Mario Kart Wii: Difference between revisions
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*'''<font color=blue>Small:</font>''' These characters ride in Small karts. They have mostly a good acceration and off-road ratio, but low top speed. By their weight, these characters can be knocked apart if they try to bump onto other kart of superior weight. | *'''<font color=blue>Small:</font>''' These characters ride in Small karts. They have mostly a good acceration and off-road ratio, but low top speed. By their weight, these characters can be knocked apart if they try to bump onto other kart of superior weight. | ||
*'''<font color=green>Medium:</font>''' They ride in Mid-weight karts. Most of these characters show an average acceleration, weight and off-road. | *'''<font color=green>Medium:</font>''' They ride in Mid-weight karts. Most of these characters show an average acceleration, weight and off-road. | ||
*'''<font color=red>Large:</font>''' These characters are defined by their strength, capable of banging apart other karts with low weight. They ride on Large vehicles, featuring high top speed and weight, but showing low acceleration and off-road. | *'''<font color=red>Large:</font>''' These characters are defined by their strength, capable of banging apart other karts with low weight. They ride on Large vehicles, featuring high top speed and weight, but showing low acceleration, moverbility, and off-road. | ||
Revision as of 10:57, April 25, 2008
Template:Justreleased Template:Infobox Mario Kart Wii is the latest installment of the Mario Kart series. Designed from the ground up for the Wii, a Wii Wheel is included in the package for a more realistic steering experience.
Gameplay
Mario Kart Wii is based off of its predecessors. Up to twelve players race to the finish in a multi-lap race around a given circuit. Along the way, players may employ items, horseplay, and take shortcuts to earn first place.
Also, a new feature called "Stunts" is now a large part of gameplay. When player performs a stunt, the player is able to gain a momentary boost of speed, which allows characters to do a few different things, such as grabbing an Item Box out of midair. One example of stunt is pulling off acrobatics in air, which can be performed by shaking the Wii Wheel upward.
Controlling the Kart
The main feature is the use of the motion sensing of the Wii Remote. By tilting the remote, players can steer their karts. Nintendo hopes to address some of the issues game critics faced with the first racing game Nintendo published for the Wii, Excitetruck, by making Mario Kart Wii compatible with the Wii Wheel. Since the Wii Remote is designed to be inserted into the Wii Wheel (as it is not an independent controller) players can also play without the Wheel. So far, Mario Kart Wii showed the compability of playing using the Wii Remote with the Nunchuck attached, the Wii Classic Controller or the GameCube controller along with the Wii Wheel.
- Accelerate: Holding the button used for, the kart will go forwards. Accelerating time depends on the type of the karts: Lightweight karts show a high acceleration, but low speed. Heavyweight karts tend to have a low acceleration, but a quite high speed. Middleweight karts show an average top speed and acceleration
- Steer: Steering the kart, drivers take a turn like getting into a curve.
- Brake: Braking lets to the player to accelerate.
- Reverse: The character's kart will go backwards, if the user still holding the Brake button.
- Look Behind: Players can watch in front of the characters to watch behind them. In this way, players can be alert from characters incoming to steal the player's place from the rear. This feature once appeared in Super Mario Kart.
- Drift: Drivers drift to keep the kart's speed, don't get off-road and gain a little speed burst after done. Drifting can be performed whether automatically, in which the player uses the powersliding when turns for a curve; and manually, where the player has to press and hold the drift button when accelerating.
- Tricks: Players can pull off a stunt when they jump in order to gain a momentarily mini-turbo. Players can perform one by going through a ramp or hill. in the air, by flicking the wii mote (or the wii wheel) or pressing the D-pad for a direction, the driver makes a stunt, cheers and obtain a speed boost. The frequent use of stunts depends on the type of vehicle that's used: Motorbikes have a high use for tricks unlike karts.
- Wheelie: Used only when riding motorbikes, drivers can increase the speed when they lift up the front of the bike. While the driver holds the front of the bike, he/she can't take a turn until the driver let the bike's front down.
