Wii Wario's Gold Mine: Difference between revisions
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*The [[Minecart]]s that appear in the course have an appearance similar to those in ''[[Donkey Kong 64]]''. | *The [[Minecart]]s that appear in the course have an appearance similar to those in ''[[Donkey Kong 64]]''. | ||
*It is the first Wario course not to be set in a stadium or arena. | *It is the first Wario course not to be set in a stadium or arena. | ||
*When playing as a Mii, the big sign of [[Wario]]'s head will be replaced by a random Mii head. | |||
==Names in Other Languages== | ==Names in Other Languages== |
Revision as of 16:14, June 20, 2009
Wario's Gold Mine | ||
Based Upon | None | |
First Appearance | Mario Kart Wii | |
Cup(s) it Appears in | Flower Cup | |
Reappearances | None |
Wario's Gold Mine is a racecourse in Mario Kart Wii. This course features steep declines and sharp turns and lends itself to the frantic, roller coaster game play of Wario Colosseum from Mario Kart: Double Dash!!. Segments of the track lack siding to allow players to unintentionally fall off. Additionally, this course employs Boost Pads. Swoopers may slow down the players if they run into them. During the climactic segments of the race, Minecarts appear with Wario's signature dark purple "W" on them to give the player a few intended obstacles as they reach the finish line.
There is a shortcut in this course, visible in the pre-course introduction. To use the shortcut, the player must not use the normal way during the section with the minecarts. They must follow the minecarts into a small tunnel with two dash panels. To exit the tunnel, he/she must follow it until the player reaches the exit of the cave, which in turn is the exit of the entire mine.
Trivia
- The Minecarts that appear in the course have an appearance similar to those in Donkey Kong 64.
- It is the first Wario course not to be set in a stadium or arena.
- When playing as a Mii, the big sign of Wario's head will be replaced by a random Mii head.