Dr. Mario World: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
Line 1,280: Line 1,280:
|align=center|[[File:Dr. Mario World - World 4.png|125px]]
|align=center|[[File:Dr. Mario World - World 4.png|125px]]
|align=center|[[World 4 (Dr. Mario World)|World 4]]
|align=center|[[World 4 (Dr. Mario World)|World 4]]
|World 4 is a haunted world. When an area is cleared, [[Boo]]s and [[Peepa]]s appear.
|World 4 is a haunted world. This world introduces Dust Viruses, which are engulfed in a cloud of purple dust and can only be seen by placing a capsule or popping a virus next to them. The second area includes Caged Coins, which have to be freed from their container and collected with capsule or virus matches. When an area is cleared, [[Boo]]s and [[Peepa]]s appear.
|-
|-
|align=center|
|align=center|

Revision as of 17:25, October 28, 2019

Template:Infobox Dr. Mario World is a puzzle game in the Dr. Mario series for iOS and Android smartphones. The game was originally set to release on July 10, 2019[1], but ended up being released a day earlier on July 9.[2] It is a free to download game with in-app purchases that was co-developed by Nintendo, LINE, and NHN Entertainment, and was available initially in 59 countries/regions including Japan and the United States. The game supports multiple languages including Japanese and English.[3] Dr. Mario World is the second Mario game for mobile devices, following Super Mario Run, though it is the first free-to-play mobile game featuring microtransactions and gacha mechanics in the Mario series. Pre-registration for the game opened on July 1.[4] Like Super Mario Run, the game requires a constant internet connection to play the game.

Dr. Mario World takes advantage of the touchscreen controls of the smartphone, where players can drag capsules with the touchscreen to eliminate viruses, though the core gameplay is slightly tweaked in the single player as opposed to prior Dr. Mario titles in that players solve puzzles with a limited number of capsules rather than infinite capsules against a time limit. New gameplay elements include four introduced colors of viruses: green, light-blue, purple, and pink viruses, which occur mixed in the regular red, blue, and yellow viruses later in the game. Dr. Mario World features the debut of playable Mario characters as doctors than prior Dr. Mario games. These doctors have special abilities which help clear levels more easily. In addition, doctors can be paired with a wide variety of assistants, which constitute primarily of generic Mario enemies. As well as having a single player mode, Dr. Mario World introduces a competitive Versus mode, where players battle against opponents online in a gameplay style similar to the traditional Dr. Mario games.

Story

Dr. Mario World opening
The opening cutscene of the game.

A virus outbreak has occurred in the Mushroom Kingdom, infecting Koopa Troopas, Toads, and Shy Guys, where Dr. Mario hunts down viruses to save the locals. Dr. Toad instructs Dr. Mario on how to eliminate viruses in the first demo level, featuring only red viruses. By the 11th level, Princess Peach notices that the Toads need her help while Bowser wants to take care of the viruses affecting his minions himself, so they join Dr. Mario as playable characters.

Gameplay

Stage 3 from Dr. Mario World
Screenshot showing basic gameplay of Dr. Mario World in Stage 3 of Stage Mode.

As with previous Dr. Mario games, the main and most common objective is to eliminate all of the viruses on the screen by connecting capsules of the same color to each of them, although instead of the capsules descending, the game's gravity is directed upwards with the viruses positioned towards the top of the screen. The player first drags a capsule from the bottom of the screen onto the field to use it, and can drag it again to move it or increase its "falling" speed, or tap it to rotate it horizontally or vertically; if there is an open space for the capsule to fit through, players may drag the capsule towards that open space as well. Viruses are eliminated if three (as opposed to four) or more of the same color are matched.[5] If a player uses a half of a capsule to eliminate viruses, the other half remains, in which players can drag it around as an ordinary capsule if it is free to go up the screen. Players earn a rainbow capsule if they make seven matches that eliminates viruses; these rainbow capsules can be used in tandem with pills of any color to eliminate viruses, though they take up only one tile on the screen. The classic red, blue, and yellow viruses return, while new green, purple, light-blue, and pink viruses make their debut.[6]

Depending on the level, various obstacles may appear on the field, including Empty Blocks and Brick Blocks and viruses can be hidden inside of the Brick Blocks. Different-colored shells and Exploders can also appear among the viruses which, when matched with capsules of the same color, clear out viruses on the same row and eliminate surrounding viruses, respectively. In the same manner of activating the aforementioned items, players can obtain a Skill Charger that fully fills out their doctor's skill meter. Viruses can be trapped in ice, which requires two clearings to destroy them, encased in bubbles, which shield them from capsules once before they disappear, or trapped in cages, being released only after clearing a lock on the field.[5]

Special items can be used prior to entering a stage and while in the middle of a stage which aids players to clear the stage. Dr. Toad gives out free items for a trial use, in which after the single use, players need to purchase the items with diamonds.

Game modes

Dr. Mario World has two main modes. Stage Mode serves as the game's single player mode while Versus Mode serves as the game's multiplayer mode. Versus Mode is unlocked when players have cleared Stage 20.

Stage Mode

Stage Mode is the mode players first start through and requires players to fulfill various objectives in order to clear levels. The most common objective is to eliminate viruses, though other objectives are include obtaining Virus Coins hidden in Brick Blocks. Levels are grouped into worlds, beginning with five – which are in order grass-, desert-, beach-, ghost-, and sky-themed – with more to be added in the future.[5] Each world has two areas, which have 20 stages in each area. Each world has its own set of challenge stages, in which players need to clear the stage before the time limit runs out. Unlike prior Dr. Mario games, players are limited to a certain amount of capsules per level.[5]

In order to play a level, the player needs to have at least one heart. A heart is regained automatically every 30 minutes, although players can purchase hearts with diamonds or clear a level for a free heart. In the first 20 levels, players have an infinite number of hearts; afterwards, players are granted a max number of five hearts. Diamonds can also be used to obtain items, obtain new doctors and assistants, and to continue a level should a player fail an attempt (although only one continue is allowed per attempt).[5] Diamonds can be purchased through the app with real money.[5] When a player clears a stage, they earn coins, a heart, and a number of stars depending on how many capsules are left when they have cleared; they can earn a max number of three stars for the best score. If a player retries a stage too many times, Dr. Toad uses a free hammer on a tile for the player.

