P Switch: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
(everything in the effects section can be found elsewhere in the article)
Line 6: Line 6:
|effect=Swaps [[Brick Block]]s and [[coin]]s and/or reveals [[Blue Coin]]s
|effect=Swaps [[Brick Block]]s and [[coin]]s and/or reveals [[Blue Coin]]s
}}
}}
'''P Switches''' (alternatively hyphenated as '''P-Switches'''<ref>''Super Mario Advance 2: Super Mario World'' instruction booklet, page 19.</ref> or '''P-switches'''<ref>M. Arakawa. Nintendo ''Mario Mania'' Nintendo Player's Guide. Page 48.</ref>), originally called '''Switch Blocks'''<ref>''Super Mario Bros. 3'' English instruction booklet. Page 17.</ref><ref>''Super Mario World'' English instruction booklet. Page 22.</ref> and also known as '''P Switch Blocks'''<ref>[https://cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/nintendo_ds_21/Manual_NintendoDS_NewSuperMarioBros_EN.pdf ''New Super Mario Bros.'' British English instruction booklet]. Page 18.</ref> or '''Trample Switches''',<ref>''Super Mario 3D World'' eGuide (Prima Games)</ref> are objects found in several [[Super Mario (series)|''Super Mario'']] games such as ''[[Super Mario Bros. 3]]'', ''[[Super Mario World]]'', ''[[New Super Mario Bros.]]'', and ''[[Super Mario 3D Land]]''. They are activated by [[jump]]ing on them. Upon activation, they turn all [[Brick Block]]s from an area into [[coin]]s and vice-versa for approximately 10 seconds. On some occasions, they likewise cause arrays or groups of [[Blue Coin]]s to appear onscreen. As these effects are temporary, they are usually accompanied by a characteristic jingle or clock-ticking that marks their duration.
'''P Switches''' (alternatively hyphenated as '''P-Switches'''<ref>''Super Mario Advance 2: Super Mario World'' instruction booklet, page 19.</ref> or '''P-switches'''<ref>M. Arakawa. Nintendo ''Mario Mania'' Nintendo Player's Guide. Page 48.</ref>), originally called '''Switch Blocks'''<ref>''Super Mario Bros. 3'' English instruction booklet. Page 17.</ref><ref>''Super Mario World'' English instruction booklet. Page 22.</ref> and also known as '''P Switch Blocks'''<ref>[https://cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/nintendo_ds_21/Manual_NintendoDS_NewSuperMarioBros_EN.pdf ''New Super Mario Bros.'' British English instruction booklet]. Page 18.</ref> or '''Trample Switches''',<ref>''Super Mario 3D World'' eGuide (Prima Games)</ref> are objects found in several [[Super Mario (series)|''Super Mario'']] games such as ''[[Super Mario Bros. 3]]'', ''[[Super Mario World]]'', ''[[New Super Mario Bros.]]'', and ''[[Super Mario 3D Land]]''. They are activated by [[jump]]ing on them. Upon activation, they turn all [[Brick Block]]s from an area into [[coin]]s and vice-versa for approximately 10 seconds. On some occasions, they likewise cause arrays or groups of [[Blue Coin]]s to appear onscreen. As these effects are temporary, they are usually accompanied by a characteristic jingle or clock-ticking that marks their duration. Some P Switches cause a [[P Warp Door]] to appear.
 
==History==
==History==
===''Super Mario'' series===
===''Super Mario'' series===
Line 16: Line 17:


====''Super Mario World''====
====''Super Mario World''====
''[[Super Mario World]]'' is the first game in which Switch Blocks (also referred to as '''Blue P-Switches''')<ref>''Nintendo Power'' Volume 28, page 23.</ref> can be carried by [[Mario]] (or [[Luigi]]) and saved for later. There is a [[glitch]] making Mario carry a Switch Block after it has been pressed for a short time if he is quick before it disappears. In all other games until the ''Super Mario Maker'' series, Mario cannot carry the switches and must use them on the spot. Coins will turn into [[Empty Block]]s instead of Brick Blocks.
''[[Super Mario World]]'' is the first game in which Switch Blocks (also referred to as '''Blue P-Switches''')<ref>''Nintendo Power'' Volume 28, page 23.</ref> can be carried by [[Mario]] (or [[Luigi]]) and saved for later. Some P Switches can make [[Hidden Block|hidden]] [[? Block]]s appear. There is a [[glitch]] making Mario carry a Switch Block after it has been pressed for a short time if he is quick before it disappears. In all other games until the ''Super Mario Maker'' series, Mario cannot carry the switches and must use them on the spot. Coins will turn into [[Empty Block]]s instead of Brick Blocks.


