Mini-Game Island: Difference between revisions
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Most of the mini-games in World 1 are based collecting coins. | Most of the mini-games in World 1 are based collecting coins. | ||
*1-1 – [[Coin Block Blitz]] | *1-1 – [[Coin Block Blitz]] | ||
*1-2 – [[Coin Block Bash]] | *1-2 – [[Coin Block Bash]] | ||
*1-3 – [[Coin Shower Flower]] | *1-3 – [[Coin Shower Flower]] | ||
*1-4 – [[Paddle Battle]] | *1-4 – [[Paddle Battle]] | ||
*Koopa Troopa Space | *Koopa Troopa Space | ||
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Most of the mini-games in World 2 are based on coordination. | Most of the mini-games in World 2 are based on coordination. | ||
*2-1 – [[Memory Match]] | *2-1 – [[Memory Match]] | ||
*2-2 – [[Ground Pound (mini-game)|Ground Pound]] | *2-2 – [[Ground Pound (mini-game)|Ground Pound]] | ||
*2-3 – [[Limbo Dance]] | *2-3 – [[Limbo Dance]] | ||
*2-4 – [[Musical Mushroom]] | *2-4 – [[Musical Mushroom]] | ||
*2-5 – [[Piranha's Pursuit]] | *2-5 – [[Piranha's Pursuit]] | ||
*Koopa Troopa Space | *Koopa Troopa Space | ||
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Most of the mini-games in World 3 are based on direction. | Most of the mini-games in World 3 are based on direction. | ||
*3-1 – [[Crazy Cutters]] | *3-1 – [[Crazy Cutters]] | ||
*3-2 – [[Buried Treasure]] | *3-2 – [[Buried Treasure]] | ||
*3-3 – [[Desert Dash]] | *3-3 – [[Desert Dash]] | ||
*3-4 – [[Tug o' War]] | *3-4 – [[Tug o' War]] | ||
*3-5 – [[Teetering Towers]] | *3-5 – [[Teetering Towers]] | ||
*Koopa Troopa Space | *Koopa Troopa Space | ||
*Entrance Space – Cavern Entrance | *Entrance Space – Cavern Entrance | ||
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*Entrance Space – Cavern Exit | *Entrance Space – Cavern Exit | ||
*4-1 – [[Bobsled Run]] | *4-1 – [[Bobsled Run]] | ||
*Pink Space | *Pink Space | ||
*4-2 – [[Skateboard Scamper]] | *4-2 – [[Skateboard Scamper]] | ||
*Pink Space | *Pink Space | ||
*4-3 – [[Handcar Havoc]] | *4-3 – [[Handcar Havoc]] | ||
*Pink Space x3 | *Pink Space x3 | ||
*4-4 – [[Ghost Guess]] | *4-4 – [[Ghost Guess]] | ||
*Pink Space | *Pink Space | ||
*Entrance Space – Cavern Exit | *Entrance Space – Cavern Exit | ||
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Most of the mini-games in World 5 are based on evasion. | Most of the mini-games in World 5 are based on evasion. | ||
*5-1 – [[Cast Aways]] | *5-1 – [[Cast Aways]] | ||
*5-2 – [[Shy Guy Says]] | *5-2 – [[Shy Guy Says]] | ||
*5-3 – [[Bumper Balls]] | *5-3 – [[Bumper Balls]] | ||
*5-4 – [[Treasure Divers]] | *5-4 – [[Treasure Divers]] | ||
*5-5 – [[Bombs Away]] | *5-5 – [[Bombs Away]] | ||
*5-6 – [[Deep Sea Divers]] | *5-6 – [[Deep Sea Divers]] | ||
*5-7 – [[Mushroom Mix-up]] | *5-7 – [[Mushroom Mix-up]] | ||
*5-8 – [[TightRope Treachery]] | *5-8 – [[TightRope Treachery]] | ||
*Koopa Troopa Space | *Koopa Troopa Space | ||
*Entrance Space – Cavern Entrance | *Entrance Space – Cavern Entrance | ||
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*Entrance Space – Castle Exit | *Entrance Space – Castle Exit | ||
*6-1 – [[Box Mountain Mayhem]] | *6-1 – [[Box Mountain Mayhem]] | ||
*6-2 – [[Pedal Power]] | *6-2 – [[Pedal Power]] | ||
