New Super Mario Bros. Wii: Difference between revisions

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Players play the game holding the [[Wii Remote]] sideways. Tilting the Wii Remote, as well as shaking can activate certain items, such as changing the direction of a light, and using the Propeller Suit
Players play the game holding the [[Wii Remote]] sideways. Tilting the Wii Remote, as well as shaking can activate certain items, such as changing the direction of a light, and using the Propeller Suit


It's possible to ride on [[Yoshi]] as well.<ref name=NSMBW>[http://www.youtube.com/watch?v=PTo3m3pVQyM Trailer]</ref> Yoshi can swallow many different objects in the game including [[hammer]]s thrown by [[Hammer Bro.|Hammer Bros.]] and [[fireball]]s shot by somebody with a [[Fire Flower]]. Yoshi can then throw those objects around. Yoshi can also swallow other players for a short period of time. When a different player does a [[Ground Pound]] on a player who is riding a Yoshi, the Yoshi will be taken over<ref name=G4>[http://g4tv.com/videos/41330/New-Super-Mario-Bros-Wii-PAX-2009-Interview/ New SUper Mario Bros. Wii - PAX 2009 Interview - G4]</ref>. The [[Spin Jump]] from ''[[Super Mario World]]'' returns.<ref>[http://www.youtube.com/watch?v=W0DGkafnnZY E3 Gameplay Video]</ref>
It's possible to ride on [[Yoshi]] as well.<ref name=NSMBW>[http://www.youtube.com/watch?v=PTo3m3pVQyM Trailer]</ref> Yoshi can swallow many different objects in the game including [[hammer]]s thrown by [[Hammer Bro.|Hammer Bros.]] and [[fireball]]s shot by somebody with a [[Fire Flower]]. Yoshi can then throw those objects around. Yoshi can also swallow other players for a short period of time. When a different player does a [[Ground Pound]] on a player who is riding a Yoshi, the Yoshi will be taken over<ref name=G4>[http://g4tv.com/videos/41330/New-Super-Mario-Bros-Wii-PAX-2009-Interview/ New Super Mario Bros. Wii - PAX 2009 Interview - G4]</ref>. The [[Spin Jump]] from ''[[Super Mario World]]'' returns.<ref>[http://www.youtube.com/watch?v=W0DGkafnnZY E3 Gameplay Video]</ref>


Also premiering in the game is a new feature tentatively named "demo play". It will help casual gamers stuck at partcular parts of the game by taking over control until the player is ready to resume their game.<ref name=DemoPlay>[http://www.usatoday.com/tech/gaming/2009-06-04-e3-wrapup_N.htm A quick-play wrap-up for E3 summit - USATODAY.com]</ref>
Also premiering in the game is a new feature tentatively named "demo play". It will help casual gamers stuck at partcular parts of the game by taking over control until the player is ready to resume their game.<ref name=DemoPlay>[http://www.usatoday.com/tech/gaming/2009-06-04-e3-wrapup_N.htm A quick-play wrap-up for E3 summit - USATODAY.com]</ref>

Revision as of 07:21, September 15, 2009

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Template:Infobox New Super Mario Bros. Wii is a sidescrolling Mario game announced for the Wii, to be released Holiday 2009. It is the follow-up to New Super Mario Bros., a 2006 game released for the Nintendo DS. In addition to the single-player experience, the game will feature a multiplayer mode for up to four players. It will feature more items, more levels and more enemies than the DS predecessor. It will also be the first title to support Nintendo's new "demo play" mode.

Story

The game will follow the traditional storyline of Princess Peach getting kidnapped by Bowser.[1] Shigeru Miyamoto jokes that the method of capture this time around would be airships bringing in cake[2] . Larry[3] and Morton Koopa Jr.[4] have been shown to appear in the game. The rest of the Koopalings are scheduled to return as well.[5]

Gameplay Features

File:NSMB Wii.JPG
The game being played by four players, one player being off-screen.

The regular mode of the game can be played in single-player or multiplayer cooperative mode. Players can be freely added and removed between levels. As in Super Smash Bros. games, the camera zooms out when players move farther away from the screen. However, there is a limit and players who are far behind can still be kicked out of the screen. When a player dies, he reappears in a bubble. Other players can burst that bubble to allow the reappearing player to continue playing, or they can wait to be able to collect more power-ups for themselves. ? Blocks usually create one item for each player - for example, a block produces four mushrooms when four players are playing. Players can cooperate by picking each other up. Also, Blue and Yellow Toads are playable in Multiplayer.