The game introduces [[Gray P Switch]]es, which make most enemies turn into [[Gray Coin]]s. Collecting eight of these coins awards Mario an [[extra life]]. Collecting one more gives Mario two extra lives. After nine coins, Mario will earn three extra lives for each additional coin.
The game introduces [[Gray P Switch]]es, which make most enemies turn into [[Gray Coin]]s. Collecting eight of these coins awards Mario an [[extra life]]. Collecting one more gives Mario two extra lives. After nine coins, Mario will earn three extra lives for each additional coin.
Line 78: Line 79:


====''Super Mario Maker'' / ''Super Mario Maker for Nintendo 3DS''====
====''Super Mario Maker'' / ''Super Mario Maker for Nintendo 3DS''====
P Switches reappear in ''[[Super Mario Maker]]'' and ''[[Super Mario Maker for Nintendo 3DS]]'', retaining their functions of changing Brick Blocks to coins and vice versa. They also stop Conveyor Belts from moving, as they did in ''Super Mario Bros. 3''. They can also be carried like in ''Super Mario World'', which applies to the other styles except ''Super Mario Bros.'', where Mario could not carry objects. An update on December 21, 2015 introduced P Warp Doors. These blue doors act as a normal Warp Door, but are only usable when a P Switch is activated. When a P Switch is shaken in edit mode, it transforms into a [[key]]. Their use is required in a part of [[World 5-3 (Super Mario Maker for Nintendo 3DS)|World 5-3]] of [[Super Mario Maker for Nintendo 3DS#Super Mario Challenge|Super Mario Challenge]] in the 3DS version.
P Switches reappear in ''[[Super Mario Maker]]'' and ''[[Super Mario Maker for Nintendo 3DS]]'', retaining their functions of changing Brick Blocks to coins and vice versa. The same now also applies to [[Rotating Block]]s. P Switches can also stop Conveyor Belts from moving, as they did in ''Super Mario Bros. 3''. They can also be carried like in ''Super Mario World'', which applies to the other styles except ''Super Mario Bros.'', where Mario could not carry objects. An update on December 21, 2015 introduced P Warp Doors. These blue doors act as a normal Warp Door, but are only usable when a P Switch is activated. When a P Switch is shaken in edit mode, it transforms into a [[key]]. Their use is required in a part of [[World 5-3 (Super Mario Maker for Nintendo 3DS)|World 5-3]] of [[Super Mario Maker for Nintendo 3DS#Super Mario Challenge|Super Mario Challenge]] in the 3DS version.


They can be used in all four styles, retaining their designs in ''Super Mario Bros. 3'', ''Super Mario World'' (blue version) and ''New Super Mario Bros. U'', after the 1.30 update. During the original release, the P Switch was colored as orange with a brown P in the ''Super Mario Bros.'' style, while [[? Switch]]es appeared in the ''New Super Mario Bros. U'' style, instead of P Switches. The update changed both switches back to the original P Switch appearances from the other games, although the coloring in the ''New Super Mario Bros. U'' style is closer to dark blue than the original's cyan.
They can be used in all four styles, retaining their designs in ''Super Mario Bros. 3'', ''Super Mario World'' (blue version) and ''New Super Mario Bros. U'', after the 1.30 update. During the original release, the P Switch was colored as orange with a brown P in the ''Super Mario Bros.'' style, while [[? Switch]]es appeared in the ''New Super Mario Bros. U'' style, instead of P Switches. The update changed both switches back to the original P Switch appearances from the other games, although the coloring in the ''New Super Mario Bros. U'' style is closer to dark blue than the original's cyan.
Line 84: Line 85:
[[File:SMMGLAPreview.jpg|thumb|Preview screenshot featuring the blue P Switch]]
[[File:SMMGLAPreview.jpg|thumb|Preview screenshot featuring the blue P Switch]]
Before the announcement of the 1.3.0 update for ''Super Mario Maker'', the original blue design of the P Switch in the ''Super Mario Bros.'' style was accidentally leaked through the preview screenshot of the [[Mercedes-Benz Jump'n'Drive]] Event Course.
Before the announcement of the 1.3.0 update for ''Super Mario Maker'', the original blue design of the P Switch in the ''Super Mario Bros.'' style was accidentally leaked through the preview screenshot of the [[Mercedes-Benz Jump'n'Drive]] Event Course.
====''Super Mario Run''====
In ''[[Super Mario Run]]'', P Switches return as an object. There are Purple P Switches that can eliminate all [[Boo]]s and [[Stretch]]es in the room Mario is in.


