User:Nintendo101: Difference between revisions

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|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Star Ball.png|x65px]]<br>[[Star Ball|Rolling Ball]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Star Ball.png|x65px]]<br>[[Star Ball|Rolling Ball]]
|Translucent orbs that contain Power Stars. Mario takes control of one when he jumps on top of it. The ball is steered by shifting {{Button|wii|Wiimote}}. Reaching the goal causes the Star Ball to break and release its Power Star.
|Translucent orbs that contain Power Stars. Mario takes control of one when he jumps on top of it. The ball is steered by shifting {{Button|wii|Wiimote}}. Reaching the goal causes the Rolling Ball to break and release its Power Star.
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|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Sling Pod.png|x65px]]<br>[[Sling Pod]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Sling Pod.png|x65px]]<br>[[Sling Pod]]
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|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Tornado.png|x65px]]<br>[[Tornado]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Tornado.png|x65px]]<br>[[Tornado]]
|A vortex of desert winds that moves back-and-forth along a set path. Making contact will trap Mario within its gusts, but this does not damage him. Mario is propelled high into the air like a {{wp|bamboo-copter}} if he tries to spin.
|A vortex of desert winds that moves back and forth along a set path. Making contact will trap Mario within its gusts, but this does not damage him. Mario is propelled high into the air like a {{wp|bamboo-copter}} if he tries to spin.
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|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Trapeze Bar.png|x65px]]<br>[[Trapeze|Swing]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Trapeze Bar.png|x65px]]<br>[[Trapeze|Swing]]
|Trapezes made out of vines and flowers. Mario grabs onto one automatically when he makes contact with it. Moving {{button|wii|Stick}} back-and-forth makes him swing. A swing bar can be used to bring Mario over gaps between platforms.
|Trapezes made out of vines and flowers. Mario grabs onto one automatically when he makes contact with it. Moving {{button|wii|Stick}} back and forth makes him swing. A swing bar can be used to bring Mario over gaps between platforms.
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|align=center style="background:#FFFFFF"|[[File:SMG Asset Texture Swing Rope.png|x65px]]<br>[[Vine]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Texture Swing Rope.png|x65px]]<br>[[Vine]]
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|A treasure chest that only opens when struck by a [[Gold Shell]]. It contains a Power Star and the [[Captain Toad|Toad Brigade Captain]].
|A treasure chest that only opens when struck by a [[Gold Shell]]. It contains a Power Star and the [[Captain Toad|Toad Brigade Captain]].
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|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Sliding Block.png|x65px]]<br>[[Sliding block]]
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Sliding Block.png|x65px]]<br>[[Sliding block]]<ref name=PRIMA>Black, Fletcher. ''Super Mario Galaxy: PRIMA Official Game Guide (Collector's Edition)''. Roseville: [[Prima Games]], 2007. ISBN: 978-0-76155-713-5.</ref>
|nihil
|Flat, transparent ? Blocks only found in [[Gold Leaf Galaxy]]. They slide across the surface of the planet like {{wp|hockey puck}}s and can damage Mario on impact. Breaking one with a ground-pound releases an item.
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!colspan=3 style="background:#FF7733; color:white;"|Strikable and spinnable objects
!colspan=3 style="background:#FF7733; color:white;"|Strikable and spinnable objects
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|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Cage.png|x65px]]<br>[[Cage]]
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Cage.png|x65px]]<br>[[Cage]]
|nihil
|Glass spheres. They contain objects of interest such as pipes, Star Bits, or Power Stars. In one mission, Luigi is trapped in a cage. They can be broken by Bullet Bills.
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|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Treasure Spot.png|x65px]]<br>[[Treasure Spot|Tiny lamp]]
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Treasure Spot.png|x65px]]<br>[[Treasure Spot|Tiny lamp]]<ref name=PRIMA/>
|nihil
|A shimmering protrusion in the ground. Firing a Star Bit at one with the Star Cursor transforms it into a collectible coin.
