Mario Super Sluggers: Difference between revisions
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Revision as of 17:29, October 18, 2008
This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed soon.
Mario Super Sluggers (Japanese: スーパーマリオスタジアム ファミリーベースボール Sūpā Mario Sutajiamu Familī Bēsobōru, Super Mario Stadium Family Baseball) is the sequel to Mario Superstar Baseball, released on the Wii console. The game was announced on October 9, 2007, at a Nintendo conference. It was released in Japan on June 19, 2008 and in the United States on August 25, 2008. Release dates for the Nintendo Europe/Nintendo Australia areas have yet to be announced.
Gameplay
Mario Super Sluggers can be played using three different control methods:
- Wii Remote (vertical)
- Wii Remote (horizontal)
- Wii Remote + Nunchuk combo
In order to bat or pitch, the A button must be held and then the Wii Remote must be swung at the appropriate time. The more precise the hit/pitch, the further/faster the ball will go. To charge up a pitch or swing, the players must pull the Wii Remote back. They can also do curve balls as well by twisting the Wii Remote, while pitching. Once the ball is in a fielder's hand, the Remote must be swung so that the fielder can pitch the ball at one of the basemen.
In the outfield, players can create special moves if there is chemistry between outfielders:
- Pass the ball to another outfielder slightly, and that outfielders pitch will be a very fast laser ball.
- When a possible home run is hit, players can initiate a Buddy Jump. Upon jumping around another outfielder's head and pressing A, one of the players will jump incredibly high to catch home run balls. This must be done with precise timing.
Star Skills will reappear in Super Sluggers as well. Any player can pitch or bat using Star Skills, however only Team Captains can use special hits/pitches. Team Players can only use Star skills that will make the ball go faster or slower.
Stadiums
There are 9 stadiums (excluding Toy Field) in all. Every captain except Waluigi, Birdo, and Diddy Kong have a stadium which is based on their unique personas. Most of the 9 stadiums can be played in daytime or nighttime. Mario Stadium is the only stadium not to feature any gimmicks in the field, and Wario City is the only stadium that switches from day to night with no gimmick changes. Bowser Jr.'s Room is only accesible during the day, while Luigi's Mansion and Bowser's Castle can only be accessed at night.
Starting Stadiums
These stadiums are accessible when starting a new game file.
Stadium | Corresponding Mini-game |
---|---|
Mario Stadium | Bob-omb Derby |
Peach Ice Garden | Wall Ball |
Yoshi Park | Piranha Panic |
Wario City | Gem Catch |
DK Jungle | Barrel Basher |
Unlockable Stadiums
Upon meeting certain criteria during gameplay itself, these four stadiums will be available for access.
Stadium | Corresponding Mini-game |
---|---|
Luigi's Mansion | Ghost K |
Daisy Cruiser | Blooper Baserun |
Bowser Jr's Playroom | Graffiti Runner |
Bowser's Castle | Bowser Pinball |
Playable Characters
All of the characters from the last game will appear in Mario Super Sluggers, along with some other new appearances as well. It is now possible to put more than one of the same character on the team in Exhibition Mode, as long as they are different colors. Players are given the choice to play as their Miis as well, who's stats are all 5/10. Player's can't choose to have a whole team of 9 Mii's, but they can put 1 captain and up to 8 other Mii's.
Team Captains
All team captains are available to be selected in the game's Exhibition Mode. However, it should be noted that Bowser and Bowser Jr. are only selectable outside of Challenge Mode. Also, depending on progress made in the Challenge Mode gameplay itself, players are only able to choose Mario, Peach, Yoshi, Wario, and Donkey Kong while navigating the Baseball Kingdom locale.
Team Players
It should be noted that not all Team Players listed below are available from the start. In most cases, the player has to go through the single-player Challenge Mode process and find the Team Players in question. Then he or she must pass the said tasks (including scouting missions) prior to unlocking the said Team Player(s) in question for use in other modes.
Certain Team Players can also be unlocked in other modes, provided certain conditions are met.
