Adventure Mode: The Subspace Emissary: Difference between revisions
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[[File:Subspace Emissary Brawl map.png|thumb|200px|The map of the Subspace Emissary]] | [[File:Subspace Emissary Brawl map.png|thumb|200px|The map of the Subspace Emissary]] | ||
'''The Subspace Emissary''' is the adventure mode campaign of ''[[Super Smash Bros. Brawl]]''. Taking place in the {{iw|smashwiki|World of Trophies}}, The Subspace Emissary has a full-length plot and several stages, being more advanced than its {{iw|smashwiki|Adventure Mode (SSBM)|equivalent}} from ''[[Super Smash Bros. Melee]]''. It has five {{iw|smashwiki|difficulty}} settings: Easy, Medium, Hard, Very Hard, and Intense. The main map shows the world map and which places can be entered, and when the player selects a stage, they can choose which characters in their team to use, with the number of options increasing as the storyline progresses. The player can use {{iw|smashwiki|sticker}}s, each granting a certain effect such as resistance or an increases statistic. When the player loses every {{iw|smashwiki|stock}}, they can be asked to continue, although any [[Sticker (Super Smash Bros. Brawl)|Sticker]] and trophies of enemies collected are reduced in half. If the player quits, they receive a {{iw|smashwiki|Game Over}}, resulting in the loss of half of their stickers, but not of the collected trophies. A method for unlocking each of the unlockable {{iw|smashwiki|fighter}}s is through The Subspace Emissary, but three of them can be unlocked only after completing the mode and defeating them in a battle. | '''The Subspace Emissary''' is the adventure mode campaign of ''[[Super Smash Bros. Brawl]]''. Taking place in the {{iw|smashwiki|World of Trophies}}, The Subspace Emissary has a full-length plot and several stages, being more advanced than its {{iw|smashwiki|Adventure Mode (SSBM)|equivalent}} from ''[[Super Smash Bros. Melee]]''. It has five {{iw|smashwiki|difficulty}} settings: Easy, Medium, Hard, Very Hard, and Intense. The main map shows the world map and which places can be entered, and when the player selects a stage, they can choose which characters in their team to use, with the number of options increasing as the storyline progresses. The player can use {{iw|smashwiki|sticker}}s, each granting a certain effect such as resistance or an increases statistic. When the player loses every {{iw|smashwiki|stock}}, they can be asked to continue, although any [[Sticker (Super Smash Bros. Brawl)|Sticker]] and trophies of enemies collected are reduced in half. If the player quits, they receive a {{iw|smashwiki|Game Over}}, resulting in the loss of half of their stickers, but not of the collected trophies. A method for unlocking each of the unlockable {{iw|smashwiki|fighter}}s is through The Subspace Emissary, but three of them can be unlocked only after completing the mode and defeating them in a battle. | ||
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[[File:SubspaceBombEscape.png|thumb|Mario, Yoshi, Kirby, Link, and Pit escape from a Subspace Bomb.]] | [[File:SubspaceBombEscape.png|thumb|Mario, Yoshi, Kirby, Link, and Pit escape from a Subspace Bomb.]] | ||
Mario is later revived by {{iw|smashwiki|Pit (SSBB)|Pit}}, while | Mario is later revived by {{iw|smashwiki|Pit (SSBB)|Pit}}, while {{iw|smashwiki|Link (SSBB)|Link}} and {{iw|smashwiki|Yoshi (SSBB)|Yoshi}} team up in the forest. When {{iw|wikirby|Kirby}} leaves, {{iw|smashwiki|Bowser (SSBB)|Bowser}} makes an evil clone of the captured princess: If the clone is of Peach, it attacks and is defeated by {{iw|zeldawiki|Link}}, who is met with retaliation from Mario; if the clone is of Zelda, it is defeated by Mario, who is met with resistance from Link instead. Either way, the conflict between Mario and Link ends when King Dedede arrives with the other princess statue, and both Mario and Link team up against him. The characters follow King Dedede back to his {{iw|wikirby|Castle Dedede|castle}}, though they are not able to prevent Bowser from crashing in and taking the princess, leaving behind a badge that King Dedede had put on his three stolen statues. The heroes soon team up with the Ice Climbers, Lucas, Pokémon Trainer, Marth, and Ike. | ||
[[File:MinisterDepressed.png|thumb|left|The Ancient Minister reflects on his actions.]] | [[File:MinisterDepressed.png|thumb|left|The Ancient Minister reflects on his actions.]] | ||
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==Subspace Army== | ==Subspace Army== | ||
[[File:Subspace_Army.jpg|thumb|upright=1.1|A small fraction of the Subspace Army]] | |||
The '''Subspace Army''' is a group of formless beings led by {{iw|smashwiki|Tabuu}}, though with a lower hierarchy of other rulers such as the {{iw|smashwiki|Master Hand}} and {{iw|smashwiki|Ancient Minister}}. Their goal is to pull the entire {{iw|smashwiki|World of Trophies}} into {{iw|smashwiki|Subspace}} and destroy it, something that they had hoped to accomplish by using the powerful and deadly {{iw|smashwiki|Subspace Bomb}}s. Some ''[[Super Mario (franchise)|Super Mario]]'' enemies are part of the organization, and both [[Bowser]] and [[Wario]] are commanders, along with fellow ''{{iw|zeldawiki|The Legend of Zelda (Series)|The Legend of Zelda}}'' villain {{iw|zeldawiki|Ganondorf}}. The army has several weapons and doomsday devices such as the {{iw|smashwiki|Subspace Gunship}}, a flying fortress that can trap entire areas in subspace without the use of the Subspace Bomb, and the {{iw|smashwiki|Dark Cannon}}, which both Bowser and Wario have used to turn characters into [[Trophy (Super Smash Bros. series)|trophies]]. The creatures in the Subspace Army were created from {{iw|smashwiki|Shadow Bug}}s, which originated from [[Mr. Game & Watch]]. | |||
===Enemies=== | |||
{|class="wikitable sortable" style="width:100%" | |||
!class=unsortable|Screenshot | |||
!Enemy | |||
!Series | |||
!class=unsortable|Description | |||
|- | |||
|[[File:Armank.jpg|150px]] | |||
|{{anchor|Armank}}{{iw|smashwiki|Armank}} | |||
|''Super Smash Bros.'' | |||
|Consists of a big green blob inside of a tank-like structure that moves on treads. It attacks with a very powerful arm, and damaging it enough exposes the green blob and leaves it vulnerable to attack. | |||
|- | |||
|[[File:Subspace Army Unknown3.jpg|150px]] | |||
|{{anchor|Armight}}{{iw|smashwiki|Armight}} | |||
|''Super Smash Bros.'' | |||
|Armored floating cephalapod-like enemies that appear from the background and attack with the swords held in their long appendages. | |||
|- | |||
|[[File:BrawlAuroros.jpg|150px]] | |||
|{{anchor|Auroros}}{{iw|smashwiki|Auroros}} | |||
|''Super Smash Bros.'' | |||
|A bird with long, pointed beak that dives downward at players. Auroros becomes stuck if it misses, in which case it can be plucked out of the ground and thrown at other enemies. | |||
|- | |||
|[[File:Autolance.jpg|150px]] | |||
|{{anchor|Autolance}}{{iw|smashwiki|Autolance}} | |||
|''Super Smash Bros.'' | |||
|A tank with a giant lance in front and caterpillar treads to move around on. Their vulnerable spot is the emergency light hidden within them. | |||
|- | |||
|[[File:Bombed.jpg|150px]] | |||
|{{anchor|Bombed}}{{iw|smashwiki|Bombed}} | |||
|''Super Smash Bros.'' | |||
|A small red-and-black humanoid creature that throws its explosive bomb head to attack. | |||
|- | |||
|[[File:Borboras-SSE.png|150px]] | |||
|{{anchor|Borboras}}{{iw|smashwiki|Borboras}} | |||
|''Super Smash Bros.'' | |||
|Blows {{iw|smashwiki|wind}} towards the player with its wind instrument-like head. | |||
|- | |||
|[[File:Bucculus2.jpg|150px]] | |||
|{{anchor|Bucculus}}{{iw|smashwiki|Bucculus}} | |||
|''Super Smash Bros.'' | |||