*6-3 – [[Tipsy Tourney]] | *6-3 – [[Tipsy Tourney]] | ||
*6-4 – [[Hot Bob-omb]] | *6-4 – [[Hot Bob-omb]] | ||
*6-5 – [[Bombsketball]] | *6-5 – [[Bombsketball]] | ||
*6-6 – [[Hot Rope Jump]] | *6-6 – [[Hot Rope Jump]] | ||
*Entrance Space – Stairway to 2nd Floor | *Entrance Space – Stairway to 2nd Floor | ||
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*Entrance Space – Stairway to 2nd Floor | *Entrance Space – Stairway to 2nd Floor | ||
*7-1 – [[Slot Machine (MP)|Slot Machine]] | *7-1 – [[Slot Machine (MP)|Slot Machine]] | ||
*7-2 – [[Crane Game]] | *7-2 – [[Crane Game]] | ||
*7-3 – [[Pipe Maze (Mario Party)|Pipe Maze]] | *7-3 – [[Pipe Maze (Mario Party)|Pipe Maze]] | ||
*7-4 – [[Bowl Over]] | *7-4 – [[Bowl Over]] | ||
*7-5 – [[Whack-a-Plant]] | *7-5 – [[Whack-a-Plant]] | ||
*7-6 – [[Mario Bandstand]] | *7-6 – [[Mario Bandstand]] | ||
*Entrance Space – Stairway to 3rd Floor | *Entrance Space – Stairway to 3rd Floor | ||
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*Entrance Space – Stairway to 3rd Floor | *Entrance Space – Stairway to 3rd Floor | ||
*8-1 – [[Running of the Bulb]] | *8-1 – [[Running of the Bulb]] | ||
*8-2 – [[Grab Bag]] | *8-2 – [[Grab Bag]] | ||
*8-3 – [[Key-pa-Way]] | *8-3 – [[Key-pa-Way]] | ||
*8-4 – [[Balloon Burst]] | *8-4 – [[Balloon Burst]] | ||
*8-5 – [[Face Lift]] | *8-5 – [[Face Lift]] | ||
*8-6 – [[Bash 'n' Cash]] | *8-6 – [[Bash 'n' Cash]] | ||
*Entrance Space – Castle Exit | *Entrance Space – Castle Exit | ||
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*Entrance Space – Castle Exit | *Entrance Space – Castle Exit | ||
*9-1 – [[Hammer Drop]] | *9-1 – [[Hammer Drop]] | ||
*9-2 – [[Slot Car Derby]] | *9-2 – [[Slot Car Derby]] | ||
*9-3 – [[Shell Game]] | *9-3 – [[Shell Game]] | ||
*9-4 – [[Knock Block Tower]] | *9-4 – [[Knock Block Tower]] | ||
*9-5 – [[Platform Peril]] | *9-5 – [[Platform Peril]] | ||
*Goal – [[Slot Car Derby 2]] | *Goal – [[Slot Car Derby 2]] | ||
After clearing all of the mini-games in World 9 and beating [[Toad]] at the Goal, the character got somthing special from Koopa Troopa, and if all the Mini-Games were cleared, Toad gave something to the player as well. | After clearing all of the mini-games in World 9 and beating [[Toad]] at the Goal, the character got somthing special from Koopa Troopa, and if all the Mini-Games were cleared, Toad gave something to the player as well. | ||
[[Category:Places]] | [[Category:Places]] |
Revision as of 23:15, September 15, 2010
Mini-Game Island is an island located on the outskirts of the Mushroom Village in Mario Party. To get here, the player must use the raft in the Mushroom Village. The goal of the island is to clear all 50 mini-games, although the character can reach the end by taking shortcuts. The player starts out with 3 lives and loses a life every time he or she fails a mini-game. Coins are won after each mini-game is complete. Collecting 100 coins grants the character a life. At World 9, Fwoosh can take the character to start if they wnted to.
Spaces
- Mini-Game Space – enter this space to play a mini-game. Red spaces are uncleared spaces and the yellow spaces are cleared spaces.
- Koopa Troopa Space – enter this space to talk to the Koopa Troopa and save. Most worlds end with a Koopa Troopa Space.
