Sleep: Difference between revisions
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==''[[Paper Mario: The Thousand-Year Door]]''== | ==''[[Paper Mario: The Thousand-Year Door]]''== | ||
In this game, the afflicted will fall asleep, but when attacked, there is a chance that they will wake up. This is indicated by a small exclamation point over the character when they are attacked. | In this game, the afflicted will fall asleep, but when attacked, there is a chance that they will wake up. This is indicated by a small exclamation point over the character when they are attacked. | ||
== ''[[Super Paper Mario]]'' == | == ''[[Super Paper Mario]]'' == | ||
The afflicted will fall asleep, and he will wake up by shaking the [[ | The afflicted will fall asleep, and he will wake up by shaking the [[Wii Remote]]. | ||
[[Category: Status effects]] | [[Category: Status effects]] |
Revision as of 12:29, August 9, 2008
Sleeping is a status ailment in the Mario role-playing games.
Super Mario RPG: Legend of the Seven Stars
In Super Mario RPG: Legend of the Seven Stars, sleep is one of the more common status ailments that the player can have. A physical attack will wake a character from sleep, but a magical attack will not. While sleeping, a character is completely immobile and helpless. Additionally, Princess Toadstool is able to afflict this condition on enemies.
Paper Mario
The afflicted will fall asleep, preventing them from moving for a few turns. Unlike in Super Mario RPG: Legend of the Seven Stars, the character cannot be woken up.
Paper Mario: The Thousand-Year Door
In this game, the afflicted will fall asleep, but when attacked, there is a chance that they will wake up. This is indicated by a small exclamation point over the character when they are attacked.
Super Paper Mario
The afflicted will fall asleep, and he will wake up by shaking the Wii Remote.