|Hiding in the ground at first, a Bucculus' lips is their only part visible at first. Their spiked lips attach to the player, damaging them and taking away their health. A Bucculus may drop food or a {{iw|smashwiki|Maxim Tomato}} when defeated. | |||
|- | |||
|[[File:Bullet Bill Brawl.png|150px]] | |||
|{{iw|smashwiki|Bullet Bill}} | |||
|''{{iw|smashwiki|Mario (universe)|Super Mario}}'' | |||
|Black Bullets that travel slowly in a single direction when fired. | |||
|- | |||
|[[File:Buckot2.jpg|150px]] | |||
|{{anchor|Buckot}}{{iw|smashwiki|Buckot}} | |||
|''Super Smash Bros.'' | |||
|An enemy consisting of a head, a propeller, two robotic arms, and gloves on its hands. They dump hot pieces of red metal onto the player, but may sometimes drop Food instead. | |||
|- | |||
|[[File:BrawlBytan.jpg|150px]] | |||
|{{anchor|Bytan}}{{iw|smashwiki|Bytan}} | |||
|''Super Smash Bros.'' | |||
|Ball-shaped creatures with a large eye and sharp teeth. They have the ability to produce more of their kind from their eyes. Larger Bytans are sometimes encountered. | |||
|- | |||
|[[File:Cymul2.jpg|150px]] | |||
|{{anchor|Cymul}}{{iw|smashwiki|Cymul}} | |||
|''Super Smash Bros.'' | |||
|Floating metallic creatures that can reflect projectiles. They have four blades that spin rapidly when the player is close, attacking them until they are launched away. | |||
|- | |||
|[[File:Feyesh.jpg|150px]] | |||
|{{anchor|Feyesh}}{{iw|smashwiki|Feyesh}} | |||
|''Super Smash Bros.'' | |||
|A floating enemy resembling a large goldfish, except with one large eye and five tentacles. Feyesh swims around in the air lazily and uses its tentacles to attack the player. | |||
|- | |||
|[[File:Floow - SSB Brawl Subspace Emissary.jpg|150px]] | |||
|{{anchor|Floow}}{{iw|smashwiki|Floow}} | |||
|''Super Smash Bros.'' | |||
|A paranormal creature with small red eyes that is formed out of strips of darkness. They float around, conjuring a highly damaging form of dark energy. Floows can regenerate health lost over time, but they can neither move nor attack while healing. | |||
|- | |||
|[[File:Gamyga.jpg|150px]] | |||
|{{anchor|Gamyga}}{{iw|smashwiki|Gamyga}} | |||
|''Super Smash Bros.'' | |||
|It is a colorful-art clown head atop four yellow bases, each having a pair of eyes and arms. Gamyga is tall enough to block the path, and it shoots lasers from its eyes to attack. Its bases can be attacked individually to lower the enemy, but destroying the head is the only means to defeat it. | |||
|- | |||
|[[File:Generator SSB4 3DS.jpg|150px]] | |||
|{{anchor|Generator}}{{iw|smashwiki|Generator}} | |||
|''Super Smash Bros.'' | |||
|Functioning more like general obstacles, Generators spawn several {{iw|smashwiki|Mite}}s to attack the player. It takes a number of hits to defeat a Generator, but it has no corresponding health bar, making it unclear how damaged a Generator is before being eventually destroyed. | |||
|- | |||
|[[File:Glice.jpg|150px]] | |||
|{{anchor|Glice}}{{iw|smashwiki|Glice}} | |||
|''Super Smash Bros.'' | |||
|A wheel-like creature that moves around on surfaces that, when approached, emits an aura from which icicles protrude, capable of freezing nearby characters. | |||
|- | |||
|[[File:Glire.jpg|150px]] | |||
|{{anchor|Glire}}{{iw|smashwiki|Glire}} | |||
|''Super Smash Bros.'' | |||
|A relative of Glice that emits fire. | |||
|- | |||
|[[File:Glunder Brawl.png|150px]] | |||
|{{anchor|Glunder}}{{iw|smashwiki|Glunder}} | |||
|''Super Smash Bros.'' | |||
A relative of Glice that emits electricity. | |||
|- | |||
|[[File:Goomba-SSE.png|150px]] | |||
|{{iw|smashwiki|Goomba}} | |||
|''Super Mario'' | |||
|[[Goomba]]s are short, mushroom-shaped creatures that walk slowly but dash when the player is near. | |||
|- | |||
|[[File:GiantGoomba.png|150px]] | |||
|{{iw|smashwiki|Big Goomba|Giant Goomba}} | |||
|''Super Mario'' | |||
|[[Mega Goomba|Giant Goomba]]s require more stomps or hits to defeat because they are larger than regular Goombas. | |||
|- | |||
|[[File:Greap Brawl screenshot.png|150px]] | |||
|{{anchor|Greap}}{{iw|smashwiki|Greap}} | |||
|''Super Smash Bros.'' | |||
|A powerful, large enemy with two sickles for arms and a red area on its head, which is its weak point. It attacks either with a single swing or by jumping into the air and swinging its arms in a large circle. | |||
|- | |||
|[[File:Hammer Bro Brawl.png|150px]] | |||
|{{iw|smashwiki|Hammer Bro}} | |||
|''Super Mario'' | |||
|A [[Hammer Bro]] throws several hammers to attack. | |||
|- | |||
|[[File:ThunderJyk.jpg|100px]] [[File:FireJyk.jpg|100px]] | |||
|{{anchor|Jyk}}{{iw|smashwiki|Jyk}} | |||
|''Super Smash Bros.'' | |||
|Invincible spiked balls that move in predefined trajectories while emitting either fire, electricity, or water. Jyks are the only enemy that cannot be defeated at all. | |||
|- | |||
|[[File:KoopaGreen-SSE.png|100px]] [[File:KoopaRed-SSE.png|100px]] | |||
|{{iw|smashwiki|Koopa Troopa}} | |||
|''Super Mario'' | |||
|[[Koopa Troopa]]s have distinct behaviors depending on if their [[Koopa Shell|shell]] is colored green or red. A difference is that green Koopa Troopas walk off of ledges, but not their red equivalents. | |||
|- | |||
|[[File:ParatroopaGreen-SSE.png|100px]] [[File:ParatroopaRed-SSE.png|100px]] | |||
|{{iw|smashwiki|Koopa Paratroopa}} | |||
|''Super Mario'' | |||
|[[Koopa Paratroopa]]s are winged enemies featured in green and red colors, much like Koopa Troopas. The green type either hops or flies in patterns, while the red type either follows players or flies vertically. | |||
|- | |||
|[[File:BrawlMite.jpg|150px]] | |||
|{{anchor|Mite}}{{iw|smashwiki|Mite}} | |||
|''Super Smash Bros.'' | |||
|Stick figure-like creatures that appear mostly from Generators. They appear in red, green, and yellow colors, none of which differ from one another at all. Mites are generally weak, but they are powerful when in groups. | |||
|- | |||
|[[File:Ssbb mizzo.JPG|150px]] | |||
|{{anchor|Mizzo}}{{iw|smashwiki|Mizzo}} | |||
|''Super Smash Bros.'' | |||
|A creature with a round body sprouting arms and legs that is only ever encountered within the Halberd. | |||
|- | |||
|[[File:Nagagog.jpg|150px]] | |||
|{{anchor|Nagagog}}{{iw|smashwiki|Nagagog}} | |||
|''Super Smash Bros.'' | |||
|A sumo wrestler-like enemy that jumps at the player and performs a body slam. A Nagagog starts off small and blue at first, but when damaged, Nagagog makes a laughing noise and grows larger, also turning yellow in the process. After some more damage, Nagagog becomes larger and red. Nagagog ironically becomes weaker as it becomes larger. The larger a Nagagog is, the more damage its body slam does | |||
|- | |||
|[[File:Poppant Brawl screenshot.png|150px]] | |||
|{{anchor|Poppant}}{{iw|smashwiki|Poppant}} | |||
|''Super Smash Bros.'' | |||
|A cowardice creature that wears large pants. It runs from the player when approached, leaving a trail of [[Food]] and other items. Even more health-restoring items can be rewarded by defeating a Poppant. | |||
|- | |||
|[[File:Primid from Shadow Bugs in Brawl.jpg|150px]] | |||
|{{anchor|Primid}}{{iw|smashwiki|Primid}} | |||
|''Super Smash Bros.'' | |||
|Robot-like creatures formed from {{iw|smashwiki|Shadow Bug}}s with red eyes that appear in a random style. They attack by punching. | |||
|- | |||
|[[File:Bigprimidd.jpg|150px]] | |||
|{{anchor|Big Primid}}{{iw|smashwiki|Big Primid}} | |||
|''Super Smash Bros.'' | |||
|Large Primids with stronger attacks and more health points. | |||
|- | |||
|[[File:BoomPrimid.JPG|150px]] | |||
|{{anchor|Boom Primid}}{{iw|smashwiki|Boom Primid}} | |||
|''Super Smash Bros.'' | |||
|Boom Primids are equipped with a yellow boomerang, which they attack the player with. | |||
|- | |||
|[[File:FirePrimid.JPG|150px]] | |||