====''Super Mario Odyssey''====
====''Super Mario Odyssey''====
Line 91: Line 95:


====''Super Mario Maker 2''====
====''Super Mario Maker 2''====
P Switches appear in ''[[Super Mario Maker 2]]''. They appear and function the same as in ''Super Mario Maker'', although like [[POW Block]]s, they now flash in all of the returning styles. In addition, a new design based on the other games is used in the ''[[Super Mario 3D World]]'' style rather than the flatter appearance. P Switches can be placed on ceilings in this game. They also illuminate the area around them in the night version of the underwater and Ghost House themes.
P Switches appear in ''[[Super Mario Maker 2]]''. They appear and function the same as in ''Super Mario Maker'', although like [[POW Block]]s, they now flash in all of the returning styles. In addition, a new design based on the other games is used in the ''[[Super Mario 3D World]]'' style rather than the flatter appearance. P Switches can be placed on ceilings in this game. They also illuminate the area around them in the night version of the underwater and Ghost House themes. Some cause [[P Block]]s to switch between their dotted-line and solid forms


====''Super Mario Bros. Wonder''====
====''Super Mario Bros. Wonder''====
Line 128: Line 132:
*[[Toad Brigade to Magikoopa Keep!]] &ndash; Rotates the fourth floor of the tower thirty degrees counterclockwise
*[[Toad Brigade to Magikoopa Keep!]] &ndash; Rotates the fourth floor of the tower thirty degrees counterclockwise
*[[Crown Capture at Up 'n' Down Terrace]] &ndash; Causing certain platforms of one color to rise, and certain platforms of another color to sink
*[[Crown Capture at Up 'n' Down Terrace]] &ndash; Causing certain platforms of one color to rise, and certain platforms of another color to sink
===LEGO ''Super Mario''===
In [[LEGO Super Mario|LEGO ''Super Mario'']], a P Switch earns Mario digital coins when jumping while active after scanning the block, although only in the Whomp's Lava Trouble set.


===''Mario Kart Live: Home Circuit''===
===''Mario Kart Live: Home Circuit''===
Line 145: Line 152:
====''Super Mario Galaxy''====
====''Super Mario Galaxy''====
While P Switches do not appear in ''[[Super Mario Galaxy]]'', an [[List of Super Mario Galaxy pre-release and unused content|unused model]]  can be found within the files of the game.
While P Switches do not appear in ''[[Super Mario Galaxy]]'', an [[List of Super Mario Galaxy pre-release and unused content|unused model]]  can be found within the files of the game.
==Effects==
When pressed, a P Switch makes a change in the stage for a limited amount of time. This includes:
*Turning [[Brick Block]]s, [[Empty Block]]s (in ''[[Super Mario World]]''), and [[Rotating Block]]s (in ''[[Super Mario Maker]]''<nowiki>'s</nowiki> ''Super Mario World'' style) into [[coin]]s or vice versa.
*Changing enemies into [[Gray Coin]]s (''Super Mario World'' Gray P Switch only).
*Turning [[Muncher]]s into coins (''Super Mario Bros. 3''; Gray P Switch only in ''Super Mario World'').
*Allowing Mario to access a [[P Warp Door|hidden door]]. (Appears as a white light in remakes of ''Super Mario Bros. 3'', a blue door in ''Super Mario World'' and a blue door with a P in ''Super Mario Maker''. Appears as a normal door in all other games.)
*Making [[Blue Coin]]s appear.
*Making [[Hidden Block|hidden]] [[? Block]]s appear (''Super Mario World'').
*Stopping conveyor belts from moving (''Super Mario Bros. 3'', ''Super Mario Maker'', and ''Super Mario Maker 2'').
*Eliminating all [[Boo|Boos]] and [[Stretch|Stretches]] in the room Mario is in (''Super Mario Run'' Purple P Switch only).
*Causing [[P Block|P Blocks]] to switch between their dotted-line and solid forms (''Super Mario Maker 2'').
*Earns Mario digital coins when jumping while active after scanning the block (only available in the Whomp's Lava Trouble set) ([[LEGO Super Mario|LEGO ''Super Mario'']]).


