Talk:Neo Bowser Castle: Difference between revisions
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Just to be clear, though: are all instances of Bowser's Castle generally considered the same castle albeit with differently conceived designs? {{User:Archivist Toadette/sig}} 15:02, March 23, 2022 (EDT) | Just to be clear, though: are all instances of Bowser's Castle generally considered the same castle albeit with differently conceived designs? {{User:Archivist Toadette/sig}} 15:02, March 23, 2022 (EDT) | ||
:I seriously doubt the ones in ''Paper Mario'' and ''Superstar Saga'' could be. {{User:Swallow/sig}} 15:37, March 23, 2022 (EDT) | :I seriously doubt the ones in ''Paper Mario'' and ''Superstar Saga'' could be. {{User:Swallow/sig}} 15:37, March 23, 2022 (EDT) | ||
==Re-split Neo Bowser Castle between games== | |||
Neo Bowser Castle in Dream Team is a "world". It's not delineated in the game in that way, but functionally each area of Pi'illo Island can be considered a separate world, with differing mechanics and goals. From it, the player accesses various "levels", which introduce or elaborate on these mechanics. This is more obvious from the structure of this game's Pi'illos and Dream Worlds, but even without the Dream World around thinking of sets of rooms as a "level" makes plenty of sense. This goes double for more linear areas like Neo Bowser Castle and Mount Pajamaja. Similarly, Dream Team has a whole "unlock new areas in prior locations that have different enemies" thing, which is delineated in articles by giving both groups separate sections for their enemies, almost as though they are separate "levels". | |||
Dream Team is like a platformer, except that instead of selecting levels from a map screen the player walks between them or selects which area to return to from a map screen with the golden Warp Pipes. The article is already thinking of Neo Bowser Castle as a "world" with "levels", as it names and loosely describes the sections in the [[Neo Bowser Castle#Area Layout|Area Layout]] section. (I think the names and organization are coming from the official guide? It could probably use some elaboration beyond what's written, but that can be fixed.) | |||
Because of this, I think there is good reason to once again split the Neo Bowser Castle's apart. A split would better reflect the game's hybrid platformer/RPG nature by putting this article more in line with platformer World articles. It would make it easier to see what is missing from the article and less intimidating to do things like figure out how to organize a layout section. This change would also make the page easier to use as a reference when playing the game. (I think that's what the block listing sections are meant for, but if this is true and I'm playing Paper Jam, and I am looking at Paper Jam's blocks and then want to scroll to see a Paper Jam enemy, scrolling up all the way past Dream Team's blocks is a substantial obstacle.) | |||
'''Proposer''': {{User|Salmancer}}<br> | |||
'''Deadline''': August 25, 2024, 23:59 GMT | |||
===Support=== | |||
#{{User|Salmancer}} Just think of it as World 9, or World 8 if you discount the Blimport. | |||
===Oppose=== | |||
===Comments=== |
Revision as of 10:23, August 11, 2024
Merge the Dream Team and Paper Jam appearances to one article
This talk page proposal has already been settled. Please do not edit any of the sections in the proposal. If you wish to discuss the article, do so in a new header below the proposal. |
merge 7-0
While these are different individual castles and have different designs, the exact same thing can be said about the many, many, many different iterations of "Bowser's Castle" we don't split, and I fail to see why this should be different. The name in Paper Jam is a clear callback to the previous one in Dream Team (despite the concept of Bowser's Castle doubling as a flying weapon being in every Mario & Luigi game other than Partners in Time, though these are the only ones of those powered by purple energy...but I digress).
Proposer: Doc von Schmeltwick (talk)
Deadline: April 3, 2022, 23:59 GMT
Support
- Doc von Schmeltwick (talk) - Per
- Hewer (talk) Per proposal.
- LinkTheLefty (talk) Not to mention that the names are identical in every language as well.
- Tails777 (talk) Seems reasonable, per proposal.
- Swallow (talk) Taking the point about Bowser's Castle into account, this is fair enough.
- Somethingone (talk) Design has next to no weight on determining splits and merges, per proposal.
- Platform (talk) Per all.
Oppose
Comments
Just to be clear, though: are all instances of Bowser's Castle generally considered the same castle albeit with differently conceived designs? (T|C) 15:02, March 23, 2022 (EDT)
- I seriously doubt the ones in Paper Mario and Superstar Saga could be. Nightwicked Bowser 15:37, March 23, 2022 (EDT)
Re-split Neo Bowser Castle between games
Neo Bowser Castle in Dream Team is a "world". It's not delineated in the game in that way, but functionally each area of Pi'illo Island can be considered a separate world, with differing mechanics and goals. From it, the player accesses various "levels", which introduce or elaborate on these mechanics. This is more obvious from the structure of this game's Pi'illos and Dream Worlds, but even without the Dream World around thinking of sets of rooms as a "level" makes plenty of sense. This goes double for more linear areas like Neo Bowser Castle and Mount Pajamaja. Similarly, Dream Team has a whole "unlock new areas in prior locations that have different enemies" thing, which is delineated in articles by giving both groups separate sections for their enemies, almost as though they are separate "levels".
Dream Team is like a platformer, except that instead of selecting levels from a map screen the player walks between them or selects which area to return to from a map screen with the golden Warp Pipes. The article is already thinking of Neo Bowser Castle as a "world" with "levels", as it names and loosely describes the sections in the Area Layout section. (I think the names and organization are coming from the official guide? It could probably use some elaboration beyond what's written, but that can be fixed.)
Because of this, I think there is good reason to once again split the Neo Bowser Castle's apart. A split would better reflect the game's hybrid platformer/RPG nature by putting this article more in line with platformer World articles. It would make it easier to see what is missing from the article and less intimidating to do things like figure out how to organize a layout section. This change would also make the page easier to use as a reference when playing the game. (I think that's what the block listing sections are meant for, but if this is true and I'm playing Paper Jam, and I am looking at Paper Jam's blocks and then want to scroll to see a Paper Jam enemy, scrolling up all the way past Dream Team's blocks is a substantial obstacle.)
Proposer: Salmancer (talk)
Deadline: August 25, 2024, 23:59 GMT