Stage Mode features Doctor's Orders, which are a list of extra objectives players can complete for bonus coins. Some objectives can be filled in both Stage and Versus Mode while others are Stage Mode exclusive. Once the Doctor's Orders objectives are completed, it takes 6 hours (20 hours prior to version 1.1.0) to receive new ones, while skipping objectives takes 1 hour (8 hours prior to version 1.1.0).

Versus Mode

Dr. Peach vs Dr. Bowser in Versus mode from Dr. Mario World
Dr. Peach facing off against Dr. Bowser in the game's Versus Mode.

In Versus Mode, players pit against other human opponents online or against their friends, and it plays similarly to the multiplayer modes of previous Dr. Mario titles. The goal for players is to clear viruses in their grid to send viruses to their opponents side; players lose if they obtain enough viruses that cross the bottom line of the stage. When players clear viruses, their attack meter fills; when the attack meter is full, players can send a row of viruses to their opponent. The number of viruses is dependent on the doctor's attack power; the higher their attack is, the more viruses they can send, but their attack meter fills more slowly than weaker doctors. Players can view their opponent's grid, as well as a dotted line indicator showing how far viruses are down on their opponent's stage. Additionally, players have a chance to prevent opponents from sending viruses to them; the higher their doctor's defense stat is, the likelier the attack will be defended against.

Players are sorted into tiers, which serves as the game's matchmaking feature. Players earn battle points if they win matches and lose battle points if they do not. When enough battle points are earned, players ascend tiers and the higher their tier is, the better rewards they earn for winning. Players earn keys for a battle box if they win battles, and if they have enough keys, they can open battle boxes to obtain random loot in them such as coins, hearts, tickets for assistance, etc., including two special assistants exclusive to higher tier battle boxes. Battle boxes can be open once every 10 hours after they have been opened.

Characters

This section is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

Doctors

So far, Dr. Mario World features 19 playable characters. Each playable character offers a unique special skill that can be activated during gameplay.[5] Players start with Dr. Mario when they first play the game and unlock Dr. Bowser and Dr. Peach when they reach Stage 11; if players pick one of the three characters, the other two characters become unavailable. Players can purchase new doctors with coins and diamonds in the Staffing menu of the game, although the doctors are obtained randomly and duplicates can occur. If players receive duplicate characters, it goes towards that doctor's skill level and players stop earning duplicates if a particular character has a maxed out skill level. Reaching new skill levels will also make the skill meter fill faster for that doctor in Stage Mode.