|{{anchor|Fire Primid}}{{iw|smashwiki|Fire Primid}} | |||
|''Super Smash Bros.'' | |||
|Fire Primids are red Primids that attack by spitting fire. | |||
|- | |||
|[[File:MetalPrimid.JPG|150px]] | |||
|{{anchor|Metal Primid}}{{iw|smashwiki|Metal Primid}} | |||
|''Super Smash Bros.'' | |||
|Primids covered in metal as if they are under the effects of a {{iw|smashwiki|Metal Box}}. They are heavier and more durable, and flinch only from {{iw|smashwiki|grab}}s and {{iw|smashwiki|throw}}s. | |||
|- | |||
|[[File:Scope Primid.jpg|150px]] | |||
|{{anchor|Scope Primid}}{{iw|smashwiki|Scope Primid}} | |||
|''Super Smash Bros.'' | |||
|A Primid with a [[Super Scope]]-like rifle that can shoot weak, three-shot attacks and powerful single-shot surge blasts. | |||
|- | |||
|[[File:SwordPrimid.JPG|150px]] | |||
|{{anchor|Sword Primid}}{{iw|smashwiki|Sword Primid}} | |||
|''Super Smash Bros.'' | |||
|A Primid that wields a green {{iw|smashwiki|Beam Sword}}-like sword, which they can deflect projectiles with. | |||
|- | |||
|[[File:Puppit.jpg|150px]] | |||
|{{anchor|Puppit}}{{iw|smashwiki|Puppit}} | |||
|''Super Smash Bros.'' | |||
|A living marionette that moves around in midair while suspended from above. It attacks with its long, sharp claws or by shooting a beam. | |||
|- | |||
|[[File:Roader Brawl.png|150px]] | |||
|{{anchor|Roader}}{{iw|smashwiki|Roader}} | |||
|''Super Smash Bros.'' | |||
|A powerful motorized enemy with only wheel that zooms at very high speeds. They can inflict a lot of {{iw|smashwiki|knockback}} damage. If a Roader speeds for a while, it may collapse on the ground. | |||
|- | |||
|[[File:ROB Sentry Brawl screenshot.png|150px]] | |||
|{{anchor|R.O.B. Sentry}}{{iw|smashwiki|R.O.B. Sentry}} | |||
|''Super Smash Bros.'' | |||
|These robots attack with a two-armed punch, and are seen activating {{iw|smashwiki|Subspace Bomb}}s during game cutscenes. | |||
|- | |||
|[[File:ROBBlaster-SSE.png|150px]] | |||
|{{anchor|R.O.B. Blaster}}{{iw|smashwiki|R.O.B. Blaster}} | |||
|''Super Smash Bros.'' | |||
|A R.O.B. Sentry with beam-emitting eye lenses that either remains still or moves around a lot. | |||
|- | |||
|[[File:ROB Launcher2.jpg|150px]] | |||
|{{anchor|R.O.B. Launcher}}{{iw|smashwiki|R.O.B. Launcher}} | |||
|''Super Smash Bros.'' | |||
|A R.O.B. Sentry with a green and brown militaristic-like body color. It has the ability to shoot missiles from its head. | |||
|- | |||
|[[File:Roturret Brawl.png|150px]] | |||
|{{anchor|Roturret}}{{iw|smashwiki|Roturret}} | |||
|''Super Smash Bros.'' | |||
|A mechanized skull with a giant arrow and two guns. It fires at nearby players. When hit, a Roturret spins around, but it quickly returns to face the player. | |||
|- | |||
|[[File:BrawlShaydas.jpg|150px]] | |||
|{{anchor|Shaydas}}{{iw|smashwiki|Shaydas}} | |||
|''Super Smash Bros.'' | |||
|A two-headed enemy comprised of {{iw|smashwiki|Shadow Bug}}s and a vulnerable red spot on its chest. Shaydas has long, sharp blades on its arms and shoulders and uses them to attack. | |||
|- | |||
|[[File:Shellpod1-SSE.png|100px]] [[File:Shellpod2-SSE.png|100px]] | |||
|{{anchor|Shellpod}}{{iw|smashwiki|Shellpod}} | |||
|''Super Smash Bros.'' | |||
|An enemy that wears a horned beetle-like shell and attacks with its front legs and horns. The shell breaks after enough damage, revealing Shellpod's true form and making it significantly more vulnerable to damage. | |||
|- | |||
|[[File:BrawlSpaak.jpg|100px]] [[File:BrawlSpaakBlack.jpg|100px]] | |||
|{{anchor|Spaak}}{{iw|smashwiki|Spaak}} | |||
|''Super Smash Bros.'' | |||
|A living cloud with a battery atop it, from which it shoots lightning. A Spaak turns black when hit and attacks faster with more lethal lightning strikes. | |||
|- | |||
|[[File:Ticken.jpg|150px]] | |||
|{{anchor|Ticken}}{{iw|smashwiki|Ticken}} | |||
|''Super Smash Bros.'' | |||
|A large, robotic chicken-like creature that attacks either by flying up into the air and then landing down with force, or ramming the player with its spikes. Defeating a Ticken breaks it open, revealing a chick. | |||
|- | |||
|[[File:Towtow Brawl.png|150px]] | |||
|{{anchor|Towtow}}{{iw|smashwiki|Towtow}} | |||
|''Super Smash Bros.'' | |||
|Ram-like creatures always found asleep at first, but when attacked, a Towtow becomes enraged and charges at the player. | |||
|- | |||
|[[File:BrawlTrowlon.jpg|150px]] | |||
|{{anchor|Trowlon}}{{iw|smashwiki|Trowlon}} | |||
|''Super Smash Bros.'' | |||
|A flying platform-like enemy that tries to put a player on it before flying upward with them, attempting to take them beyond the {{iw|smashwiki|blast line}}. | |||
|} | |||
===Bosses=== | ===Bosses=== | ||
{|class="wikitable" style="width:100%" | {|class="wikitable" style="width:100%" | ||
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|SpaE=Modo Aventura: el Emisario Subespacial | |SpaE=Modo Aventura: el Emisario Subespacial | ||
|SpaEM=Adventure Mode: The Subspace Emissary | |SpaEM=Adventure Mode: The Subspace Emissary | ||
}} | |||
===Armank=== | |||
{{foreign names | |||
|Jap=アーマン | |||
|JapR=Āman | |||
|JapM=Arman; portmanteau of「アーマー」(''āmā'', armor) and possibly「タンク」(''tanku'', "tank"); may involve「アーム」(''āmu'', "arm") | |||
|Ger=Drakogger | |||
|GerM=Possibly from ''drache'' ("dragon") | |||
|Ita=Cyngulus | |||
|ItaM=From ''cingolo'' ("caterpillar track") and ''-ulus'' (Latin diminutive/adjective-forming suffix) | |||
}} | |||
===Armight=== | |||
{{foreign names | |||
|Jap=アラモス{{ruby|卿|きょう}} | |||
|JapR=Aramosu Kyō | |||
|JapM=Sir Alamos | |||
|Ger=Armritt | |||
|GerM=From "armor" and ''ritter'' ("knight") | |||
|Ita=Centuria | |||
|ItaM="{{wp|Centuria}}", in Ancient Rome times, meant "a group of one hundred soldiers" | |||
}} | |||
===Auroros=== | |||
{{foreign names | |||
|Jap=アロアロス | |||
|JapR=Aroarosu | |||
|JapM=Aroaros | |||
|Ger=Auroros | |||
|GerM=From "aurora" | |||
|Ita=Auroros | |||
}} | |||
===Autolance=== | |||
{{foreign names | |||
|Jap=キャタガード | |||
|JapR=Kyatagādo | |||
|JapM=Cataguard | |||
|Ger=Kettich | |||
|GerM=From ''kette'' ("chain") | |||
|Ita=Autolancia | |||
|ItaM=Spear/Lance-car | |||
}} | |||
===Big Primid=== | |||
{{foreign names | |||
|Jap=ビッグプリム | |||
|JapR=Biggu Purimu | |||
|JapM=Big Prim | |||
|Spa=Prímido gigante | |||
|SpaM=Giant Primid | |||
|Ger=Riesen-Primide | |||
|GerM=Giant Primid | |||
|Ita=Primide gigante | |||
|ItaM=Giant primid | |||
}} | |||
===Boom Primid=== | |||
{{foreign names | |||
|Jap=ブーメランプリム | |||
|JapR=Būmeran Purimu | |||
|JapM=Boomerang Prim | |||
|Spa=Prímido bumerán | |||
|SpaM=Boomerang Primid | |||
|Ger=Bumerang-Primide | |||
|GerM=Boomerang Primid | |||
|Ita=Primerang | |||
|ItaM=Portmanteau of ''Primide'' ("Primid") and "boomerang" | |||
}} | |||
===Bombed=== | |||
{{foreign names | |||
|Jap=ボンヘッド | |||
|JapR=Bonheddo | |||
|JapM=Bombhead;「ボン」is a Japanese onomatopoeia for an explosion | |||
|Ger=Bompf | |||
|GerM=From ''bombe'' ("bomb") and ''kopf'' ("head") | |||
|Ita=Buumbo | |||
|ItaM=Portmanteau of the onomatopoeia "boom" and "Bombo", a common name similar to ''bomba'' ("bomb") | |||
}} | |||
===Borboras=== | |||
{{foreign names | |||
|Jap=ブーバス | |||
|JapR=Būbasu | |||
|JapM=Boobas; from「ブーブー」(''būbū'', an onomatopoeia for trumpet's honking) and possibly "-ous" (English adjective-deriving suffix) | |||
|Ger=Borboras | |||
|Ita=Alius | |||
|ItaM=Latin form of ''alito'' ("breath") | |||
}} | |||
===Bucculus=== | |||
{{foreign names | |||
|Jap=ブチュルス | |||
|JapR=Buchurusu | |||
|JapM=Bucyulus; from「ブチュッ」(''buchu'', onomatopoeia for kissing) and "-ulus" (Latin diminutive/adjective-forming suffix) | |||
|Ger=Schnuckulus | |||
|GerM=From "schnuckel" (a synonym for "sweetheart") and "-ulus" (Latin diminutive/adjective-forming suffix) | |||
|Ita=Bocculus | |||