Modes of Play
These game modes are confirmed by Nintendo.
- Grand Prix (1 player) Get points by winning races. After 4 races the players points will be counted. You must have the most points to win the Grand Prix. The player can unlock many things in this mode.
- Time Trial (1 player) A solo mach for the fastest time.
- Versus (1 to 4 players, up to 12 online) Same as Grand Prix, but with costum settings.
- Mission (Unlockable) Clear missions on courses.
- Battle (1 to 4 players, up to 12 online) Play in a team and defeat the other.
Note: Grand Prix mode for 50cc using Karts, 100cc using for bikes only, 150cc using for Bikes and Karts and Mirror (Unlockable) for Bikes and Karts. By winning all the tracks in 50cc or 100cc, it's possible to play with both bikes and karts.
Nintendo has explicitly confirmed the presence of a Battle Mode in this game. Additionally, both normal races and battles are playable online through the use of Nintendo Wi-Fi Connection (WFC). This is the second game in the series to utilize the WFC and the first to allow for online battles. Battles will now cater up to 12 players via Wi-Fi connection [2].
It is possible to play Mirror mode in the game as its predecessors. As evidence, Luigi drives in a mirrored version of Mario Circuit 3, which, Luigi's L symbol is mirrored.
Just like Mario Kart DS, it isn't possible to play Grand Prix with multiple playersTemplate:Refneeded. Players can now only win trophies playing alone. It is possible to make Grand Prix within VS. mode, however, VS. mode won't work for unlocking new features.
It is an option to play in teams in VS. mode. However, unlike past Mario Karts games, users can only play in teams in Battle mode.Template:Refneeded Battle mode is split in two options. Balloon Battle: Get points by hitting opponents. If the player looses 3 ballons, 1 point will be discounted from the player's team. Coin Runners: Get more coins than the other team.
Major Changes
While every previous Mario Kart game allowed for a maximum of eight racers on each course, up to twelve are on course at one time in Mario Kart Wii. Reggie Fils-Aime promised that Nintendo would release more information about this in the future.
In Mario Kart Wii, players can select, minimum, six types of vehicles, the standard kart, two other classes of karts and three classes of motorbikes. Vehicles vary, depending on the character's weight type, and color schemes of every kart will also vary regarding to every character who is shown.
A notorious change of the game, based on reviews and notes, is the removal of Snaking, which players tend to gain several consecutive mini-turbos after performing a powersliding. So far, performing a mini-turbo depends on how long a player can hold the button for drifting. However, there is a strategy to use drifting, something that has always kept on each Mario Kart game. This strategy involves managing the drifts to avoid losing speed.[1].
Another new way to gain speed is performing Tricks. This new feature allows to the players to make acrobatics in air in order to get a short speed burst once landed into the ground.
Motorbikes are vehicles in the game (which, as seen by artworks, can be chosen between motocrosses and MotoGP-like bikes). Peach, Daisy and Rosalina are in an alternate outfit while riding the motorbike, as opposed to their traditional outfit while riding there karts. Motorbikes or better at tricks then karts.
Mario Kart Wii will feature a text chat on Wi-Fi mode. Users can write predeterminate words to create small texts to other users before a race [2]. It is unknown whether or not this feature will be available in random matches.
Point Spread Comparisons | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | 10th | 11th | 12th | |
SMK + MK64 + MKSC GP | 9 | 6 | 3 | 1 | 0 | 0 | 0 | 0 | – | – | – | – |
MKDD + MKDS GP | 10 | 8 | 6 | 4 | 3 | 2 | 1 | 0 | – | – | – | – |
MKWii GP | 15 | 12 | 10 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
Green bg signifies victory results (great clapping, character(s) cheering), best after-race music Yellow bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP) Normal bg signifies losing results, losing music In Super Mario Kart to Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly three times, the Grand Prix must be started over. In Double Dash to Wii, the GP normally goes forth. |
Playable Characters
A total of twelve Mario characters are available from the start, while twelve more can be unlocked. Leading to a total of twenty-four playable characters, [3] along with any Miis.