Image Name Abilities
Skill Level 1 Skill Level 2 Skill Level 3 Skill Level 4 Skill Level 5
Icon of Dr. Mario from Dr. Mario World Dr. Mario
  • Stage Mode: "Clears rows (1) in lowest position."
  • Versus Mode: "Clears rows (1) in lowest position."
  • Stage Mode: "Clears rows (1) in lowest position."
  • Versus Mode: "Clears rows (2) in lowest position."
  • Stage Mode: "Clears rows (1) in lowest position."
  • Versus Mode: "Clears rows (3) in lowest position."
  • Stage Mode: "Clears rows (1) in lowest position."
  • Versus Mode: "Clears rows (4) in lowest position."
  • Stage Mode: "Clears rows (1) in lowest position."
  • Versus Mode: "Clears rows (5) in lowest position."
Icon of Dr. Bowser from Dr. Mario World Dr. Bowser
  • Stage Mode: "Clears rows (2) at random."
  • Versus Mode: "Clears rows (1) at random."
  • Stage Mode: "Clears rows (2) at random."
  • Versus Mode: "Clears rows (2) at random."
  • Stage Mode: "Clears rows (2) at random."
  • Versus Mode: "Clears rows (3) at random."
  • Stage Mode: "Clears rows (2) at random."
  • Versus Mode: "Clears rows (4) at random."
  • Stage Mode: "Clears rows (2) at random."
  • Versus Mode: "Clears rows (5) at random."
Icon of Dr. Peach from Dr. Mario World Dr. Peach
  • Stage Mode: "Clears columns (1) at random."
  • Versus Mode: "Clears columns (1) at random."
  • Stage Mode: "Clears columns (1) at random."
  • Versus Mode: "Clears columns (2) at random."
  • Stage Mode: "Clears columns (1) at random."
  • Versus Mode: "Clears columns (3) at random."
  • Stage Mode: "Clears columns (1) at random."
  • Versus Mode: "Clears columns (4) at random."
  • Stage Mode: "Clears columns (1) at random."
  • Versus Mode: "Clears columns (5) at random."
Icon of Dr. Luigi from Dr. Mario World Dr. Luigi
  • Stage Mode: "Eliminates objects in an L shape."
  • Versus Mode: "Prevents opponent's capsules from rotating (duration in seconds: 5)."
  • Stage Mode: "Eliminates objects in an L shape."
  • Versus Mode: "Prevents opponent's capsules from rotating (duration in seconds: 6). Fills skill meter faster (low)."
  • Stage Mode:
  • Versus Mode:
  • Stage Mode:
  • Versus Mode:
  • Stage Mode:
  • Versus Mode:
Icon of Dr. Yoshi from Dr. Mario World Dr. Yoshi
  • Stage Mode: "Eliminates objects (3) at random."
  • Versus Mode: "Eliminates objects (3) at random."
  • Stage Mode: "Eliminates objects (3) at random."
  • Versus Mode: "Eliminates objects (5) at random."
  • Stage Mode:
  • Versus Mode:
  • Stage Mode:
  • Versus Mode:
  • Stage Mode:
  • Versus Mode:
Icon of Dr. Toad from Dr. Mario World Dr. Toad
  • Stage Mode: "Selects locations (10) at random and eliminates objects at those locations."
  • Versus Mode: "Selects locations (5) at random and eliminates objects at those locations."
  • Stage Mode: "Selects locations (10) at random and eliminates objects at those locations."
  • Versus Mode: "Selects locations (10) at random and eliminates objects at those locations."
  • Stage Mode:
  • Versus Mode:
  • Stage Mode:
  • Versus Mode:
  • Stage Mode:
  • Versus Mode:
Icon of Dr. Toadette from Dr. Mario World Dr. Toadette
  • Stage Mode: "Changes objects (2) into handy boxes at random."
  • Versus Mode: "Hides viruses (2) in opponent's stage in clouds."
  • Stage Mode: "Changes objects (2) into handy boxes at random."
  • Versus Mode: "Hides viruses (4) in opponent's stage in clouds."
  • Stage Mode: "Changes objects (2) into handy boxes at random."
  • Versus Mode: "Hides viruses (6) in opponent's stage in clouds."
  • Stage Mode: "Changes objects (2) into handy boxes at random."
  • Versus Mode: "Hides viruses (8) in opponent's stage in clouds."
  • Stage Mode: "Changes objects (2) into handy boxes at random."
  • Versus Mode: "Hides viruses (10) in opponent's stage in clouds."
Icon of Dr. Bowser Jr. from Dr. Mario World Dr. Bowser Jr.
  • Stage Mode: "Pops bubbles (10)."
  • Versus Mode: "Hides viruses (2) in opponent's stage in bubbles."
  • Stage Mode: "Pops bubbles (10)."
  • Versus Mode: "Hides viruses (4) in opponent's stage in bubbles."
  • Stage Mode: "Pops bubbles (10)."
  • Versus Mode: "Hides viruses (6) in opponent's stage in bubbles."
  • Stage Mode: "Pops bubbles (10)."
  • Versus Mode: "Hides viruses (8) in opponent's stage in bubbles."
  • Stage Mode: "Pops bubbles (10)."
  • Versus Mode: "Hides viruses (10) in opponent's stage in bubbles."
Icon of Dr. Ludwig from Dr. Mario World Dr. Ludwig
  • Stage Mode: "Breaks ice on objects (10) one time."
  • Versus Mode: "Hides viruses (2) in opponent's stage in ice."
  • Stage Mode: "Breaks ice on objects (10) one time."
  • Versus Mode: "Hides viruses (4) in opponent's stage in ice."
  • Stage Mode: "Breaks ice on objects (10) one time."
  • Versus Mode: "Hides viruses (6) in opponent's stage in ice."
  • Stage Mode: "Breaks ice on objects (10) one time."
  • Versus Mode: "Hides viruses (8) in opponent's stage in ice."
  • Stage Mode: "Breaks ice on objects (10) one time."
  • Versus Mode: "Hides viruses (10) in opponent's stage in ice."
Icon of Dr. Wendy from Dr. Mario World Dr. Wendy
  • Stage Mode: "Breaks blocks (10) one time."
  • Versus Mode: "Changes (2) viruses in opponent's stage to blocks."
  • Stage Mode: "Breaks blocks (10) one time."
  • Versus Mode: "Changes (4) viruses in opponent's stage to blocks."
  • Stage Mode: "Breaks blocks (10) one time."
  • Versus Mode: "Changes (6) viruses in opponent's stage to blocks."
  • Stage Mode: "Breaks blocks (10) one time."
  • Versus Mode: "Changes (8) viruses in opponent's stage to blocks."
  • Stage Mode: "Breaks blocks (10) one time."
  • Versus Mode: "Changes (10) viruses in opponent's stage to blocks."
