Mini-Game Island: Difference between revisions

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Most of the mini-games in World 1 are based collecting coins.
Most of the mini-games in World 1 are based collecting coins.


*1-1 – [[Coin Block Blitz]] (10 coins needed to win)
*1-1 – [[Coin Block Blitz]]
*1-2 – [[Coin Block Bash]] (10 coins needed to win)
*1-2 – [[Coin Block Bash]]
*1-3 – [[Coin Shower Flower]] (20 coins needed to win)
*1-3 – [[Coin Shower Flower]]
*1-4 – [[Paddle Battle]] (15 coins needed to win)
*1-4 – [[Paddle Battle]]
*Koopa Troopa Space
*Koopa Troopa Space


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Most of the mini-games in World 2 are based on coordination.
Most of the mini-games in World 2 are based on coordination.


*2-1 – [[Memory Match]] (match all the pictures to win)
*2-1 – [[Memory Match]]
*2-2 – [[Ground Pound (mini-game)|Ground Pound]] (
*2-2 – [[Ground Pound (mini-game)|Ground Pound]]
*2-3 – [[Limbo Dance]] (reach the goal without falling into the floor or knock the bar down in order to win)
*2-3 – [[Limbo Dance]]
*2-4 – [[Musical Mushroom]] (be the first to grab the treasure chest to win)
*2-4 – [[Musical Mushroom]]
*2-5 – [[Piranha's Pursuit]] (reach the goal without getting hit by Piranha Plant in order to win)
*2-5 – [[Piranha's Pursuit]]
*Koopa Troopa Space
*Koopa Troopa Space


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Most of the mini-games in World 3 are based on direction.
Most of the mini-games in World 3 are based on direction.


*3-1 – [[Crazy Cutters]] (80 points needed to win)
*3-1 – [[Crazy Cutters]]
*3-2 – [[Buried Treasure]] (be the first to find the treasure chest to win)
*3-2 – [[Buried Treasure]]
*3-3 – [[Desert Dash]] (be the first team to reach the goal to win)
*3-3 – [[Desert Dash]]
*3-4 – [[Tug o' War]] (Pull the other team into the Piranha Plant to win)
*3-4 – [[Tug o' War]]
*3-5 – [[Teetering Towers]] (reach the goal without falling off to win)
*3-5 – [[Teetering Towers]]
*Koopa Troopa Space
*Koopa Troopa Space
*Entrance Space – Cavern Entrance
*Entrance Space – Cavern Entrance
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*Entrance Space – Cavern Exit
*Entrance Space – Cavern Exit
*4-1 – [[Bobsled Run]] (be the first team to reach the goal to win)
*4-1 – [[Bobsled Run]]
*Pink Space
*Pink Space
*4-2 – [[Skateboard Scamper]] (be the first to reach the goal to win)
*4-2 – [[Skateboard Scamper]]
*Pink Space
*Pink Space
*4-3 – [[Handcar Havoc]] (be the first team to reach the goal to win)
*4-3 – [[Handcar Havoc]]
*Pink Space x3
*Pink Space x3
*4-4 – [[Ghost Guess]] (win the game by finding the leader of Boos)
*4-4 – [[Ghost Guess]]
*Pink Space
*Pink Space
*Entrance Space – Cavern Exit
*Entrance Space – Cavern Exit
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Most of the mini-games in World 5 are based on evasion.
Most of the mini-games in World 5 are based on evasion.


*5-1 – [[Cast Aways]] (30 coins needed to win)
*5-1 – [[Cast Aways]]
*5-2 – [[Shy Guy Says]] (be the last one standing to win)
*5-2 – [[Shy Guy Says]]
*5-3 – [[Bumper Balls]] (be the last one standing to win)
*5-3 – [[Bumper Balls]]
*5-4 – [[Treasure Divers]] (10 coins needed to win)
*5-4 – [[Treasure Divers]]
*5-5 – [[Bombs Away]] (stay on the island until time runs out or be the last one standing to win)
*5-5 – [[Bombs Away]]
*5-6 – [[Deep Sea Divers]] (15 coins needed to win)
*5-6 – [[Deep Sea Divers]]
*5-7 – [[Mushroom Mix-up]] (be the last one standing to win)
*5-7 – [[Mushroom Mix-up]]
*5-8 – [[TightRope Treachery]] (reach the goal by not falling off the water to win)
*5-8 – [[TightRope Treachery]]
*Koopa Troopa Space
*Koopa Troopa Space
*Entrance Space – Cavern Entrance
*Entrance Space – Cavern Entrance
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*Entrance Space – Castle Exit
*Entrance Space – Castle Exit
*6-1 – [[Box Mountain Mayhem]] (10 coins needed to win)
*6-1 – [[Box Mountain Mayhem]]
*6-2 – [[Pedal Power]] (beat Boo quickly to win)
*6-2 – [[Pedal Power]]
*6-3 – [[Tipsy Tourney]] (be the first to reveal the picture to win)
*6-3 – [[Tipsy Tourney]]
*6-4 – [[Hot Bob-omb]] (avoid the Hot Bob-omb when explodes to win)
*6-4 – [[Hot Bob-omb]]
*6-5 – [[Bombsketball]] (be the first team to shoot a Bob-omb into the net to win)
*6-5 – [[Bombsketball]]
*6-6 – [[Hot Rope Jump]] (must jump 40 times to win)
*6-6 – [[Hot Rope Jump]]
*Entrance Space – Stairway to 2nd Floor
*Entrance Space – Stairway to 2nd Floor


