Cool Kong: Difference between revisions
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At first, a Cool Kong is twice as large as a [[Mini Mario (toy)|Mini Mario]]. However, if a Mini Mario grabs their ties, the Mini Mario will hold on to it while the Cool Kong moves around. The pressure lowers the Cool Kong by half, and the Mini Mario can hold on as long as it pleases – this is critical to get over long obstacles, such as water and spikes. | At first, a Cool Kong is twice as large as a [[Mini Mario (toy)|Mini Mario]]. However, if a Mini Mario grabs their ties, the Mini Mario will hold on to it while the Cool Kong moves around. The pressure lowers the Cool Kong by half, and the Mini Mario can hold on as long as it pleases – this is critical to get over long obstacles, such as water and spikes. | ||
A Cool Kong moves back and forth on the surface it | A Cool Kong moves back and forth on the surface it is on, which is often blocked off of normal access by a Mini – except for the tie, which often must be jumped for. When a Cool Kong is lowered, it sometimes travels under another low platform, allowing it to travel farther than it could have without a Mini. Often this is the key to get that particular Mini to the [[Goal Door (Mario vs. Donkey Kong series)|door]] (or even Minis – sometimes the Cool Kong is able to reach a spot where another Mini can ride on top of it, like any other movable platform). | ||
They are first seen in [[Magnet Mania (Mario vs. Donkey Kong 2: March of the Minis)|Magnet Mania]]. | They are first seen in [[Magnet Mania (Mario vs. Donkey Kong 2: March of the Minis)|Magnet Mania]]. |
Revision as of 16:57, January 23, 2020
The title of this article is official, but it comes from a non-English source. If an acceptable English source is found, then the article should be moved to its appropriate title.
Template:Species-infobox Cool Kongs are monkey robots in Mario vs. Donkey Kong 2: March of the Minis.
At first, a Cool Kong is twice as large as a Mini Mario. However, if a Mini Mario grabs their ties, the Mini Mario will hold on to it while the Cool Kong moves around. The pressure lowers the Cool Kong by half, and the Mini Mario can hold on as long as it pleases – this is critical to get over long obstacles, such as water and spikes.
A Cool Kong moves back and forth on the surface it is on, which is often blocked off of normal access by a Mini – except for the tie, which often must be jumped for. When a Cool Kong is lowered, it sometimes travels under another low platform, allowing it to travel farther than it could have without a Mini. Often this is the key to get that particular Mini to the door (or even Minis – sometimes the Cool Kong is able to reach a spot where another Mini can ride on top of it, like any other movable platform).
They are first seen in Magnet Mania.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | クールコング[1] Kūru Kongu |
Cool Kong |
References
Kongs | |
---|---|
Kong characters | |
Baby Kong • Bink • Bluster Kong (Leo Luster) • Candy Clone • Candy Kong • Chunky Kong • Cranky Kong (Young) • Cranky Kong's great grandfather • Diddy Kong • Dixie Kong • Donkey Kong (Baby, Robot) • Donkey Kong Jr. • Dread Kong • Driver • Eddie • Funky Kong • Ghastly King • Karate Kong • Kiddy Kong • Kong Fu • Lanky Kong • Mecha Donkey Kong • Mini Donkey Kong (Game & Watch) • Monkey Kong • Ninja Kong • Rabbid Cranky • Rabbid Kong (Mega) • Ringo • Snow Kong • Sumo Kong • Super Kong • Swanky Kong • Tiny Kong • Uncle Kong • Wrinkly Kong | |
Kong species | |
Chained Kong • Cyber Kong • Guerrilla • Helper Monkey • Kong • Manky Kong • Mini Diddy Kong • Mini Donkey Kong (toy) • Ninjape • Snow Ucky Kong • Uckykong | |
Donkey Kong's robots | |
Cannon Kong • Capture Kong • Catapult Kong • Circus Kong • Cool Kong • Crash Kong • Kongā | |
Kong groups | |
Donkey Kong's robots • Kong (boss group) • Kong Family |