User:Nintendo101: Difference between revisions
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|align=center style="background:#FFFFFF"| [[File:LaunchStar.png|x65px]]<br>[[Launch Star]]s | |align=center style="background:#FFFFFF"| [[File:LaunchStar.png|x65px]]<br>[[Launch Star]]s | ||
| | | A powerful item that quickly launches Mario to another planet when the player shakes the Wii Remote near it. | ||
|align=center style="background:#FFFFFF"| [[File:SMG Flipswitch Panel.jpg|x65px]]<br>[[Flipswitch Panel]]s | |align=center style="background:#FFFFFF"| [[File:SMG Flipswitch Panel.jpg|x65px]]<br>[[Flipswitch Panel]]s | ||
| | | Floor tiles that trigger an event when Mario steps on all of them in an area. | ||
|- | |- | ||
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Pull Star.png|x65px]]<br>[[Pull Star]]s | |align=center style="background:#FFFFFF"| [[File:SMG Asset Model Pull Star.png|x65px]]<br>[[Pull Star]]s | ||
| | | An item that pulls Mario towards it when the player positions the [[Star Cursor]] over it and presses the {{button|wii|A}} button. | ||
|align=center style="background:#FFFFFF"| [[File:SMG Lever Switch off.png|x65px]]<br>[[Lever Switch]]es | |align=center style="background:#FFFFFF"| [[File:SMG Lever Switch off.png|x65px]]<br>[[Lever Switch]]es | ||
| | | Switches that reveal portions of the level required to progress. | ||
|- | |- | ||
|align=center style="background:#FFFFFF"| [[File:Sling Star.png|x65px]]<br>[[Sling Star]]s | |align=center style="background:#FFFFFF"| [[File:Sling Star.png|x65px]]<br>[[Sling Star]]s | ||
| | | A smaller version of a Launch Star that flings Mario to another planet or area when the player shakes the Wii Remote near it. | ||
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Ground-Pound Switch.png|x65px]]<br>[[Ground Pound Switch]]es | |align=center style="background:#FFFFFF"| [[File:SMG Asset Model Ground-Pound Switch.png|x65px]]<br>[[Ground Pound Switch]]es | ||
| | | Switches that are activated by a ground-pound event. | ||
|- | |- | ||
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Warp Pipe.png|x65px]]<br>[[Warp Pipe|Pipe]]s | |align=center style="background:#FFFFFF"| [[File:SMG Asset Model Warp Pipe.png|x65px]]<br>[[Warp Pipe|Pipe]]s | ||
| | | Pipes that transport the player between areas or inside planets. | ||
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Gravity Arrow (Red).png|x65px]]<br>[[Gravity Arrow]]s | |align=center style="background:#FFFFFF"| [[File:SMG Asset Model Gravity Arrow (Red).png|x65px]]<br>[[Gravity Arrow]]s | ||
| | | Switches that change the direction of gravity when flipped. | ||
|- | |- | ||
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Warp Pad.png|65px]]<br>[[Warp Pad]]s | |align=center style="background:#FFFFFF"| [[File:SMG Asset Model Warp Pad.png|65px]]<br>[[Warp Pad]]s | ||
| | | Pads found on the [[Comet Observatory]] that carry Mario to hard-to-reach areas. | ||
|align=center style="background:#FFFFFF"| [[File:SMG Sproutle Vine.png|x65px]]<br>[[Sproutle Vine]]s | |align=center style="background:#FFFFFF"| [[File:SMG Sproutle Vine.png|x65px]]<br>[[Sproutle Vine]]s | ||
| | | A curved vine that Mario can slide on to reach another area. | ||
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|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Key Door.png|x65px]]<br>[[Key Door]]s | |align=center style="background:#FFFFFF"| [[File:SMG Asset Model Key Door.png|x65px]]<br>[[Key Door]]s | ||
| | | Doors that are unlocked when Keys are collected. | ||
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Cannon.png|x65px]]<br>[[Cannon]]s | |align=center style="background:#FFFFFF"| [[File:SMG Asset Model Cannon.png|x65px]]<br>[[Cannon]]s | ||
| | | Allows the player to aim and fire Mario to get to other planets. | ||
|- | |- | ||
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Question Block.png|x65px]]<br>[[? Block]]s | |align=center style="background:#FFFFFF"| [[File:SMG Asset Model Question Block.png|x65px]]<br>[[? Block]]s | ||
