Donkey Konga: Difference between revisions
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|developer=[[Namco]] | |developer=[[Namco]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|release={{flag list|Japan|December 12, 2003<ref>{{cite|date=2003|url=www.nintendo.co.jp/ngc/gkgj/index.html|title=ドンキーコンガ|publisher=Nintendo Co., Ltd.|language=ja|accessdate=January 1, 2025}}</ref>|USA|September 27, 2004<ref>''Super Smash Bros. Brawl'' {{iw|smashwiki|Chronicle}}</ref>|Europe|October 15, 2004<ref>{{cite|url= | |release={{flag list|Japan|December 12, 2003<ref>{{cite|date=2003|url=www.nintendo.co.jp/ngc/gkgj/index.html|title=ドンキーコンガ|publisher=Nintendo Co., Ltd.|language=ja|accessdate=January 1, 2025}}</ref>|USA|September 27, 2004<ref>''Super Smash Bros. Brawl'' {{iw|smashwiki|Chronicle}}</ref>|Europe|October 15, 2004<ref>{{cite|url=www.nintendo.com/en-gb/Games/Nintendo-GameCube/Donkey-Konga-267906.html|title=Donkey Konga {{!}} Nintendo GameCube {{!}} Games {{!}} Nintendo UK|publisher=Nintendo UK|language=en-gb|accessdate=January 1, 2025}}</ref>|Australia|October 28, 2004<ref>{{cite|deadlink=y|archive=web.archive.org/web/20120307084711/http://palgn.com.au/1696/updated-australian-release-list-24-10-04|title=Updated Australian Release List – 24/10/04|publisher=PALGN Video Game Feature|language=en-au|accessdae=June 28, 2024}}</ref>}} | ||
|languages={{languages|en_us=y|fr_ca=y|es_latam=y|jp=y}} | |languages={{languages|en_us=y|fr_ca=y|es_latam=y|jp=y}} | ||
|genre=[[Genre#Rhythm games|Rhythm]] | |genre=[[Genre#Rhythm games|Rhythm]] | ||
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|serials={{flag list|Japan|DOL-GKGJ-JPN}} | |serials={{flag list|Japan|DOL-GKGJ-JPN}} | ||
}} | }} | ||
'''''Donkey Konga''''' | '''''Donkey Konga''''' is the first installment of the [[Donkey Konga (series)|''Donkey Konga'' series]] for the [[Nintendo GameCube]], notable for being the first game to be compatible with the [[Nintendo GameCube#DK Bongos|DK Bongos]] It was developed by [[Namco]] and published by [[Nintendo]] in 2003 in Japan and 2004 overseas. A year later, a sequel to the game was released, ''[[Donkey Konga 2]]'', followed by ''[[Donkey Konga 3 JP]]'', the latter of which never received an international release. | ||
==Story== | ==Story== | ||
[[File:DKa opening.png|thumb|left|The opening sequence]] | [[File:DKa opening.png|thumb|left|The opening sequence]] | ||
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===Modes=== | ===Modes=== | ||
All four gameplay modes (except Challenge) have three levels of difficulty modes, from lowest to highest: Monkey, Chimp, and Gorilla. The second player plays as [[Diddy Kong]] in multiplayer modes. Every song has a varying number of beats, which is indicated from the number of barrels next to their titles on the selection menu. | All four gameplay modes (except Challenge) have three levels of difficulty modes, from lowest to highest: Monkey, Chimp, and Gorilla. The second player plays as [[Diddy Kong]] in multiplayer modes. Every song has a varying number of beats, which is indicated from the number of barrels next to their titles on the selection menu. | ||
{ | |||
| | {|class="wikitable dk" | ||
| | !Screenshot!!Mode!!Description | ||
| | |- | ||
| | |[[File:DKa Street Performance mode.png|200px]] | ||
| | |'''Street Performance'''<br>1 player | ||
| | |Donkey Kong can perform songs and earn coins from doing {{wp|street performance}}s and use them to purchase unlockable content at DK Town. One and two coins are earned per regularly perfectly timed hits, respectively. The number of coins is shown at the bottom, next to [[Ellie]], and a bar at the top right keeps track of how many notes the player hit. The "CLEAR" label in the center is divided into red and yellow sections, representing poor and good performance, respectively. The bar gradually fills for every note hit but decreases per each miss. Once the performance is done, the player wins and keeps the coins if the bar passes the clear label. | ||
| | |- | ||
| | |[[File:DKa Challenge mode.png|200px]] | ||
|'''Challenge'''<br>1-2 players | |||
| | |- | ||
| | |An endless run-style mode where the player performs endless songs in a row, kept track by a counter with [[Steel Keg]]s. | ||