|ItaM=From ''bocca'' ("mouth") or possibly ''bocciolo'' ("bud"), and ''-ulus'' (Latin diminutive/adjective-forming suffix) | |||
}} | |||
===Buckot=== | |||
{{foreign names | |||
|Jap=ボトロン | |||
|JapR=Botoron | |||
|JapM=Botron; portmanteau of「ボトボト」(''boto-boto'', onomatopoeia for dripping sound) and "-tron" (a suffix used for creating machine names) | |||
|Ger=Rotollo | |||
|GerM=Portmanteau of "rotor" and masculine of ''metall'' ("metal") | |||
|Ita=Elingotto | |||
|ItaM=Portmanteau of ''elicottero'' ("helicopter") and ''lingotto'' ("gold bar") | |||
}} | |||
===Bytan=== | |||
{{foreign names | |||
|Jap=バイタン | |||
|JapR=Baitan | |||
|JapM=Bitan | |||
|Ger=Ballau | |||
|GerM=From ''ball'' and ''auge'' ("eye") | |||
|Chi=倍彈 | |||
|ChiR=Bèi dàn | |||
|ChiM=Bytan | |||
|Ita=Globis | |||
|ItaM=From ''globo'' ("orb") | |||
}} | |||
===Cymul=== | |||
{{foreign names | |||
|Jap=サイマル | |||
|JapR=Saimaru | |||
|JapM=Cymal; possibly a portmanteau of「磨砕」(''masai'', "grinding") and「丸い」(''marui'', "round") | |||
|Ger=Mekling | |||
|GerM=Possibly from ''metall'' ("metal") or ''messing'' ("brass"), and ''klinge'' ("blade") | |||
|Ita=Riflex | |||
|ItaM=From ''riflesso'' ("reflection") | |||
}} | |||
===Feyesh=== | |||
{{foreign names | |||
|Jap=パッチ | |||
|JapR=Patchi | |||
|JapM=Pacci; an abbreviation of「ぱっちり」(''patchiri'', "eyes wide open") | |||
|Ger=Blicksch | |||
|GerM=From ''blick'' ("gaze") and ''glubsch'', a synonym of ''auge'' ("eye") | |||
|Ita=Pescerocchio | |||
|ItaM=Portmanteau of ''pesce rosso'' (goldfish; lit. "Red fish") and ''occhio'' ("eye") | |||
}} | |||
===Fire Primid=== | |||
{{foreign names | |||
|Jap=ファイアプリム | |||
|JapR=Faia Purimu | |||
|JapM=Fire Prim | |||
|Spa=Prímido ígneo | |||
|SpaM=Igneous Primid | |||
|Ger=Feuer-Primide | |||
|GerM=Fire Primid | |||
|Ita=Primidrago | |||
|ItaM=Primid-dragon | |||
}} | |||
===Floow=== | |||
{{foreign names | |||
|Jap=フロウス | |||
|JapR=Furōsu | |||
|JapM=Flows; from "flows" and possibly「ゴースト」(''gōsuto'', "ghost") | |||
|Ger=Fluuh | |||
|GerM=Maybe from ''fliegen'' ("to fly") and ''buh!'' ("boo!") | |||
|Ita=Fantow | |||
|ItaM=From ''fantasma'' ("phantom") | |||
}} | |||
===Gamyga=== | |||
{{foreign names | |||
|Jap=ギャムギャ | |||
|JapR=Gyamugya | |||
|JapM=Ghamgha; a partial repetition of「ギャム」(''gyamu''), a possible corruption between「ギャマ」(''gyama'', "color gamut") and「トーテム」(''tōtemu'', "totem") | |||
|Ger=Gamyga | |||
|Ita=Gamyga | |||
}} | |||
===Generator=== | |||
{{foreign names | |||
|Jap=ジェネレーター | |||
|JapR=Jenerētā | |||
|JapM=Generator | |||
}} | |||
===Glice=== | |||
{{foreign names | |||
|Jap=ガルアイス | |||
|JapR=Garu Aisu | |||
|JapM=Gal Ice | |||
|Ger=Glost | |||
|GerM="Gl-" + "frost" | |||
|Ita=Gelorot | |||
|ItaM=Freeze-wheel | |||
}} | |||
===Glire=== | |||
{{foreign names | |||
|Jap=ガルファイア | |||
|JapR=Garu Faia | |||
|JapM=Gal Fire | |||
|Ger=Gleuer | |||
|GerM="Gl-" + ''feuer'' ("fire") | |||
|Ita=Fuocorot | |||
|ItaM=Fire-wheel | |||
}} | |||
===Glunder=== | |||
{{foreign names | |||
|Jap=ガルサンダー | |||
|JapR=Garu Sandā | |||
|JapM=Gal Thunder | |||
|Ger=Glonner | |||
|GerM="Gl-" + ''donner'' ("thunder") | |||
|Ita=Elettrorot | |||
|ItaM=Electro-wheel | |||
}} | |||
===Greap=== | |||
{{foreign names | |||
|Jap=ギラーン | |||
|JapR=Girān | |||
|JapM=Gyraan; possibly from the voiced version of "killer" | |||
|SpaE=Guadolla | |||
|SpaEM=From ''guadaña'' ("scythe") and ''olla'' ("pot") | |||
|Ger=Schnätzel | |||
|GerM=From ''schnetzeln'' ("to slice") | |||
|Ita=Greap | |||
}} | |||
===Jyk=== | |||
{{foreign names | |||
|Jap=ジャキール | |||
|JapR=Jakīru | |||
|JapM=Jyakeel | |||
|Ger=Spyz | |||
|GerM=From "spice" | |||
|Ita=Jyx | |||
}} | |||
===Metal Primid=== | |||
{{foreign names | |||
|Jap=メタルプリム | |||
|JapR=Metaru Purimu | |||
|JapM=Metal Prim | |||
|Spa=Prímido metálico | |||
|SpaM=Metallic Primid | |||
|Ger=Metall-Primide | |||
|GerM=Metal Primid | |||
|Ita=Primacciaio | |||
|ItaM=Steel-Primid | |||
}} | |||
===Mite=== | |||
{{foreign names | |||
|Jap=マイト | |||
|JapR=Maito | |||
|JapM=Mite | |||
|Ger=Minsels | |||
|GerM= | |||
|Chi=微多 | |||
|ChiR=Wēi duō | |||
|ChiM=Mite | |||
|Ita=Microde | |||
|ItaM=Microid | |||
}} | |||
===Mizzo=== | |||
{{foreign names | |||
|Jap=ミズオ | |||
|JapR=Mizuo | |||
|JapM=Mizuo; from「水」(''mizu'', "water") and「~お」(''-o'', a male name ending) | |||
|Ger=Mizzo | |||
|Ita=Mizo | |||
}} | |||
===Nagagog=== | |||
{{foreign names | |||
|Jap=ンガゴグ | |||
|JapR=Ngagogu | |||
|JapM=Ngagog | |||
|Ger=Nagagog | |||
|Ita=Sumigog | |||
|ItaM=From "Sumo" | |||
}} | |||
===Poppant=== | |||
{{foreign names | |||
|Jap=ポッパラム | |||
|JapR=Popparamu | |||
|JapM=Popperam | |||
|Ger=Scheuschenk | |||
|GerM=From ''scheu'' ("shy") and ''schenken'' ("to bestow") | |||
|Ita=Poppont | |||
}} | |||
===Primid=== | |||
{{foreign names | |||
|Jap=プリム | |||
|JapR=Purimu | |||
|JapM=Prim; likely an abbreviation of English word "primitive" | |||
|Spa=Prímido | |||
|SpaM=Primid | |||
|Ger=Primide | |||
|GerM=Primid | |||
|Chi=普利姆 | |||
|ChiR=Pǔ lì mǔ | |||
|ChiM=Transliteration of the Japanese name | |||
|Ita=Primide | |||
|ItaM=Primid | |||
}} | |||
===Puppit=== | |||
{{foreign names | |||
|Jap=コッコン | |||
|JapR=Kokkon | |||
|JapM=Kokkon | |||
|SpaE=Zarpo | |||
|SpaEM=Masculine form of ''zarpa'' ("claw") | |||
|Ger=Kranett | |||
|GerM=Possibly from ''kran'' ("crane") and "marionette" | |||
|Ita=Arthionet | |||
|ItaM=From ''marionetta'' ("marionette") | |||
}} | |||
===Roader=== | |||
{{foreign names | |||
|Jap=ローダ | |||
|JapR=Rōda | |||
|JapM=Roda; likely from the English word "road" or the Portuguese word ''roda'' ("wheel") | |||
|Ger=Rerr | |||
|GerM=maybe from the sound a motorcycle makes | |||
|Ita=Rider | |||
}} | |||
===R.O.B. Blaster=== | |||
{{foreign names | |||
|Jap=ロボットブラスター | |||
|JapR=Robotto Burasutā | |||
|JapM=Robot Blaster | |||
|Ger=Laser-R.O.B. | |||
|GerM=Laser + R.O.B. | |||
|Ita=R.O.B. laser | |||
|ItaM=Laser R.O.B. | |||
}} | |||
===R.O.B. Launcher=== | |||
{{foreign names | |||
|Jap=ロボットランチャー | |||
|JapR=Robotto Ranchā | |||
|JapM=Robot Launcher | |||
|Ger=Granat-R.O.B. | |||
|GerM=''Granate'' ("Grenade") + R.O.B. | |||
|Ita=R.O.B. lanciarazzi | |||
|ItaM=Rocket launcher R.O.B. | |||
}} | |||
===R.O.B. Sentry=== | |||
{{foreign names | |||
|Jap=ロボットアタッカー | |||
|JapR=Robotto Atakkā | |||
|JapM=Robot Attacker | |||
|Ger=Wach-R.O.B. | |||
|GerM=''wachen'' ("to keep watch") or ''wache'' ("sentry") + R.O.B. | |||
|Ita=R.O.B. sentinella | |||
|ItaM=Sentry R.O.B. | |||
}} | |||
===Roturret=== | |||
{{foreign names | |||
|Jap=デスポッド | |||
|JapR=Desupoddo | |||
|JapM=Deathpod | |||
|Ger=Wutan | |||
|GerM=From ''wut'' ("rage") | |||
|Chi=死亡轉砲 | |||
|ChiR=Sǐwáng zhuǎn pào | |||
|ChiM=Death Cannon | |||
|Ita=Rotofreccia | |||
|ItaM=Rotable-arrow | |||
}} | |||
===Scope Primid=== | |||
{{foreign names | |||
|Jap=バズーカプリム | |||
|JapR=Bazūka Purimu | |||
|JapM=Bazooka Prim | |||
|Ita=Primizooka | |||
|ItaM=Primid-bazooka | |||
}} | |||
===Shaydas=== | |||
{{foreign names | |||
|Jap=ジェイダス | |||
|JapR=Jeidasu | |||
|JapM=Jaydus; possibly from the voiced form of "shade" and ''-ous'' (an adjective-forming suffix) | |||
|Ger=Shaydas | |||
|Ita=Ombromus | |||
|ItaM=Shadow-mus | |||
}} | |||
===Shellpod=== | |||
{{foreign names | |||
|Jap=シェリー | |||
|JapR=Sherī | |||
|JapM=Shelly | |||
|Ger=Pantsorn (ohne Panzer) | |||
|GerM=From ''panzer'' ("shell") and "horn" (without shell) | |||
|Ita=Scarapod | |||
|ItaM=From ''scarabeo'' ("beetle") with suffix "-pod" | |||
}} | |||
===Spaak=== | |||
{{foreign names | |||
|Jap=スパー | |||
|JapR=Supā | |||
|JapM=Spar; from「スパーク」(''spāku'', spark) | |||
|Ger=Funculus | |||
|GerM=From "funken" (spark) and "cumulus" (a type of cloud) | |||
|Ita=Cumulus | |||
}} | |||
===Sword Primid=== | |||
{{foreign names | |||
|Jap=ソードプリム | |||
|JapR=Sōdo Purimu | |||