| | | A block that releases other items, such as coins, Star Bits, or power-ups, when hit from the bottom. | ||
|align=center style="background:#FFFFFF"| [[File:SMG Bubble.png|x65px]]<br>[[Bubble]]s | |align=center style="background:#FFFFFF"| [[File:SMG Bubble.png|x65px]]<br>[[Bubble]]s | ||
| | | Air bubbles that refill Mario's air meter when collected underwater. | ||
|- | |- | ||
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Brick Block.png|x65px]]<br>[[Brick Block]]s | |align=center style="background:#FFFFFF"| [[File:SMG Asset Model Brick Block.png|x65px]]<br>[[Brick Block]]s | ||
| | | Blocks that sometimes release coins when destroyed. | ||
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Star Ball.png|x65px]]<br>[[Star Ball|Rolling Ball]]s | |align=center style="background:#FFFFFF"| [[File:SMG Asset Model Star Ball.png|x65px]]<br>[[Star Ball|Rolling Ball]]s | ||
| | | A ball that Mario must roll to the end of the stage to release the Power Star contained within it. | ||
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|align=center style="background:#FFFFFF"| [[File:UsedblockSMG.jpg|x65px]]<br>[[Used Block|Block]]s | |align=center style="background:#FFFFFF"| [[File:UsedblockSMG.jpg|x65px]]<br>[[Used Block|Block]]s | ||
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|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Sling Pod.png|x65px]]<br>[[Sling Pod]]s | |align=center style="background:#FFFFFF"| [[File:SMG Asset Model Sling Pod.png|x65px]]<br>[[Sling Pod]]s | ||
| | | A stretchy device that functions similar to a Sling Star, moving Mario to another area nearby. | ||
|- | |- | ||
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Crate.png|x65px]]<br>[[Crate]]s | |align=center style="background:#FFFFFF"| [[File:SMG Asset Model Crate.png|x65px]]<br>[[Crate]]s | ||
| | | Often found in many different [[galaxy|galaxies]], these can be broken to release [[item]]s or [[Goomba]]s. | ||
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Banandelion.png|x65px]]<br>[[Banandelion|Big Dandelion]]s | |align=center style="background:#FFFFFF"| [[File:SMG Asset Model Banandelion.png|x65px]]<br>[[Banandelion|Big Dandelion]]s | ||
| | | A dandelion-like plant that allows the player to launch off when they shake the Wii Remote enough. | ||
|- | |- | ||
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Treasure Chest.png|x65px]]<br>[[Treasure Chest|Treasure Boxes]] | |align=center style="background:#FFFFFF"| [[File:SMG Asset Model Treasure Chest.png|x65px]]<br>[[Treasure Chest|Treasure Boxes]] | ||
| | | Chests containing items, Toads, or Power Stars. They are typically opened with Koopa Shells. | ||
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Floaty Fluff (Airborne).png|x65px]]<br>[[Floaty Fluff]]s | |align=center style="background:#FFFFFF"| [[File:SMG Asset Model Floaty Fluff (Airborne).png|x65px]]<br>[[Floaty Fluff]]s | ||
| | | Flowers that Mario can hang onto to ride wind currents between areas. | ||
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|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Gold Treasure Chest.png|x65px]]<br>[[Gold Treasure Box]]es | |align=center style="background:#FFFFFF"| [[File:SMG Asset Model Gold Treasure Chest.png|x65px]]<br>[[Gold Treasure Box]]es | ||
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|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Trampoline.png|x65px]]<br>[[Trampoline]]s | |align=center style="background:#FFFFFF"| [[File:SMG Asset Model Trampoline.png|x65px]]<br>[[Trampoline]]s | ||
| | | Springs that bounce the player high in the air to reach items or platforms. | ||
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|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Crystals.png|x65px]]<br>[[Crystal]]s | |align=center style="background:#FFFFFF"| [[File:SMG Asset Model Crystals.png|x65px]]<br>[[Crystal (Super Mario Galaxy)|Crystals]] | ||