Icon of Dr. Waluigi from Dr. Mario World Dr. Waluigi
  • Stage Mode: "Eliminates dust virus (10)."
  • Versus Mode: "Changes viruses (2) in opponent's stage into dust virus."
  • Stage Mode: "Eliminates dust virus (10)."
  • Versus Mode: "Changes viruses (4) in opponent's stage into dust virus."
  • Stage Mode: "Eliminates dust virus (10)."
  • Versus Mode: "Changes viruses (6) in opponent's stage into dust virus."
  • Stage Mode: "Eliminates dust virus (10)."
  • Versus Mode: "Changes viruses (8) in opponent's stage into dust virus."
  • Stage Mode: "Eliminates dust virus (10)."
  • Versus Mode: "Changes viruses (10) in opponent's stage into dust virus."
Icon of Dr. Wario from Dr. Mario World Dr. Wario
  • Stage Mode: "Adds capsules (3) to your total. In timed stages, adds seconds to the clock (6)."
  • Versus Mode: "Prevents opponents's attack meter from filling (duration in seconds: 3)."
  • Stage Mode:
  • Versus Mode:
  • Stage Mode:
  • Versus Mode:
  • Stage Mode:
  • Versus Mode:
  • Stage Mode:
  • Versus Mode:
Icon of Dr. Daisy from Dr. Mario World Dr. Daisy
  • Stage Mode: "Eliminates an object (tap to choose)."
  • Versus Mode: "Eliminates objects in a 1 × 1 area (tap to choose center)."
  • Stage Mode: "Eliminates an object (tap to choose)."
  • Versus Mode: "Eliminates objects in a 2 × 2 area (tap to choose center)."
  • Stage Mode:
  • Versus Mode:
  • Stage Mode:
  • Versus Mode:
  • Stage Mode:
  • Versus Mode:
Icon of Dr. Baby Mario from Dr. Mario World Dr. Baby Mario
  • Stage Mode: "Changes objects (1) into exploders."
  • Versus Mode: "Changes objects (1) in your stage into exploders."
  • Stage Mode: "Changes objects (1) into exploders."
  • Versus Mode: "Changes objects (2) in your stage into exploders."
  • Stage Mode: "Changes objects (1) into exploders."
  • Versus Mode: "Changes objects (3) in your stage into exploders."
  • Stage Mode: "Changes objects (1) into exploders."
  • Versus Mode: "Changes objects (4) in your stage into exploders."
  • Stage Mode: "Changes objects (1) into exploders."
  • Versus Mode: "Changes objects (5) in your stage into exploders."
Icon of Dr. Baby Luigi from Dr. Mario World Dr. Baby Luigi
  • Stage Mode: "Changes objects (1) into shells."
  • Versus Mode: "Changes objects (1) in your stage into shells."
  • Stage Mode: "Changes objects (1) into shells."
  • Versus Mode: "Changes objects (2) in your stage into shells."
  • Stage Mode: "Changes objects (1) into shells."
  • Versus Mode: "Changes objects (3) in your stage into shells."
  • Stage Mode: "Changes objects (1) into shells."
  • Versus Mode: "Changes objects (4) in your stage into shells."
  • Stage Mode: "Changes objects (1) into shells."
  • Versus Mode: "Changes objects (5) in your stage into shells."
Icon of Dr. Baby Peach from Dr. Mario World Dr. Baby Peach
  • Stage Mode: "Changes next capsules (2) into rainbow capsules."
  • Versus Mode: "Changes next capsules (1) into rainbow capsules."
  • Stage Mode: "Changes next capsules (2) into rainbow capsules."
  • Versus Mode: "Changes next capsules (2) into rainbow capsules."
  • Stage Mode: "Changes next capsules (2) into rainbow capsules."
  • Versus Mode: "Changes next capsules (3) into rainbow capsules."
  • Stage Mode: "Changes next capsules (2) into rainbow capsules."
  • Versus Mode: "Changes next capsules (4) into rainbow capsules."
  • Stage Mode: "Changes next capsules (2) into rainbow capsules."
  • Versus Mode: "Changes next capsules (5) into rainbow capsules."
Icon of Dr. Baby Daisy from Dr. Mario World Dr. Baby Daisy
  • Stage Mode: "Changes next capsules (4) into matching-color capsules."
  • Versus Mode: "Changes next capsules (2) into matching-color capsules."
  • Stage Mode: "Changes next capsules (4) into matching-color capsules."
  • Versus Mode: "Changes next capsules (4) into matching-color capsules."
  • Stage Mode: "Changes next capsules (4) into matching-color capsules."
  • Versus Mode: "Changes next capsules (6) into matching-color capsules."
  • Stage Mode: "Changes next capsules (4) into matching-color capsules."
  • Versus Mode: "Changes next capsules (8) into matching-color capsules."
  • Stage Mode: "Changes next capsules (4) into matching-color capsules."
  • Versus Mode: "Changes next capsules (10) into matching-color capsules."
Icon of Dr. Rosalina from Dr. Mario World Dr. Rosalina
  • Stage Mode: "Capsule pieces that have stopped moving and can be moved again for 7 seconds."
  • Versus Mode: "Randomly changes the form of virus (2) in opponent's stage."
  • Stage Mode: "Capsule pieces that have stopped moving and can be moved again for 7 seconds."
  • Versus Mode: "Randomly changes the form of virus (4) in opponent's stage."
  • Stage Mode: "Capsule pieces that have stopped moving and can be moved again for 7 seconds."
  • Versus Mode: "Randomly changes the form of virus (6) in opponent's stage."
  • Stage Mode: "Capsule pieces that have stopped moving and can be moved again for 7 seconds."
  • Versus Mode: "Randomly changes the form of virus (8) in opponent's stage."
  • Stage Mode: "Capsule pieces that have stopped moving and can be moved again for 7 seconds."
  • Versus Mode: "Randomly changes the form of virus (10) in opponent's stage."
Icon of Dr. Luma from Dr. Mario World Dr. Luma
  • Stage Mode: "Causes viruses in lowest rows (6) to move upward until they collide with another object (some exceptions)."
  • Versus Mode: "Causes viruses in lowest rows (5) to move upward until they collide with another object (some exceptions)."
  • Stage Mode:
  • Versus Mode:
  • Stage Mode:
  • Versus Mode:
  • Stage Mode:
  • Versus Mode:
  • Stage Mode:
  • Versus Mode:

