Red Switch Palace: Difference between revisions
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The '''Red Switch Palace''' is | The '''Red Switch Palace''' is a [[Switch Palace]] found in the [[Vanilla Dome]] in ''[[Super Mario World]]'' and [[Super Mario World: Super Mario Advance 2|its reissue]]. It is the third Switch Palace that [[Mario]] or [[Luigi]] can encounter, and it is unlocked by finding the secret exit of [[Vanilla Dome 2]]; coding inside ''Super Mario World'' indicated that the Red Switch Palace would actually have been encountered much later (in fact, nearing the end of the game at the [[Valley of Bowser]]). This level [[Unrevisitable area|cannot be replayed]] after it has been completed. | ||
==Overview== | ==Overview== | ||
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The palace consists of two rooms, which the player has 200 seconds on the [[Time Limit|timer]] to complete. The first room has eight [[Koopa Troopa]]s, each separated by a [[Empty Block|Brown Block]], with one Koopa next to a [[Yellow Shell]]. There is a [[P Switch|Switch Block]] and a line of [[coin]]s above the Koopas. The first Koopa enters the Yellow Shell and becomes a [[shell (flashing)|flashing shell]]. The player can press the Switch Block to turn the coins into blocks and vice versa, then [[jump]] onto the blocks above and [[dash|run]] to the end of the room before the Switch Block's effect wears off. The flashing shell follows the player below and defeats the other eight Koopas, earning the player an [[extra life]]. | The palace consists of two rooms, which the player has 200 seconds on the [[Time Limit|timer]] to complete. The first room has eight [[Koopa Troopa]]s, each separated by a [[Empty Block|Brown Block]], with one Koopa next to a [[Yellow Shell]]. There is a [[P Switch|Switch Block]] and a line of [[coin]]s above the Koopas. The first Koopa enters the Yellow Shell and becomes a [[shell (flashing)|flashing shell]]. The player can press the Switch Block to turn the coins into blocks and vice versa, then [[jump]] onto the blocks above and [[dash|run]] to the end of the room before the Switch Block's effect wears off. The flashing shell follows the player below and defeats the other eight Koopas, earning the player an [[extra life]]. | ||
The second room is empty except for the | The second room is empty except for the [[! Switch|Red Switch]], which is activated by jumping on it. | ||
==Enemies== | ==Enemies== | ||
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==Gameplay effects== | ==Gameplay effects== | ||
When the | When the Red Switch is hit, all red [[Dotted-Line Block]]s become [[! Block|Red Block]]s. These blocks help the player progress through [[level]]s by filling in certain gaps and allowing easy access to a few secret exits. | ||
===Levels with Red Blocks=== | ===Levels with Red Blocks=== |
Revision as of 17:49, October 5, 2023
Level | |
---|---|
Red Switch Palace | |
![]() Mario avoiding Koopas while holding a Switch Block | |
Level code | RSP |
World | Vanilla Dome |
Game | Super Mario World |
Time limit | 200 seconds |
<< Directory of levels >> |
The Red Switch Palace is a Switch Palace found in the Vanilla Dome in Super Mario World and its reissue. It is the third Switch Palace that Mario or Luigi can encounter, and it is unlocked by finding the secret exit of Vanilla Dome 2; coding inside Super Mario World indicated that the Red Switch Palace would actually have been encountered much later (in fact, nearing the end of the game at the Valley of Bowser). This level cannot be replayed after it has been completed.
Overview
The palace consists of two rooms, which the player has 200 seconds on the timer to complete. The first room has eight Koopa Troopas, each separated by a Brown Block, with one Koopa next to a Yellow Shell. There is a Switch Block and a line of coins above the Koopas. The first Koopa enters the Yellow Shell and becomes a flashing shell. The player can press the Switch Block to turn the coins into blocks and vice versa, then jump onto the blocks above and run to the end of the room before the Switch Block's effect wears off. The flashing shell follows the player below and defeats the other eight Koopas, earning the player an extra life.
The second room is empty except for the Red Switch, which is activated by jumping on it.
Enemies
Sprite | Name | Count |
---|---|---|
![]() |
Koopa without a Shell (yellow) | 1 |
![]() |
Koopa Troopa (green) | 3 |
![]() |
Koopa without a Shell (green) | 3 (if stomped) |
![]() |
Koopa Troopa (red) | 3 |
![]() |
Koopa without a Shell (red) | 3 (if stomped) |
![]() |
Koopa Troopa (blue) | 2 |
![]() |
Koopa without a Shell (blue) | 2 (if stomped) |
![]() |
Flashing Shell | 1 |
Gameplay effects
When the Red Switch is hit, all red Dotted-Line Blocks become Red Blocks. These blocks help the player progress through levels by filling in certain gaps and allowing easy access to a few secret exits.
Levels with Red Blocks
Red Blocks can be found in fifteen levels:
- Vanilla Dome 1
- Vanilla Dome 3
- Cookie Mountain
- Butter Bridge 1
- Forest Fortress
- Chocolate Fortress
- Chocolate Island 1
- Chocolate Island 2
- Chocolate Island 4
- #6 Wendy's Castle
- Valley of Bowser 1
- Valley of Bowser 2
- Front Door
- Star World 4
- Star World 5
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
French | Palais Bloc Rouge[?] | Red Block Palace | |
German | Rot. Schalterpalast[?] | Red Switch Palace | |
Italian | Cupola Vaniglia, Interruttore rosso[?] | Vanilla Dome, Red Switch | |
Spanish | Palacio Rojo[?] | Red Palace |