Goodnight: Difference between revisions

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== Trivia ==
== Trivia ==
*The animation accompanying G'night depicts Bowyer loading an [[Aero]] into himself and launching it at his victim. The effects of the attack are rather strange when one considers that this Aero causes sleepiness rather than paralyzation, although other Aeros found outside of battle also seem to lack major effect on [[Mario]] and company (as they can only freeze them momentarily).
*The animation accompanying G'night depicts Bowyer loading an [[Aero]] into himself and launching it at his victim. The effects of the attack are rather strange when one considers that this Aero causes sleepiness rather than paralyzation, although other Aeros found outside of battle also seem to lack major effect on [[Mario]] and company (as they can only freeze them momentarily).
==Names in other Languages==
{{foreignname
|Jap=おやすみアロー
|JapR=Oyasumi Arou
|JapM=Good-Night Arrow
}}


[[Category:Special Moves]]
[[Category:Special Moves]]
[[Category:Super Mario RPG Moves]]
[[Category:Super Mario RPG Moves]]

Revision as of 17:15, June 10, 2010

It has been requested that this article be rewritten and expanded to include more information.

Template:SMRPG Moves

G'night is an attack used by both Bowyer's normal and Machine Made forms in Super Mario RPG: Legend of the Seven Stars. It damages and puts the targeted party member to sleep. The term of this move was derived from the term good night because this move causes sleeping.


Trivia

  • The animation accompanying G'night depicts Bowyer loading an Aero into himself and launching it at his victim. The effects of the attack are rather strange when one considers that this Aero causes sleepiness rather than paralyzation, although other Aeros found outside of battle also seem to lack major effect on Mario and company (as they can only freeze them momentarily).

Names in other Languages

Template:Foreignname