More doctors are planned to be added via software updates.

Assistants

So far, Dr. Mario World features 45 assistants. Assistants, like the doctors, have unique skills that aid the player. Up to two assistants can be selected at once. Like doctors, these characters' skills level up with play or by obtaining duplicates from the Staffing menu. Goomba is earned as the first assistant when players reach Stage 20.

Image Name Abilities
Skill Level 1 Skill Level 2 Skill Level 3 Skill Level 4 Skill Level 5
DMW-Goomba.png Goomba
  • Stage Mode: "Increases score by 1%."
  • Versus Mode: "If opponent attacks, grants 4% chance attack meter fills instantly."
  • Stage Mode: "Increases score by 2%."
  • Versus Mode: "If opponent attacks, grants 8% chance attack meter fills instantly."
  • Stage Mode: "Increases score by 3%."
  • Versus Mode: "If opponent attacks, grants 12% chance attack meter fills instantly."
  • Stage Mode: "Increases score by 4%."
  • Versus Mode: "If opponent attacks, grants 16% chance attack meter fills instantly."
  • Stage Mode: "Increases score by 5%."
  • Versus Mode: "If opponent attacks, grants 20% chance attack meter fills instantly."
DMW-Blooper.png Blooper
  • Stage Mode: "Grants 10% chance initial capsules (2) will be matching-color."
  • Versus Mode: "Grants 20% chance initial capsules (4) will be matching-color."
  • Stage Mode: "Grants 20% chance initial capsules (2) will be matching-color."
  • Versus Mode: "Grants 40% chance initial capsules (4) will be matching-color.":
  • Stage Mode: "Grants 30% chance initial capsules (2) will be matching-color."
  • Versus Mode: "Grants 60% chance initial capsules (4) will be matching-color."
  • Stage Mode: "Grants 40% chance initial capsules (2) will be matching-color."
  • Versus Mode: "Grants 80% chance initial capsules (4) will be matching-color."
  • Stage Mode: "Grants 50% chance initial capsules (2) will be matching-color."
  • Versus Mode: "Grants 100% chance initial capsules (4) will be matching-color."
DMW-Lakitu.png Lakitu
  • Stage Mode: "Grants bonus points (50) for capsules remaining on stage clear."
  • Versus Mode: "Grants 10% chance initial capsules (6) will be matching-color."
  • Stage Mode: "Grants bonus points (70) for capsules remaining on stage clear."
  • Versus Mode: "Grants 20% chance initial capsules (6) will be matching-color."
  • Stage Mode: "Grants bonus points (100) for capsules remaining on stage clear."
  • Versus Mode: "Grants 30% chance initial capsules (6) will be matching-color."
  • Stage Mode: "Grants bonus points (150) for capsules remaining on stage clear."
  • Versus Mode: "Grants 40% chance initial capsules (6) will be matching-color."
  • Stage Mode: "Grants bonus points (200) for capsules remaining on stage clear."
  • Versus Mode: "Grants 50% chance initial capsules (6) will be matching-color."
DMW-CheepCheep.png Cheep Cheep
  • Stage Mode: "Grants 10% chance viruses (1) will be eliminated on stage start."
  • Versus Mode: "Grants 10% chance your attacks will be 10% faster."
  • Stage Mode: "Grants 20% chance viruses (1) will be eliminated on stage start."
  • Versus Mode: "Grants 20% chance your attacks will be 10% faster.
  • Stage Mode: "Grants 30% chance viruses (1) will be eliminated on stage start."
  • Versus Mode: "Grants 30% chance your attacks will be 10% faster.
  • Stage Mode: "Grants 40% chance viruses (1) will be eliminated on stage start."
  • Versus Mode: "Grants 40% chance your attacks will be 10% faster.
  • Stage Mode: "Grants 50% chance viruses (1) will be eliminated on stage start."
  • Versus Mode: "Grants 50% chance your attacks will be 10% faster.
DMW-Spiny.png Spiny
  • Stage Mode: "Grants 10% chance of rapid skill meter increase."
  • Versus Mode: "If opponent uses a skill, grants 4% chance skill meter fills instantly."
  • Stage Mode: "Grants 20% chance of rapid skill meter increase."
  • Versus Mode: "If opponent uses a skill, grants 8% chance skill meter fills instantly."
  • Stage Mode: "Grants 30% chance of rapid skill meter increase."
  • Versus Mode: "If opponent uses a skill, grants 12% chance skill meter fills instantly."
  • Stage Mode: "Grants 40% chance of rapid skill meter increase."
  • Versus Mode: "If opponent uses a skill, grants 16% chance skill meter fills instantly."
  • Stage Mode: "Grants 50% chance of rapid skill meter increase."
  • Versus Mode: "If opponent uses a skill, grants 20% chance skill meter fills instantly."
DMW-Swooper.png Swoop
  • Stage Mode: "Increases score by 1%."
  • Versus Mode: "If an object has reached the 3rd row from the bottom line, grants 20% chance all capsules will be eliminated. (Once only.)"
  • Stage Mode: "Increases score by 2%."
  • Versus Mode: "If an object has reached the 3rd row from the bottom line, grants 40% chance all capsules will be eliminated. (Once only.)"
  • Stage Mode: "Increases score by 3%."
  • Versus Mode: "If an object has reached the 3rd row from the bottom line, grants 60% chance all capsules will be eliminated. (Once only.)"
  • Stage Mode: "Increases score by 4%."
  • Versus Mode: "If an object has reached the 3rd row from the bottom line, grants 80% chance all capsules will be eliminated. (Once only.)"
  • Stage Mode: "Increases score by 5%."
  • Versus Mode: "If an object has reached the 3rd row from the bottom line, grants 100% chance all capsules will be eliminated. (Once only.)"
DMW-BulletBill.png Bullet Bill
  • Stage Mode: "Grants 4% chance of full skill meter on stage start."
  • Versus Mode: "Grants 20% chance of full skill meter on stage start."