There are three types of Characters.
- Small: These characters ride in Small karts. They have mostly a good acceration and off-road ratio, but low top speed. By their weight, these characters can be knocked apart if they try to bump onto other kart of superior weight.
- Medium: They ride in Mid-weight karts. Most of these characters show an average acceleration, weight and off-road.
- Large: These characters are defined by their strength, capable of banging apart other karts with low weight. They ride on Large vehicles, featuring high top speed and weight, but showing low acceleration, moverbility, and off-road.
Mario
MediumLuigi
Medium- Peachbasic.PNG
Peach
Medium - Yoshibasic.PNG
Yoshi
Medium - Babymariobasic.PNG
Baby Mario
Small - Babypeachbasic.PNG
Baby Peach
Small Toad
Small- KoopaBasic.PNG
Koopa Troopa
Small - Wariobasic.PNG
Wario
Large - Waluigibasic.PNG
Waluigi
Large - Dkbasic.PNG
Donkey Kong
Large Bowser
Large
Unlockables
- DaisyMKWii.PNG
Daisy
Medium - Birdpmkwii.PNG
Birdo
Medium - Diddymkwii.PNG
Diddy Kong
Medium - Jrwii.PNG
Bowser Jr.
Medium - Babyluigi.PNG
Baby Luigi
Small - Babydaisykart.PNG
Baby Daisy
Small - Toadettewii.PNG
Toadette
Small - Drybwii.PNG
Dry Bones
Small - Boowiiking.PNG
King Boo
Large - Rosawii.PNG
Rosalina
Large - Funkpngmm.PNG
Funky Kong
Large - Skelebowwii.PNG
Dry Bowser
Large
How To Unlock
How to Unlock the Characters | |
---|---|
Daisy | Win 150cc Special Cup |
Birdo | Play Time Trials on 16 different courses or get 250 wins online |
Diddy Kong | Win all 50cc Cups |
Bowser Jr. | Obtain at least 1 Star Rank for all 100cc Retro Grand Prix Cups |
Baby Luigi | Unlock 8 Expert Staff Ghost Data in Time Trials |
Baby Daisy | Obtain at least 1 Star Rank for all 50cc Wii Grand Prix Cups |
Toadette | Play Time Trials on all 32 different courses |
Dry Bones | Win 100cc Leaf Cup |
King Boo | Win 50cc Star Cup |
Rosalina | Have a Super Mario Galaxy save file and get her on a randomely moment, mostly having cleared 1 Cup, or attain at least 1 Star Rank for all 150cc Mirror Grand Prix cups |
Funky Kong | Unlock 4 Expert Staff Ghost Data in Time Trials |
Dry Bowser | Obtain at least 1 Star Rank for all 150cc Wii Grand Prix Cups www.stinky!.com |
Misc.
How to unlock
How to Unlock Mii | |
---|---|
Mii outfit A (Racing suit, blue Mii logo) | Win 100cc Special Cup |
Mii outfit B (Overalls (Like Mario), red Mii logo) | Get an Expert Ghost on ALL 32 courses in Time Trial mode. |
Courses
Several racetracks have been revealed in the media put out by Nintendo. Both new tracks and famous retro tracks from all four previous games will be playable. These older courses have been confirmed by Nintendo Power to be in the final version of the game.
Race courses will be divided into various Cups again: Confirmed are Mushroom Cup, Flower Cup, Star Cup and Special Cup for new courses and Shell Cup, Banana Cup, Leaf Cup and Lightning Cup for old courses. Notably, these are the same as Mario Kart DS.[3]
New Courses
Several distinct courses have been identified from the media. At now, there has been confirmed sixteen new courses, a feature that has appeared in all the games starting with Mario Kart 64. Other courses may have been missed due to the montage nature of the video released to the public.