When one player grabs the flagpole at the end of the level, the other players have about three seconds to grab it as well if they want to score points with it. If they don't catch it in time, the level still ends. After that, players get a tally telling players how many coins they have collected and how many enemies they have stomped. The players are ranked according to those points.

The basic style of the game resembles New Super Mario Bros. on the Nintendo DS. Players can collect Star Coins and find secret pipes. Parts of the ground have been seen moving.

File:Penguinsuit.jpg
The light on the boat's direction can be changed by tilting the Wii Remote.

Players play the game holding the Wii Remote sideways. Tilting the Wii Remote, as well as shaking can activate certain items, such as changing the direction of a light, and using the Propeller Suit

It's possible to ride on Yoshi as well.[6] Yoshi can swallow many different objects in the game including hammers thrown by Hammer Bros. and fireballs shot by somebody with a Fire Flower. Yoshi can then throw those objects around. Yoshi can also swallow other players for a short period of time. When a different player does a Ground Pound on a player who is riding a Yoshi, the Yoshi will be taken over[7]. The Spin Jump from Super Mario World returns.[8]

Also premiering in the game is a new feature tentatively named "demo play". It will help casual gamers stuck at partcular parts of the game by taking over control until the player is ready to resume their game.[9]

Development

According to Nintendo, Shigeru Miyamoto has been struggling to add multiplayer in a Mario game for a long time. He further explained that Miyamoto tried to experiment with multiplayer aspects at the start of most of his Mario projects. But when this experiment failed, the developers and the players focused back to what they are used to, single-player. One of the reasons this was not achieved previous is due to technical limitations. With the Wii's hardware, it allowed him to make sure the game had all the items and enemies in the screen at once, and having the camera focusing on all the players at once.[10]

Additionally, Nintendo is planning to add the new "demo play" feature to their future titles, with New Super Mario Bros. Wii being the flagship title for the feature.[9] A patent on the game, then called "Kind Code", was filed by Miyamoto on June 30, 2008. It showed that it could come in three modes: Game (in which the player plays the game normally until they get stuck, at which point they can view a video that appears on the screen's top right corner on how to bypass the situation in question), Digest (in which the player watches the developers play through the game until the player decides to join the game at a particular point; the game cannot be saved in this mode), and Scene Menu (where players go directly to specific parts of the game without loading their games or watching the digest). It is unknown if any of these features will be realised in the version presented in New Super Mario Bros.[11]

Characters

File:Yoshis.jpg
Red and Green Yoshis being ridden.

Enemies

File:CloudEnemy.jpg
The new cloud enemy.

Items

Gallery

Screenshots

Artwork

Trivia

  • This will be the first 3-dimensional game to feature the Koopalings.
  • Yoshi is said to make the same noises as he did in Super Mario World in this game.

External Links

  1. ^ New Super Mario Bros. Wii Stage Demo - GameSpot E3 2009 Live Demo
  2. ^ Shigeru Miyamoto Interview at Wired.com
    Miyamoto: With New Super Mario Bros. Wii as well, we’ve had some battles over the story elements. [...] Princess Peach likes cake, so you can just have them use cake as bait to kidnap Princess Peach, and that’s enough. I was thinking they could have these big ships come in, and they’ve got these big chains all over them, and they drop a plate down with cake on it (laughs).
    Wired.com: That’s good. I would have saved that for the game instead of telling me.
  3. ^ Larry Koopa video
  4. ^ GoNintendo » New Super Mario Bros. 2 Has Koopa Kids?
  5. ^ Nintendo Power Miyamoto interview at MyWii.com.au
  6. ^ a b c Trailer
  7. ^ New Super Mario Bros. Wii - PAX 2009 Interview - G4
  8. ^ E3 Gameplay Video
  9. ^ a b A quick-play wrap-up for E3 summit - USATODAY.com
  10. ^ New Super Mario Bros. Achieves Shigeru Miyamoto's Dream: Multiplayer - G4tv.com
  11. ^ Kotaku - Nintendo Patent Reveals Potential Paradigm Shift in Design - Wii