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[[File:VirtualConsole.jpg|thumb|290px|Wii Virtual Console]]
[[File:VirtualConsole.jpg|thumb|290px|Wii Virtual Console]]
[[File:20110218 00006.jpg|thumb|290px|Nintendo 3DS Virtual Console]]
[[File:20110218 00006.jpg|thumb|290px|Nintendo 3DS Virtual Console]]
The '''Virtual Console''' is one of many special features of the [[Wii]] and the [[Nintendo 3DS]]. The Virtual Console allows gamers to download games that have been uploaded by their respective companies. The Wii version currently only has video games from stationary consoles, mostly [[Nintendo]]'s own [[Nintendo Entertainment System|NES]], [[Super Nintendo Entertainment System|SNES]], and [[Nintendo 64]]. Nintendo will not be uploading [[Nintendo GameCube]] games to the Wii Virtual Console, due to the fact that GameCube ISOs use 1.35 GB on the hard drive (the internal memory on the Wii is only 512 MB large), and because the Wii is backwards-compatible with all GameCube discs and most accessories. [[Hudson]], [[Sega]], [[wikipedia:SNK|SNK]] and [[wikipedia:Commodore Gaming|Commodore]] are also backing the Wii Virtual Console with [[wikipedia:Mega Drive|Sega Genesis/Mega Drive]], [[wikipedia:Sega Master System|Sega Master System]], [[wikipedia:TurboGrafx-16|TurboGrafx-16]], [[wikipedia:TurboGrafx-CD|TurboGrafx-CD]], [[wikipedia:SuperGrafx|SuperGrafx]], [[wikipedia:Neo Geo (console)|Neo Geo]],[[wikipedia;MSX|MSX]], and [[wikipedia:Commodore 64|Commodore 64]] games. For the Nintendo 3DS, only games from portable games have been announced, namely [[Game Boy]], [[Game Boy Color]], [[wikipedia:Sega Game Gear|Game Gear]], [[wikipedia:TurboGrafx-16|TurboGrafx-16]], and likely the [[Game Boy Advance]], considering the 3DS is not backwards compatible. It's noteworthy however, that demos from NES and SNES were shown at [[wikipedia:Electronic Entertainment Expo|E3.]]
The '''Virtual Console''' is one of many special features of the [[Wii]] and the [[Nintendo 3DS]]. The Virtual Console allows gamers to download games that have been uploaded by their respective companies. The Wii version currently only has video games from stationary consoles, mostly [[Nintendo]]'s own [[Nintendo Entertainment System|NES]], [[Super Nintendo Entertainment System|SNES]], and [[Nintendo 64]]. Nintendo will not be uploading [[Nintendo GameCube]] games to the Wii Virtual Console, due to the fact that GameCube ISOs use 1.35 GB on the hard drive (the internal memory on the Wii is only 512 MB large), and because the Wii is backwards-compatible with all GameCube discs and most accessories. [[Hudson]], [[Sega]], [[wikipedia:SNK|SNK]] and [[wikipedia:Commodore Gaming|Commodore]] are also backing the Wii Virtual Console with [[wikipedia:Mega Drive|Sega Genesis/Mega Drive]], [[wikipedia:Sega Master System|Sega Master System]], [[wikipedia:TurboGrafx-16|TurboGrafx-16]], [[wikipedia:TurboGrafx-CD|TurboGrafx-CD]], [[wikipedia:SuperGrafx|SuperGrafx]], [[wikipedia:Neo Geo (console)|Neo Geo]],[[wikipedia:MSX|MSX]], and [[wikipedia:Commodore 64|Commodore 64]] games. For the Nintendo 3DS, only games from portable games have been announced, namely [[Game Boy]], [[Game Boy Color]], [[wikipedia:Sega Game Gear|Game Gear]], [[wikipedia:TurboGrafx-16|TurboGrafx-16]], and likely the [[Game Boy Advance]], considering the 3DS is not backwards compatible. It's noteworthy however, that demos from NES and SNES were shown at [[wikipedia:Electronic Entertainment Expo|E3.]]
==Points==
==Points==
===Wii Points===
===Wii Points===

