Jumper: Difference between revisions

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|first_appearance=''[[Donkey Kong (Game Boy)|Donkey Kong]]'' ([[Game Boy]]) ([[List of games by date#1994|1994]])
|first_appearance=''[[Donkey Kong (Game Boy)|Donkey Kong]]'' ([[Game Boy]]) ([[List of games by date#1994|1994]])
}}
}}
'''Jumpers''' are [[List of allies|allies]] in the [[Donkey Kong (Game Boy)|Game Boy version]] of ''[[Donkey Kong (game)|Donkey Kong]]''. They are encountered in [[Stage 4-10]]. Jumpers wander around by making continuous brief leaps, stopping at irregular intervals to croak. They also do not follow a set direction, ability that makes their way of locomotion unique from that of other creatures in the game. If [[Mario]] hops on them, Jumpers change their behavior, as they begin to jump vertically and higher than usual. This action allows Mario to reach platforms located high above, which is especially helpful when he carries a [[key]] and thus has no possibility to climb ladders. If Mario dismounts from a Jumper, it will resume its initial stroll. Jumpers cannot be picked up. Even though they are allies of Mario, they can be knocked out nonetheless if an object is thrown at them.
'''Jumpers''' are [[List of allies|allies]] in the [[Game Boy]] game ''[[Donkey Kong (Game Boy)|Donkey Kong]]''. They are encountered in [[Stage 4-10]]. Jumpers wander around by making continuous brief leaps, stopping at irregular intervals to croak. They also do not follow a set direction, ability that makes their way of locomotion unique from that of other creatures in the game. If [[Mario]] hops on them, Jumpers change their behavior, as they begin to jump vertically and higher than usual. This action allows Mario to reach platforms located high above, which is especially helpful when he carries a [[key]] and thus has no possibility to climb ladders. If Mario dismounts from a Jumper, it will resume its initial stroll. Jumpers cannot be picked up. Even though they are allies of Mario, they can be knocked out nonetheless if an object is thrown at them.


==Profiles and statistics==
==Profiles and statistics==

Revision as of 07:50, July 29, 2024

The title of this article is official, but it comes from a non-English source. If an acceptable English name is found, then the article should be moved to the new title.

Jumper
Jumper Artwork.png
Artwork of a Jumper from Perfect Ban Mario Character Daijiten
First appearance Donkey Kong (Game Boy) (1994)

Jumpers are allies in the Game Boy game Donkey Kong. They are encountered in Stage 4-10. Jumpers wander around by making continuous brief leaps, stopping at irregular intervals to croak. They also do not follow a set direction, ability that makes their way of locomotion unique from that of other creatures in the game. If Mario hops on them, Jumpers change their behavior, as they begin to jump vertically and higher than usual. This action allows Mario to reach platforms located high above, which is especially helpful when he carries a key and thus has no possibility to climb ladders. If Mario dismounts from a Jumper, it will resume its initial stroll. Jumpers cannot be picked up. Even though they are allies of Mario, they can be knocked out nonetheless if an object is thrown at them.

Profiles and statistics

Perfect Ban Mario Character Daijiten

Template:PEGMCE profile

Gallery

Names in other languages

Language Name Meaning Notes
Japanese ジャンパー[1][2]
Janpā
Jumper

References

  1. ^ Kazuki, Motoyama. Volume 30 of the KC Deluxe manga. Page 51Media:Donkey Kong GB characters KC.jpg.
  2. ^ Cite error: Invalid <ref> tag; no text was provided for refs named Daijiten