Template:M+RKB bestiary: Difference between revisions
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|style="border-bottom:1px solid white;font-size:20px;text-align:center;background:#0051b4;width:276px"|'''{{color-link|{{{name|Enemy Name}}}|white|{{#switch:{{{role|common}}}|common=|midboss=''|boss=<u>''}}{{uc:{{{altname|{{{name|Enemy Name}}}}}}}}{{#switch:{{{role|common}}}|common=|midboss=''|boss=''</u>}}}}''' | |style="border-bottom:1px solid white;font-size:20px;text-align:center;background:#0051b4;width:276px"|'''{{color-link|{{{name|Enemy Name}}}|white|{{#switch:{{{role|common}}}|common=|midboss=''|boss=<u>''}}{{uc:{{{altname|{{{name|Enemy Name}}}}}}}}{{#switch:{{{role|common}}}|common=|midboss=''|boss=''</u>}}}}''' |
Revision as of 12:28, April 26, 2021
ENEMY NAME | ||||||||||
HEALTH POINTS | TEAM JUMP | DASH | ||||||||
None | None | None | ||||||||
AREA OF MOVEMENT | PRIMARY WEAPON | SECONDARY WEAPON | ||||||||
None | None | None | ||||||||
PIPE EXIT RANGE | PRIMARY TECHNIQUE | SECONDARY TECHNIQUE | ||||||||
None | None | None | ||||||||
CHASE RANGE | TERTIARY TECHNIQUE | None | ||||||||
None | None | |||||||||
This template is used for the Mario + Rabbids Kingdom Battle bestiary. The variables are as follows:
<onlyinclude>{{#ifeq:{{{transcludesection|NAME}}}|NAME| {{<noinclude>MRKBbestiary</noinclude><includeonly>MRKBenemy</includeonly> |name= |altname= |role= |align={{{align|right}}} |image={{{image|}}} |hp= |move= |pipe= |chase= |jump= |jumpdmg= |dash= |dashdmg= |wep1= |wep1type= |wep1dmg= |wep2= |wep2type= |wep2dmg= |tech1= |tech1dmg= |tech2= |tech2dmg= |tech3= |tech3dmg= |notes= }}}}</onlyinclude> |
The section label; Replace "NAME" with the enemy name. The enemy's name. Used for links [[name|altname]]. (common, midboss, boss) <-- DO NOT CHANGE An image of the enemy. The enemy's Health Points. The enemy's Area of Movement. The enemy's Pipe Exit Range. The enemy's Chase Range. The enemy's Team Jump. The enemy's Team Jump range. The enemy's Dash. The enemy's Dash damage. The enemy's Primary Weapon. The enemy's Primary Weapon type. The enemy's Primary Weapon damage. The enemy's Secondary Weapon. The enemy's Secondary Weapon type. The enemy's Secondary Weapon damage. The enemy's Primary Technique. The enemy's Primary Technique effect. The enemy's Secondary Technique. The enemy's Secondary Technique effect. The enemy's Tertiary Technique (used only once). The enemy's Tertiary Technique effect. Notes/Splash screen text. |