| | | A glassy crystal that can contain [[Star Bit]]s, power-ups, or rarely, enemies and [[Toad (species)|Toad]]s. | ||
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Ring.png|x65px]]<br>[[Ring]]s | |align=center style="background:#FFFFFF"| [[File:SMG Asset Model Ring.png|x65px]]<br>[[Ring]]s | ||
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|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Rubbery Bulb Plant.png|x65px]]<br>[[Rubbery bulb|Rubbery bulb plant]]s | |align=center style="background:#FFFFFF"| [[File:SMG Asset Model Rubbery Bulb Plant.png|x65px]]<br>[[Rubbery bulb|Rubbery bulb plant]]s | ||
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|align=center style="background:#FFFFFF"| [[File: | |align=center style="background:#FFFFFF"| [[File:SMG Asset Model Pole.png|x65px]]<br>[[Pole]]s | ||
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|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Bowser Statue.png|x65px]]<br>[[Bowser Statue]]s | |align=center style="background:#FFFFFF"| [[File:SMG Asset Model Bowser Statue.png|x65px]]<br>[[Bowser Statue]]s | ||
| | | Statues that release items when destroyed with [[Bullet Bill]]s or [[Bomb Boo]]s. | ||
|align=center style="background:#FFFFFF"| [[File:SMG Asset Texture Swing Rope.png|x65px]]<br>[[Swing Rope]] | |align=center style="background:#FFFFFF"| [[File:SMG Asset Texture Swing Rope.png|x65px]]<br>[[Swing Rope]] | ||
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|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Stump.png|x65px]]<br>[[Stump]]s | |align=center style="background:#FFFFFF"| [[File:SMG Asset Model Stump.png|x65px]]<br>[[Stump]]s | ||
| | | Tree stumps that can be ground-pounded to release items or trigger events. | ||
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Bolt Lift.png|x65px]]<br>[[Bolt Lift]] | |align=center style="background:#FFFFFF"| [[File:SMG Asset Model Bolt Lift.png|x65px]]<br>[[Bolt Lift]] | ||
| | | A set of rotating nuts that serve as a platform in industrial-themed galaxies. | ||
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|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Screw.png|x65px]]<br>[[Screw]]s | |align=center style="background:#FFFFFF"| [[File:SMG Asset Model Screw.png|x65px]]<br>[[Screw]]s | ||
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|align=center style="background:#FFFFFF"| [[File:SMG BobOmb Dispenser.png|x65px]]<br>[[Bob-omb Dispenser]]s | |align=center style="background:#FFFFFF"| [[File:SMG BobOmb Dispenser.png|x65px]]<br>[[Bob-omb Dispenser]]s | ||
| | | A machine that consistently dispenses [[Bob-omb]]s for use by the player. | ||
|- | |- | ||
|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Water Valve.png|x65px]]<br>[[Water Valve]]s | |align=center style="background:#FFFFFF"| [[File:SMG Asset Model Water Valve.png|x65px]]<br>[[Water Valve]]s | ||
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|align=center style="background:#FFFFFF"| [[File:SMG Asset Model Beacon (5 Grand Stars) 2.png|x65px]]<br>[[Beacon]] | |align=center style="background:#FFFFFF"| [[File:SMG Asset Model Beacon (5 Grand Stars) 2.png|x65px]]<br>[[Beacon]] | ||
| | | The star-like reactor that powers the [[Comet Observatory]] and grows as Mario collects Grand Stars. | ||
|} | |} | ||
==References== | ==References== | ||
<references/> | <references/> |
Revision as of 18:44, March 5, 2021
Casual Nintendo historian. Otherwise an artist and a professional zoologist. Bio degree. I've had an account here since 2012.
I wrote the character sections for Super Mario 64, Super Mario Galaxy 2, and Super Mario Odyssey. I contributed much of the article for Super Mario Sunshine and am currently working on Super Mario Galaxy.
I have been a fan of Nintendo since a very young age. My first Mario games (and three of the first video games I ever owned) were Super Mario World: Super Mario Advance 2, Super Mario 64 DS, and Mario Kart DS. These games were good company for a young kid who moved around a lot and had difficulty keeping long-lasting friends.
