Character Space: Difference between revisions

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|image=Character_Space7.JPG
|image=Character_Space7.JPG
|width=100px
|width=100px
|purpose=Varies, but the owner usually benefits. Landing on one's own space yields five coins.
|purpose=Varies, but the owner usually benefits. Landing on one's own space yields five/fifteen coins.
|first_appearance=''[[Mario Party 6]]''
|first_appearance=''[[Mario Party 6]]''
}}
}}

Revision as of 20:47, June 19, 2011

Template:Space-infobox Character Spaces are used in Mario Party 6 and Mario Party 7 and are not to be confused with Capsule Spaces. Players make them by placing one of their Orbs on a space on the board. This makes the space theirs, and it has a picture of their heads to show that they owned it (in Mario Party 7, it is their icons). There arentwo types of Character Spaces: Normal and Roadblock.

Normal Character Spaces consist of Orbs such as the Spiny Orb and the Pink Boo Orb and remained on the board until someone puts another orb on it. Opponents who landed here trigger the Orb, and they have to give whatever the space requests to the owner of that space. Players that land on their own Character Space receive five coins (15 in the last 4 or 5 turns).

Roadblock Character Spaces are not permanent. They are more similar to traps set for an opponent. Any rival that passes an opponent's Roadblock Space triggers the trap and has to pay the price. Players that pass their own Roadblocks are unaffected.

Character Spaces returns in Mario Party DS. When a Hex is set, the space where it is set changes into the Character Space of the one who set it. But, if the player sets it, the space changes into the Hex that the he or she set.