Revision as of 06:32, April 20, 2011

The Wii Virtual Console's logo.
Wii Virtual Console
File:20110218 00006.jpg
Nintendo 3DS Virtual Console

The Virtual Console is one of many special features of the Wii and the Nintendo 3DS. The Virtual Console allows gamers to download games that have been uploaded by their respective companies. The Wii version currently only has video games from stationary consoles, mostly Nintendo's own NES, SNES, and Nintendo 64. Nintendo will not be uploading Nintendo GameCube games to the Wii Virtual Console, due to the fact that GameCube ISOs use 1.35 GB on the hard drive (the internal memory on the Wii is only 512 MB large), and because the Wii is backwards-compatible with all GameCube discs and most accessories. Hudson, Sega, SNK and Commodore are also backing the Wii Virtual Console with Sega Genesis/Mega Drive, Sega Master System, TurboGrafx-16, TurboGrafx-CD, SuperGrafx, Neo Geo,MSX, and Commodore 64 games. For the Nintendo 3DS, only games from portable games have been announced, namely Game Boy, Game Boy Color, Game Gear, TurboGrafx-16, and likely the Game Boy Advance, considering the 3DS is not backwards compatible. It's noteworthy however, that demos from NES and SNES were shown at E3.

Points

Wii Points

Wii Virtual Console games are bought with Wii Points, via, the Wii Shop Channel. Wii Points Cards, which are sold at most game retailers, each come with 2,000 redeemable Points on them. However, in Japan, cards are worth either 1,000, 3,000, or 5,000 Wii Points. Wii Points can also be purchased directly through the Wii Shop Channel with a credit card in blocks of either 1,000, 2,000, 3,000, 4,000, or 5,000 Points.

On a side note, 100 Wii Points is equivalent to an American one dollar bill.

Pricing

Wii

Console Wii Points
Nintendo Entertainment System 500
Super Nintendo Entertainment System 800
Nintendo 64 1000
Sega Genesis/Mega Drive 800
TurboGrafx-16 600
Neo Geo 900
MSX (Japan Only) 800
Commodore 64 500
Virtual Console Arcade 500*

While this pricing is true for most games, a few select games have been priced differently. Imported games such as Super Mario RPG: Legend of the Seven Stars and Mario's Super Picross in Europe and Australia and Super Mario Bros.: The Lost Levels outside Japan cost 100 Wii Points more than usual.

In the United States, retailers currently only sell 2,000 points cards for $20 apiece, at a price of one cent per point.

Similarly, in Australia, retailers only sell 1,000 points cards for $20 apiece. But since there's different currency (one Australian dollar is the equivelent to two American dollars), it's generally no different.

*Note: Games released on the Virtual Console Arcade are automatically set to 500 points. However, most Virtual Console Arcade games are priced higher than 500 points.

Controllers

Wii

Various controllers can be used to play Virtual Console games.

