Parachute (Game & Watch): Difference between revisions
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[[image:Parachute.jpg|thumb|'''Parachute''' in ''[[Game & Watch Gallery 2]]''.]] | [[image:Parachute.jpg|thumb|'''Parachute''' in ''[[Game & Watch Gallery 2]]''.]] | ||
'''''Parachute''''' is a [[Game & Watch]] system released on June 19, 1981 <ref>[http://www.intheattic.co.uk/parachute.htm ''Parachute'' info page on In The Attic, a website dedicated to classic videogames] Retrieved 13 November 2010</ref>; it later appeared in ''[[Game & Watch Gallery 2]]'', ''[[Game & Watch Gallery 4]]'', ''[[Game & Watch Collection 2]]''. In this game, player controls a rowing boat, and has to catch smaller people parachuting out of a plane. If he doesn't catch one, a shark lurking below will catch the person, and the player gets a miss. In ''Game & Watch Collection 2'', there is also a game which combines this game with ''[[Octopus]]''. | |||
'''Parachute''' is a [[Game & Watch]] system | |||
In the Modern version, [[Mario]] controls the boat instead, trying to catch characters parachuting from a flying ship, including [[Toad (species)|Toads]], [[Yoshi (species)|Yoshis]], and even [[Donkey Kong Jr.|Donkey Kong Junior]]s. If a parachuting character falls into a cannon, it will be blasted back out. If a parachuting character falls into the water, a [[Boss Bass]] will attempt to eat it; eventually a [[Fishin' Lakitu]] will reel the fallen parachuter out of the water, and place him or her on dry land. Every 100 points, the cannon will shoot out several shots, each releasing three eggs, one that contains a Bob-omb (which causes a miss), one that contains a moon (for bonus points), and one that contains nothing. The number of shots goes up based on how many points the player has (100=1 shot, 200=2 shots, 300=3 shots, etc.) | In the Modern version, [[Mario]] controls the boat instead, trying to catch characters parachuting from a flying ship, including [[Toad (species)|Toads]], [[Yoshi (species)|Yoshis]], and even [[Donkey Kong Jr.|Donkey Kong Junior]]s. If a parachuting character falls into a cannon, it will be blasted back out. If a parachuting character falls into the water, a [[Boss Bass]] will attempt to eat it; eventually a [[Fishin' Lakitu]] will reel the fallen parachuter out of the water, and place him or her on dry land. Every 100 points, the cannon will shoot out several shots, each releasing three eggs, one that contains a Bob-omb (which causes a miss), one that contains a moon (for bonus points), and one that contains nothing. The number of shots goes up based on how many points the player has (100=1 shot, 200=2 shots, 300=3 shots, etc.) | ||
== ''Super Smash Bros.'' series == | ==''Super Smash Bros.'' series== | ||
In ''[[Super Smash Bros. Melee]]'', [[Mr. Game & Watch]] releases a parachute as one of his attacks. He does not retain this move in ''[[Super Smash Bros. Brawl]]'', but does use a Parachute to float down after using his Fire attack. | In ''[[Super Smash Bros. Melee]]'', [[Mr. Game & Watch]] releases a parachute as one of his attacks. He does not retain this move in ''[[Super Smash Bros. Brawl]]'', but does use a Parachute to float down after using his Fire attack. | ||
==References== | |||
<references/> | |||
<br clear=all> | <br clear=all> | ||
{{Game & Watch}} | {{Game & Watch}} | ||
[[Category: Mini-games]] | [[Category:Mini-games]] | ||
[[Category: Game & Watch Games]] | [[Category:Game & Watch Games]] | ||
[[Category: Super Smash Bros. Stickers]] | [[Category:Super Smash Bros. Stickers]] |
Revision as of 16:41, November 13, 2010
Parachute is a Game & Watch system released on June 19, 1981 [1]; it later appeared in Game & Watch Gallery 2, Game & Watch Gallery 4, Game & Watch Collection 2. In this game, player controls a rowing boat, and has to catch smaller people parachuting out of a plane. If he doesn't catch one, a shark lurking below will catch the person, and the player gets a miss. In Game & Watch Collection 2, there is also a game which combines this game with Octopus.
In the Modern version, Mario controls the boat instead, trying to catch characters parachuting from a flying ship, including Toads, Yoshis, and even Donkey Kong Juniors. If a parachuting character falls into a cannon, it will be blasted back out. If a parachuting character falls into the water, a Boss Bass will attempt to eat it; eventually a Fishin' Lakitu will reel the fallen parachuter out of the water, and place him or her on dry land. Every 100 points, the cannon will shoot out several shots, each releasing three eggs, one that contains a Bob-omb (which causes a miss), one that contains a moon (for bonus points), and one that contains nothing. The number of shots goes up based on how many points the player has (100=1 shot, 200=2 shots, 300=3 shots, etc.)
Super Smash Bros. series
In Super Smash Bros. Melee, Mr. Game & Watch releases a parachute as one of his attacks. He does not retain this move in Super Smash Bros. Brawl, but does use a Parachute to float down after using his Fire attack.
References
- ^ Parachute info page on In The Attic, a website dedicated to classic videogames Retrieved 13 November 2010
Game & Watch games | ||
---|---|---|
Super Mario franchise | Donkey Kong (1982, MS) • Mario Bros. (1983, MS) • Mario's Cement Factory (1983, TT/NWS) • Mario's Bombs Away (1983, PS) • Donkey Kong Hockey (1984, MVS) • Super Mario Bros. (1986, CrS | 1987, Sp | 1988, NWS) • Mario the Juggler (1991, NWS) • Game & Watch: Super Mario Bros. (2020, CoS) | |
Donkey Kong franchise | Donkey Kong (1982, MS) • Donkey Kong Jr. (1982, NWS | 1983, TT & PS) • Donkey Kong II (1983, MS) • Donkey Kong 3 (1984, MVS) • Donkey Kong Circus (1984, PS) • Donkey Kong Hockey (1984, MVS) | |
Miscellaneous | Green House (1982, MS) | |
MS: Multi Screen • TT: Table Top • PS: Panorama Screen • NWS: New Wide Screen • MVS: Micro VS. System • CrS: Crystal Screen • Sp: Special • CoS: Color Screen |