==Profiles==
==Profiles==

Revision as of 16:26, November 6, 2023

"Switch Block" redirects here. For other uses, see Switch Block (disambiguation).
P Switch
A P-Switch, from New Super Mario Bros. 2.
A P Switch from New Super Mario Bros. 2
First appearance Super Mario Bros. 3 (1988)
Latest appearance Super Mario Bros. Wonder (2023)
Effect Swaps Brick Blocks and coins and/or reveals Blue Coins

P Switches (alternatively hyphenated as P-Switches[1] or P-switches[2]), originally called Switch Blocks[3][4] and also known as P Switch Blocks[5] or Trample Switches,[6] are objects found in several Super Mario games such as Super Mario Bros. 3, Super Mario World, New Super Mario Bros., and Super Mario 3D Land. They are activated by jumping on them. Upon activation, they turn all Brick Blocks from an area into coins and vice-versa for approximately 10 seconds. On some occasions, they likewise cause arrays or groups of Blue Coins to appear onscreen. As these effects are temporary, they are usually accompanied by a characteristic jingle or clock-ticking that marks their duration. Some P Switches cause a P Warp Door to appear.

History

Super Mario series

Super Mario Bros. 3

Switch Block
A Switch Block in the Super Mario All-Stars version of Super Mario Bros. 3

In Super Mario Bros. 3, the first Switch Block appears in World 1-1. Switch Blocks cause the animations of ? Blocks, Brick Blocks, Jump Blocks and coins to stop, and also make Conveyor Belts stop moving. They also transform Munchers into coins while active. In the original NES version, certain Switch Blocks appear in alternate colorations due to palette limitations; for instance, one in World 2-3 is purple with tan details. In all versions, Switch Blocks cause the Toad House theme to play while they are active.

In Super Mario Advance 4: Super Mario Bros. 3, Brick Blocks and coins remain animated while a Switch Block is active, and item-holding Brick Blocks don't look like coins. Switch Blocks also vanish after a second once pressed.

Super Mario World

Super Mario World is the first game in which Switch Blocks (also referred to as Blue P-Switches)[7] can be carried by Mario (or Luigi) and saved for later. Some P Switches can make hidden ? Blocks appear. There is a glitch making Mario carry a Switch Block after it has been pressed for a short time if he is quick before it disappears. In all other games until the Super Mario Maker series, Mario cannot carry the switches and must use them on the spot. Coins will turn into Empty Blocks instead of Brick Blocks.

The game introduces Gray P Switches, which make most enemies turn into Gray Coins. Collecting eight of these coins awards Mario an extra life. Collecting one more gives Mario two extra lives. After nine coins, Mario will earn three extra lives for each additional coin.

Super Mario 64 / Super Mario 64 DS

Main article: Blue Coin Block

Switch Blocks themselves do not appear in Super Mario 64 or Super Mario 64 DS. However, their ability to cause Blue Coins to appear is given to a similar object called the Blue Coin Block. Unlike how Switch Blocks had previously been depicted, Blue Coin Blocks cannot cause coins and blocks to become each other. However, certain Purple Switches can cause blocks to appear from thin air in a similar manner.

New Super Mario Bros. sub-series

Sprite of a P Switch in New Super Mario Bros.

In New Super Mario Bros., "Switch Block" is now an umbrella term for P Switch blocks, ! Switch blocks, and ? Switch blocks.[8] In the Japanese version, they are all simply considered Switch Blocks without specific names between them, with their descriptions simply using their sprite.[9] P Switches have the same function as in previous games, either spawning in blue coins or turning Brick Blocks into coins and vice versa, as well as P Switches having more level-specific functions such as revealing staircases and certain doors in World 3-Ghost House. Unlike in previous games, certain P Switches can be reused multiple times.