|- | |||
| | |[[File:DKa Battle mode.png|200px]] | ||
| | |'''Battle'''<br>2 players | ||
|A two-player competition between Donkey Kong and Diddy competing for the highest score. | |||
| | |- | ||
| | |[[File:DKa Jam Session mode.png|200px]] | ||
|'''Jam Session'''<br>1-4 players | |||
|A practice variation of Street Performance. The scoreboard counts by accuracy (Great, OK, and Bad) along with the number of missed beats. | |||
|- | |||
|[[File:DKa Ape Arcade menu.png|200px]] | |||
|'''Ape Arcade'''<br>1-2 players | |||
|Unlockable mini-games can be played here. | |||
|- | |||
|[[File:DKa DK Town menu.png|200px]] | |||
|DK Town<br>1 player | |||
|The player can buy various unlockables, listed below, in addition to viewing Street Performance, Challenge, and mini-game high scores in the Hall of Records. The former two options have individual charts per difficulty level. The Electric Hut is the settings sub-menu, where the player can change Stereo/Mono, Volume Balance, and toggle between DK Bongo and Controller. Selecting "Default" resets the settings. | |||
}} | }} | ||
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====Monkey Shines==== | ====Monkey Shines==== | ||
The player can purchase three mini-games to play in the ape arcade, two of which have a 2-player competitive (Vs.) mode. | The player can purchase three mini-games to play in the ape arcade, two of which have a 2-player competitive (Vs.) mode. | ||
{ | |||
| | {|class="wikitable dk" | ||
| | !Screenshot!!Minigame!!Summary | ||
| | |- | ||
| | |[[File:100M Vine Climb DKa.png|200px]] | ||
| | |[[100M Vine Climb]]<br>Cost: 4,800 coins | ||
| | |'''Single player''': "Climb vines and collect fruit to set records!"<br>'''Multiplayer (Vs.)''': "Climb vines and collect fruit to be the king of the Jungle! | ||
| | |- | ||
| | |[[File:Banana Juggle DKa.png|230px]] | ||
| | |[[Banana Juggle]]<br>Cost: 5,800 coins | ||
|'''Single player''': "Juggle bananas and set records!"<br>'''Multiplayer (Vs.)''': "Compete at juggling! Only one ape can win!" | |||
|- | |||
|[[File:Bash K.Rool DKa.png|230px]] | |||
|[[Bash K.Rool]]<br>Cost: 5,800 coins | |||
|"Slam King K.Rool back into the ground. Go for high scores!" | |||
|} | |||
==List of songs== | ==List of songs== |
Revision as of 13:11, January 23, 2025
- This article is about the video game. For the series, see Donkey Konga (series). For the microsite, see Donkey Konga (Flash game).
Donkey Konga | |||||||||||
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For alternate box art, see the game's gallery. | |||||||||||
Developer | Namco | ||||||||||
Publisher | Nintendo | ||||||||||
Platform(s) | Nintendo GameCube | ||||||||||
Release date | December 12, 2003[1] September 27, 2004[2] October 15, 2004[3] October 28, 2004[4] | ||||||||||
Language(s) | English (United States) French (Canada) Spanish (Latin America) Japanese | ||||||||||
Genre | Rhythm | ||||||||||
Rating(s) |
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Mode(s) | Single player, multiplayer | ||||||||||
Format | Nintendo GameCube:
Optical disc
| ||||||||||
Input | Nintendo GameCube:
| ||||||||||
Serial code(s) | DOL-GKGJ-JPN |
Donkey Konga is the first installment of the Donkey Konga series for the Nintendo GameCube, notable for being the first game to be compatible with the DK Bongos It was developed by Namco and published by Nintendo in 2003 in Japan and 2004 overseas. A year later, a sequel to the game was released, Donkey Konga 2, followed by Donkey Konga 3 JP, the latter of which never received an international release.
Story
Donkey Kong and Diddy Kong are strolling across a beach and suddenly find a mysterious pair of barrels. DK attempts to open it but is stopped by Diddy, who believes it is a trap from King K. Rool.
Following Diddy's advice, the duo take the barrels to Cranky Kong. Cranky chuckles and explains that they are bongos. DK decides to call them the "DK Bongos", and he plays on them. Diddy comments that DK is bad at the bongos, and he tries the bongos. DK, in turn, laughs and claims that Diddy plays the bongos poorly. He claps, which cause the bongos to glow. Cranky explains that the instrument glows and makes noises from detecting clapping.
