Dizzy Shell: Difference between revisions
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[[Image:Dizzi_shell.JPG|thumb|right|'''Dizzy Shell''' used against a [[Goomba]] and a [[Koopa Troopa]].]] | [[Image:Dizzi_shell.JPG|thumb|right|'''Dizzy Shell''' used against a [[Goomba]] and a [[Koopa Troopa]].]] | ||
'''Dizzy Shell''' is an attack in ''[[Paper Mario]]'' that [[Kooper]] can use once he is at [[Super Rank]]. It consumes 4 [[FP]]. To increase the chances of the move working, the [[player]] must repeatedly press A to fill the gauge. If successful, all enemies on the ground will then become [[dizzy]] and do nothing for a few turns. | '''Dizzy Shell''' is an attack in ''[[Paper Mario]]'' that [[Kooper]] can use once he is at [[Super Rank]]. It consumes 4 [[FP]]. To increase the chances of the move working, the [[player]] must repeatedly press A to fill the gauge. If successful, all enemies on the ground will then become [[dizzy]] and do nothing for a few turns. | ||
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{{PM Partner Special Moves}} | {{PM Partner Special Moves}} | ||
[[Category: Special Moves]] | [[Category: Special Moves]] | ||
[[Category:Paper Mario Special Moves]] | [[Category:Paper Mario Special Moves]] |
Revision as of 23:46, February 17, 2009
Dizzy Shell is an attack in Paper Mario that Kooper can use once he is at Super Rank. It consumes 4 FP. To increase the chances of the move working, the player must repeatedly press A to fill the gauge. If successful, all enemies on the ground will then become dizzy and do nothing for a few turns.
Template:PM Partner Special Moves