Hotel Mario: Difference between revisions
Paper Jorge (talk | contribs) No edit summary |
|||
Line 17: | Line 17: | ||
[[Image:MarioCartoonCutscene.PNG|thumb|Princess Peach is captured a second time.]] | [[Image:MarioCartoonCutscene.PNG|thumb|Princess Peach is captured a second time.]] | ||
'''''Hotel Mario''''' is a rather obscure game that was created by [[Philips Media]] for the [[CD-i]]. Philips Media had acquired the rights to produce a [[Mario]] | '''''Hotel Mario''''' is a rather obscure game that was created by [[Philips Media]] for the [[CD-i]]. Philips Media had acquired the rights to produce a [[Mario]] and [[The Legend of Zelda]] games after initial plans to make a CD-ROM add-on for the [[Super Nintendo Entertainment System|Super Nintendo]] fell through. Released in 1994 to little fanfare, the game did very poorly due to a lack of interest in the CD-i system. The game received very poor reviews as well. | ||
In the game's plot, [[Bowser]] and his [[Koopalings|children]] have taken over the [[Mushroom Kingdom]], where they've built seven [[Koopa Hotel]]s nd have kidnapped the [[Princess Peach|Princess]] and hid her in one of them. After Mario and [[Luigi]] are informed of this, they set out to rescue her. | |||
The general goal in each stage is to close all the [[door]]s on every floor, However, various enemies will interfere and reopen them at times. Elevators are needed to travel between floors. Each hotel has around three stages. | The general goal in each stage is to close all the [[door]]s on every floor, However, various enemies will interfere and reopen them at times. Elevators are needed to travel between floors. Each hotel has around three stages. | ||
The Princess is held captive in each hotel until the moment of its destruction, at which point she is taken off to a different hotel. Each hotel is run by a different Koopaling (except for the last one which is run by Bowser) who must be fought by Mario in order to destroy the hotel. The game also has a two player mode, allowing a second player to control [[Luigi]]. As with previous titles, Mario and Luigi take turns playing during a two-player game. | |||
The game also has a two player mode, allowing a second player to control [[Luigi]]. As with previous titles, Mario and Luigi take turns playing during a two-player game. | |||
== [[Hotel]]s == | == [[Hotel]]s == |
Revision as of 09:24, August 29, 2008
It has been requested that this article be rewritten.
Hotel Mario is a rather obscure game that was created by Philips Media for the CD-i. Philips Media had acquired the rights to produce a Mario and The Legend of Zelda games after initial plans to make a CD-ROM add-on for the Super Nintendo fell through. Released in 1994 to little fanfare, the game did very poorly due to a lack of interest in the CD-i system. The game received very poor reviews as well.
In the game's plot, Bowser and his children have taken over the Mushroom Kingdom, where they've built seven Koopa Hotels nd have kidnapped the Princess and hid her in one of them. After Mario and Luigi are informed of this, they set out to rescue her.
The general goal in each stage is to close all the doors on every floor, However, various enemies will interfere and reopen them at times. Elevators are needed to travel between floors. Each hotel has around three stages.
The Princess is held captive in each hotel until the moment of its destruction, at which point she is taken off to a different hotel. Each hotel is run by a different Koopaling (except for the last one which is run by Bowser) who must be fought by Mario in order to destroy the hotel. The game also has a two player mode, allowing a second player to control Luigi. As with previous titles, Mario and Luigi take turns playing during a two-player game.
Hotels
- Morton's WoodDoor-Hysteria
- Roy's HardBrick Hotel
- Larry's Chillton Hotel
- Lemmy's High-ate Regency Hotel
- Ludwig's Thump Castle Hotel
- Wendy's Blitz Snarlton Hotel
- Bowser's Seizures Palace Hotel
Enemies
- Goomba
- Koopa Troopa
- Wiggler
- Bob-omb
- Para Bob-omb
- Mini-Ninji
- Buzzy Beetle
- Monty Mole
- Spiny
- Paragoomba
- Banzai Bill
- Paratroopa
- Boo Buddies
- Big Boo
- Skeleton Koopa
- Pat the Bat
- Evil Coin
- Rhinestone Goomba
- Mechakoopa
- Bellhop Goomba
- Z Koopa
Items
Credits
The credits sequence from the game has been recreated below. A "Hotel Mario" logo appears first in large red letters and is then followed by the main staff. After this, sections for art and audio appear, organized by a large yellow header. Finally, a gap separates the audio section from the remaining staff. In the game, each person's position (shown in bold here) is highlighted in yellow and his or her name is writen in red. All text is capitalized Which voice actor provided the voice for which characters did not appear in the game. The copyright notice below followed the credits and stayed on screen until it faded to black.
Hotel Mario
Executive Producer
Stephen Radosh
Producer
Michael Ahn
Product Engineering
Kevin Goldberg
Thomas Lohff
Stephen Martin
Kevin Va. Hunt
Associate Producer
Janice Convery
Art Director
Jeff Zoern
Artist
Mirena Kim
Art
Sprite Animation
YEEEOWW!!!
Digital Cartoons:
Pat Campbell
Hotel Background Art
Trici Venola
Animated Sequences
Animation & Effects:
Terry O'Brien
Kathy Swain
Bonita Versh
Audio
Audio Producer
Lisa Brenneis
Theme Music
Jack Levy
Voice Talent
Mark Graue as Mario, Luigi, Bowser
Jocelyn Benford as Princess Peach
Original Game Design
Stephen Radosh
Technical Game Producer
Kevin Goldberg
Additional Engineering
Michael Diehr
Ken Ellinwood
Charlie Golvin
Blake Senftner
Howard Soroka
Tester
Justin Merrow
Play Consultant
Hollie S. Lohff
Special Thanks
Cammy Budd
Rosalyn S. Bugg
Brian Conn
Christ Dudas
Annalisa Erickson
Dennis Kopp
Dave McElhatten
Mark Yamamoto
Pima Technical Staff:
Mark Greene
Eliot Lipps
Kathi Overton
Frank Rada
Lou Rios
Mark Shakarjian
Keith Touzin
Jennine Townsend
©1993 Philips Interactive Media.
All rights reserved.
It is illegal to
make unauthorized copies of this software.
Duplication of this software for any reason
including sale, loan, rental, or gift is a crime.
Penalties include fines of up to $50,000.00 and
jail terms up to 5 years.
Trivia
- This game placed first on Screwattack.com for the "Top 10 Worst Mario Games."[1]
- Iggy dosen't have his own hotel, but appears as a boss in Bowser's.
- Most of the names of the Koopaling's Hotels are puns on real world hotels ("Woodoor-Hysteria," "Blitz Snarlton," etc.) Roy's HardBrick Hotel, however, is more likely named after the song "Heartbreak Hotel."
- Other cultural references include Mario's lines "We ain't afraid of no Koopas!" (a joke on the line "I ain't afraid of no ghost!" from the Ghostbusters theme song) and "Hey, you! Get off of my cloud!" from the Rolling Stones song, "Get Off of My Cloud."