During the COVID-19 pandemic, I sequentially played some of my favorite games in the Super Mario series to 100% completion. This includes, in order, Super Mario Bros., Super Mario Bros. 2, Super Mario Bros. 3, Super Mario World, Super Mario World 2: Yoshi's Island, Super Mario 64, Super Mario Sunshine, Super Mario Galaxy, Super Mario Galaxy 2, and Captain Toad: Treasure Tracker. I will complete this marathon with Super Mario Odyssey. It's been really fun so far! These are great games, and I always wanted to marathon a series like this before but never had the time. It has been interesting to see where the series began and where it has ended up. The design philosophies, the characters, the art directions, world building, level design, narrative, etc. All good stuff. It might be fun to write something about it some day.
My favorite video game character is Yoshi.
Sandbox for current project
Items
Item | Description | Item | Description |
---|---|---|---|
![]() Power Stars |
A regular star that Mario must collect to power up the various parts of the Comet Observatory and ultimately reach Bowser at the center of the universe. There are 110 total (including The Star Festival). | ![]() Green Shells |
A green Koopa Shell that Mario can grab by touching it or spinning near it. The player can then throw it at enemies by shaking the Wii Remote. It gives a small speed boost underwater. |
![]() Grand Stars |
A special type of Power Star that is needed to power the Comet Observatory. There are 7 total. | ![]() Red Shells |
A red Koopa Shell that Mario can grab by touching it or spinning near it. When Mario launches it, it homes in on any nearby enemies. It gives a larger boost than the Green Shell when used underwater. |
![]() Silver Stars |
A special star that is always found in sets of five in some galaxies. When Mario collects all five of them, they merge into a Power Star. | ![]() Gold Shells |
A special, rare shell that is either given to the Coach (in the Beach Bowl Galaxy) or used to open a chest (in the Bigmouth Galaxy). It gives a large speed boost when used underwater. |
![]() Green Power Stars |
A very rare Power Star that can only be found in three galaxies in the game. They are used to unlock the Trial Galaxies. | ![]() 1-Up Mushrooms |
Gives Mario an extra life. |
![]() Red Power Stars |
An extremely rare Power Star that is guarded by the Red Luma. There is only one found in the entire game. | ![]() Life Mushrooms |
A mushroom that gives Mario's Health Meter an additional three sections, bringing the total to six. |
![]() Star Bits |
One of the most common items in the game, Star Bits can be found almost everywhere and can be collected with the Star Cursor. Sometimes, Mario has to feed Star Bits to Hungry Lumas to advance. If 50 Star Bits are collected, Mario earns an extra life. | ![]() Yellow Star Chips |
Small fragments of a Launch Star, Sling Star, or Pull Star. When all five have been found, they reform into their respective star and allow the player to advance. Yellow Star Chips are much more common than blue ones. |
![]() ? Coins |
A large coin that can make a multitude of things appear, including coins, Star Bits, notes, a power-up, or even another ? Coin. | ![]() Blue Star Chips |
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![]() Coins |
Restore lost wedges of Mario's Health Meter. If 50 coins are collected, Mario gains an extra life. | ![]() Keys |
Keys that unlock Key Doors when collected. |
![]() Purple Coins |
A special variety of coin that only appears in galaxies when a Purple Comet is in orbit around a galaxy. | ![]() Coconuts |
Balls that can be used as projectiles to attack enemies and bosses, particularly Pokeys. |
![]() Notes |
Colorful musical notes that only appear after Mario has touched a ? Coin, after which a short trail of them appears in the immediate vicinity. When they are collected quickly, a short tune plays in the background. Collecting all of them causes either a power-up, a 1-Up Mushroom or a Power Star to appear. | ![]() Watermelons |
Projectiles similar to coconuts that can be thrown to defeat enemies. |
Power-ups
Item | Effect (![]() |
Effect (![]() |
Description |
---|---|---|---|
![]() Bee Mushroom |
![]() |
![]() |
Allows Mario to fly for a short time when the ![]() |
![]() Rainbow Star |
![]() |
![]() |