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*Entrance Space – Stairway to 2nd Floor
*Entrance Space – Stairway to 2nd Floor
*7-1 – [[Slot Machine (MP)|Slot Machine]] (match any three marks to win)
*7-1 – [[Slot Machine (MP)|Slot Machine]]
*7-2 – [[Crane Game]] (grab any person in the pipe to win)
*7-2 – [[Crane Game]]
*7-3 – [[Pipe Maze (Mario Party)|Pipe Maze]] (win the game if a chest landed on a controlled player)
*7-3 – [[Pipe Maze (Mario Party)|Pipe Maze]]
*7-4 – [[Bowl Over]] (3 characters needed to knock down and win)
*7-4 – [[Bowl Over]]
*7-5 – [[Whack-a-Plant]] (25 coins needed to win)
*7-5 – [[Whack-a-Plant]]
*7-6 – [[Mario Bandstand]] (win the game without making mistakes)
*7-6 – [[Mario Bandstand]]
*Entrance Space – Stairway to 3rd Floor
*Entrance Space – Stairway to 3rd Floor


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*Entrance Space – Stairway to 3rd Floor
*Entrance Space – Stairway to 3rd Floor
*8-1 – [[Running of the Bulb]] (reach the goal and put a bulb all the way to the end in order to win)
*8-1 – [[Running of the Bulb]]
*8-2 – [[Grab Bag]] (15 coins needed to win)
*8-2 – [[Grab Bag]]
*8-3 – [[Key-pa-Way]] (win the game by opening the door without letting any Spike Koopas grabbing a key)
*8-3 – [[Key-pa-Way]]
*8-4 – [[Balloon Burst]] (be the first to burst the balloon faster to win)
*8-4 – [[Balloon Burst]]
*8-5 – [[Face Lift]] (90 points needed to win)
*8-5 – [[Face Lift]]
*8-6 – [[Bash 'n' Cash]] (whatever a controlled player even has one coin left, control player wins)
*8-6 – [[Bash 'n' Cash]]
*Entrance Space – Castle Exit
*Entrance Space – Castle Exit


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*Entrance Space – Castle Exit
*Entrance Space – Castle Exit
*9-1 – [[Hammer Drop]] (10 coins needed to win)
*9-1 – [[Hammer Drop]]
*9-2 – [[Slot Car Derby]] (be the first to win the race)
*9-2 – [[Slot Car Derby]]
*9-3 – [[Shell Game]] (find the correct treasure chest to win)
*9-3 – [[Shell Game]]
*9-4 – [[Knock Block Tower]] (knock all the blocks to win without knocking Thwomps)
*9-4 – [[Knock Block Tower]]
*9-5 – [[Platform Peril]] (be the first to reach the goal to win)
*9-5 – [[Platform Peril]]
*Goal – [[Slot Car Derby 2]] (be the first to win the race)
*Goal – [[Slot Car Derby 2]]


After clearing all of the mini-games in World 9 and beating [[Toad]] at the Goal, the character got somthing special from Koopa Troopa, and if all the Mini-Games were cleared, Toad gave something to the player as well.
After clearing all of the mini-games in World 9 and beating [[Toad]] at the Goal, the character got somthing special from Koopa Troopa, and if all the Mini-Games were cleared, Toad gave something to the player as well.


[[Category:Places]]
[[Category:Places]]

Revision as of 23:15, September 15, 2010

Mini-Game Island is an island located on the outskirts of the Mushroom Village in Mario Party. To get here, the player must use the raft in the Mushroom Village. The goal of the island is to clear all 50 mini-games, although the character can reach the end by taking shortcuts. The player starts out with 3 lives and loses a life every time he or she fails a mini-game. Coins are won after each mini-game is complete. Collecting 100 coins grants the character a life. At World 9, Fwoosh can take the character to start if they wnted to.

Spaces

  • Mini-Game Space – enter this space to play a mini-game. Red spaces are uncleared spaces and the yellow spaces are cleared spaces.
  • Koopa Troopa Space – enter this space to talk to the Koopa Troopa and save. Most worlds end with a Koopa Troopa Space.
  • Entrance Space – enter this space to go to another area.
  • Pink Space – this space cannot be entered and are merely used to move across.

Levels

World 1

Most of the mini-games in World 1 are based collecting coins.

After clearing all of the mini-games in World 1, the character can go to World 2.

World 2

Most of the mini-games in World 2 are based on coordination.

After clearing all of the mini-games in World 2, the character can go to World 3 or World 5.

World 3

Most of the mini-games in World 3 are based on direction.

After clearing all of the mini-games in World 3, the character can go to World 4.

World 4

Most of the mini-games in World 4 are based on speed.

  • Entrance Space – Cavern Exit
  • 4-1 – Bobsled Run
  • Pink Space
  • 4-2 – Skateboard Scamper
  • Pink Space
  • 4-3 – Handcar Havoc
  • Pink Space x3
  • 4-4 – Ghost Guess
  • Pink Space
  • Entrance Space – Cavern Exit
  • Entrance Space – Cavern Entrance
  • Koopa Troopa Space
  • Entrance Space – Castle Entrance


After clearing all of the mini-games in World 4, the character can go to World 5 or World 6.

World 5

Most of the mini-games in World 5 are based on evasion.

After clearing all of the mini-games in World 5, the character can go to World 4 or World 6.

World 6

Most of the mini-games in World 6 are based on repetiton.

After clearing all of the mini-games in World 6, the character can go to World 7.

World 7

Most of the mini-games in World 7 are based on luck.

After clearing all of the mini-games in World 7, the character can go to World 8.

World 8

Most of the mini-games in World 8 are based on Bowser.

After clearing all of the mini-games in World 8, the character can go to World 9.

World 9

Most of the mini-games in World 9 are based on timing.

After clearing all of the mini-games in World 9 and beating Toad at the Goal, the character got somthing special from Koopa Troopa, and if all the Mini-Games were cleared, Toad gave something to the player as well.