Stick & Move: Difference between revisions
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
Paper Jorge (talk | contribs) No edit summary |
Reddragon19k (talk | contribs) mNo edit summary |
||
Line 5: | Line 5: | ||
|info = ''"You got a pesky samurai trying to stop you. Skip across the roof and avoid the samurai."'' | |info = ''"You got a pesky samurai trying to stop you. Skip across the roof and avoid the samurai."'' | ||
|controls = | |controls = {{button|gba|A}} – Jump Right | ||
}} | }} | ||
Line 11: | Line 11: | ||
==Gameplay== | ==Gameplay== | ||
A ninja is on the roof of a building, with several small roofs dividing it from another large one. There are several samurais in the gaps between roofs, thrusting long poles upwards. The player must press the | A ninja is on the roof of a building, with several small roofs dividing it from another large one. There are several samurais in the gaps between roofs, thrusting long poles upwards. The player must press the {{button|gba|A}} button with good timing to jump across without getting hit by the samurais. In level one, there is one samurai, at the final gap. In level two, there are samurais at the second and last gaps. In level three, there is a samurai at every gap except for the first one, | ||
In the ''Grid'', a minimum of fifteen levels must be beaten to beat this Microgame. | In the ''Grid'', a minimum of fifteen levels must be beaten to beat this Microgame. |
Revision as of 18:51, May 4, 2011
Stick & Move is a microgame in the Sci-Fi folder in WarioWare, Inc.: Minigame Mania.
Gameplay
A ninja is on the roof of a building, with several small roofs dividing it from another large one. There are several samurais in the gaps between roofs, thrusting long poles upwards. The player must press the button with good timing to jump across without getting hit by the samurais. In level one, there is one samurai, at the final gap. In level two, there are samurais at the second and last gaps. In level three, there is a samurai at every gap except for the first one,
In the Grid, a minimum of fifteen levels must be beaten to beat this Microgame.