A power-up that turns Mario into Rainbow Mario, thereby making him completely invincible for a short time. After running for a while with this power-up active, Mario's top speed increases. |
![]() Boo Mushroom |
![]() |
![]() |
A mushroom that gives Mario the power of intangibility, and also allows him to float in the air with ![]() |
![]() Ice Flower |
![]() |
![]() |
A power-up that allows Mario to freeze water or lava in small hexagonal ice platforms and skate across them freely. |
![]() Fire Flower |
![]() |
![]() |
A power-up that allows Mario to throw fireballs at his enemies by shaking the Wii Remote. |
![]() Spring Mushroom |
![]() |
![]() |
A power-up that transforms Mario into Spring Mario, allowing him to bounce extremely high by pressing ![]() |
![]() Red Star |
![]() |
![]() |
A power-up that holds the power of the Red Luma. It allows Mario to fly for a limited time by spinning while in the air. The player can also hold ![]() |
Objects
Item | Description | Item | Description |
---|---|---|---|
![]() Launch Stars |
A powerful item that quickly launches Mario to another planet when the player shakes the Wii Remote near it. | ![]() Flipswitch Panels |
Floor tiles that trigger an event when Mario steps on all of them in an area. |
![]() Pull Stars |
An item that pulls Mario towards it when the player positions the Star Cursor over it and presses the ![]() |
![]() Lever Switches |
Switches that reveal portions of the level required to progress. |
![]() Sling Stars |
A smaller version of a Launch Star that flings Mario to another planet or area when the player shakes the Wii Remote near it. | ![]() Ground Pound Switches |
Switches that are activated by a ground-pound event. |
![]() Pipes |
Pipes that transport the player between areas or inside planets. | ![]() Gravity Arrows |
Switches that change the direction of gravity when flipped. |
![]() Warp Pads |
Pads found on the Comet Observatory that carry Mario to hard-to-reach areas. | ![]() Sproutle Vines |
A curved vine that Mario can slide on to reach another area. |
![]() Key Doors |
Doors that are unlocked when Keys are collected. | ![]() Cannons |
Allows the player to aim and fire Mario to get to other planets. |
![]() ? Blocks |
A block that releases other items, such as coins, Star Bits, or power-ups, when hit from the bottom. | ![]() Bubbles |
Air bubbles that refill Mario's air meter when collected underwater. |
![]() Brick Blocks |
Blocks that sometimes release coins when destroyed. | ![]() Rolling Balls |
A ball that Mario must roll to the end of the stage to release the Power Star contained within it. |
![]() Blocks |
nihil | ![]() Sling Pods |
A stretchy device that functions similar to a Sling Star, moving Mario to another area nearby. |
![]() Crates |
Often found in many different galaxies, these can be broken to release items or Goombas. | ![]() Big Dandelions |
A dandelion-like plant that allows the player to launch off when they shake the Wii Remote enough. |
![]() Treasure Boxes |
Chests containing items, Toads, or Power Stars. They are typically opened with Koopa Shells. | ![]() Floaty Fluffs |
Flowers that Mario can hang onto to ride wind currents between areas. |
![]() Gold Treasure Boxes |
nihil | ![]() Trampolines |
Springs that bounce the player high in the air to reach items or platforms. |
![]() Crystals |
A glassy crystal that can contain Star Bits, power-ups, or rarely, enemies and Toads. | ![]() Rings |
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![]() Rubbery bulb plants |
nihil | ![]() Poles |
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![]() Snowmen |
nihil | ![]() Honeycomb Walls |
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![]() Bowser Statues |
Statues that release items when destroyed with Bullet Bills or Bomb Boos. | ![]() Swing Rope |
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![]() Stalagmites |
nihil | ![]() Trapeze Bar |
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![]() Stumps |
Tree stumps that can be ground-pounded to release items or trigger events. | ![]() Bolt Lift |
A set of rotating nuts that serve as a platform in industrial-themed galaxies. |
![]() Screws |
nihil | ![]() Bob-omb Dispensers |
A machine that consistently dispenses Bob-ombs for use by the player. |
![]() Water Valves |
nihil | ![]() Beacon |
The star-like reactor that powers the Comet Observatory and grows as Mario collects Grand Stars. |