Mushroom Cup
Luigi Circuit
A new version of Luigi Circuit was shown in E3 2007 and Nintendo's press conferences. The course has some Dash Panels on their curves, similar to the Luigi Circuit version from Mario Kart: Double Dash!!. Luigi's Hat trademark is shown over the audience, seen also in Mario Kart 64.
Moo Moo Meadows
A course resembling Moo Moo Farm from Mario Kart 64 will also appear in-game. This course is distinctly different from the version featured in Mario Kart 64 as players must dodge the cows crossing on the track. The Cows from Wii Play's 'Charge!' were going to be in this course, but were cancelled.
Mushroom Gorge
A course located in a mountainous zone, with canyons. From the abyss, tall mushrooms rise over there, which the drivers can jump on their tops to pass the abyss. The track is not very protected, and any player could fall into the abyss. The course resembles somewhat to some high land stages from New Super Mario Bros where tall mushrooms act like platforms.
Toad's Factory
This course shows some conveyor belts on the track, which can change slightly the speed of the karts and some items that stand still on the track, such as Bananas and Fake Item Boxes.
Flower Cup
Mario Circuit
This course features Princess Peach's Castle and other stone buildings to the side of a very wide track. Lush lawns and trees can be seen at the sides. As such, Toad Town may have inspired this course. The stage's backdrop is reminiscent of World 1 from New Super Mario Bros. A blurry sign that may read "Mario Circuit" indicates that this course may be a new version of the classic. Basically a Figure-8, just with a random S-turn not far from the start, Goombas wander around. Also an obstacle is a Chain Chomp.
Coconut Mall
The course takes place around the inside of a mall or a department store. This course has two levels and features elevators which can be used to gain a short boost.
DK's Snowboard Cross
Seen in the Nintendo conference in 2007, the track bears a resemblanse to DK Pass where racers compete in a snowy-covered slope and racing along in a half-tunnel, similar to a snowboarding track. It is also shown that this course will include a cannon.
Wario's Gold Mine
A course with wide roads set in a canyon has been revealed. A sign with Wario’s face decorates the course along with Warp Pipes and cabins out of reach of the racers. This course features steep declines and sharp turns and may lend itself to the frantic, roller coaster game play of Wario Colosseum from Double Dash. Segments of the track lack siding to allow players to fall off. Additionally, this course employs Boost Pads.
Star Cup
Daisy Circuit
Daisy Circuit is the first course of the Star Cup in Mario Kart Wii. The course travels across a seaside town with a sunset background on a shore. Daisy's castle can be seen in a baroque-style from the background. In front of the palace there are two circular fountains. On the top of the first stands a large golden statue of Daisy and Luigi holding hands with each other while dancing, while the second shows Daisy in her infant form as Baby Daisy.
Koopa Cape
Koopa Cape is a track that is situated around a river. A few Goombas surround wooden ramps which players can jump over and perform a trick. Later, players will reach the river which speeds up the Karts if it is ridden on; after the river finishes meandering, racers will fall down a pipe and go under water.
The music changes when the track is under the water, like it does in Super Mario Galaxy. There are a few revolving bars that are charged with electricity and supported by Koopa Shells; if hit, they will cause the player to shrink as if hit by a Lightening Bolt.
Maple Treeway
A colorful course that is located in a large orchard that seems to be in the autumn. It has falling leaves that somewhat blind the player and two Wigglers that may get in the way as they wander around in a large open space.
A canon is located near the start that will fire players into a large tree; from there, large branches of the tree must be scaled in order to reach the top whereupon the racers will then decend another set of large brances.
There is a bouncy net towards the end of the course which can be used to perform multiple tricks. Also, situated around the course are piles of leaves which, when hit, may cause a Banana or Mushroom to fall out.
Grumble Volcano
Here, the course starts with a banked curve. There's a few ramps, some stone, some not. Obstacles are flames and Podoboos. There, obviously, is lava, and the path cuts in half a few times.