List of Mario Games for the Virtual Console

Wii

Game Japan North America Europe Australia
Donkey Kong (NES) 2 December 2006 19 November 2006 8 December 2006 7 December 2006
Donkey Kong 3 (NES) 23 July 2008 14 July 2008 9 January 2009 9 January 2009
Donkey Kong Country (SNES) 12 December 2006 19 February 2007 8 December 2006 7 December 2006
Donkey Kong Country 2: Diddy's Kong Quest (SNES) 23 October 2007 21 May 2007 16 May 2007 18 May 2007
Donkey Kong Country 3: Dixie Kong's Double Trouble! (SNES) 21 October 2008 24 December 2007 25 December 2007 25 December 2007
Donkey Kong Jr. (NES) 2 December 2006 4 December 2006 22 December 2006 22 December 2006
Donkey Kong Jr. Math (NES) 27 March 2007 3 September 2007 20 April 2007 20 April 2007
Mario Bros. (NES) 2 December 2006 19 November 2006 22 December 2006 22 December 2006
Mario Golf (N64) 30 Septembert 2008 6 October 2008 23 January 2009 23 January 2009
Mario Kart 64 (N64) 30 January 2007 29 January 2007 26 January 2007 26 January 2007
Mario Party 2 (N64) 2 November 2010 20 December 2010 24 December 2010 Unknown 2010
Mario's Super Picross (SNES) 19 December 2006 File:X mark.png 14 September 2007 14 September 2007
Mario Tennis (N64) 31 August 2010 28 June 2010 18 June 2010 Unknown 2010
NES Open Tournament Golf (NES) 24 July 2007 18 June 2007 11 May 2007 11 May 2007
Paper Mario (N64) 10 July 2007 16 July 2007 13 July 2007 13 July 2007
Super Mario 64 (N64) 2 December 2006 19 November 2006 8 December 2006 7 December 2006
Super Mario Bros. (NES) 2 December 2006 25 December 2006 5 January 2007 5 January 2007
Super Mario Bros. 2 (NES) 10 August 2007 2 July 2007 25 May 2007 25 May 2007
Super Mario Bros. 3 (NES) 11 December 2007 5 November 2007 9 November 2007 9 November 2007
Super Mario Bros.: The Lost Levels (NES) 1 May 2007 1 October 2007 14 September 2007 14 September 2007
Super Mario Kart (SNES) 9 June 2009 23 November 2009 2 April 2010 2 April 2010
Super Mario RPG: Legend of the Seven Stars (SNES) 24 June 2008 1 September 2008 22 August 2008 22 August 2008
Super Mario World (SNES) 2 December 2006 5 February 2007 9 February 2007 9 February 2007
Super Smash Bros. (N64) 10 January 2009 21 December 2009 12 June 2009 12 June 2009
Wario's Woods (NES) 12 December 2006 19 November 2006 8 December 2006 7 December 2006
Wrecking Crew (NES) 5 January 2008 19 November 2007 24 August 2007 24 August 2007
Yoshi (NES) 6 March 2007 9 July 2007 16 May 2007 18 May 2007
Yoshi's Story (N64) 30 October 2007 17 September 2007 26 October 2007 26 October 2007
Yoshi's Cookie (NES) 10 June 2008 7 April 2008 4 April 2008 4 April 2008

Nintendo 3DS

All games on the Virtual Console of the 3DS has 3D capabilities.

The following game has been announced for the Virtual Console of the 3DS:

Game Japan North America Europe Australia
Super Mario Land (GB) File:X mark.png File:X mark.png File:X mark.png File:X mark.png

Notes

Wii

  • Super Mario Bros.: The Lost Levels was only available in Europe and Australia from September 15, 2007 until October 1, 2007. It was then still available to freely re-download for those who purchased it while it was initially available. On August 22, 2008, it was made available again, this time without any time restrictions.
    • This is also the first time that the NES version was made available outside Japan, having been remade for the SNES elsewhere. Thus, its title screen reads "Super Mario Bros. 2", its Japanese name.
  • Super Mario RPG: Legend of the Seven Stars was regarded by Nintendo as the 250th game to be released on the Virtual Console in North America. This is also the first time Super Mario RPG: Legend of the Seven Stars got an official European release.
  • Timed demos of several Virtual Console games are included in Super Smash Bros. Brawl, all of which star the game's various fighters. The only default Mario title is Super Mario Bros.; Donkey Kong, Super Mario Bros. 2, and Super Mario World are the others, but they must first be unlocked.
  • Despite being the launch title for the SNES, Super Mario World was actually released several months after the Virtual Console's launch.
  • Despite the GameCube controller having built-in force feedback, no N64 game supports the vibration feature (originally requiring a separate peripheral). Also, Mario Kart 64 required a Controller Pak to save ghost data, which the VC version does not support.

Changes

Although Nintendo has claimed they will keep all Virtual Console releases as true to the original as possible, they have made several changes to various games for certain reasons.

Wii

Super Mario RPG: Legend of the Seven Stars

  • The attack Flame Wall was recolored to avoid the risk of seizures.
  • For the European release, the offensive word "bugger" was replaced with the word "pest".
  • Moleville has a notably darker color scheme.

Super Mario 64

  • During gameplay, the drop shadow located at the top and bottom of the screen have been removed and can only return if Mario loses all of his Health Points.

Mario Kart 64

  • When the Lightning item is used, the flash that appears during the use of that item has been adjusted to avoid the risk of seizures.

See Also

  • WiiWare — Applications and games that can be downloaded from the Wii Shop Channel.


Template:Mariogames