Character | Name | Bio | Running/Fielding | Bat/Glove | Stats | |
---|---|---|---|---|---|---|
Baby Mario | Small and fast, he's the master of close plays! | Enlarge | Right/Right | Pitch | 5/10 | |
Bat | 3/10 | |||||
Field | 4/10 | |||||
Run | 8/10 | |||||
Baby Luigi | An outstanding fielder who can also pitch. | Super Jump | Left/Right | Pitch | 5/10 | |
Bat | 2/10 | |||||
Field | 5/10 | |||||
Run | 8/10 | |||||
Baby Peach | Owner of the wickedest curve around. | Quick Throw | Right/Right | Pitch | 8/10 | |
Bat | 2/10 | |||||
Field | 5/10 | |||||
Run | 6/10 | |||||
Baby Daisy | A nasty curve makes up for a lack of power. | Super Dive | Left/Right | Pitch | 6/10 | |
Bat | 4/10 | |||||
Field | 5/10 | |||||
Run | 6/10 | |||||
Baby DK | A mini dynamo who can clamber and field! | Clamber | Left/Right | Pitch | 3/10 | |
Bat | 6/10 | |||||
Field | 8/10 | |||||
Run | 4/10 | |||||
Red Yoshi | A speedy Yoshi with all-around skills. | Tongue Catch | Left/Right | Pitch | 3/10 | |
Bat | 4/10 | |||||
Field | 4/10 | |||||
Run | 8/10 | |||||
Blue Yoshi | A speedy Yoshi with a decent arm. | Tongue Catch | Left/Right | Pitch | 4/10 | |
Bat | 2/10 | |||||
Field | 6/10 | |||||
Run | 8/10 | |||||
Yellow Yoshi | A speedy Yoshi with a decent bat. | Tongue Catch | Left/Right | Pitch | 3/10 | |
Bat | 4/10 | |||||
Field | 5/10 | |||||
Run | 6/10 | |||||
Light Blue Yoshi | A speedy Yoshi with a decent bat. | Tongue Catch | Left/Right | Pitch | 2/10 | |
Bat | 3/10 | |||||
Field | 5/10 | |||||
Run | 7/10 | |||||
Pink Yoshi | An extra-speedy Yoshi who loves to run. | Tongue Catch | Left/Right | Pitch | 2/10 | |
Bat | 3/10 | |||||
Field | 5/10 | |||||
Run | 9/10 | |||||
Red Toad | A well-balanced Toad who throws a decent pitch. | Enlarge | Right/Right | Pitch | 5/10 | |
Bat | 5/10 | |||||
Field | 3/10 | |||||
Run | 7/10 | |||||
Blue Toad | A well-balanced Toad with extra batting power. | Enlarge | Right/Right | Pitch | 4/10 | |
Bat | 6/10 | |||||
Field | 3/10 | |||||
Run | 7/10 | |||||
Yellow Toad | A well-balanced Toad with a fine glove. | Enlarge | Right/Right | Pitch | 3/10 | |
Bat | 6/10 | |||||
Field | 4/10 | |||||
Run | 7/10 | |||||
Green Toad | A Toad with decent stats all around. | Enlarge | Right/Right | Pitch | 4/10 | |
Bat | 5/10 | |||||
Field | 4/10 | |||||
Run | 7/10 | |||||
Purple Toad | A well-balanced Toad with a lively bat. | Enlarge | Right/Right | Pitch | 5/10 | |
Bat | 6/10 | |||||
Field | 2/10 | |||||
Run | 7/10 | |||||
Toadette | A steal machine with speed to spare. | Enlarge | Right/Right | Pitch | 5/10 | |
Bat | 3/10 | |||||
Field | 4/10 | |||||
Run | 8/10 | |||||
Toadsworth | A masterful pitcher who tires easily. | Enlarge | Right/Right | Pitch | 7/10 | |
Bat | 3/10 | |||||
Field | 7/10 | |||||
Run | 3/10 | |||||
Blue Pianta | Strong but slow with a powerful arm. | Laser Beam | Right/Right | Pitch | 5/10 | |
Bat | 8/10 | |||||
Field | 4/10 | |||||
Run | 2/10 | |||||
Red Pianta | A defensive specialist among Piantas. | Laser Beam | Right/Right | Pitch | 4/10 | |
Bat | 8/10 | |||||
Field | 4/10 | |||||
Run | 2/10 | |||||
Yellow Pianta | His brawn give pitches extra oomph! | Laser Beam | Right/Right | Pitch | 4/10 | |
Bat | 8/10 | |||||
Field | 4/10 | |||||
Run | 2/10 | |||||
