Dizzy Shell: Difference between revisions
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[[ | [[File:Dizzy Shell.png|thumb|250px|'''Dizzy Shell''' used against two [[Gloomba]]s.]] | ||
'''Dizzy Shell''' is an attack in ''[[Paper Mario]]'' that [[Kooper]] can use once he is at [[Super Rank]]. It consumes four [[FP]]. To increase the chances of the move working, the [[player]] must repeatedly press A to fill the gauge. If successful, all enemies on the ground will then become [[dizzy]] and do nothing for a few turns. | '''Dizzy Shell''' is an attack in ''[[Paper Mario]]'' that [[Kooper]] can use once he is at [[Super Rank]]. It consumes four [[Flower Point|FP]]. To increase the chances of the move working, the [[player]] must repeatedly press A to fill the gauge. If successful, all enemies on the ground will then become [[dizzy]] and do nothing for a few turns. | ||
==Names in Other Languages== | |||
{{Foreignname | |||
|Fra=KO Carap | |||
|FraM=KO Shell}} | |||
<br clear=all> | <br clear=all> | ||
{{RPG Attacks||1}} | {{RPG Attacks||1}} | ||
[[Category:Special Moves]] | [[Category:Special Moves]] | ||
[[Category:Paper Mario Special Moves]] | [[Category:Paper Mario Special Moves]] |
Revision as of 05:27, January 29, 2011
Dizzy Shell is an attack in Paper Mario that Kooper can use once he is at Super Rank. It consumes four FP. To increase the chances of the move working, the player must repeatedly press A to fill the gauge. If successful, all enemies on the ground will then become dizzy and do nothing for a few turns.