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|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Small Rocks.png|x65px]][[File:SMG Screenshot Shell Circle.png|x65px]][[File:SMG Screenshot Strawberry Circle.png|x65px]]<br>[[Small Rocks|Stone circle]] / [[Shell Circle]] / [[Strawberry Circle]]
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Small Rocks.png|x65px]][[File:SMG Screenshot Shell Circle.png|x65px]][[File:SMG Screenshot Strawberry Circle.png|x65px]]<br>[[Small Rocks|Stone circle]]<ref name=PRIMA/> / [[Shell Circle]]<ref>''Super Mario Galaxy'' internal filename (<tt>ObjectData/CircleShell.arc</tt>)</ref> / [[Strawberry Circle]]<ref>''Super Mario Galaxy'' internal filename (<tt>ObjectData/CircleStrawberry.arc</tt>)</ref>
|nihil
|A circle of seven objects embedded in the ground. Spinning inside the circle transforms the objects into Star Bits.
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|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Screw.png|x65px]]<br>[[Bolt (Super Mario Galaxy)|Bolt]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Screw.png|x65px]]<br>[[Bolt (Super Mario Galaxy)|Bolt]]
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|Tree stumps. Ground-pounding one either produces items or triggers events that enable level progression, like Ground-Pound Switches.
|Tree stumps. Ground-pounding one either produces items or triggers events that enable level progression, like Ground-Pound Switches.
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|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Stone Wheel.png|x65px]]<br>[[Stone Wheel]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Stone Wheel.png|x65px]]<br>[[Stone Wheel|Stone wheel]]
|nihil
|Stone discs. Ground-pounding one breaks it and usually releases an item. Breaking one sometimes changes an element of the area it is in. In some galaxies, they are multiple stone wheels stacked on top of each other.
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|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Trampoline.png|x65px]]<br>[[Trampoline]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Trampoline.png|x65px]]<br>[[Trampoline]]
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|Blue ? panels that turn into yellow ! ones when Mario steps on them. Stepping on all of the panels in a confined area triggers access to a new area or the appearance of a Power Star.
|Blue ? panels that turn into yellow ! ones when Mario steps on them. Stepping on all of the panels in a confined area triggers access to a new area or the appearance of a Power Star.
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|align=center style="background:#FFFFFF"|[[File:SMG Lever Switch off.png|x65px]]<br>[[Lever Switch]]es
|align=center style="background:#FFFFFF"|[[File:SMG Lever Switch off.png|x65px]]<br>[[Lever Switch]]
|Levers that physically change the surrounding area, usually by granting Mario access to a new area by making a door or bridge appear. Mario uses one by spinning near it.
|Levers that physically change the surrounding area, usually by granting Mario access to a new area by making a door or bridge appear. Mario uses one by spinning near it.
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|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Blue Switch.png|x65px]]<br>[[Blue switch (Super Mario Galaxy)|Blue Switch]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Blue Switch.png|x65px]]<br>[[Blue switch (Super Mario Galaxy)|Blue Switch]]
|Buttons with ! marks on them.
|Blue [[! Switch]]es. Ground-pounding one usually triggers a timed event or changes an element in the area it is encountered.
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|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Gravity Arrow (Green).png|x65px]][[File:SMG Asset Model Gravity Arrow (Red).png|x65px]]<br>[[Arrow Switch]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Gravity Arrow (Green).png|x65px]][[File:SMG Asset Model Gravity Arrow (Red).png|x65px]]<br>[[Arrow Switch]]
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|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Lift.png|x65px]]<br>[[Lift]]
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Lift.png|x65px]]<br>[[Lift]]
|nihil
|Moving platforms. Their designs and environmental context for moving depends on where they are encountered.
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|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Flower.png|x65px]]<br>[[Flower (Super Mario Galaxy)|Flower]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Flower.png|x65px]]<br>[[Flower (Super Mario Galaxy)|Flower]]
|Floating flower platforms that recede if Mario makes contact with them. He can only stand on them while in his bee form.
|Floating flower platforms that recede if Mario makes contact with them. He can only stand on them while in his [[Bee Mario|bee form]].
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|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Shrinking Platform.png|x65px]]<br>[[Shrinking platform]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Shrinking Platform.png|x65px]]<br>[[Shrinking platform]]
|nihil
|A checkerboard platform that disappears once Mario stands on it.