Blue Noki | A speedy guy who runs faster with the ball. | Ball Dash | Left/Right | Pitch | 5/10 | |
Bat | 4/10 | |||||
Field | 4/10 | |||||
Run | 7/10 | |||||
Red Noki | A defensive specialist among Nokis. | Ball Dash | Left/Right | Pitch | 4/10 | |
Bat | 4/10 | |||||
Field | 5/10 | |||||
Run | 7/10 | |||||
Green Noki | A speedy guy with decent power to boot. | Ball Dash | Left/Right | Pitch | 4/10 | |
Bat | 5/10 | |||||
Field | 4/10 | |||||
Run | 7/10 | |||||
Dixie Kong | A defensive master who can also climb walls. | Clamber | Left/Right | Pitch | 3/10 | |
Bat | 3/10 | |||||
Field | 8/10 | |||||
Run | 7/10 | |||||
Funky Kong | A powerhouse with slow charge pitches. | Clamber | Right/Left | Pitch | 4/10 | |
Bat | 8/10 | |||||
Field | 6/10 | |||||
Run | 3/10 | |||||
Tiny Kong | A well-rounded player with a mean curve! | Clamber | Left/Right | Pitch | 5/10 | |
Bat | 5/10 | |||||
Field | 6/10 | |||||
Run | 5/10 | |||||
King K. Rool | Dominating bat and arm, but poor stamina. | Laser Beam | Right/Left | Pitch | 4/10 | |
Bat | 10/10 | |||||
Field | 1/10 | |||||
Run | 1/10 | |||||
Kritter | A brute whose glove hides his slow feet. | Keeper Catch | Left/Right | Pitch | 4/10 | |
Bat | 7/10 | |||||
Field | 7/10 | |||||
Run | 2/10 | |||||
Blue Kritter | A true brute with a good arm! | Keeper Catch | Left/Right | Pitch | 5/10 | |
Bat | 6/10 | |||||
Field | 7/10 | |||||
Run | 3/10 | |||||
Red Kritter | A true brute who wields a big bat. | Keeper Catch | Left/Right | Pitch | 2/10 | |
Bat | 8/10 | |||||
Field | 6/10 | |||||
Run | 2/10 | |||||
Brown Kritter | A true brute who can run a bit. | Keeper Catch | Left/Right | Pitch | 3/10 | |
Bat | 7/10 | |||||
Field | 7/10 | |||||
Run | 4/10 | |||||
Goomba | A good bunter who also pitches well. | Ball Dash | Right/Right | Pitch | 6/10 | |
Bat | 3/10 | |||||
Field | 6/10 | |||||
Run | 4/10 | |||||
Paragoomba | A defensive specialist with great hops! | Super Jump | Right/Right | Pitch | 6/10 | |
Bat | 3/10 | |||||
Field | 7/10 | |||||
Run | 5/10 | |||||
Green Koopa Troopa | A contact hitter with good speed. | Spin Attack | Left/Right | Pitch | 3/10 | |
Bat | 6/10 | |||||
Field | 4/10 | |||||
Run | 6/10 | |||||
Red Koopa Troopa | A player who can use a spin attack. | Spin Attack | Left/Right | Pitch | 4/10 | |
Bat | 6/10 | |||||
Field | 3/10 | |||||
Run | 6/10 | |||||
Red Paratroopa | Uses super jumps to catch high flies. | Super Jump | Left/Right | Pitch | 4/10 | |
Bat | 4/10 | |||||
Field | 7/10 | |||||
Run | 5/10 | |||||
Green Paratroopa | A balanced player with a bit of pop. | Super Jump | Left/Right | Pitch | 3/10 | |
Bat | 5/10 | |||||
Field | 7/10 | |||||
Run | 5/10 | |||||
Blue Magikoopa | A good pitcher, but an amazing fielder. | Magical Catch | Left/Right | Pitch | 8/10 | |
Bat | 2/10 | |||||
Field | 8/10 | |||||
Run | 2/10 | |||||
Red Magikoopa | Good stamina and good power to boot. | Magical Catch | Left/Right | Pitch | 8/10 | |
Bat | 3/10 | |||||
Field | 8/10 | |||||
Run | 1/10 | |||||
Green Magikoopa | A nice player with a good bat and glove. | Magical Catch | Left/Right | Pitch | 6/10 | |
Bat | 2/10 | |||||
Field | 8/10 | |||||
Run | 2/10 | |||||
Yellow Magikoopa | A steady guy with a decent bat and glove. | Magical Catch | Left/Right | Pitch | 4/10 | |
Bat | 2/10 | |||||