|JapM=Sword Prim | |||
|Spa=Prímido espadachín | |||
|SpaM=Swordsman Primid | |||
|Ger=Schwert-Primide | |||
|GerM=Sword Primid | |||
|Ita=Primalama | |||
|ItaM=Primid-blade | |||
}} | |||
===Ticken=== | |||
{{foreign names | |||
|Jap=テキン | |||
|JapR=Tekin | |||
|JapM=Teckin; corruption of「チキン」(''chikin'', "chicken"); may involve「敵」(''teki'', the on'yomi reading of "enemy") | |||
|Ger=Puhn | |||
|GerM=From ''huhn'' ("chicken") | |||
|Ita=Pollobot | |||
|ItaM=Chicken-bot | |||
}} | |||
===Towtow=== | |||
{{foreign names | |||
|Jap=タウタウ | |||
|JapR=Tautau | |||
|JapM=Tautau; possibly a partial repetition of "Taurus" (Latin word for "bull") | |||
|Ger=Agrock | |||
|GerM=Possibly from ''agressiv'' ("aggressive") and ''bock'' ("ram") | |||
|Ita=Ronfaringhio | |||
|ItaM=Snore-growl | |||
}} | |||
===Trowlon=== | |||
{{foreign names | |||
|Jap=ファウロン | |||
|JapR=Fauron | |||
|JapM=Faulong | |||
|Ger=Flander | |||
|GerM=Possibly from ''flunder'' ("flounder") | |||
|Ita=Traspond | |||
|ItaM=Possibly from ''trasporto'' ("transport") | |||
}} | }} | ||
{{SSBB}} | {{SSBB}} | ||
[[Category:Super Smash Bros. Brawl]] | [[Category:Super Smash Bros. Brawl]] |
Revision as of 23:19, October 23, 2024
The Subspace Emissary is the adventure mode campaign of Super Smash Bros. Brawl. Taking place in the World of Trophies, The Subspace Emissary has a full-length plot and several stages, being more advanced than its equivalent from Super Smash Bros. Melee. It has five difficulty settings: Easy, Medium, Hard, Very Hard, and Intense. The main map shows the world map and which places can be entered, and when the player selects a stage, they can choose which characters in their team to use, with the number of options increasing as the storyline progresses. The player can use stickers, each granting a certain effect such as resistance or an increases statistic. When the player loses every stock, they can be asked to continue, although any Sticker and trophies of enemies collected are reduced in half. If the player quits, they receive a Game Over, resulting in the loss of half of their stickers, but not of the collected trophies. A method for unlocking each of the unlockable fighters is through The Subspace Emissary, but three of them can be unlocked only after completing the mode and defeating them in a battle.
The Subspace Emissary can be played in single-player or with two players. The camera always follows the first player, so if the other player goes offscreen, they warp to the first player automatically. Even if only the first player is defeated, this still takes them to the continue screen. The or button can warp the second player to the first player, although this does not work during boss battles.
Plot
- SmashWiki article: Plot summary of The Subspace Emissary
The story begins with the Subspace Army arriving on the Halberd and interrupting a fight between Mario and Kirby. The Ancient Minister deploys a Subspace Bomb controlled by two R.O.B.s, and while Mario tries to intercept it, he is knocked away by Petey Piranha, who has both Peach and Zelda each trapped in a cage. Kirby does manage to defeat Petey Piranha, rescuing only either Peach or Zelda, while Wario arrives to steal the other. The Subspace Bomb eventually detonates, consuming the arena into Subspace.
Meanwhile, in the jungle, Diddy is separated from Donkey Kong by Bowser, though Diddy would soon team up with Fox, who had been struck down into the jungle with his Arwing. The characters are joined by Falco, as well as Captain Falcon and Olimar, all of whom manage to rescue Donkey Kong from the Subspace Army. Fox and Falco leave the group to continue battling the Halberd, now with assistance from the Great Fox.
Elsewhere, King Dedede turns Luigi into a trophy then uses him to distract Wario as King Dedede steals his cargo and its contained trophies. Lucas and Pokémon Trainer later defeat Wario in retaliation for capturing Ness earlier. After Pokémon Trainer catches Charizard, he and Lucas meet up with Marth, Meta Knight and Ike. The fighters watch as the Halberd battles the Great Fox, prompting Meta Knight to scale the cliffs to try and reclaim the Halberd. On the way up, Meta Knight is joined by the Ice Climbers, then later Lucario after battling him on the summit. After the Ice Climbers fall as a result of the Halberd smashing the tethered Great Fox against the mountain, Meta Knight and Lucario take the opportunity to board the ship.
Mario is later revived by Pit, while Link and Yoshi team up in the forest. When Kirby leaves, Bowser makes an evil clone of the captured princess: If the clone is of Peach, it attacks and is defeated by Link, who is met with retaliation from Mario; if the clone is of Zelda, it is defeated by Mario, who is met with resistance from Link instead. Either way, the conflict between Mario and Link ends when King Dedede arrives with the other princess statue, and both Mario and Link team up against him. The characters follow King Dedede back to his castle, though they are not able to prevent Bowser from crashing in and taking the princess, leaving behind a badge that King Dedede had put on his three stolen statues. The heroes soon team up with the Ice Climbers, Lucas, Pokémon Trainer, Marth, and Ike.
Meanwhile, Zero Suit Samus infiltrates the Subspace Army's base on the Isle of the Ancients, rescues Pikachu, recovers her Power Suit, and battles Ridley. She and Pikachu head over to the Subspace Bomb depot. Diddy, Donkey Kong, Captain Falcon, and Olimar all arrive too, having ridden an enemy barge to the island. The Ancient Minister confronts the fighters at first, but loses morale after so many R.O.B.s had been sacrificed to detonate Subspace Bombs. The Ancient Minister's robes are burned away by the R.O.B.s, whom Ganondorf has taken control of, revealing the Ancient Minister to be the main R.O.B. As more Subspace Bombs are being activated, the protagonists leave on the Falcon Flyer, being unable to stop them.
Back on the Halberd, Meta Knight and Lucario team up with Snake, free the captured princesses and kick a crew of Mr. Game & Watch clones out of the cockpit. Peach and Sheik (Zelda's disguised form) make their way onto the deck as Fox and Falco attack in their Arwings. Snake, Lucario, and Falco defeat Duon, who had formed from the Mr. Game & Watch clones, freeing the real Mr. Game & Watch. Meta Knight takes the helm of the Halberd and flies it to shore right as the Falcon Flyer lands, uniting all three groups of fighters.
From the massive sphere of Subspace that had engulfed the Isle of the Ancients, Bowser and Ganondorf emerge with the Subspace Gunship and use it to fire larger Subspace blasts. Though the Halberd is destroyed from the attack, this was a diversion allowing the fighters to enter Subspace using smaller aircraft. The gunship is destroyed when Kirby uses the Dragoon to drive into its cannon. During the two villains' retreat, Bowser is betrayed by Ganondorf, who trasforms him into a trophy as he visits Master Hand before realizing Tabuu had been cotnrolling Master Hand all along. Master Hand is defeated by Tabuu, who then transforms every protagonist into a trophy, Ganondorf included. The only exceptions are Ness, Luigi, and Kirby, since each of them had been revived by King Dedede's badges. Throughout Subspace, the three characters rescue every ally and former enemy alike. All of the fighters finally enter The Great Maze and defeat every boss and their false counterparts. When the fighters make it over to Tabuu, Sonic arrives unexpectedly and destroys Tabuu's wings, saing the fighters from transforming back into trophies. The story concludes with the fighters defeating Tabuu and finally restoring the World of Trophies.