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|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Cloud.png|65px]]<br>[[Cloud Lift|Cloud]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Cloud.png|65px]][[File:SMG Asset Model Gray Cloud.png|65px]]<br>[[Cloud Lift|Cloud]]
|nihil
|Floating platforms that Mario is normally too heavy to stand on. He can only do so in his bee form. There are raining gray variants that move along set paths.
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|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Bolt Lift.png|x65px]]<br>[[Bolt Lift]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Bolt Lift.png|x65px]]<br>[[Bolt Lift]]
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|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Ice.png|x65px]]<br>[[Ice]]
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Ice.png|x65px]]<br>[[Ice]]
|nihil
|Frozen surfaces. Ice reduces Mario's traction and causes him to slide, but spinning causes Mario to start [[skating]].
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!colspan=3 style="background:#FF7733; color:white;"|Other objects
!colspan=3 style="background:#FF7733; color:white;"|Other objects
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|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Pole.png|x65px]]<br>[[Pole]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Pole.png|x65px]]<br>[[Pole]]
|Climbable poles. Mario clings to one by jumping onto it. He can ascend, descend, and change which face of the pole he is one by moving {{button|wii|Stick}}. Pressing {{button|wii|A}} makes Mario jump from whichever face he is on.
|Climbable poles. Mario clings to one by jumping onto it. He can ascend, descend, and change which face of the pole he is on by moving {{button|wii|Stick}}. Pressing {{button|wii|A}} makes Mario jump from whichever face he is on.
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|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Honeycomb Wall.png|x65px]]<br>[[Honey wall]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Honeycomb Wall.png|x65px]]<br>[[Honey wall]]
|Hexagonal panels attached to the side of walls within levels. Mario can cling and crawl on them, but only while in his [[Bee Mario|bee form]].
|Hexagonal panels attached to the side of walls within levels. Mario can cling and crawl on them, but only while in his bee form.
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|align=center style="background:#FFFFFF"|[[File:SMG BobOmb Dispenser.png|x65px]]<br>[[Bob-omb dispenser]]
|align=center style="background:#FFFFFF"|[[File:SMG BobOmb Dispenser.png|x65px]]<br>[[Bob-omb dispenser]]
|Depositories that release [[Bob-omb]]s. A single dispenser only releases one Bob-omb at a time: the current one out must explode before it releases another one. The Bob-ombs are usually active, but the Bob-omb dispensers in the [[Bob-omb Blasting]] minigame only release the legless variants that can be picked up by Mario.
|Depositories that release [[Bob-omb]]s. A single dispenser only releases one Bob-omb at a time: the current one out must explode before it releases another one. The Bob-ombs are usually active, but the Bob-omb dispensers in the [[Bob-omb Blasting]] minigame only release the legless variants that can be picked up by Mario.
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|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Divot.png|x65px]]<br>[[Divot|Ring]]
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Divot.png|x65px]]<br>[[Divot|Ring]]<ref name=PRIMA/>
|nihil
|Indentations in the ground for the Rolling Ball. The yellow rings launch the Rolling Ball from one planetoid to another. The blue ones are the final goals for the levels. They break the Rolling Ball and allow Mario to collect its Power Star.
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|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Water Spigot.png|x65px]]<br>[[Water spigot]]
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Water Spigot.png|x65px]]<br>[[Water spigot]]<ref name=PRIMA/>
|nihil
|A device that expels water into the air in timed intervals. Mario is briefly carried into the air when he enters the stream. When in his [[Ice Mario (Super Mario Galaxy)|ice form]], Mario can freeze the surface of the water to form temporary [[Ice Meteor|ice platforms]].
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|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Nails.png|x65px]]<br>[[Nail]]
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Nails.png|x65px]]<br>[[Nail]]s
|nihil
|Metal rods embedded in the caverns of [[Deep Dark Galaxy]]. Mario can swing from them like trapezes to reach higher areas.