Field | 6/10 | |||||
Run | 5/10 | |||||
Hammer Bro. | His hammer can catch distant balls. | Hammer Throw | Right/Right | Pitch | 4/10 | |
Bat | 7/10 | |||||
Field | 5/10 | |||||
Run | 2/10 | |||||
Boomerang Bro. | A player with a mighty charge swing! | Boomerang Throw | Right/Right | Pitch | 2/10 | |
Bat | 8/10 | |||||
Field | 5/10 | |||||
Run | 2/10 | |||||
Fire Bro. | A player who throws a mean curveball! | Fireball Throw | Right/Right | Pitch | 5/10 | |
Bat | 7/10 | |||||
Field | 5/10 | |||||
Run | 2/10 | |||||
White Dry Bones | A Dry Bones who can avoid most tags. | Scatter Dive | Left/Left | Pitch | 4/10 | |
Bat | 7/10 | |||||
Field | 4/10 | |||||
Run | 5/10 | |||||
Green Dry Bones | A powerful Dry Bones with quick feet. | Scatter Dive | Left/Left | Pitch | 2/10 | |
Bat | 7/10 | |||||
Field | 4/10 | |||||
Run | 5/10 | |||||
Dark Bones | A powerful Dry Bones with a good arm. | Scatter Dive | Left/Left | Pitch | 5/10 | |
Bat | 6/10 | |||||
Field | 4/10 | |||||
Run | 5/10 | |||||
Blue Dry Bones | A powerful Dry Bones with a good glove. | Scatter Dive | Left/Left | Pitch | 2/10 | |
Bat | 6/10 | |||||
Field | 5/10 | |||||
Run | 5/10 | |||||
Boo | Fantastic curveball with excellent bat control. | Teleport | Left/Left | Pitch | 9/10 | |
Bat | 2/10 | |||||
Field | 2/10 | |||||
Run | 5/10 | |||||
King Boo | A reliable bat and arm with poor defense. | Teleport | Right/Left | Pitch | 7/10 | |
Bat | 7/10 | |||||
Field | 3/10 | |||||
Run | 4/10 | |||||
Petey Piranha | A power hitter who swings for the fences! | Piranha Catch | Left | Pitch | 4/10 | |
Bat | 10/10 | |||||
Field | 5/10 | |||||
Run | 2/10 | |||||
Wiggler | A player with more speed than you'd think. | Angry Attack | Left/Right | Pitch | 2/10 | |
Bat | 6/10 | |||||
Field | 4/10 | |||||
Run | 6/10 | |||||
Red Shy Guy | An all-around player with a nice glove. | Super Dive | Left/Right | Pitch | 4/10 | |
Bat | 5/10 | |||||
Field | 7/10 | |||||
Run | 4/10 | |||||
Blue Shy Guy | A Shy Guy who loves to pitch! | Super Dive | Left/Right | Pitch | 5/10 | |
Bat | 4/10 | |||||
Field | 7/10 | |||||
Run | 4/10 | |||||
Yellow Shy Guy | A Shy Guy who loves to steal! | Super Dive | Left/Right | Pitch | 4/10 | |
Bat | 4/10 | |||||
Field | 7/10 | |||||
Run | 5/10 | |||||
Green Shy Guy | A Shy Guy who loves to hit and run! | Super Dive | Left/Right | Pitch | 3/10 | |
Bat | 5/10 | |||||
Field | 7/10 | |||||
Run | 5/10 | |||||
Gray Shy Guy | A Shy Guy who loves to play the field. | Super Dive | Left/Right | Pitch | 4/10 | |
Bat | 4/10 | |||||
Field | 8/10 | |||||
Run | 4/10 | |||||
Monty Mole | A skilled bunter with good speed! | Burrow | Left/Right | Pitch | 4/10 | |
Bat | 4/10 | |||||
Field | 5/10 | |||||
Run | 6/10 | |||||
Blooper | A true master of the changeup pitch! | Ink Dive | Left/Right | Pitch | 6/10 | |
Bat | 4/10 | |||||
Field | 5/10 | |||||
Run | 6/10 |
Chemistry
Like Mario Superstar Baseball, the characters will have good and bad relations with any other character. However, the characters will can make special abilities with another character when they show good Chemistry. The player can receive items with chemistry. If the player is a slugger and the next to the other player shares chemistry with the player, this will result in getting an item.