Special Cup
Dry Dry Ruins
Many Pokeys and Swoopers reside in and around the ruins. Inside there is also sand falling from the ceiling, building small sand hills. It has a similar starting point as Dry Dry Desert and the Yoshi Sphinx of Yoshi Desert in Mario Kart: Super Circuit. As usual, an oasis appears.
Moonview Highway
Moonview Highway is a course that takes place in a city. It has a bridge that is lit up with lights as well as the city. The setting for the course takes place at night with the moon in full view. There is also an huge billboard featuring Princess Peach. Lots of traffic travel the road.[4]
Bowser's Castle
A new version of the castle full of lava and Thwomps. It features once again a fire-spitting Bowser Statue, like Bowser's Castle from Mario Kart: Double Dash.[4]
Rainbow Road
A new version of the rainbow-colored rollercoaster track. It takes place above the stratosphere. The track features mainly a 90 degrees downhill, located once after the starting line. Star Bits appear in the background and there is a Launch Star cannon. The track shows a reminiscent of the Rainbow Road of Mario Kart DS.[4]
Reappearing Courses
In addition to graphical updates, current footage indicates that the courses may receieve substantial size-increase. Nintendo has confirmed that they will be graphically updated. Currently there have been confirmed ten courses from previous Mario Kart games.
Shell Cup
- Peach Beach (Mario Kart: Double Dash!!)
- Yoshi Falls (Mario Kart DS)
- Ghost Valley 2 (Super Mario Kart)
- Mario Raceway (Mario Kart 64)
Banana Cup
- Sherbet Land (Mario Kart 64)
- Shy Guy Beach (Mario Kart Super Circuit)
- Delfino Square (Mario Kart DS)
- Waluigi Stadium (Mario Kart: Double Dash!!)
Leaf Cup
- Desert Hills (Mario Kart DS)
- Bowser Castle 3 (Mario Kart: Super Circuit)
- DK's Jungle Parkway (Mario Kart 64)
- Mario Circuit (Mario Kart: Double Dash!!)
Lightning Cup
- Mario Circuit 3 (Super Mario Kart)
- Peach Gardens (Mario Kart DS)
- DK Mountain (Mario Kart: Double Dash!!)
- Bowser's Castle (Mario Kart 64)
Battle Courses
Wii tracks
Classic tracks
- Battle Course 4 (Super Mario Kart)
- Battle Course 3 (Mario Kart Super Circuit)
- Skyscraper (Mario Kart 64)
- Cookie Land (Mario Kart: Double Dash)
- Twilight House (Mario Kart DS)
Vehicles
Small | |
---|---|
Karts | Bikes |
Standard Kart S | Standard Bike S |
Baby Booster | Bullet Bike |
Concerto | Nano Bike |
Cheep Charger | Quacker |
Rally Romper | Bubble Bike |
Blue Falcon | Magikruiser |
Medium | |
---|---|
Karts | Bikes |
Standard Kart M | Standard Bike M |
Nostalgia 1 | Mach Bike |
Wild Wing | Bon Bon |
Turbo Blooper | Rapide |
B Dasher Mk. 2 | Nitrocycle |
Royal Racer | Dolphin Dasher |
Large | |
---|---|
Karts | Bikes |
Standard Kart L | Standard Bike L |
Offroader | Bowser Bike |
Flame Flyer | Wario Bike |
Piranha Prowler | Twinkle Star |
Dragonetti | Phantom |
Aero Glider | Torpedo |
How to Unlock
How to Unlock the Karts | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Small | |||||||||||
Cheep Charger | Attain at least 1 Star Rank for all 50cc Retro Grand Prix Cups | ||||||||||
Blue Falcon | Win Mirror Lightning Cup | ||||||||||
Rally Romper | Unlock 1 Expert Staff Ghost Data in Time Trials | ||||||||||
Medium | |||||||||||
Turbo Blooper | Win 50cc Leaf Cup | ||||||||||
