End of Level Target: Difference between revisions

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[[File:End of Level Target DKC2 artwork.jpg|thumb|Artwork]]
[[File:End of Level Target DKC2 artwork.jpg|thumb|Artwork]]
An '''End of Level Target''',<ref>''Donkey Kong Country 2: Diddy's Kong Quest'' instruction booklet. {{media link|DKC2 Manual 16-17.jpg|Page 17}}.</ref> also known as an '''exit target''',<ref>''Donkey Kong Country 2: Diddy's Kong Quest'' Nintendo Player's Guide. Page 19.</ref> is an object found in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. One is found at the end of every non-boss level, hence the name, and they switch between a few prizes, one of which the Kongs can possibly acquire. The End of Level Targets were replaced with [[Level Flag]]s in both ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and ''[[Donkey Kong Land III]]''.
An '''End of Level Target''',<ref>''Donkey Kong Country 2: Diddy's Kong Quest'' instruction booklet. {{media link|DKC2 Manual 16-17.jpg|Page 17}}.</ref> also known as an '''exit target''',<ref>M. Arakawa. ''Donkey Kong Country 2: Diddy's Kong Quest'' Player's Guide. Page 19.</ref> is an object found in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. One is found at the end of every non-boss level, hence the name, and they switch between a few prizes, one of which the Kongs can possibly acquire. The End of Level Targets were replaced with [[Level Flag]]s in both ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and ''[[Donkey Kong Land III]]''.


It works very similarly to a {{wp|High striker|strength tester}} game. If the Kongs land on the target from a high enough position, the attached lever causes the [[barrel]] to rise to the top of the pole. This gives them one of several roulette-style scrolling prizes, including: a [[Red Balloon]], [[K-O-N-G Letters|the letter G]], a [[Banana Coin]], a [[Banana Bunch]], a [[Banana]], or sometimes even a [[DK Coin]]. The DK Coin of [[Web Woods (Donkey Kong Country 2: Diddy's Kong Quest)|Web Woods]], in particular, flashes by faster than the other prizes.
It works very similarly to a {{wp|High striker|strength tester}} game. If the Kongs land on the target from a high enough position, the attached lever causes the [[barrel]] to rise to the top of the pole. This gives them one of several roulette-style scrolling prizes, including: a [[Red Balloon]], [[KONG Letters|the letter G]], a [[Banana Coin]], a [[Banana Bunch]], a [[banana]], or sometimes even a [[DK Coin|Video Game Hero Coin]]. The Hero Coin of [[Web Woods (Donkey Kong Country 2: Diddy's Kong Quest)|Web Woods]], in particular, flashes by faster than the other prizes.


If [[Diddy Kong]] collects a prize, he briefly brings out a boombox and starts rapping, whereas with [[Dixie Kong]], she briefly performs on an electric guitar. If no prize is won, a brief fanfare plays instead. Diddy's rap, Dixie's guitar, and the brief fanfare all vary based on the level's music.
If [[Diddy Kong]] collects a prize, he briefly brings out a boombox and starts rapping, whereas with [[Dixie Kong]], she briefly performs on an electric guitar. If no prize is won, a brief fanfare plays instead. Diddy's rap, Dixie's guitar, and the brief fanfare all vary based on the level's music.
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End of Level Target.png|''Donkey Kong Country 2: Diddy's Kong Quest''
End of Level Target.png|''Donkey Kong Country 2: Diddy's Kong Quest''
Target DKL2.png|''Donkey Kong Land 2''
Target DKL2.png|''Donkey Kong Land 2''
Pirate Panic DKL2 End of Level Target.png|Dixie approaches the Goal Target of Pirate Panic in ''Donkey Kong Land 2''
Pirate Panic DKL2 End of Level Target.png|Dixie approaches the End of Level Target of Pirate Panic in ''Donkey Kong Land 2''
</gallery>
</gallery>



Revision as of 14:10, September 8, 2022

Artwork of an End of Level Target from Donkey Kong Country 2: Diddy's Kong Quest
Artwork

An End of Level Target,[1] also known as an exit target,[2] is an object found in Donkey Kong Country 2: Diddy's Kong Quest. One is found at the end of every non-boss level, hence the name, and they switch between a few prizes, one of which the Kongs can possibly acquire. The End of Level Targets were replaced with Level Flags in both Donkey Kong Country 3: Dixie Kong's Double Trouble! and Donkey Kong Land III.

It works very similarly to a strength tester game. If the Kongs land on the target from a high enough position, the attached lever causes the barrel to rise to the top of the pole. This gives them one of several roulette-style scrolling prizes, including: a Red Balloon, the letter G, a Banana Coin, a Banana Bunch, a banana, or sometimes even a Video Game Hero Coin. The Hero Coin of Web Woods, in particular, flashes by faster than the other prizes.

If Diddy Kong collects a prize, he briefly brings out a boombox and starts rapping, whereas with Dixie Kong, she briefly performs on an electric guitar. If no prize is won, a brief fanfare plays instead. Diddy's rap, Dixie's guitar, and the brief fanfare all vary based on the level's music.

In Donkey Kong Land 2, the End of Level Target is replaced with a trampoline-like object, called the Goal Target,[3] which does not yield a prize. When the active Kong jumps on a Goal Target, it bounces them out of the level.

Gallery

Names in other languages

Language Name Meaning Notes
Japanese ゴールターゲット[4]
Gōru Tāgetto
Goal Target
Italian Bersaglio di fine livello[5] End of level target

References

  1. ^ Donkey Kong Country 2: Diddy's Kong Quest instruction booklet. Template:Media link.
  2. ^ M. Arakawa. Donkey Kong Country 2: Diddy's Kong Quest Player's Guide. Page 19.
  3. ^ Donkey Kong Land 2 Nintendo 3DS Virtual Console electronic manual. Tab 9: "Progressing Through Stages".
  4. ^ Super Donkey Kong 2: Dixie & Diddy instruction booklet, page 21.
  5. ^ Donkey Kong Country 2 European manual, pag. 113