In response, Donkey Kong and Diddy perform and clap with the bongos more. After they make a lot of loud noise, DK becomes discouraged and admits that he and Diddy are not good at playing the bongos. Cranky explains that nobody starts out as a professional, and their performance gradually improves from practicing. DK initially mentions his dislike of practicing, but suddenly realizes that he might achieve fame if he becomes good at the bongos, which Cranky believes to be a possibility. DK and Diddy then daydream about becoming rich and owning lots of bananas, causing Cranky to sigh and remind them to practice; the pair head out to get some training in as the scene ends.
Gameplay
The main gameplay is largely identical to the Taiko no Tatsujin games, which were also designed by the same developers. The player has the option to utilize the DK Bongos or a standard GameCube controller. During gameplay, the player controls Donkey Kong, whose goal is to hit scrolling notes, known as beats. They must hit it with accurate timing when it moves under a cursor on the far left. There are four types of beats (red, light blue, yellow, and purple), and are each associated with a different button. A word appears on screen for every passing note, and the displayed word is based on the accuracy of the player hitting the beat. A combo is displayed if the player hits two or more consecutive beats, but it vanishes if the player misses a beat.
Modes
All four gameplay modes (except Challenge) have three levels of difficulty modes, from lowest to highest: Monkey, Chimp, and Gorilla. The second player plays as Diddy Kong in multiplayer modes. Every song has a varying number of beats, which is indicated from the number of barrels next to their titles on the selection menu.
Screenshot | Mode | Description | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Street Performance 1 player |
Donkey Kong can perform songs and earn coins from doing street performances and use them to purchase unlockable content at DK Town. One and two coins are earned per regularly perfectly timed hits, respectively. The number of coins is shown at the bottom, next to Ellie, and a bar at the top right keeps track of how many notes the player hit. The "CLEAR" label in the center is divided into red and yellow sections, representing poor and good performance, respectively. The bar gradually fills for every note hit but decreases per each miss. Once the performance is done, the player wins and keeps the coins if the bar passes the clear label. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Challenge 1-2 players | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
An endless run-style mode where the player performs endless songs in a row, kept track by a counter with Steel Kegs. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Battle 2 players |
A two-player competition between Donkey Kong and Diddy competing for the highest score. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Jam Session 1-4 players |
A practice variation of Street Performance. The scoreboard counts by accuracy (Great, OK, and Bad) along with the number of missed beats. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ape Arcade 1-2 players |
Unlockable mini-games can be played here. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
DK Town 1 player |
The player can buy various unlockables, listed below, in addition to viewing Street Performance, Challenge, and mini-game high scores in the Hall of Records. The former two options have individual charts per difficulty level. The Electric Hut is the settings sub-menu, where the player can change Stereo/Mono, Volume Balance, and toggle between DK Bongo and Controller. Selecting "Default" resets the settings.
}} DK Town unlockablesJungle JamsThe player can purchase individual songs to perform on Gorilla (expert) difficulty. Bongo SetsThe player can purchase alternate sounds for the bongos to make during gameplay. They cost the following amount of coins:
Monkey ShinesThe player can purchase three mini-games to play in the ape arcade, two of which have a 2-player competitive (Vs.) mode.
List of songsDonkey Konga features around thirty songs, most of which differ between regional release. Every region has songs that originate from other Nintendo titles along with traditional music, including kids' medleys, pop and classical. Almost every traditional song was made into a shortened cover for the North American release.
Regional differencesAside from a different set of songs, Donkey Konga's North American logo is different from the European and Japanese logo. This change is reflected both in-game and on each region's box cover. The Japanese logo has a subtitle, which western versions do not have. Every title screen depicts a scene of the beach, but the North American one displays a different scene from the European and Japanese versions. The latter two depict a straight view of the beach, which is partially obscured by the game's logo. The North American title screen shows Donkey Kong and Diddy Kong partying at the shore, complete with a pair of bongos and a boombox in the scene. The logo on the GameCube menu banner is also different between regions. There is a start-up warning advising players to be wary of vibrations, the sound, and the time of day they play, though this message does not appear in international releases. A health and safety warning is featured in every regional release of Donkey Konga 2, but this exact warning was also featured in the Japanese version of the sequel. Reception
In a 2022 interview, Nintendo of America executive Reggie Fils-Aimé confessed to hating Donkey Konga, stating he had "pushed back" against the Japanese office regarding the game, finding it unfun to play and that it might hurt the Donkey Kong brand.[5] Staff
Hiroyuki Onoda was the director of this game and would later reprise his role for its sequels. Koji Kondo and Toru Minegishi are credited as sound support. Along with Masanori Sato, prominent Super Mario franchise illustrator Yoichi Kotabe served as graphic support. Gallery
Media
References to other media
Names in other languages
References
External links
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