Donkey Kong Circus: Difference between revisions
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Revision as of 15:47, June 5, 2024
- Not to be confused with Circus Kong.
Donkey Kong Circus | |
---|---|
Developer | Nintendo Research & Development 1 |
Publisher | Nintendo |
Platform(s) | Game & Watch |
Release date | September 6, 1984 |
Genre | Platformer |
Rating(s) | N/A |
Mode(s) | Single player |
Format | Game & Watch:
Built-in
|
Input | Game & Watch:
|
Donkey Kong Circus is a Game & Watch title released as part of the Panorama Screen series on September 6, 1984.[1] It is a remake of the second Mickey Mouse Game & Watch game, which was released worldwide seven months earlier. The two games' codes even seem to have gotten mixed up, with Mickey Mouse being model "DC-95" and Donkey Kong Circus being "MK-96."[1] Neither the Panorama Screen Mickey Mouse nor Donkey Kong Circus was released in Japan.
The alarm indicator of this game is a bell that is located under the time/score, and the bell swings when the alarm goes off.
Gameplay
In this game, Donkey Kong balances on a barrel while juggling pineapples and avoiding the fireballs falling from the drums. Mario watches his performance. Donkey Kong receives a point every time he catches a pineapple. If Donkey Kong loses a pineapple, Mario will laugh at him, resulting in a miss. If Donkey Kong manages to grasp a fireball, he will flail, which also counts as a miss. If Donkey Kong reaches 300 points without any misses, the points will be worth double until he does get a miss. If he has any misses at said score, every miss will be cleared instead. When he gets three misses, the player gets a Game Over.
Gallery
Donkey Kong artwork
Mario sprite
Pineapple sprite
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ドンキーコング サーカス[2] Donkī Kongu Sākasu |
Donkey Kong Circus |
Trivia
- This game marks Donkey Kong's first playable appearance, predating Donkey Kong Country by over a decade.
- Donkey Kong Circus used a slightly faster rearrangement of the first six seconds of "Pop Goes the Weasel" for the game start jingle.
- While this originally had a Disney license that was dropped in favor of Nintendo characters,[citation needed] the previous Game & Watch game featuring Mickey Mouse was an alternate version of Egg released simultaneously in certain countries.
- This is one of the few Game & Watch units to feature full color. This was actually due to Gunpei Yokoi's idea to move the background around the characters, rather than the other way around.
References
- ^ a b Donkey Kong Circus. In The Attic (British English). Archived October 27, 2021, 23:07:55 UTC from the original via Wayback Machine. Retrieved June 1, 2024.
- ^ HISTORY|ゲーム&ウオッチ スーパーマリオブラザーズ|任天堂. Nintendo (Japanese). Retrieved June 1, 2024.
Game & Watch games | ||
---|---|---|
Super Mario franchise | Donkey Kong (1982, MS) • Mario Bros. (1983, MS) • Mario's Cement Factory (1983, TT/NWS) • Mario's Bombs Away (1983, PS) • Donkey Kong Hockey (1984, MVS) • Super Mario Bros. (1986, CrS | 1987, Sp | 1988, NWS) • Mario the Juggler (1991, NWS) • Game & Watch: Super Mario Bros. (2020, CoS) | |
Donkey Kong franchise | Donkey Kong (1982, MS) • Donkey Kong Jr. (1982, NWS | 1983, TT & PS) • Donkey Kong II (1983, MS) • Donkey Kong 3 (1984, MVS) • Donkey Kong Circus (1984, PS) • Donkey Kong Hockey (1984, MVS) | |
Miscellaneous | Green House (1982, MS) | |
MS: Multi Screen • TT: Table Top • PS: Panorama Screen • NWS: New Wide Screen • MVS: Micro VS. System • CrS: Crystal Screen • Sp: Special • CoS: Color Screen |