Picross 2: Difference between revisions
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'''''Picross 2''''' was a Japan-only game for the [[Game Boy]] and the sequel to ''[[Mario's Picross]]''; it was released in 1996<ref>[http://www.mariomayhem.com/history_of_mario.php The History of Mario] (Retrieved on 2008-03-02)</ref>. It kept most of the same elements of its predecessor, as it dealt with a grid an solving number-like puzzles to form images. | '''''Picross 2''''' was a Japan-only game for the [[Game Boy]] and the sequel to ''[[Mario's Picross]]''; it was released in 1996<ref>[http://www.mariomayhem.com/history_of_mario.php The History of Mario] (Retrieved on 2008-03-02)</ref>. It kept most of the same elements of its predecessor, as it dealt with a grid an solving number-like puzzles to form images. | ||
To play, the player had to match boxes together and link them with one another to form images, and if performed successfully, the image would look right. The player also had the option to be given hints throughout the game as to ''how'' to make specific images. [[Mario]] and [[Wario]] both have different sets of puzzles to solve in the game<ref>[http://www.gamefaqs.com/portable/gameboy/game/577353.html A cheat list for both Mario's and Wario's puzzles] (Retrieved on 2008-03-02)</ref>, giving the | To play, the [[Player|player]] had to match boxes together and link them with one another to form images, and if performed successfully, the image would look right. The player also had the option to be given hints throughout the game as to ''how'' to make specific images. [[Mario]] and [[Wario]] both have different sets of puzzles to solve in the game<ref>[http://www.gamefaqs.com/portable/gameboy/game/577353.html A cheat list for both Mario's and Wario's puzzles] (Retrieved on 2008-03-02)</ref>, giving the player somewhat of a variety in gameplay. | ||
==References== | ==References== |
Revision as of 14:18, July 15, 2011
Template:Infobox Picross 2 was a Japan-only game for the Game Boy and the sequel to Mario's Picross; it was released in 1996[1]. It kept most of the same elements of its predecessor, as it dealt with a grid an solving number-like puzzles to form images.
To play, the player had to match boxes together and link them with one another to form images, and if performed successfully, the image would look right. The player also had the option to be given hints throughout the game as to how to make specific images. Mario and Wario both have different sets of puzzles to solve in the game[2], giving the player somewhat of a variety in gameplay.
References
- ^ The History of Mario (Retrieved on 2008-03-02)
- ^ A cheat list for both Mario's and Wario's puzzles (Retrieved on 2008-03-02)
External Links
- Official Website from Nintendo (Japanese)
- Official Website from Jupiter (English/Japanese)
- This article is a stub. You can help the Super Mario Wiki by expanding it.
Game Boy games | |
---|---|
Super Mario franchise | Alleyway (1989) • Baseball (1989) • Super Mario Land (1989) • Golf (1989) • Dr. Mario (1990) • Super Mario Land 2: 6 Golden Coins (1992) • Donkey Kong (1994) • Mario's Picross (1995) • Picross 2 (1996) |
Donkey Kong franchise | Donkey Kong (1994) • Donkey Kong Land (1995) • Donkey Kong Land 2 (1996) • Donkey Kong Land III (1997) |
Yoshi franchise | Yoshi (1991) • Yoshi's Cookie (1992) • Tetris Attack (1996) |
Wario franchise | Wario Land: Super Mario Land 3 (1994) • Wario Blast: Featuring Bomberman! (1994) • Wario Land II (1998) |
Miscellaneous | Tetris (1989) • The Legend of Zelda: Link's Awakening (1993) • Game & Watch Gallery (1997) • Game & Watch Gallery 2 (1997) |