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|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Board.png|x65px]]<br>[[Board]]
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Board.png|x65px]]<br>[[Board]]
|Posted signs that contain information on actions. Several of them are speaking characters that give Mario specific instructions on how to use objects or power-ups that change the they control Mario.
|Posted signs that contain information on actions. Several of them are speaking characters that give Mario specific instructions on how to use objects or power-ups that change how he is controlled.
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|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Beacon (5 Grand Stars) 2.png|x65px]]<br>[[Beacon]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Beacon (5 Grand Stars) 2.png|x65px]]<br>[[Beacon]]

Revision as of 18:31, October 4, 2022

Casual Nintendo historian. Otherwise an artist and a professional zoologist. Bio degree. I've had an account here since 2012.

I wrote the character sections for Super Mario 64, Super Mario Galaxy 2, and Super Mario Odyssey. I contributed much of the article for Super Mario Sunshine and am currently working on Super Mario Galaxy.

I have been a fan of Nintendo since a very young age. My first Mario games (and three of the first video games I ever owned) were Super Mario World: Super Mario Advance 2, Super Mario 64 DS, and Mario Kart DS. These games were good company for a young kid who moved around a lot and had difficulty keeping long-lasting friends.

During the COVID-19 pandemic, I sequentially played some of my favorite games in the Super Mario series to 100% completion. This includes, in order, Super Mario Bros., Super Mario Bros. 2, Super Mario Bros. 3, Super Mario World, Super Mario World 2: Yoshi's Island, Super Mario 64, Super Mario Sunshine, Super Mario Galaxy, Super Mario Galaxy 2, Captain Toad: Treasure Tracker, and Super Mario Odyssey. It's been really fun so far! These are great games, and I always wanted to marathon a series like this before but never had the time. It has been interesting to see where the series began and where it has ended up. The design philosophies, the characters, the art directions, world building, level design, narrative, etc. All good stuff. It might be fun to write something about it some day.

My favorite video game character is Yoshi.

Sandbox for current project

Objects

Name Description
Transportation objects
Launch Star
Launch Star
Floating Stars near the surface of planets that launch Mario to distant areas when spun near. Some yellow Lumas transform into Launch Stars when freed by Mario.
Rendered model of a Pull Star in Super Mario Galaxy.
Pull Star
Floating Stars that are interacted with the Star Cursor. Moving the cursor over a Pull Stars and holding A Button pulls Mario to it. Gently pressing A Button again, pressing Nunchuk Z Button, or spinning releases Mario from the Pull Star. A Pull Star is at the center of every dome on the Comet Observatory. Blue Lumas can transform into them.
In-game render of the Sling Star in Super Mario Galaxy 2.
Sling Star
Diminutive Launch Star-like objects that sling Mario towards a neighboring planet when spun near.
Rendered model of a green Warp Pipe in Super Mario Galaxy.
Pipe
Pipes going through the ground that transport Mario to new areas. He enters one when A Button is pressed while on top of one. Some pipes lead Mario to otherworldly bonus areas.
Rendered model of a Warp Pad in Super Mario Galaxy.
Warp Pad
Transport panels that transport Mario along a curved beacon of light from one part of the Comet Observatory to another. More Warp Pads become available as energy is restored to the observatory. They are not in any of the galaxies.
Rendered model of a Key Door in Super Mario Galaxy.
Key Door
Doors that open when Mario makes contact with a key.
Squared screenshot of the Sproutle Vine in Super Mario Galaxy.
Sproutle Vine
Twisting vines that sprout from the base of defeated Piranha Plants. Mario grabs and swings up one by spinning. Sproutle Vines enable Mario to travel from one planetoid to another.
Rendered model of a cannon in Super Mario Galaxy.
Cannon
Cannons that launch Mario to distant areas. They are accessed like pipes. Entering one shifts the screen perspective to inside the cannon and turns to Star Cursor into a reticle symbol. Aiming the cursor on screen and pressing A Button fires Mario.
Squared screenshot of Mario in a Bubble in Super Mario Galaxy.
Bubble
Big bubbles that are moved by the Star Cursor. Mario becomes trapped inside one when he touches it. The Star Cursor turns into an air-blowing nozzle that pushes the bubble with A Button. Pressing Nunchuk Z Button releases Mario.
