hard to do. Shell Mario is extremely powerful in this form as he is able to defeat enemies such as [[Thwomp]]s and [[Boo]]s while doing the Shell Dash.
'''Shell Mario''' (also known as '''Koopa Mario'''<ref>[http://mario.nintendo.com/ New Super Mario Bros. official website]</ref>) is a form of [[Mario]] and [[Luigi]] that they can become in ''[[New Super Mario Bros.]]'' by touching a [[Blue Shell]]. It allows them to swim faster, and gives them the [[Hammer Suit]]-like ability to dodge the attacks of enemies when they crouch, tucking into it. If they start running for a short time or crouches while on a downward hill they will hide in the shell and the shell will slide through the world. This maneuver is called a [[Shell Dash]]. As long as they keeps ducking, they'll be safely protected from most enemies. However, it won't protect them from [[Bob-omb]] explosions, [[Spiked Ball|spike balls]], [[Hammer|hammers]] thrown by [[Hammer Bros]]. or [[Sledge Bro]]s., boomerangs from the [[Boomerang Bro]]s., and the [[Raining Debris]] from World 8-8. Shell Mario also makes it so that Mario or Luigi cannot [[Triple Jump]], and [[Double Jump|Double Jumping]] is extremely hard to do. Shell Mario is extremely powerful in this form as he is able to defeat enemies such as [[Thwomp]]s and [[Boo]]s while doing the Shell Dash.


Shell Mario returns in ''[[Mario & Luigi: Bowser's Inside Story]]''. The Blue Shell is an item found in the overworld. If Mario and Luigi are outside Bowser, Mario can go in Blue Shells by striking Blue Shell blocks which were spread around when Mario and Luigi hit a giant version of it, and turn into Shell Mario. Luigi can then hit Mario using his hammer, and this will make Mario go into the shell, spinning straight forward. This can be used to hit blocks in areas which Mario and Luigi can't directly go into. It serves a similar purpose to the [[Kooper]] and [[Koops]] partners in the [[Paper Mario (series)|''Paper Mario'' series]]. This power-up was introduced by a group of [[Koopa Paratroopa|Blue Paratroopas]].
Shell Mario returns in ''[[Mario & Luigi: Bowser's Inside Story]]''. The Blue Shell is an item found in the overworld. If Mario and Luigi are outside Bowser, Mario can go in Blue Shells by striking Blue Shell blocks which were spread around when Mario and Luigi hit a giant version of it, and turn into Shell Mario. Luigi can then hit Mario using his hammer, and this will make Mario go into the shell, spinning straight forward. This can be used to hit blocks in areas which Mario and Luigi can't directly go into. It serves a similar purpose to the [[Kooper]] and [[Koops]] partners in the [[Paper Mario (series)|''Paper Mario'' series]]. This power-up was introduced by a group of [[Koopa Paratroopa|Blue Paratroopas]].

Revision as of 17:42, August 10, 2011

Template:Diff Template:Form-infobox Shell Mario (also known as Koopa Mario[1]) is a form of Mario and Luigi that they can become in New Super Mario Bros. by touching a Blue Shell. It allows them to swim faster, and gives them the Hammer Suit-like ability to dodge the attacks of enemies when they crouch, tucking into it. If they start running for a short time or crouches while on a downward hill they will hide in the shell and the shell will slide through the world. This maneuver is called a Shell Dash. As long as they keeps ducking, they'll be safely protected from most enemies. However, it won't protect them from Bob-omb explosions, spike balls, hammers thrown by Hammer Bros. or Sledge Bros., boomerangs from the Boomerang Bros., and the Raining Debris from World 8-8. Shell Mario also makes it so that Mario or Luigi cannot Triple Jump, and Double Jumping is extremely hard to do. Shell Mario is extremely powerful in this form as he is able to defeat enemies such as Thwomps and Boos while doing the Shell Dash.

Shell Mario returns in Mario & Luigi: Bowser's Inside Story. The Blue Shell is an item found in the overworld. If Mario and Luigi are outside Bowser, Mario can go in Blue Shells by striking Blue Shell blocks which were spread around when Mario and Luigi hit a giant version of it, and turn into Shell Mario. Luigi can then hit Mario using his hammer, and this will make Mario go into the shell, spinning straight forward. This can be used to hit blocks in areas which Mario and Luigi can't directly go into. It serves a similar purpose to the Kooper and Koops partners in the Paper Mario series. This power-up was introduced by a group of Blue Paratroopas.

References


Template:Mario's Transformations