- Entrance Space – enter this space to go to another area.
- Pink Space – this space cannot be entered and are merely used to move across.
Levels
World 1
Most of the mini-games in World 1 are based collecting coins.
- 1-1 – Coin Block Blitz
- 1-2 – Coin Block Bash
- 1-3 – Coin Shower Flower
- 1-4 – Paddle Battle
- Koopa Troopa Space
After clearing all of the mini-games in World 1, the character can go to World 2.
World 2
Most of the mini-games in World 2 are based on coordination.
- 2-1 – Memory Match
- 2-2 – Ground Pound
- 2-3 – Limbo Dance
- 2-4 – Musical Mushroom
- 2-5 – Piranha's Pursuit
- Koopa Troopa Space
After clearing all of the mini-games in World 2, the character can go to World 3 or World 5.
World 3
Most of the mini-games in World 3 are based on direction.
- 3-1 – Crazy Cutters
- 3-2 – Buried Treasure
- 3-3 – Desert Dash
- 3-4 – Tug o' War
- 3-5 – Teetering Towers
- Koopa Troopa Space
- Entrance Space – Cavern Entrance
After clearing all of the mini-games in World 3, the character can go to World 4.
World 4
Most of the mini-games in World 4 are based on speed.
- Entrance Space – Cavern Exit
- 4-1 – Bobsled Run
- Pink Space
- 4-2 – Skateboard Scamper
- Pink Space
- 4-3 – Handcar Havoc
- Pink Space x3
- 4-4 – Ghost Guess
- Pink Space
- Entrance Space – Cavern Exit
- Entrance Space – Cavern Entrance
- Koopa Troopa Space
- Entrance Space – Castle Entrance
After clearing all of the mini-games in World 4, the character can go to World 5 or World 6.
World 5
Most of the mini-games in World 5 are based on evasion.
- 5-1 – Cast Aways
- 5-2 – Shy Guy Says
- 5-3 – Bumper Balls
- 5-4 – Treasure Divers
- 5-5 – Bombs Away
- 5-6 – Deep Sea Divers
- 5-7 – Mushroom Mix-up
- 5-8 – TightRope Treachery
- Koopa Troopa Space
- Entrance Space – Cavern Entrance
- Entrance Space – Castle Entrance
After clearing all of the mini-games in World 5, the character can go to World 4 or World 6.
World 6
Most of the mini-games in World 6 are based on repetiton.
- Entrance Space – Castle Exit
- 6-1 – Box Mountain Mayhem
- 6-2 – Pedal Power
- 6-3 – Tipsy Tourney
- 6-4 – Hot Bob-omb
- 6-5 – Bombsketball
- 6-6 – Hot Rope Jump
- Entrance Space – Stairway to 2nd Floor
After clearing all of the mini-games in World 6, the character can go to World 7.
World 7
Most of the mini-games in World 7 are based on luck.
- Entrance Space – Stairway to 2nd Floor
- 7-1 – Slot Machine
- 7-2 – Crane Game
- 7-3 – Pipe Maze
- 7-4 – Bowl Over
- 7-5 – Whack-a-Plant
- 7-6 – Mario Bandstand
- Entrance Space – Stairway to 3rd Floor
After clearing all of the mini-games in World 7, the character can go to World 8.
World 8
Most of the mini-games in World 8 are based on Bowser.
- Entrance Space – Stairway to 3rd Floor
- 8-1 – Running of the Bulb
- 8-2 – Grab Bag
- 8-3 – Key-pa-Way
- 8-4 – Balloon Burst
- 8-5 – Face Lift
- 8-6 – Bash 'n' Cash
- Entrance Space – Castle Exit
After clearing all of the mini-games in World 8, the character can go to World 9.
World 9
Most of the mini-games in World 9 are based on timing.
- Entrance Space – Castle Exit
- 9-1 – Hammer Drop
- 9-2 – Slot Car Derby
- 9-3 – Shell Game
- 9-4 – Knock Block Tower
- 9-5 – Platform Peril
- Goal – Slot Car Derby 2
After clearing all of the mini-games in World 9 and beating Toad at the Goal, the character got somthing special from Koopa Troopa, and if all the Mini-Games were cleared, Toad gave something to the player as well.