Items
There will be items in Mario Super Sluggers, much like to Mario Strikers Charged'.
- Green Shell - Shoot a player and daze them if hit.
- Fire Ball - Some fireballs will bounce around to burn someone.
- Mini Boos - Make the ball invisible.
- Bob-omb - Throw one and the player loses the ball and is hurt.
- POW-Ball - Similar to the Bob-omb. It will shake the ground instead of making an explosion.
- Banana Peel - Shoot 3-6 bananas to trip the player.
Challenge Mode
Challenge Mode makes a return in Mario Super Sluggers, and is the main mode for this game. However, the gameplay procedure for this mode includes a more in-depth story and an overall map screen involving the Baseball Kingdom locale. Along with recruiting players to go against Bowser's team, the players must solve from time to time certain puzzles and/or complete certain tasks in order to get to the main goals in order to proceed. In a recent trailer, a red star pointer (similar to Super Mario Galaxy) was seen. This is used to tell whether an object is able to be inteacted with. If it does, the pointer will shine yellow.
Captain Abilities
While navigating the Baseball Kingdom, all the captains who own each stadium (Excluding Sub-Captains and Bowser) can use unique abilities to help them do numerous things, including recruiting other Team Players, finding coins, and unlocking certain areas they couldn't access before.
- Mario: Talking to plant life, such as flowers and hedges and being able to use Warp Pipes.
- Peach: Being able to interact with things such as tree stumps, water, and etc to make characters appear.
- Yoshi: Being able to use Manholes and Ground Pound the ground by trees to make characters come out.
- Wario: Being able to pick up metal things with his magnet and open treasure chests.
- Donkey Kong: Being able to climb vines and smash wooden barrels and crates.
The "Challenge Mode Cutscenes"
During the course of gameplay for Mario Super Sluggers, players are able to encounter the Challenge Mode Cutscenes. There are a total of four videos that await to be seen by the player in this game, which also includes the game's opening which is seen right upon startup.
Although the basic criteria still remains for the player to encounter them during gameplay first, he or she is also able to view the same four videos outside of gameplay as well. The said videos can be accessed for viewing when the "Challenge Mode" category is added to the "Records" section (provided that the player has completed the game's Challenge Mode at least once).
The Game's Opening
Although this is seen for the opening of Mario Super Sluggers (after the game loads), it's still a combination of previewing the upcoming gameplay itself, as well as setting up what's to come in the game's Challenge Mode. This is the very first video the player encounters.
The Details
The game's opening begins with Toad, Daisy, Mario, Luigi, Yoshi, and Birdo on a small cruiser riding to the Baseball Kingdom, which is the location for the entire Mario Super Sluggers game. The cruiser arrives, and they meet up with Peach and Toadsworth who greet them at the entrance. Peach escorts her friends to the lighthouse at the Daisy Cruiser, showing them an overview of the entire locale. From there, they run into the Mario Stadium holding Wii Remotes (briefly "demonstrating" the game's targeted controls). Closeups of Daisy, Luigi, and Mario follow in regards to swinging their Wii Remotes. Daisy is shown first encountering her Wii Remote changing to her bat. Luigi encounters the same result as Daisy, and Mario's Wii Remote changes to his ball. Mario pitches the ball to Daisy right away following this, and she is seen countering it.
After Daisy countered Mario's pitched ball, the scenery immediately changes as the ball is chased after by Toads in the Peach Ice Garden, where they run into Freezies. The ball then rolls onto Wario City, where Wario chases after it to find it shoot into the air from a manhole water spout. The ball lands on Wario's head, causing him to fall backwards, and causing the ball to fly into Yoshi Park. Yoshi jumps over a pipe to catch the ball, realizing he is going to fall, he flutters around, but falls in with the ball. The ball flies to Diddy Kong at DK Jungle, where he is about to be run over by a barrel, when Donkey Kong comes to Diddy's rescue by smashing it.