Royal Racer | Win 150cc Leaf Cup | ||||||||||
B-Dasher Mk. 2 | Unlock 24 Expert Staff Ghost data | ||||||||||
Large | |||||||||||
Piranha Prowler | Win 50cc Special Cup | ||||||||||
Dragonetti | Win 150cc Leaf Cup | ||||||||||
Aero Glider | Win all 150cc Retro Grand Prix Cups |
How to Unlock the Bikes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Small | |||||||||||
Quacker | Win 150cc Star Cup | ||||||||||
Bubble Bike | Win Mirror Leaf Cup | ||||||||||
Magikruiser | Play Time Trials on 8 different courses | ||||||||||
Medium | |||||||||||
Rapide | Win 100cc Lightning Cup | ||||||||||
Nitrocycle | Attain at least 1 Star Rank for all 100cc Wii Grand Prix Cups | ||||||||||
Dolphin Dasher | Win Mirror Star Cup | ||||||||||
Large | |||||||||||
Twinkle Star | Win 100cc Star Cup | ||||||||||
Phantom | Win Mirror Special Cup | ||||||||||
Torpedo | Unlock 12 Expert Staff Ghost Data in Time Trials | style="monkey"
Unlock 15 expert super toilet. MKust race 37 times in a row. |
Items
Mario Kart Wii includes three new items: the Mega Mushroom, the POW Block and the Thunder Cloud. Items can be earned by driving through Item Boxes on the courses, just like in previous games. Once a player has done so, an item will be selected via the Item Roulette. In general, players tend to obtain a weak item as a banana or a green shell when they come first. However, if players are in second or a lower place, obtaining a powerful item such as a red shell or a thunderbolt is more frequent. Usually, the lower the place of the player, the rarer and more powerful the item they get.
- Mushroom
- Golden Mushroom
- Triple Mushrooms
- Banana
- Triple Bananas
- Red Shell
- Triple Red Shells
- Green Shell
- Triple Green Shells
- Blooper
- Blue Shell
- Bob-omb
- Star
- Thunderbolt
- Fake Item Box
- Bullet Bill
- POW Block
- Mega Mushroom
- Thunder Cloud
- Evil E-gadd helicopter
Voice Cast
- Charles Martinet- Mario, Luigi, Wario, Waluigi, Baby Mario, Baby Luigi
- Sam Kelly- Princess Peach, Baby Peach, Toad, Toadette
- Deanna Mustard- Princess Daisy, Baby Daisy
- Kenny James- Bowser
- Caety Sagoian- Bowser Jr.
- Mercedes Rose- Princess Rosalina
- Takashi Nagasako- Donkey Kong
- Katsumi Suzuki- Diddy Kong
- Toshihide Tsuchiya
- Kazumi Totaka- Yoshi
- Ayumi Nagao
- Fumihiro Okabayashi
- Hitomi Hirose
- Katsuhiro Harasawa
- Takuya Sato
- Tomo Adachi
- Tomoyuki Higuchi
- Yuko Kaida
Official Artwork
Characters
- MarioKartWii2.jpg
- MarioKartWii.jpg
- Mariokartwii.marioart.jpg
- LuigiKartWii.jpg
- PeachKartWii.jpg
- Mariokartwii.yoshiart.jpg
- Mariokartwii.toadart.jpg
- Mariokartwii.babymarioart.jpg
- Mariokartwii.babypeachart.jpg
- Mariokartwii.warioart.jpg
- Mariokartwii.waluigiart.jpg
- Mariokartwii.koopaart.jpg
- Mariokartwii.donkeykongart.jpg
- BowserKartWii.jpg
Promotional
- Mario kart wii artwork.JPG
Group
Trivia
- Originally, Boo was supposed to be a playable character.
References
- ^ Matt Casamassina: Mario Kart Wii Impressions
- ^ http://uk.wii.ign.com/articles/855/855033p1.html Text Chat on Mario Kart Wii
- ^ Cite error: Invalid
<ref>
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- ^ a b c [1]
External Links
- North American Official Site
- European Official Page
- Japanese Official Site
- IGN
- Jeux-france information