Rendered model of the Rolling Ball in Super Mario Galaxy.
Rolling Ball
Translucent orbs that contain Power Stars. Mario takes control of one when he jumps on top of it. The ball is steered by shifting Wii Remote. Reaching the goal causes the Rolling Ball to break and release its Power Star.
Rendered model of a Sling Pod in Super Mario Galaxy.
Sling Pod
Clumps of adhesive spider silk. Mario becomes stuck to one when he makes contact with it. Pointing on it with the Star Cursor and holding A Button pulls back on the Spring Pod. Releasing A Button slings Mario a great distance.
Rendered model of a Banandelion in Super Mario Galaxy.
Banandelion
Tall dandelions. Mario grabs onto one by spinning. Continuing to spin makes Mario ascend up the flower like a Sproutle Vine and flings him.
Rendered model of an airborne Floaty Fluff in Super Mario Galaxy.
Floaty Fluff
Short dandelions that are carried on gusts of wind. Mario grabs onto one by spinning. It slowly descends as it floats. It ascends briefly by shaking Wii Remote, but only up to four times. Pressing B Button makes Mario let go of the Floaty Fluff.
Rendered model of a Tornado from Super Mario Galaxy.
Tornado
A vortex of desert winds that moves back and forth along a set path. Making contact will trap Mario within its gusts, but this does not damage him. Mario is propelled high into the air like a bamboo-copter if he tries to spin.
In-game render of a trapeze from Super Mario Galaxy.
Swing
Trapezes made out of vines and flowers. Mario grabs onto one automatically when he makes contact with it. Moving Nunchuk Control Stick back and forth makes him swing. A swing bar can be used to bring Mario over gaps between platforms.
The swinging vine texture from Super Mario Galaxy.
Vine
A rope swing that Mario will grab onto when he jumps towards it. Moving the Nunchuk Control Stick causes him to swing.
Blocks and containers
Rendered model of a ? Block in Super Mario Galaxy.
? Block
Floating blocks that contain a finite number of items (see above). One releases its content when Mario jumps underneath it. ? Blocks that contain coins and some that have Star Bits can be jumped under in rapid succession to release more than one. Most ? Blocks become empty blocks when there contents are exhausted. There are ? Blocks containing Star Bits that burst immediately when jumped under. Some are invisible and only become viewable once interacted with.
Rendered model of a Brick Block in Super Mario Galaxy.
Brick
Blocks. Some are Coin Blocks that contain multiple coins like ? Blocks. Others are empty and fall apart when jumped under.
Artwork of an Empty Block from Super Mario Galaxy.
Block
Blocks that contain nothing and cannot be broken. Coin Blocks and some ? Blocks become these when their contents are exhausted.
Rendered model of a Crate in Super Mario Galaxy.
Crate
Wooden boxes which rest on the ground. They contain items or Goombas. They release their contents when spun near or ground-pounded, which breaks the Crate.
Rendered model of a treasure chest in Super Mario Galaxy.
Treasure chest
Wooden treasure chests that contain items. One opens when a Koopa Shells is thrown at it.
Rendered model of the Gold Treasure Box in Super Mario Galaxy.
Gold Treasure Box
A treasure chest that only opens when struck by a Gold Shell. It contains a Power Star and the Toad Brigade Captain.
Squared screenshot of a sliding block in Super Mario Galaxy.
Sliding block[1]
Flat, transparent ? Blocks only found in Gold Leaf Galaxy. They slide across the surface of the planet like hockey pucks and can damage Mario on impact. Breaking one with a ground-pound releases an item.
Strikable and spinnable objects
Rendered model of crystals in Super Mario Galaxy.
Crystal
Minerals which are broken when spun into. Most crystals are small, contain Star Bits, and are broken with a single spin. Others are large, contain Power Stars, and require three spins to be broken.
Rendered model of the Rubbery bulb plant in Super Mario Galaxy.