P Switches appear in the sequels New Super Mario Bros. Wii, New Super Mario Bros. 2, New Super Mario Bros. U, and New Super Luigi U, retaining their functionality from New Super Mario Bros.

Super Mario 3D Land

P Switches appear in Super Mario 3D Land, where they are designed as having a flat surface with a light blue "P" printed on it, making them more like buttons. When pressed, they become red. Unlike in previous games, P Switches work more like the ? Coins of the Super Mario Galaxy games, in that they either trigger an event or generate a row of notes upon activation.

P Switches are in the following locations and have the following functions:

  • World 2-1 – Spawning a group of notes that play the Super Mario World bonus area theme
  • World 2-3 – Causing a group of coins to appear; spawning a group of notes that play the opening of the Super Mario Bros. 3 athletic theme; spawning a trail of coins
  • World 3-1 – Spawning a group of notes that play the Super Mario World bonus area theme
  • World 3-2 – Spawning a trail of coins; causing some coin rings to appear
  • World 4-4 – Causing a group of coins to appear
  • World 5-1 – Spawning a group of notes that play the Super Mario World bonus area theme
  • World 5-5 – Causing some coin rings to appear; spawning a group of notes that play the Super Mario World bonus area theme
  • World 6-3 – Causing a group of coins and the first Star Medal to appear
  • Possible World 6-Mystery Box – Causing a 1-Up Mushroom to appear
  • World 7-1 – Causing a certain wall to retract
  • World 8-Bowser's Castle: Part 1: Causing a certain metal grated platform to rise up from the lava; causing a certain platform to rise
  • Special 1-3 – pawning a group of notes that play the Super Mario Bros. underwater theme; spawning a trail of coins
  • Special 4-2 – Causing a group of coins to appear
  • Special 8-Bowser's Castle – Causing a certain metal grated platform to rise up from the lava; causing a certain platform to rise

Super Mario 3D World / Super Mario 3D World + Bowser's Fury

A P Switch in Super Mario 3D World
A P Switch in Super Mario 3D World

P Switches appear in Super Mario 3D World and Super Mario 3D World + Bowser's Fury. They have the same appearance as they do in Super Mario 3D Land, but with a white "P"; they do not change colors when pressed. In addition to their effects from 3D Land, they can once again spawn Blue Coins (except in Rainbow Run, where they spawn regular coins from the sky). There are also orange square panel versions of P Switches that require multiple characters or objects to activate simultaneously. Golden P Switches appear in some of the bonus areas entered via golden Warp Pipes and in the Coin Express. When pressed, they spawn a large amount of coins. Similar switches appear in the form of Character Switches, which can only be pushed by certain characters.

In the Bowser's Fury campaign, P Switches appear at the starts of certain islands when their respective Blue Coin Bustle missions are available. They also reset if those missions are not completed in time, letting the player retry them.

In Super Mario 3D World, P Switches are in the following locations and have the following functions:

Super Mario Maker / Super Mario Maker for Nintendo 3DS

P Switches reappear in Super Mario Maker and Super Mario Maker for Nintendo 3DS, retaining their functions of changing Brick Blocks to coins and vice versa. The same now also applies to Rotating Blocks. P Switches can also stop Conveyor Belts from moving, as they did in Super Mario Bros. 3. They can also be carried like in Super Mario World, which applies to the other styles except Super Mario Bros., where Mario could not carry objects. An update on December 21, 2015 introduced P Warp Doors. These blue doors act as a normal Warp Door, but are only usable when a P Switch is activated. When a P Switch is shaken in edit mode, it transforms into a key. Their use is required in a part of World 5-3 of Super Mario Challenge in the 3DS version.

They can be used in all four styles, retaining their designs in Super Mario Bros. 3, Super Mario World (blue version) and New Super Mario Bros. U, after the 1.30 update. During the original release, the P Switch was colored as orange with a brown P in the Super Mario Bros. style, while ? Switches appeared in the New Super Mario Bros. U style, instead of P Switches. The update changed both switches back to the original P Switch appearances from the other games, although the coloring in the New Super Mario Bros. U style is closer to dark blue than the original's cyan.