  • Stage Mode: "Grants 8% chance of full skill meter on stage start."
  • Versus Mode: "Grants 30% chance of full skill meter on stage start."
  • Stage Mode: "Grants 12% chance of full skill meter on stage start."
  • Versus Mode: "Grants 40% chance of full skill meter on stage start."
  • Stage Mode: "Grants 16% chance of full skill meter on stage start."
  • Versus Mode: "Grants 50% chance of full skill meter on stage start."
  • Stage Mode: "Grants 20% chance of full skill meter on stage start."
  • Versus Mode: "Grants 60% chance of full skill meter on stage start."
DMW-Paragoomba.png Paragoomba
  • Stage Mode: "Increases base score by 50 points for every blue virus eliminated."
  • Versus Mode: "If all viruses in your stage are eliminated, grants 20% chance a shell will appear."
  • Stage Mode: "Increases base score by 70 points for every blue virus eliminated."
  • Versus Mode: "If all viruses in your stage are eliminated, grants 40% chance a shell will appear."
  • Stage Mode: "Increases base score by 100 points for every blue virus eliminated."
  • Versus Mode: "If all viruses in your stage are eliminated, grants 60% chance a shell will appear."
  • Stage Mode: "Increases base score by 150 points for every blue virus eliminated."
  • Versus Mode: "If all viruses in your stage are eliminated, grants 80% chance a shell will appear."
  • Stage Mode: "Increases base score by 200 points for every blue virus eliminated."
  • Versus Mode: "If all viruses in your stage are eliminated, grants 100% chance a shell will appear."
DMW-SumoBro.png Sumo Bro
  • Stage Mode: "Grants 10% chance to earn extra coins (5) on stage clear."
  • Versus Mode: "Grants 20% chance a rainbow capsule will appear within 20 seconds of match start."
  • Stage Mode: "Grants 20% chance to earn extra coins (5) on stage clear."
  • Versus Mode: "Grants 40% chance a rainbow capsule will appear within 20 seconds of match start."
  • Stage Mode: "Grants 30% chance to earn extra coins (5) on stage clear."
  • Versus Mode: "Grants 60% chance a rainbow capsule will appear within 20 seconds of match start."
  • Stage Mode: "Grants 40% chance to earn extra coins (5) on stage clear."
  • Versus Mode: "Grants 80% chance a rainbow capsule will appear within 20 seconds of match start."
  • Stage Mode: "Grants 50% chance to earn extra coins (5) on stage clear."
  • Versus Mode: "Grants 100% chance a rainbow capsule will appear within 20 seconds of match start."
DMW-HammerBro.png Hammer Bro
  • Stage Mode: "Increases capsule float time by 1.2x."
  • Versus Mode: "If opponent uses skill, grants 4% chance to clear a column in your stage."
  • Stage Mode: "Increases capsule float time by 1.4x."
  • Versus Mode: "If opponent uses skill, grants 8% chance to clear a column in your stage."
  • Stage Mode: "Increases capsule float time by 1.7x."
  • Versus Mode: "If opponent uses skill, grants 12% chance to clear a column in your stage."
  • Stage Mode:
  • Versus Mode:
  • Stage Mode:
  • Versus Mode:
DMW-KoopaParatroopa.png Koopa Paratroopa
  • Stage Mode: "Increases base score by 50 points for every red virus eliminated."
  • Versus Mode: "If an object has reached the 2nd row from the bottom line, grants 20% chance lowest row will be eliminated. (Once only.)"
  • Stage Mode: "Increases base score by 70 points for every red virus eliminated."
  • Versus Mode: "If an object has reached the 2nd row from the bottom line, grants 40% chance lowest row will be eliminated. (Once only.)"
  • Stage Mode: "Increases base score by 100 points for every red virus eliminated."
  • Versus Mode: "If an object has reached the 2nd row from the bottom line, grants 60% chance lowest row will be eliminated. (Once only.)"
  • Stage Mode: "Increases base score by 150 points for every red virus eliminated."
  • Versus Mode: "If an object has reached the 2nd row from the bottom line, grants 80% chance lowest row will be eliminated. (Once only.)"
  • Stage Mode: "Increases base score by 200 points for every red virus eliminated."
  • Versus Mode: "If an object has reached the 2nd row from the bottom line, grants 100% chance lowest row will be eliminated. (Once only.)"
DMW-Crowber.png Crowber
  • Stage Mode: "Grants 10% chance of extra capsules (1) on stage start."
  • Versus Mode: "Increases number of cleared pieces required to fill both your and your opponent's attack meters by 10%."
  • Stage Mode: "Grants 20% chance of extra capsules (1) on stage start."
  • Versus Mode: "Increases number of cleared pieces required to fill both your and your opponent's attack meters by 20%."
  • Stage Mode: "Grants 30% chance of extra capsules (1) on stage start."
  • Versus Mode: "Increases number of cleared pieces required to fill both your and your opponent's attack meters by 30%."
  • Stage Mode: "Grants 40% chance of extra capsules (1) on stage start."
  • Versus Mode: "Increases number of cleared pieces required to fill both your and your opponent's attack meters by 40%."
  • Stage Mode: "Grants 50% chance of extra capsules (1) on stage start."
  • Versus Mode: "Increases number of cleared pieces required to fill both your and your opponent's attack meters by 50%."
DMW-BuzzyBeetle.png Buzzy Beetle
  • Stage Mode: "Grants 20% chance a shell will appear on stage start."
  • Versus Mode: "Grants 20% chance a shell will appear on stage start."
  • Stage Mode: "Grants 40% chance a shell will appear on stage start."
  • Versus Mode: "Grants 40% chance a shell will appear on stage start."
  • Stage Mode: "Grants 60% chance a shell will appear on stage start."