Rubbery bulb
Bulbous plants similar to roly-poly toys. They can be used to break objects and defeat enemies. Spinning into one flings it forward and return with the same force exerted. Mario receives knockback if hit by the rebound. The plants rebound is halted if it collides with an enemy or object. They are comparable to the prickly plant enemies.
Render of a Snowman in Super Mario Galaxy.
Snowman
Snow sculptures. Their positioning within areas obstruct paths. They are destroyed with fireballs.
Rendered model of a Bowser Statue in Super Mario Galaxy.
Bowser Statue
Stone statues of Bowser which contain items. They are destroyed when they are struck by Bomb Boos or Bullet Bills.
Render of a rock spire in Super Mario Galaxy.
Icicle Rock[2]
Speleothems found on the floors of cave areas. They fall apart when spun into. Some contain items.
In-game screenshot of a Cage in Super Mario Galaxy.
Cage
Glass spheres. They contain objects of interest such as pipes, Star Bits, or Power Stars. In one mission, Luigi is trapped in a cage. They can be broken by Bullet Bills.
Squared screenshot of a tiny lamp in Super Mario Galaxy.
Tiny lamp[1]
A shimmering protrusion in the ground. Firing a Star Bit at one with the Star Cursor transforms it into a collectible coin.
In-game screenshot of a stone circle in Super Mario Galaxy.In-game screenshot of a shell circle in Super Mario Galaxy.Squared screenshot of a strawberry circle in Super Mario Galaxy.
Stone circle[1] / Shell Circle[3] / Strawberry Circle[4]
A circle of seven objects embedded in the ground. Spinning inside the circle transforms the objects into Star Bits.
Render of a blue screw in Super Mario Galaxy.
Bolt
Phillips-headed bolts embedded in the ground. Mario screws them into the ground when he spins on top of them. Doing so grants Mario access to new areas or triggers nearby events.
Animated render of a valve in Super Mario Galaxy.
Water Valve
Variants of the bolt that prevents the flow of water in an area. Spinning on top of one releases the water.
Ground-poundable objects
Rendered model of a Stump in Super Mario Galaxy.
Stump
Tree stumps. Ground-pounding one either produces items or triggers events that enable level progression, like Ground-Pound Switches.
Rendered model of a stone wheel from Super Mario Galaxy.
Stone wheel
Stone discs. Ground-pounding one breaks it and usually releases an item. Breaking one sometimes changes an element of the area it is in. In some galaxies, they are multiple stone wheels stacked on top of each other.
Rendered model of a Trampoline in Super Mario Galaxy.
Trampoline
Springboards which bounce Mario high in the air. Ground-pounding the surface of a trampoline launches Mario higher.
Switches
Rendered model of a blue Flipswitch Panel from Super Mario Galaxy.Rendered model of a yellow Flipswitch Panel from Super Mario Galaxy.
Flipswitch Panel
Blue ? panels that turn into yellow ! ones when Mario steps on them. Stepping on all of the panels in a confined area triggers access to a new area or the appearance of a Power Star.
A deactivated Lever Switch in Super Mario Galaxy
Lever Switch
Levers that physically change the surrounding area, usually by granting Mario access to a new area by making a door or bridge appear. Mario uses one by spinning near it.
Rendered model of a Ground-Pound Switch in Super Mario Galaxy.
Ground-Pound Switch
Buttons that trigger a change in the surrounding environment when Mario ground-pounds into them. A Ground-Pound Switch is only useable once. There are wooden and stone variants that are destroyed when activated, and the symbol on their button's face also appears on the abdomen of Mandibugs.
Rendered model of a blue switch from Super Mario Galaxy.
Blue Switch
Blue ! Switches. Ground-pounding one usually triggers a timed event or changes an element in the area it is encountered.
Rendered model of a green gravity switch from Super Mario Galaxy.Rendered model of a red gravity switch in Super Mario Galaxy.
Arrow Switch
Mounted arrow-shaped levers that shifts the gravitational pull from the floor to the ceiling. They only occur in portions of levels on a two-dimensional plane.
Platforms
Rendered model of a red cosmic block from Super Mario Galaxy.
