Template:M&LBIS bestiary: Difference between revisions
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m (Porplemontage moved page Template:MLBIS bestiary to Template:M&LBIS bestiary without leaving a redirect) |
m (Text replacement - "\bML(BIS|DT|PIT|PJ|SS) bestiary\b" to "M&L$1 bestiary") |
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<onlyinclude>{{#ifeq:{{{transcludesection|NAME}}}|NAME| | <onlyinclude>{{#ifeq:{{{transcludesection|NAME}}}|NAME| | ||
{{<noinclude> | {{<noinclude>M&LBIS bestiary</noinclude><includeonly>MLBIS enemy</includeonly> | ||
|name= | |name= | ||
|altname= | |altname= |
Revision as of 08:53, March 31, 2022
Enemy Name | ||||||||||
HP | POW | DEF | SPEED | Coins | ||||||
Level | Fire | Burn? | Battled by | Location(s) | ||||||
Dizzy? | Template:Nowrap | KO? | Experience | Item drop | ||||||
Notice: The second set of numbers next to the enemy's HP, POW, DEF, SPEED and Coins are stat increases from the Challenge Medal accessory; a 50% increase for HP, DEF, SPEED and Coins earned, and a 150% increase for POW. |
This template is for information on enemies in Mario & Luigi: Bowser's Inside Story. The variables are as follows:
<onlyinclude>{{#ifeq:{{{transcludesection|NAME}}}|NAME| {{<noinclude>M&LBIS bestiary</noinclude><includeonly>MLBIS enemy</includeonly> |name= |altname= |role= |image= |align={{{align|right}}} |location= |battledby= |lvl= |hp= |pow= |def= |speed= |fire= |burn= |dizzy= |statdown= |ko= |exp= |coins= |items= |related= }}}}</onlyinclude> |
The section label; Replace "NAME" with the enemy name. The enemy's name. Used for links [[name|altname]]. (common, tutorial, boss, support, optional, giant) An image of the enemy. <-- DO NOT CHANGE Where the enemy can be found. Who battles the enemy. The enemy's level. The enemy's HP. The enemy's power The enemy's defense. The enemy's speed. How much damage the enemy takes from fire attacks. The enemy's susceptibility to being burned. The enemy's susceptibility to becoming dizzy. The enemy's susceptibility to lowering power/def. The enemy's susceptibility to instant KOs. The amount of EXP gained from beating the enemy.* The coins gained from defeating the enemy.* The item(s) dropped by the enemy.* Enemies related to the enemy in question. |
The asterisk'd ones (*) are ones that can be changed by Clothing and/or Badges, as explained in the hover-over text. If no items can be dropped, put "none" in that variable. For "Battledby=", the options are "Mario & Luigi", "Luigi", "Bowser", "Giant Bowser" or "Anyone". All of the stats, as well as explanations, can be found on the two tables included in the Mario & Luigi: Bowser's Inside Story bestiary article.