Piranha Plants on Parade: Difference between revisions
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== Layout == | == Layout == | ||
This level takes place in a more forested area, surrounded by a lot of pipes. Right at the start, a background area is visible, with the first [[10-flower coin]] in sight. After passing the first semisolid, there is a [[? Block]] containing a [[Fire Flower]] inside. Near it, beamed [[Note Block]]s are introduced, with a [[Trottin' Piranha Plant]] running on them. Past that is an enterable red pipe that goes into the background area. If the player chooses to go forward, however, two Trottin' Piranha Plants appear and a jump that leads to the [[Checkpoint Flag]], close to it is another ? Block with a Fire Flower. Then, it's introduced that the Trottin' Piranha Plants can also walk on the ceiling. Shortly after, the [[Wonder Flower]] lies in the beamed note blocks, moving around left to right. Touching it will trigger the course's [[Wonder Effect]] which starts the course's main song. This causes Piranha Plants to come out of pipes that move with the rhythm of the song and sing along. This Wonder Effect section is an auto-scroller. After the song is done, a [[Wonder Seed]] comes out of a giant pipe. The [[Goal Pole]] is found shortly after, preceded by more beamed Note Blocks, that allow the player to jump higher to get the top of the flagpole. | This level takes place in a more forested area, surrounded by a lot of pipes. Right at the start, a background area is visible, with the first [[10-flower coin]] in sight. After passing the first semisolid, there is a [[? Block]] containing a [[Fire Flower]] inside. Near it, beamed [[Note Block]]s are introduced, with a [[Trottin' Piranha Plant]] running on them. Past that is an enterable red pipe that goes into the background area. If the player chooses to go forward, however, two Trottin' Piranha Plants appear and a jump that leads to the [[Checkpoint Flag]], close to it is another ? Block with a Fire Flower. Then, it's introduced that the Trottin' Piranha Plants can also walk on the ceiling. Shortly after, the [[Wonder Flower]] lies in the beamed note blocks, moving around left to right. Touching it will trigger the course's [[Wonder Effect]] which starts the course's main song. This causes Piranha Plants to come out of pipes that move with the rhythm of the song and sing along. This Wonder Effect section is an auto-scroller. After the song is done, a [[Wonder Seed]] comes out of a giant pipe. The [[Goal Pole]] is found shortly after, preceded by more beamed Note Blocks, that allow the player to jump higher to get the top of the flagpole. | ||
== Secret Exit == | |||
The [[Goal Pole (secret)|secret exit]] is found at the end of the Wonder Effect segment. On the ceiling where the last titled pipes are, the player is able to get there by jumping on the beamed Note Blocks and going left, through a red pipe. The player then warps to the foreground, where he can run past the goal pole, into the secret segment. This grants the player the third Wonder Seed, and unlocks a path to a pipe, which takes the player to a small area where [[Captain Toad]] is. | |||
== Names in other languages == | == Names in other languages == |
Revision as of 16:29, October 21, 2023
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Level | |
---|---|
Piranha Plants on Parade | |
World | Pipe-Rock Plateau |
Game | Super Mario Bros. Wonder |
Difficulty | ★ |
Wonder Effect | Causes the Piranha Plants to sing |
<< Directory of levels >> |
Piranha Plants on Parade is the second course of Pipe-Rock Plateau. It is unlocked after beating Welcome to the Flower Kingdom!, and its completion unlocks Scram, Skedaddlers!. As the name implies, it features Piranha Plants, and it's the only enemy that makes an appearance. This level was not included in the demo, and was replaced by "Scram, Skedaddlers!" instead. This course houses 3 Wonder Seeds, being the first level in Super Mario Bros. Wonder to include a secret exit, which unlocks a path to a pipe.
Layout
This level takes place in a more forested area, surrounded by a lot of pipes. Right at the start, a background area is visible, with the first 10-flower coin in sight. After passing the first semisolid, there is a ? Block containing a Fire Flower inside. Near it, beamed Note Blocks are introduced, with a Trottin' Piranha Plant running on them. Past that is an enterable red pipe that goes into the background area. If the player chooses to go forward, however, two Trottin' Piranha Plants appear and a jump that leads to the Checkpoint Flag, close to it is another ? Block with a Fire Flower. Then, it's introduced that the Trottin' Piranha Plants can also walk on the ceiling. Shortly after, the Wonder Flower lies in the beamed note blocks, moving around left to right. Touching it will trigger the course's Wonder Effect which starts the course's main song. This causes Piranha Plants to come out of pipes that move with the rhythm of the song and sing along. This Wonder Effect section is an auto-scroller. After the song is done, a Wonder Seed comes out of a giant pipe. The Goal Pole is found shortly after, preceded by more beamed Note Blocks, that allow the player to jump higher to get the top of the flagpole.
Secret Exit
The secret exit is found at the end of the Wonder Effect segment. On the ceiling where the last titled pipes are, the player is able to get there by jumping on the beamed Note Blocks and going left, through a red pipe. The player then warps to the foreground, where he can run past the goal pole, into the secret segment. This grants the player the third Wonder Seed, and unlocks a path to a pipe, which takes the player to a small area where Captain Toad is.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Italian | Il musical delle Piante Piranha[?] | The Piranha Plants' musical | |
Portuguese | Desfile das Plantas Piranhas![?] | Piranha Plant Parade |