Assembly Block
Multi-shaped and multicolored block platforms. They initially float distantly in midair, but will immediately assemble into an established configuration if Mario approaches the intended space. They fall away if Mario moves away from the intended space, meaning the player does not have a permanent visual as to where the platforms are going to appear.
In-game screenshot of a Lift in Super Mario Galaxy.
Lift
Moving platforms. Their designs and environmental context for moving depends on where they are encountered.
Rendered model of a flower from Super Mario Galaxy.
Flower
Floating flower platforms that recede if Mario makes contact with them. He can only stand on them while in his bee form.
Rendered model of a shrinking platform from Super Mario Galaxy.
Shrinking platform
A checkerboard platform that disappears once Mario stands on it.
Rendered model of a cloud from Super Mario Galaxy.Rendered model of a rain cloud from Super Mario Galaxy.
Cloud
Floating platforms that Mario is normally too heavy to stand on. He can only do so in his bee form. There are raining gray variants that move along set paths.
Rendered model of a Bolt Lift in Super Mario Galaxy.
Bolt Lift
Platforms made of three giant nuts on a threaded rod. The rod connects two distant areas. Walking perpendicular to the rod on the nuts makes them rotate, allowing Mario to travel between the areas.
In-game screenshot of ice in Super Mario Galaxy.
Ice
Frozen surfaces. Ice reduces Mario's traction and causes him to slide, but spinning causes Mario to start skating.
Other objects
Render of an underwater ring in Super Mario Galaxy.
Ring
Underwater rings. Swimming through one gives Mario a burst of speed.
In-game render of a Pole in Super Mario Galaxy.
Pole
Climbable poles. Mario clings to one by jumping onto it. He can ascend, descend, and change which face of the pole he is on by moving Nunchuk Control Stick. Pressing A Button makes Mario jump from whichever face he is on.
Render of a honey wall segment in Super Mario Galaxy.
Honey wall
Hexagonal panels attached to the side of walls within levels. Mario can cling and crawl on them, but only while in his bee form.
Bob-omb dispenser from Super Mario Galaxy
Bob-omb dispenser
Depositories that release Bob-ombs. A single dispenser only releases one Bob-omb at a time: the current one out must explode before it releases another one. The Bob-ombs are usually active, but the Bob-omb dispensers in the Bob-omb Blasting minigame only release the legless variants that can be picked up by Mario.
In-game screenshot of a ring for the Rolling Ball in Super Mario Galaxy.
Ring[1]
Indentations in the ground for the Rolling Ball. The yellow rings launch the Rolling Ball from one planetoid to another. The blue ones are the final goals for the levels. They break the Rolling Ball and allow Mario to collect its Power Star.
Squared screenshot of a water spigot in Super Mario Galaxy.
Water spigot[1]
A device that expels water into the air in timed intervals. Mario is briefly carried into the air when he enters the stream. When in his ice form, Mario can freeze the surface of the water to form temporary ice platforms.
Squared screenshot of bars in Super Mario Galaxy.
Nails
Metal rods embedded in the caverns of Deep Dark Galaxy. Mario can swing from them like trapezes to reach higher areas.
In-game screenshot of a sign in Super Mario Galaxy.
Board
Posted signs that contain information on actions. Several of them are speaking characters that give Mario specific instructions on how to use objects or power-ups that change how he is controlled.
Close-up view of the beacon in Super Mario Galaxy after 5 Grand Stars have been acquired.
Beacon
The comet at the center of the Comet Observatory that gives it its energy. Collected Power Stars are fed to it. Grand Stars make it grow larger and unlocks new areas of the observatory to explore.

References

  1. ^ a b c d e Black, Fletcher. Super Mario Galaxy: PRIMA Official Game Guide (Collector's Edition). Roseville: Prima Games, 2007. ISBN: 978-0-76155-713-5.
  2. ^ Super Mario Galaxy / Super Mario Galaxy 2 internal filename (ObjectData/IcicleRock.arc)
  3. ^ Super Mario Galaxy internal filename (ObjectData/CircleShell.arc)
  4. ^ Super Mario Galaxy internal filename (ObjectData/CircleStrawberry.arc)