Preview screenshot of the Mercedes-Benz Jump'n'Drive Event Course in Super Mario Maker, which showed the P Switch's redesign prior to the update that implemented the change.
Preview screenshot featuring the blue P Switch

Before the announcement of the 1.3.0 update for Super Mario Maker, the original blue design of the P Switch in the Super Mario Bros. style was accidentally leaked through the preview screenshot of the Mercedes-Benz Jump'n'Drive Event Course.

Super Mario Run

In Super Mario Run, P Switches return as an object. There are Purple P Switches that can eliminate all Boos and Stretches in the room Mario is in.

Super Mario Odyssey

A P-Switch in Super Mario Odyssey
A P Switch in Super Mario Odyssey

P Switches appear once again in Super Mario Odyssey. They are now square-shaped rather than circular. They mainly appear in Moon Pipes but can appear elsewhere. They act as they do in Super Mario 3D Land.

Super Mario Maker 2

P Switches appear in Super Mario Maker 2. They appear and function the same as in Super Mario Maker, although like POW Blocks, they now flash in all of the returning styles. In addition, a new design based on the other games is used in the Super Mario 3D World style rather than the flatter appearance. P Switches can be placed on ceilings in this game. They also illuminate the area around them in the night version of the underwater and Ghost House themes. Some cause P Blocks to switch between their dotted-line and solid forms

Super Mario Bros. Wonder

This section is referring to a subject in an upcoming or recently released game. When the game is released, or more information about this subject is found, this section may need major rewriting.
This notice should be removed after a month has passed since the game was first released.

P Switches reappear in Super Mario Bros. Wonder.

Yoshi

Sprite of a P Switch, when the player clears Level 28 of B-Type game, from the NES version of Yoshi.

P Switches make a minor appearance in Yoshi, after the player clears levels 28 and higher of the B-Type game, rewarding the player 1,500 points. Likely owing to the game's lack of blue palette for the sprites for the NES version, they appear red.

Mario & Sonic at the Sochi 2014 Olympic Winter Games

In Mario & Sonic at the Sochi 2014 Olympic Winter Games, P Switches appear on the Coin Street rink of Snow Day Street Hockey. When hit by a character, they cause specific sets of Brick Blocks to turn into coins. After being used, the P Switches despawn and reappear in a different location on the rink.

Super Smash Bros. series

A P Switch on Golden Plains.
A P Switch in Super Smash Bros. Ultimate

A P Switch appears in the Golden Plains stage in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. Ultimate. If a fighter steps on or attacks one, Blue Coins will temporarily appear among the ordinary coins while the P Switch music plays over the stage music, as in the New Super Mario Bros. sub-series. A P Switch also appears as a trophy in Super Smash Bros. for Nintendo 3DS.

Captain Toad: Treasure Tracker

P Switches also appear in Captain Toad: Treasure Tracker and its Nintendo Switch and Nintendo 3DS ports. They are generally used to alter the layout of the stage, allowing the player to progress.

P Switches are in the following locations and have the following functions:

LEGO Super Mario

In LEGO Super Mario, a P Switch earns Mario digital coins when jumping while active after scanning the block, although only in the Whomp's Lava Trouble set.

Mario Kart Live: Home Circuit

threads/17764 This section is a stub. You can help the Super Mario Wiki by expanding it.

In Mario Kart Live: Home Circuit, P Switches appear in some courses. Driving over them causes Blue Coins to appear, as in the New Super Mario Bros. games.

WarioWare: Get It Together!

A P Switch makes a minor appearance in the Super Mario World boss microgame inWarioWare: Get It Together!, where it appears at the end of the first difficulty level's stage, functioning how it did in the game of the same name.

Mario + Rabbids Sparks of Hope

In Mario + Rabbids Sparks of Hope, P Switches appear in the bonus rooms of the five planets. They all have Blue Coins that must be collected to complete the Blue Coin Challenge side quests.

The Super Mario Bros. Movie

In The Super Mario Bros. Movie, voxelated P Switches can be seen being sold at the antiques store for six coins each.

Unused appearances

Super Mario Galaxy

While P Switches do not appear in Super Mario Galaxy, an unused model can be found within the files of the game.