Stages
# | Stage | Characters |
---|---|---|
1 | Midair Stadium | Mario, Kirby, Peach, Zelda/Sheik (characters who join: Kirby, Peach/Zelda) |
2 | Skyworld | Mario, Pit (characters who join: Mario, Pit) |
3 | Sea of Clouds | Kirby and Peach/Zelda |
4 | The Jungle | Diddy Kong, Donkey Kong (characters who join: Diddy Kong) |
5 | The Plain | Mario, Pit |
6 | The Lake | Diddy Kong, Fox (characters who join: Fox) |
7 | The Ruined Zoo | Lucas, Ness, Pokémon Trainer (characters who join: Lucas, Pokémon Trainer) |
8 | The Battlefield Fortress | Marth, Meta Knight, Ike (characters who join: Marth, Meta Knight, Ike) |
9 | The Forest | Link, Yoshi (characters who join: Link, Yoshi) |
10 | The Research Facility (Part I) | Zero Suit Samus, Pikachu (characters who join: Zero Suit Samus, Pikachu) |
11 | The Lake Shore | Mario, Pit, Link, Yoshi, Kirby (Peach/Zelda Leaves) |
12 | The Path to the Ruins | Lucas, Pokémon Trainer |
13 | The Cave | Mario, Pit, Link, Yoshi, Kirby |
14 | The Ruins | Lucas, Pokémon Trainer |
15 | The Wilds (Part I) | Marth, Meta Knight, Ike |
16 | The Ruined Hall | Lucas, Pokémon Trainer |
17 | The Wilds (Part II) | Mario, Pit, Link, Yoshi, Kirby |
18 | The Swamp | Diddy Kong, Fox, Falco (characters who join: Falco) |
19 | The Research Facility (Part II) | Zero Suit Samus, Samus, Pikachu (characters who join: Samus) (Zero Suit Samus remains selectable by choosing Samus and pressing the switch form button) |
20 | Outside the Ancient Ruins | Donkey Kong, Diddy Kong, Olimar, Captain Falcon (characters who join: Donkey Kong, Olimar, Captain Falcon) (Fox and Falco Leave) |
21 | The Glacial Peak | Meta Knight, Ice Climbers, Lucario (characters who join: Ice Climbers, Lucario) |
22 | The Canyon | Mario, Pit, Link, Yoshi, Kirby |
23 | Battleship Halberd Interior | Snake, Meta Knight, Lucario (characters who join: Snake) |
24 | Battleship Halberd Exterior | Peach, Zelda/Sheik (characters who join: Peach, Zelda/Sheik) (Zelda only available via Transform) |
25 | Battleship Halberd Bridge | Fox, Falco, Lucario, Peach, Zelda/Sheik, Snake (characters who join: Mr. Game & Watch) |
26 | The Subspace Bomb Factory (Part I) | Samus, Pikachu |
27 | The Subspace Bomb Factory (Part II) | Donkey Kong, Diddy Kong, Captain Falcon, Olimar, R.O.B., Samus, Pikachu, Zero Suit Samus (Meta Ridley battle only) (characters who join: R.O.B.) |
28 | Entrance to Subspace | All previously used (Except Ness), Mr. Game & Watch (Everyone Leaves) |
29 | Subspace (Part I) | Luigi, Ness, King Dedede (characters who join: Anyone Saved from Subspace, Luigi, Ness, Bowser, King Dedede) |
30 | Subspace (Part II) | Kirby (characters who join: Anyone Saved from Subspace, Ganondorf if Link and Zelda are Saved, Wario if trophy is saved) |
31 | The Great Maze | Any characters rescued from Subspace, Luigi, Ness, Bowser, King Dedede, Kirby, Sonic (characters who join: Sonic) |
Subspace Army
The Subspace Army is a group of formless beings led by Tabuu, though with a lower hierarchy of other rulers such as the Master Hand and Ancient Minister. Their goal is to pull the entire World of Trophies into Subspace and destroy it, something that they had hoped to accomplish by using the powerful and deadly Subspace Bombs. Some Super Mario enemies are part of the organization, and both Bowser and Wario are commanders, along with fellow The Legend of Zelda villain Ganondorf. The army has several weapons and doomsday devices such as the Subspace Gunship, a flying fortress that can trap entire areas in subspace without the use of the Subspace Bomb, and the Dark Cannon, which both Bowser and Wario have used to turn characters into trophies. The creatures in the Subspace Army were created from Shadow Bugs, which originated from Mr. Game & Watch.
Enemies
Screenshot | Enemy | Series | Description |
---|---|---|---|
Armank | Super Smash Bros. | Consists of a big green blob inside of a tank-like structure that moves on treads. It attacks with a very powerful arm, and damaging it enough exposes the green blob and leaves it vulnerable to attack. | |
Armight | Super Smash Bros. | Armored floating cephalapod-like enemies that appear from the background and attack with the swords held in their long appendages. | |
Auroros | Super Smash Bros. | A bird with long, pointed beak that dives downward at players. Auroros becomes stuck if it misses, in which case it can be plucked out of the ground and thrown at other enemies. | |
Autolance | Super Smash Bros. | A tank with a giant lance in front and caterpillar treads to move around on. Their vulnerable spot is the emergency light hidden within them. | |
Bombed | Super Smash Bros. | A small red-and-black humanoid creature that throws its explosive bomb head to attack. | |
Borboras | Super Smash Bros. | Blows wind towards the player with its wind instrument-like head. | |
Bucculus | Super Smash Bros. | Hiding in the ground at first, a Bucculus' lips is their only part visible at first. Their spiked lips attach to the player, damaging them and taking away their health. A Bucculus may drop food or a Maxim Tomato when defeated. | |
Bullet Bill | Super Mario | Black Bullets that travel slowly in a single direction when fired. | |
Buckot | Super Smash Bros. | An enemy consisting of a head, a propeller, two robotic arms, and gloves on its hands. They dump hot pieces of red metal onto the player, but may sometimes drop Food instead. | |
Bytan | Super Smash Bros. | Ball-shaped creatures with a large eye and sharp teeth. They have the ability to produce more of their kind from their eyes. Larger Bytans are sometimes encountered. | |
Cymul | Super Smash Bros. | Floating metallic creatures that can reflect projectiles. They have four blades that spin rapidly when the player is close, attacking them until they are launched away. | |
Feyesh | Super Smash Bros. | A floating enemy resembling a large goldfish, except with one large eye and five tentacles. Feyesh swims around in the air lazily and uses its tentacles to attack the player. | |
Floow | Super Smash Bros. | A paranormal creature with small red eyes that is formed out of strips of darkness. They float around, conjuring a highly damaging form of dark energy. Floows can regenerate health lost over time, but they can neither move nor attack while healing. | |
Gamyga | Super Smash Bros. | It is a colorful-art clown head atop four yellow bases, each having a pair of eyes and arms. Gamyga is tall enough to block the path, and it shoots lasers from its eyes to attack. Its bases can be attacked individually to lower the enemy, but destroying the head is the only means to defeat it. | |
Generator | Super Smash Bros. | Functioning more like general obstacles, Generators spawn several Mites to attack the player. It takes a number of hits to defeat a Generator, but it has no corresponding health bar, making it unclear how damaged a Generator is before being eventually destroyed. | |
Glice | Super Smash Bros. | A wheel-like creature that moves around on surfaces that, when approached, emits an aura from which icicles protrude, capable of freezing nearby characters. | |
Glire | Super Smash Bros. | A relative of Glice that emits fire. | |
Glunder | Super Smash Bros.