The view switches back to Mario Stadium, where Mario pitches to DK, who then makes a hit. Yoshi goes for the catch, but both Wario and Waluigi bombard him with Bob-ombs. Yoshi slides to the catch regardless, throws it to Peach, who throws it to Mario, and then to Luigi on base. DK rushes to the same base where Luigi is standing - unfortunately resulting in DK's slamming into Luigi, sending him into the field wall. As Daisy, Toad and other spectators stand in alarm, they find out seconds later that Luigi has caught the ball. Lakitu calls it out, and everyone rushes to center field where Mario and Luigi are standing. After that, a final overhead shot of the Baseball Kingdom is seen to conclude the opening.
Screen Shots
- Mss intro mariocelebrates.jpg
Mario celebrates after Luigi reveals he had held on to the ball. - Birdosluggers2.jpg
Birdo, Toad and others celebrate after Lakitu calls the final "out", and the ball game.
Bowser Jr. & Crew Crash the Party
This is the cutscene that is shown as the player begins the Challenge Mode for Mario Super Sluggers, after Mario, Luigi, and Lakitu notice that there's something strange going on outside of the Baseball Kingdom.
The Details
This cutscene starts with an overhead view of the Baseball Kingdom itself, but this time, through Bowser Jr.'s telescope. Bowser Jr. is jealous that Mario and friends have their very own baseball stadiums there, so he pulls a lever which results in his gigantic Block Fort emerging from the sea (which is known as the Bowser Jr. Playroom). Then, with an extreme amount of force, he goes full speed ahead toward the Baseball Kingdom, resulting in his own stadium crashing headfirst onto the place. Mario and Luigi are shocked to encounter "unexpected guests" on their territory, which also includes their constant nemesis, Bowser.
The Hard-Earned Victory
If the player does manage to make it to Bowser's Castle (while it is night time at the Baseball Kingdom) and defeat Bowser's team, then this is the "main ending" that awaits to be seen.
The Details
After a lot of dedicated teamwork from Mario and his friends, they have finally managed to muster enough strength to go against Bowser's team and defeat them in the process. Upon getting the final win, Mario and friends gather around the middle of Bowser's Castle to celebrate their victory. Bowser, in the background, is obviously enraged and could not believe that he was just completely humiliated by the prowess of his challengers.
Minutes later, Mario and friends head back to the entrance of the Baseball Kingdom right as nightfall was occuring. Peach magically lights up the island; possibly symbolizing that the evil that gripped the Baseball Kingdom by Bowser and his gang has finally been eliminated, and all is well again.
Final Festivities and the Kingdom Disaster
This is the fourth and final cutscene for the player to encounter in Mario Super Sluggers. It is also triggered during the Challenge Mode by defeating Bowser's team a second time.
The Details
Template:Spoiler Mario and his friends are celebrating a well played season at the Baseball Kingdom, and Daisy starts things off by inviting everyone to a huge feast at the Daisy Cruiser -- especially Bowser and Bowser Jr. (despite their only getting small portions of food while others got a lot more).
Moments later, the fireworks show begins and everyone is enjoying the spectacular display from the Daisy Cruiser. However, they all decided that it was best to join the folks where the fireworks show was really taking place -- Mario Stadium.
That is where Mario and Donkey Kong assist in the fireworks display because it was also a homerun derby show as well; the two counter Bob-Ombs that were shot out from the cannon across from them. All the spectators are amazed at the fireworks that result afterwards.
Unfortunately, out of nowhere, Wario and Waluigi planned a sneak attack -- by inserting a Bullet Bill into the cannon. The cannon fires with the Bullet Bill aimed right at Mario. Poor Mario was doomed because his bat wasn't able to counter the Bullet Bill headed his way.
But Bowser immediately drops in because his bat was stronger to counter it -- and he does so with full force. This results in the Bullet Bill going the other direction -- and is now headed for Wario and Waluigi -- who are at this point running for dear life. The Bullet Bill destroys the cannon in the process and manages to snag both Wario and Waluigi, taking them straight up into the night sky. Thousands of feet later, a huge fireworks explosion from Bullet Bill goes off. This was definitely not good news for Wario and Waluigi because of their being caught up in the extremely painful blast. Their beginning to fall down in agony and despair from the explosion thousands of feet in the air doesn't help either.