Profiles

Super Mario Bros. 3

  • 3DS Virtual Console manual: If you step on these, something special may happen.

New Super Mario Bros. 2

  • Instruction manual: If you step on it, various environmental changes will occur.

Captain Toad: Treasure Tracker

  • Instruction manual: Pull up a Pull Switch or step on a P Switch to change the terrain of the course.

Super Smash Bros. for Nintendo 3DS

PSwitchTrophy3DS.png
  • Trophy
    • P Switch
    • This fun item has been popping up ever since it first appeared in Super Mario Bros. 3. Jumping on it produces coins...reveals hidden doors... The effect is different from game to game. On Golden Plains, the P-Switch will make a ton of blue coins appear. This is a great way to get yourself a large stack! (American English)
    • This switch made its debut in Super Mario Bros. 3 and has been a mainstay of the series ever since. Depending on the game, it can have all sorts of effects. In this one, you can step on it (or attack it, if you like) to make tons of blue coins appear. There's no better way to get yourself a formidable stack of coins! (British English)

Gallery

For this subject's image gallery, see Gallery:P Switch.

Media

Template:More media

Icon of an audio speaker. Switch Block BGM (Super Mario Bros. 3)
File infoMedia:Toad House Theme Super Mario Bros 3.oga
Icon of an audio speaker. Switch Block BGM (Super Mario World)
File infoMedia:SMW Switch BGM.oga
Help:MediaHaving trouble playing?

Additional names

Internal names

Game File Name Meaning

Super Mario 3D Land
Super Mario 3D World
Super Mario Odyssey
romfs/ObjectData/TrampleSwitch.szs
content/ObjectData/TrampleSwitch.szs
ObjectData/TrampleSwitch.szs
TrampleSwitch Trample Switch

Names in other languages

Language Name Meaning Notes
Japanese スイッチブロック[10][11]
Suicchi Burokku
Switch Block
Pスイッチ[?]
P Suicchi
P Switch
Chinese (simplified) 开关砖块 (New Super Mario Bros. 2)
Kāiguān Zhuānkuài
P开关
P Kāiguān
[?]
Switch Block

P Switch
Chinese (traditional) 開關磚塊[12][13] (New Super Mario Bros. Wii and New Super Mario Bros. 2)
Kāiguān Zhuānkuài
P開關 (Super Mario Maker 2)
P Kāiguān
Switch Block

P Switch
Dutch P-schakelaar[14] P switch
German P-Block[?] P-Block
Italian Interruttore P
Blocco Scambi
[?]
P Switch
Exchange Block
Portuguese Interruptor P
Bloco de Transformação
Bloco de Mudança P (New Super Mario Bros.)
[?]
P Switch
Transformation Block
P Change Block
Russian Переключатель «P»[?]
Pereklyuchatel' «P»
P switch
Spanish Interruptor P
Interruptor[15]
P Switch
Switch

References

  1. ^ Super Mario Advance 2: Super Mario World instruction booklet, page 19.
  2. ^ M. Arakawa. Nintendo Mario Mania Nintendo Player's Guide. Page 48.
  3. ^ Super Mario Bros. 3 English instruction booklet. Page 17.
  4. ^ Super Mario World English instruction booklet. Page 22.
  5. ^ New Super Mario Bros. British English instruction booklet. Page 18.
  6. ^ Super Mario 3D World eGuide (Prima Games)
  7. ^ Nintendo Power Volume 28, page 23.
  8. ^ New Super Mario Bros. American English instruction booklet. Page 17.
  9. ^ New Super Mario Bros. Japanese instruction booklet. Page 17.
  10. ^ Super Mario Bros. 3 Japanese instruction booklet. Page 16.
  11. ^ Super Mario World Japanese instruction booklet (fold-out)
  12. ^ Official Chinese manual for New Super Mario Bros. Wii, page 27.
  13. ^ Chinese online manual for New Super Mario Bros. 2. nintendo.com.hk. Retrieved February 20, 2020.
  14. ^ Nintendo Nederland (March 9, 2016). Super Mario Maker - Gesloten deuren! Spijkerzuilen! Roze munten! (Wii U). YouTube. Retrieved May 19, 2019.
  15. ^ Super Mario World: Super Mario Advance 2 European instruction booklet, p. 89.

Template:Nav templates