A relative of Glice that emits electricity. | ||
Goomba | Super Mario | Goombas are short, mushroom-shaped creatures that walk slowly but dash when the player is near. | |
Giant Goomba | Super Mario | Giant Goombas require more stomps or hits to defeat because they are larger than regular Goombas. | |
Greap | Super Smash Bros. | A powerful, large enemy with two sickles for arms and a red area on its head, which is its weak point. It attacks either with a single swing or by jumping into the air and swinging its arms in a large circle. | |
Hammer Bro | Super Mario | A Hammer Bro throws several hammers to attack. | |
Jyk | Super Smash Bros. | Invincible spiked balls that move in predefined trajectories while emitting either fire, electricity, or water. Jyks are the only enemy that cannot be defeated at all. | |
Koopa Troopa | Super Mario | Koopa Troopas have distinct behaviors depending on if their shell is colored green or red. A difference is that green Koopa Troopas walk off of ledges, but not their red equivalents. | |
Koopa Paratroopa | Super Mario | Koopa Paratroopas are winged enemies featured in green and red colors, much like Koopa Troopas. The green type either hops or flies in patterns, while the red type either follows players or flies vertically. | |
Mite | Super Smash Bros. | Stick figure-like creatures that appear mostly from Generators. They appear in red, green, and yellow colors, none of which differ from one another at all. Mites are generally weak, but they are powerful when in groups. | |
Mizzo | Super Smash Bros. | A creature with a round body sprouting arms and legs that is only ever encountered within the Halberd. | |
Nagagog | Super Smash Bros. | A sumo wrestler-like enemy that jumps at the player and performs a body slam. A Nagagog starts off small and blue at first, but when damaged, Nagagog makes a laughing noise and grows larger, also turning yellow in the process. After some more damage, Nagagog becomes larger and red. Nagagog ironically becomes weaker as it becomes larger. The larger a Nagagog is, the more damage its body slam does | |
Poppant | Super Smash Bros. | A cowardice creature that wears large pants. It runs from the player when approached, leaving a trail of Food and other items. Even more health-restoring items can be rewarded by defeating a Poppant. | |
Primid | Super Smash Bros. | Robot-like creatures formed from Shadow Bugs with red eyes that appear in a random style. They attack by punching. | |
Big Primid | Super Smash Bros. | Large Primids with stronger attacks and more health points. | |
Boom Primid | Super Smash Bros. | Boom Primids are equipped with a yellow boomerang, which they attack the player with. | |
Fire Primid | Super Smash Bros. | Fire Primids are red Primids that attack by spitting fire. | |
Metal Primid | Super Smash Bros. | Primids covered in metal as if they are under the effects of a Metal Box. They are heavier and more durable, and flinch only from grabs and throws. | |
Scope Primid | Super Smash Bros. | A Primid with a Super Scope-like rifle that can shoot weak, three-shot attacks and powerful single-shot surge blasts. | |
Sword Primid | Super Smash Bros. | A Primid that wields a green Beam Sword-like sword, which they can deflect projectiles with. | |
Puppit | Super Smash Bros. | A living marionette that moves around in midair while suspended from above. It attacks with its long, sharp claws or by shooting a beam. | |
Roader | Super Smash Bros. | A powerful motorized enemy with only wheel that zooms at very high speeds. They can inflict a lot of knockback damage. If a Roader speeds for a while, it may collapse on the ground. | |
R.O.B. Sentry | Super Smash Bros. | These robots attack with a two-armed punch, and are seen activating Subspace Bombs during game cutscenes. | |
R.O.B. Blaster | Super Smash Bros. | A R.O.B. Sentry with beam-emitting eye lenses that either remains still or moves around a lot. | |
R.O.B. Launcher | Super Smash Bros. | A R.O.B. Sentry with a green and brown militaristic-like body color. It has the ability to shoot missiles from its head. | |
Roturret | Super Smash Bros. | A mechanized skull with a giant arrow and two guns. It fires at nearby players. When hit, a Roturret spins around, but it quickly returns to face the player. | |
Shaydas | Super Smash Bros. | A two-headed enemy comprised of Shadow Bugs and a vulnerable red spot on its chest. Shaydas has long, sharp blades on its arms and shoulders and uses them to attack. | |
Shellpod | Super Smash Bros. | An enemy that wears a horned beetle-like shell and attacks with its front legs and horns. The shell breaks after enough damage, revealing Shellpod's true form and making it significantly more vulnerable to damage. | |
Spaak | Super Smash Bros. | A living cloud with a battery atop it, from which it shoots lightning. A Spaak turns black when hit and attacks faster with more lethal lightning strikes. | |
Ticken | Super Smash Bros. | A large, robotic chicken-like creature that attacks either by flying up into the air and then landing down with force, or ramming the player with its spikes. Defeating a Ticken breaks it open, revealing a chick. | |
Towtow | Super Smash Bros. | Ram-like creatures always found asleep at first, but when attacked, a Towtow becomes enraged and charges at the player. | |
Trowlon | Super Smash Bros. | A flying platform-like enemy that tries to put a player on it before flying upward with them, attempting to take them beyond the blast line. |
Bosses
Image | Name | Series | Description |
---|---|---|---|
Petey Piranha | Super Mario | Petey Piranha traps Peach and Zelda in a cage each during the Subspace Army's attack on the Midair Stadium. He is fought by Kirby and uses the cages to attack. Petey loses health from attacking the cages, which have health bars instead of Petey himself. The first cage to lose all of its health is the princess whom the player manages to rescue. Regardless of which cage is destroyed, Petey burns to the ground in defeat. In the second battle, neither cage has a princess in it. | |
Rayquaza | Pokémon | Rayquaza emerges from a lake nearby after Fox's Arwing crashes outside of the jungle. Diddy is captured by Rayquaza, but he is rescued by Fox. In its battle, Rayquaza uses attacks such as Hyper Beam, commonly soars on and off the screen, and charges in and out of the ground. | |
Porky Statue | EarthBound | The Porky Statue cannot be defeated from attacks, forcing Lucas to run from him. The Porky Statue's blows can KO Lucas immediately. A while later, Lucas is saved by Ness, only to end up encountering Porky in his mech. | |
Porky | EarthBound | A boss fight with Porky comes right after the run from the Porky Statue. The robotic legs can damage Lucas or Ness. Porky also uses a highly accurate laser beam and several mechanical robots based on himself. The machine flips upside-down and squirms after Porky's life bar has been completely depleted. | |
Galleon | Super Smash Bros. | Galleom is a large mech of the Subspace Army who is first fought by Marth, Ike, and Meta Knight. After being defeated, Galleom collapses into the ruins, crashing through the floor to confront Lucas and the Pokémon Trainer for a second battle. After being defeated, Galleom activates the Subspace Bomb within its head, attempting to take both Lucas and the Pokémon Trainer with it, but both of them are rescued by Meta Knight on time. | |
Ridley | Metroid | Ridley is an aerial boss fought by Samus and Pikachu. He often flies on and off screen during the battle, similarly to Rayquaza. One of Ridley's attacks is scraping his tail on the ground, while several of his other attacks are similar to Master Hand's. After losing all health, Ridley falls off of the platform. | |
Duon | Super Smash Bros. | A mech formed by Shadow Bugs, which Mr. Game & Watches become after being thrown out of the control room of the Battleship Halberd. These Shadow Bugs combine to form Duon, whom Fox, Peach, Zelda/Sheik, Lucario, Snake, and Falco battle. After being defeated, Duon forms back into a single Mr. Game & Watch, who joins the team. | |
Meta Ridley | Metroid | Meta Ridley is the cybernetic form of Ridley, fought by Samus, Pikachu, Captain Falcon, Olimar, R.O.B., Diddy Kong, and Donkey Kong atop the Falcon Flyer during its escape from the Isle of the Ancients. Meta Ridley's attacks include fireballs, rushing at the player, and affecting the ship in ways such as forcing it downward and making it rock back and forth. | |
Tabuu | Super Smash Bros. | Tabuu is the final boss, who had been controlling Master Hand and transforming all fighters into trophies. As Tabuu is confronted in Subspace, Sonic arrives to weaken him, and the fighters unite to ultimately defeat Tabuu. |
Names in other languages
Adventure Mode: The Subspace Emissary
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | アドベンチャーモード ~亜空の使者~[?] Adobenchā mōdo ~Akū no shisha~ |
Adventure Mode ~The Messenger from the Subspace~ | |
French (NOE) | Mode Aventure: l'Émissaire Subspatial[?] | Adventure Mode: The Subspace Emissary | |
German | Abenteuer-Modus: Der Subraum-Emissär[?] | Adventure Mode: The Subspace Emissary | |
Italian | Modalità Avventura: l'Emissario del Subspazio[?] | Adventure Mode: The Subspace Emissary | |
Korean | 어드벤처 모드:아공의 사자[?] Eodeubencheo Modeu: Agong-ui Saja |
Adventure Mode: The Subspace's Messenger | |
Spanish (NOA) | Modo Aventura: el Misionero del Subespacio[?] | Adventure Mode: The Subspace's Missionary | (Name appeared in the instruction booklet's Spanish section during its prime editions. American version only.) |
Spanish (NOE) | Modo Aventura: el Emisario Subespacial[?] | Adventure Mode: The Subspace Emissary |
Armank
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | アーマン[?] Āman |
Arman; portmanteau of「アーマー」(āmā, armor) and possibly「タンク」(tanku, "tank"); may involve「アーム」(āmu, "arm") | |
German | Drakogger[?] | Possibly from drache ("dragon") | |
