Underwater Automation: Difference between revisions

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|code=14-3
|code=14-3
|game=''[[Super Mario Maker]]''
|game=''[[Super Mario Maker]]''
|style={{SMMstyle|smb}}
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|theme=Underwater
|theme=Underwater
|limit=300 seconds
|limit=300 seconds

Revision as of 14:29, May 3, 2022

This article is about World 14-3 in Super Mario Maker. For World 14-3 in Super Mario Maker for Nintendo 3DS, see World 14-3 (Super Mario Maker for Nintendo 3DS).
Level
Underwater Automation
UnderwaterAutomation.png
Level code 14-3
Game Super Mario Maker
Game style Super Mario Bros. style
Theme(s) Underwater
Time limit 300 seconds
<< Directory of levels >>

Underwater Automation is the fifty-fifth sample course in Super Mario Maker, set in the Underwater theme and the Super Mario Bros. style. The level is automatic.

Layout

Mario starts the level on a platform. He is then bounced onto a Lift by two Trampolines. The Lift carries him onto a Lava Lift, which takes him past some Fish Bones and onto a Conveyor Belt. Mario then jumps onto a Koopa Troopa and land on a blue Lava Lift. While on the Lava Lift, Mario hits some Note Blocks, causing a Super Star to appear. The Super Star allows him to ride the Lava Lift safely through Fish Bones, Cheep Cheeps and Grinders. He then jumps on a Koopa Troopa, which causes him to ride across two Conveyor Belts. He lands on a second blue Lava Lift, along with kicking a Spiny Shell into several stacks of Koopa Troopas. The Lift then takes Mario to the Goal Pole.

Enemies

Names in other languages

Language Name Meaning Notes
Italian Auto-Mario subacqueo[?] Underwater auto-Mario
Russian Подводная автоматика[?]
Podvodnaya avtomatika
Underwater Automation
Spanish Automatismos submarinos[?] Underwater Automatisms

Template:SMM Levels