  • Versus Mode: "Grants 60% chance a shell will appear on stage start."
  • Stage Mode: "Grants 80% chance a shell will appear on stage start."
  • Versus Mode: "Grants 80% chance a shell will appear on stage start."
  • Stage Mode: "Grants 100% chance a shell will appear on stage start."
  • Versus Mode: "Grants 100% chance a shell will appear on stage start."
DMW-KoopaTroopa.png Koopa Troopa
  • Stage Mode: "Grants 50 bonus points for capsules remaining on stage clear."
  • Versus Mode: "If opponent attacks, grants 4% chance attack meter fills instantly."
  • Stage Mode: "Grants 70 bonus points for capsules remaining on stage clear."
  • Versus Mode: "If opponent attacks, grants 8% chance attack meter fills instantly."
  • Stage Mode: "Grants 100 bonus points for capsules remaining on stage clear."
  • Versus Mode: "If opponent attacks, grants 12% chance attack meter fills instantly."
  • Stage Mode: "Grants 150 bonus points for capsules remaining on stage clear."
  • Versus Mode: "If opponent attacks, grants 16% chance attack meter fills instantly."
  • Stage Mode: "Grants 200 bonus points for capsules remaining on stage clear."
  • Versus Mode: "If opponent attacks, grants 20% chance attack meter fills instantly."
DMW-ShyGuy.png Shy Guy
  • Stage Mode: "Grants 10% chance of easier skill meter increase."
  • Versus Mode: "Increases chance to defend by 2%."
  • Stage Mode: "Grants 20% chance of easier skill meter increase."
  • Versus Mode: "Increases chance to defend by 4%."
  • Stage Mode: "Grants 30% chance of easier skill meter increase."
  • Versus Mode: "Increases chance to defend by 6%."
  • Stage Mode: "Grants 40% chance of easier skill meter increase."
  • Versus Mode: "Increases chance to defend by 8%.
  • Stage Mode: "Grants 50% chance of easier skill meter increase."
  • Versus Mode: "Increases chance to defend by 10%.
DMW-BobOmb.png Bob-omb
  • Stage Mode: "Increases score by 400 points."
  • Versus Mode: "If opponent uses a skill, grants 4% chance skill meter fills instantly."
  • Stage Mode: "Increases score by 800 points."
  • Versus Mode: "If opponent uses a skill, grants 8% chance skill meter fills instantly."
  • Stage Mode: "Increases score by 1200 points."
  • Versus Mode: "If opponent uses a skill, grants 12% chance skill meter fills instantly."
  • Stage Mode: "Increases score by 1600 points."
  • Versus Mode: "If opponent uses a skill, grants 16% chance skill meter fills instantly."
  • Stage Mode: "Increases score by 2000 points."
  • Versus Mode: "If opponent uses a skill, grants 20% chance skill meter fills instantly."
DMW-HuckitCrab.png Huckit Crab
  • Stage Mode: "Increases base score by 50 points for every yellow virus eliminated."
  • Versus Mode: "Grants 20% chance a rainbow capsule will appear within 20 seconds of match start."
  • Stage Mode: "Increases base score by 70 points for every yellow virus eliminated."
  • Versus Mode: "Grants 40% chance a rainbow capsule will appear within 20 seconds of match start."
  • Stage Mode: "Increases base score by 100 points for every yellow virus eliminated."
  • Versus Mode: "Grants 60% chance a rainbow capsule will appear within 20 seconds of match start."
  • Stage Mode: "Increases base score by 150 points for every yellow virus eliminated."
  • Versus Mode: "Grants 80% chance a rainbow capsule will appear within 20 seconds of match start."
  • Stage Mode: "Increases base score by 200 points for every yellow virus eliminated."
  • Versus Mode: "Grants 100% chance a rainbow capsule will appear within 20 seconds of match start."
DMW-PiranhaPlant.png Piranha Plant
  • Stage Mode: "Grants 5% chance viruses (2) will be eliminated on stage start."
  • Versus Mode: "If an object has reached the 3rd row from the bottom line, grants 20% chance all capsules will be eliminated. (Once only.)"
  • Stage Mode: "Grants 10% chance viruses (2) will be eliminated on stage start."
  • Versus Mode: "If an object has reached the 3rd row from the bottom line, grants 40% chance all capsules will be eliminated. (Once only.)"
  • Stage Mode: "Grants 15% chance viruses (2) will be eliminated on stage start."
  • Versus Mode: "If an object has reached the 3rd row from the bottom line, grants 60% chance all capsules will be eliminated. (Once only.)"
  • Stage Mode: "Grants 20% chance viruses (2) will be eliminated on stage start."
  • Versus Mode: "If an object has reached the 3rd row from the bottom line, grants 80% chance all capsules will be eliminated. (Once only.)"
  • Stage Mode: "Grants 25% chance viruses (2) will be eliminated on stage start."
  • Versus Mode: "If an object has reached the 3rd row from the bottom line, grants 100% chance all capsules will be eliminated. (Once only.)"
DMW-Pokey.png Pokey
  • Stage Mode: "Grants 10% chance of extra seconds (3) in timed stages."
  • Versus Mode: "Grants 4% chance your attacks will be 20% faster."
  • Stage Mode: "Grants 20% chance of extra seconds (3) in timed stages."
  • Versus Mode: "Grants 8% chance your attacks will be 20% faster."
  • Stage Mode: "Grants 30% chance of extra seconds (3) in timed stages."
  • Versus Mode: "Grants 12% chance your attacks will be 20% faster."
  • Stage Mode: "Grants 40% chance of extra seconds (3) in timed stages."
  • Versus Mode: "Grants 16% chance your attacks will be 20% faster."
  • Stage Mode: "Grants 50% chance of extra seconds (3) in timed stages."
  • Versus Mode: "Grants 20% chance your attacks will be 20% faster."
DMW-Spike.png Spike
  • Stage Mode: "Increases base score by 50 points for every green virus eliminated."