Italian | Cyngulus[?] | From cingolo ("caterpillar track") and -ulus (Latin diminutive/adjective-forming suffix) |
Armight
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | アラモス Aramosu Kyō |
Sir Alamos | |
German | Armritt[?] | From "armor" and ritter ("knight") | |
Italian | Centuria[?] | "Centuria", in Ancient Rome times, meant "a group of one hundred soldiers" |
Auroros
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | アロアロス[?] Aroarosu |
Aroaros | |
German | Auroros[?] | From "aurora" | |
Italian | Auroros[?] | - |
Autolance
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | キャタガード[?] Kyatagādo |
Cataguard | |
German | Kettich[?] | From kette ("chain") | |
Italian | Autolancia[?] | Spear/Lance-car |
Big Primid
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ビッグプリム[?] Biggu Purimu |
Big Prim | |
German | Riesen-Primide[?] | Giant Primid | |
Italian | Primide gigante[?] | Giant primid | |
Spanish | Prímido gigante[?] | Giant Primid |
Boom Primid
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ブーメランプリム[?] Būmeran Purimu |
Boomerang Prim | |
German | Bumerang-Primide[?] | Boomerang Primid | |
Italian | Primerang[?] | Portmanteau of Primide ("Primid") and "boomerang" | |
Spanish | Prímido bumerán[?] | Boomerang Primid |
Bombed
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ボンヘッド[?] Bonheddo |
Bombhead;「ボン」is a Japanese onomatopoeia for an explosion | |
German | Bompf[?] | From bombe ("bomb") and kopf ("head") | |
Italian | Buumbo[?] | Portmanteau of the onomatopoeia "boom" and "Bombo", a common name similar to bomba ("bomb") |
Borboras
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ブーバス[?] Būbasu |
Boobas; from「ブーブー」(būbū, an onomatopoeia for trumpet's honking) and possibly "-ous" (English adjective-deriving suffix) | |
German | Borboras[?] | - | |
Italian | Alius[?] | Latin form of alito ("breath") |
Bucculus
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ブチュルス[?] Buchurusu |
Bucyulus; from「ブチュッ」(buchu, onomatopoeia for kissing) and "-ulus" (Latin diminutive/adjective-forming suffix) | |
German | Schnuckulus[?] | From "schnuckel" (a synonym for "sweetheart") and "-ulus" (Latin diminutive/adjective-forming suffix) | |
Italian | Bocculus[?] | From bocca ("mouth") or possibly bocciolo ("bud"), and -ulus (Latin diminutive/adjective-forming suffix) |
Buckot
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ボトロン[?] Botoron |
Botron; portmanteau of「ボトボト」(boto-boto, onomatopoeia for dripping sound) and "-tron" (a suffix used for creating machine names) | |
German | Rotollo[?] | Portmanteau of "rotor" and masculine of metall ("metal") | |
Italian | Elingotto[?] | Portmanteau of elicottero ("helicopter") and lingotto ("gold bar") |
Bytan
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | バイタン[?] Baitan |
Bitan | |
Chinese | 倍彈[?] Bèi dàn |
Bytan | |
German | Ballau[?] | From ball and auge ("eye") | |
Italian | Globis[?] | From globo ("orb") |
Cymul
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | サイマル[?] Saimaru |
Cymal; possibly a portmanteau of「磨砕」(masai, "grinding") and「丸い」(marui, "round") | |
German | Mekling[?] | Possibly from metall ("metal") or messing ("brass"), and klinge ("blade") | |
Italian | Riflex[?] | From riflesso ("reflection") |
Feyesh
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | パッチ[?] Patchi |
Pacci; an abbreviation of「ぱっちり」(patchiri, "eyes wide open") | |
German | Blicksch[?] | From blick ("gaze") and glubsch, a synonym of auge ("eye") | |
Italian | Pescerocchio[?] | Portmanteau of pesce rosso (goldfish; lit. "Red fish") and occhio ("eye") |
Fire Primid
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ファイアプリム[?] Faia Purimu |
Fire Prim | |
German | Feuer-Primide[?] | Fire Primid | |
Italian | Primidrago[?] | Primid-dragon | |
Spanish | Prímido ígneo[?] | Igneous Primid |
Floow
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | フロウス[?] Furōsu |
Flows; from "flows" and possibly「ゴースト」(gōsuto, "ghost") | |
German | Fluuh[?] | Maybe from fliegen ("to fly") and buh! ("boo!") | |
Italian | Fantow[?] | From fantasma ("phantom") |
Gamyga
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ギャムギャ[?] Gyamugya |
Ghamgha; a partial repetition of「ギャム」(gyamu), a possible corruption between「ギャマ」(gyama, "color gamut") and「トーテム」(tōtemu, "totem") | |
German | Gamyga[?] | - | |
Italian | Gamyga[?] | - |
Generator
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ジェネレーター[?] Jenerētā |
Generator |
Glice
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ガルアイス[?] Garu Aisu |
Gal Ice | |
German | Glost[?] | "Gl-" + "frost" | |
Italian | Gelorot[?] | Freeze-wheel |
Glire
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ガルファイア[?] Garu Faia |
Gal Fire | |
German | Gleuer[?] | "Gl-" + feuer ("fire") | |
Italian | Fuocorot[?] | Fire-wheel |
Glunder
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ガルサンダー[?] Garu Sandā |
Gal Thunder | |
German | Glonner[?] | "Gl-" + donner ("thunder") | |
Italian | Elettrorot[?] | Electro-wheel |
Greap
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ギラーン[?] Girān |
Gyraan; possibly from the voiced version of "killer" | |
German | Schnätzel[?] | From schnetzeln ("to slice") | |
Italian | Greap[?] | - | |
Spanish (NOE) | Guadolla[?] | From guadaña ("scythe") and olla ("pot") |
Jyk
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ジャキール[?] Jakīru |
Jyakeel | |
German | Spyz[?] | From "spice" | |
Italian | Jyx[?] | - |
Metal Primid
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | メタルプリム[?] Metaru Purimu |
Metal Prim | |
German | Metall-Primide[?] | Metal Primid | |
Italian | Primacciaio[?] | Steel-Primid | |
Spanish | Prímido metálico[?] | Metallic Primid |
Mite
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | マイト[?] Maito |
Mite | |
Chinese | 微多[?] Wēi duō |
Mite | |
German | Minsels[?] | ? | |
Italian | Microde[?] | Microid |
Mizzo
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ミズオ[?] Mizuo |
Mizuo; from「水」(mizu, "water") and「~お」(-o, a male name ending) | |
German | Mizzo[?] | - | |
Italian | Mizo[?] | - |
Nagagog
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ンガゴグ[?] Ngagogu |
Ngagog | |
German | Nagagog[?] | - | |
Italian | Sumigog[?] | From "Sumo" |
Poppant
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ポッパラム[?] Popparamu |
Popperam | |
German | Scheuschenk[?] | From scheu ("shy") and schenken ("to bestow") | |
Italian | Poppont[?] | - |
Primid
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | プリム[?] Purimu |
Prim; likely an abbreviation of English word "primitive" | |
Chinese | 普利姆[?] Pǔ lì mǔ |
Transliteration of the Japanese name | |
German | Primide[?] | Primid | |
Italian | Primide[?] | Primid | |
Spanish | Prímido[?] | Primid |
Puppit
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | コッコン[?] Kokkon |
Kokkon | |
German | Kranett[?] | Possibly from kran ("crane") and "marionette" | |
Italian | Arthionet[?] | From marionetta ("marionette") | |
Spanish (NOE) | Zarpo[?] | Masculine form of zarpa ("claw") |
Roader
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ローダ[?] Rōda |
Roda; likely from the English word "road" or the Portuguese word roda ("wheel") | |
German | Rerr[?] | maybe from the sound a motorcycle makes | |
Italian | Rider[?] | - |
R.O.B. Blaster
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ロボットブラスター[?] Robotto Burasutā |
Robot Blaster | |
German | Laser-R.O.B.[?] | Laser + R.O.B. | |
Italian | R.O.B. laser[?] | Laser R.O.B. |
R.O.B. Launcher
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ロボットランチャー[?] Robotto Ranchā |
Robot Launcher | |
German | Granat-R.O.B.[?] | Granate ("Grenade") + R.O.B. | |
Italian | R.O.B. lanciarazzi[?] | Rocket launcher R.O.B. |
R.O.B. Sentry
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ロボットアタッカー[?] Robotto Atakkā |
Robot Attacker | |
German | Wach-R.O.B.[?] | wachen ("to keep watch") or wache ("sentry") + R.O.B. | |
Italian | R.O.B. sentinella[?] | Sentry R.O.B. |
Roturret
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | デスポッド[?] Desupoddo |
Deathpod | |
Chinese | 死亡轉砲[?] Sǐwáng zhuǎn pào |
Death Cannon | |
German | Wutan[?] | From wut ("rage") | |
Italian | Rotofreccia[?] | Rotable-arrow |
Scope Primid
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | バズーカプリム[?] Bazūka Purimu |
Bazooka Prim | |
Italian | Primizooka[?] | Primid-bazooka |
Shaydas
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ジェイダス[?] Jeidasu |
Jaydus; possibly from the voiced form of "shade" and -ous (an adjective-forming suffix) | |
German | Shaydas[?] | - | |
Italian | Ombromus[?] | Shadow-mus |
Shellpod
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | シェリー[?] Sherī |
Shelly | |
German | Pantsorn (ohne Panzer)[?] | From panzer ("shell") and "horn" (without shell) | |
Italian | Scarapod[?] | From scarabeo ("beetle") with suffix "-pod" |
Spaak
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | スパー[?] Supā |
Spar; from「スパーク」(spāku, spark) | |
German | Funculus[?] | From "funken" (spark) and "cumulus" (a type of cloud) | |
Italian | Cumulus[?] | - |
Sword Primid
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ソードプリム[?] Sōdo Purimu |
Sword Prim | |
German | Schwert-Primide[?] | Sword Primid | |
Italian | Primalama[?] | Primid-blade | |
Spanish | Prímido espadachín[?] | Swordsman Primid |
Ticken
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | テキン[?] Tekin |
Teckin; corruption of「チキン」(chikin, "chicken"); may involve「敵」(teki, the on'yomi reading of "enemy") | |
German | Puhn[?] | From huhn ("chicken") | |
Italian | Pollobot[?] | Chicken-bot |
Towtow
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | タウタウ[?] Tautau |
Tautau; possibly a partial repetition of "Taurus" (Latin word for "bull") | |
German | Agrock[?] | Possibly from agressiv ("aggressive") and bock ("ram") | |
Italian | Ronfaringhio[?] | Snore-growl |
Trowlon
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ファウロン[?] Fauron |
Faulong | |
German | Flander[?] | Possibly from flunder ("flounder") | |
Italian | Traspond[?] | Possibly from trasporto ("transport") |