Back on the ground, all the spectators turned ecstatic after seeing the final blast, hence ending the show and all the great times they had for the season at the Baseball Kingdom.
Screen Shots
- Mss hrc dc entrance.png
Daisy escorting Bowser and Bowser Jr. inside the Daisy Cruiser for final festivities.
Things To Note
- Upon unlocking the "Videos" menu (under the "Challenge Mode" category in "Records"), only the first three videos are able to be accessed (Game Opening, Bowser Jr. and Crew Crash the Party, The Hard-Earned Victory). The fourth video (Final Festivities) is added upon reaching criteria to access it, as mentioned earlier.
- On that same menu which holds the four videos, there is also a link to view the Mario Super Sluggers game credits (which is mainly triggered after the Challenge Mode gameplay itself comes to a conclusion). The credits layout includes a few snapshots from the four cutscene videos, as well as snapshots from the gameplay itself.
- In the second cutscene, a Shy Guy, a Boo, and a Dry Bones accompany Bowser Jr. as he walks out of Bowser Jr.'s Playroom. However, Shy Guy is a part of the Yoshi Eggs, while Boo is with the Wario Muscles.
- In the the third cutscene, Birdos of several colors run out and celebrate the victory against Bowser with the rest of the players. However, only the pink Birdo character is playable in the game. They also appear in the first and fourth cutscenes, however, here, they are not seen as players.
Promotion and Advertising
Mario Super Sluggers Cards
Nintendo of America created an online Adobe Flash-based program hosted at MarioSuperSluggersCards.com in which players can collect and trade virtual Mario Super Sluggers baseball cards featuring many of the characters, special moves, teams, and stadiums from the title. In addition to the cards, the game also allows players to earn downloads. By placing two compatible cards in the double play drop zone, players can make “double plays” and unlock special videos, wallpapers, and screensavers. When a player completes his or her collection, a post featuring Mario and all of the cards is unlocked. In addition, his or her username will be added to the leaderboard below players who previously completed their collections. Over 700 users completed their collections.
After creating a username and choosing which Mario Super Sluggers character to use as an avatar, players are instructed to click on special banners found on child-friendly websites around the internet in order to collect cards. Lakitu, who gives instructions and hints to the player, tells the player that the one banner can be found on Nick.com. When the player clicks on one such banner, he or she is transported to one of eighty-two Uniform Resource Locators (URLs), each of which corresponds to one of the eighty-two cards. The system is based on luck, but players are also able to trade cards with one another using the swap function or discuss where to find banners and which cards yield double plays.
By checking their history, players have found ways to manipulate the system into giving them whichever card they wish. By checking their history, players can find which URL leads to which card and then share the URL with other players. One such listing can be found here.
The eighty-two cards are divided by rarity into four levels. Forty-one character cards make up the first level, twenty-four special swing/pitch cards make up the second level, twelve team cards make up the third level, and five stadium cards made up the fourth level. Each card has a front and a back. The front of the character cards shows the character's artwork, name, and for captains, the team they are captain of. The back shows the character's name, abilities, "rooky year" (the year their first video game appearance was released), description, statistics, and for captains, team logo. An in-game screenshot of the player is also featured.
Artwork
Team Captains
- Mareohslugger.PNG
- Weegeeslugger.PNG
- PeachMSS.PNG
- DaisyMSSart.PNG
- Yohislugguh.PNG
- Birdoslugguh.png
- Dkslugguh.PNG
- Diddyslugguh.PNG
- Warslugg.PNG
- Waweegeeslugger.PNG
- Bowser.PNG
- Jrslugguh.PNG
Team Players
- BMarioSluggers.PNG
- BLuigiSluggers.PNG
- BDKSluggers.PNG
- Toadsluggazz1.PNG
- MarioSuperSluggerNoki.PNG
- MarioSuperSluggersPianta.PNG
- Tinymss.PNG
- KingK.Rool MSS.png
- Kritter1.PNG
- Buuhuusluggazz.PNG
- ShyGuyMSS.PNG
- Wiggler2.jpg
Other Materials
- MSS Logo.jpg
Game Logo - Groupsluggers.PNG
Group Picture (Packaging) - Groupsluggyz.JPG
Peach, Mario and Luigi. - Mariocatch.PNG
Mario (from the group picture)