  • Versus Mode: "Grants 4% chance your attacks will be 20% faster."
  • Stage Mode: "Increases base score by 70 points for every green virus eliminated."
  • Versus Mode: "Grants 8% chance your attacks will be 20% faster."
  • Stage Mode: "Increases base score by 100 points for every green virus eliminated."
  • Versus Mode: "Grants 12% chance your attacks will be 20% faster."
  • Stage Mode: "Increases base score by 150 points for every green virus eliminated."
  • Versus Mode: "Grants 16% chance your attacks will be 20% faster."
  • Stage Mode: "Increases base score by 200 points for every green virus eliminated."
  • Versus Mode: "Grants 20% chance your attacks will be 20% faster."
DMW-Peepa.png Peepa
  • Stage Mode: "Increases base score by 50 points for every green virus eliminated."
  • Versus Mode: "If all viruses in your stage are eliminated, grants 20% chance an exploder will appear."
  • Stage Mode: "Increases base score by 70 points for every green virus eliminated."
  • Versus Mode: "If all viruses in your stage are eliminated, grants 40% chance an exploder will appear."
  • Stage Mode: "Increases base score by 100 points for every green virus eliminated."
  • Versus Mode: "If all viruses in your stage are eliminated, grants 60% chance an exploder will appear."
  • Stage Mode: "Increases base score by 150 points for every green virus eliminated."
  • Versus Mode: "If all viruses in your stage are eliminated, grants 80% chance an exploder will appear."
  • Stage Mode: "Increases base score by 200 points for every green virus eliminated."
  • Versus Mode: "If all viruses in your stage are eliminated, grants 100% chance an exploder will appear."
DMW-SpinyCheepCheep.png Spiny Cheep Cheep
  • Stage Mode: "Fills skill meter 10% faster."
  • Versus Mode: "If you are about to lose, grants 20% chance viruses (1) will be eliminated. (Once only.)"
  • Stage Mode: "Fills skill meter 20% faster."
  • Versus Mode: "If you are about to lose, grants 40% chance viruses (1) will be eliminated. (Once only.)"
  • Stage Mode: "Fills skill meter 30% faster."
  • Versus Mode: "If you are about to lose, grants 60% chance viruses (1) will be eliminated. (Once only.)"
  • Stage Mode: "Fills skill meter 40% faster."
  • Versus Mode: "If you are about to lose, grants 80% chance viruses (1) will be eliminated. (Once only.)"
  • Stage Mode: "Fills skill meter 50% faster."
  • Versus Mode: "If you are about to lose, grants 100% chance viruses (1) will be eliminated. (Once only.)"
DMW-Clampy.png Clampy
  • Stage Mode: "Grants 10% chance rainbow meter sections (3) will be filled on stage start."
  • Versus Mode: "Increases chance to defend by 2%."
  • Stage Mode: "Grants 20% chance rainbow meter sections (3) will be filled on stage start."
  • Versus Mode: "Increases chance to defend by 4%."
  • Stage Mode: "Grants 30% chance rainbow meter sections (3) will be filled on stage start."
  • Versus Mode: "Increases chance to defend by 6%."
  • Stage Mode: "Grants 40% chance rainbow meter sections (3) will be filled on stage start."
  • Versus Mode: "Increases chance to defend by 8%."
  • Stage Mode: "Grants 50% chance rainbow meter sections (3) will be filled on stage start."
  • Versus Mode: "Increases chance to defend by 10%."
DMW-ParaBeetle.png Para-Beetle
  • Stage Mode: "Grants 20% chance a shell will appear on stage start."
  • Versus Mode: "If all viruses in your stage are eliminated, grants 20% chance a shell will appear."
  • Stage Mode: "Grants 40% chance a shell will appear on stage start."
  • Versus Mode: "If all viruses in your stage are eliminated, grants 40% chance a shell will appear."
  • Stage Mode: "Grants 60% chance a shell will appear on stage start."
  • Versus Mode: "If all viruses in your stage are eliminated, grants 60% chance a shell will appear."
  • Stage Mode: "Grants 80% chance a shell will appear on stage start."
  • Versus Mode: "If all viruses in your stage are eliminated, grants 80% chance a shell will appear."
  • Stage Mode: "Grants 100% chance a shell will appear on stage start."
  • Versus Mode: "If all viruses in your stage are eliminated, grants 100% chance a shell will appear."
DMW-Amp.png Amp
  • Stage Mode: "Grants 20% chance an exploder will appear on stage start."
  • Versus Mode: "Grants 20% chance an exploder will appear on stage start."
  • Stage Mode: "Grants 40% chance an exploder will appear on stage start."
  • Versus Mode: "Grants 40% chance an exploder will appear on stage start."
  • Stage Mode: "Grants 60% chance an exploder will appear on stage start."
  • Versus Mode: "Grants 60% chance an exploder will appear on stage start."
  • Stage Mode: "Grants 80% chance an exploder will appear on stage start."
  • Versus Mode: "Grants 80% chance an exploder will appear on stage start."
  • Stage Mode: "Grants 100% chance an exploder will appear on stage start."
  • Versus Mode: "Grants 100% chance an exploder will appear on stage start."
DMW-BoomBoom.png Boom Boom
  • Stage Mode: "Grants 20% chance an exploder will appear on stage start."
  • Versus Mode: "If an object has reached the 2nd row from the bottom line, grants 20% chance lowest row will be eliminated. (Once only.)"
  • Stage Mode: "Grants 40% chance an exploder will appear on stage start."
  • Versus Mode: "If an object has reached the 2nd row from the bottom line, grants 40% chance lowest row will be eliminated. (Once only.)"
  • Stage Mode: "Grants 60% chance an exploder will appear on stage start."
  • Versus Mode: "If an object has reached the 2nd row from the bottom line, grants 60% chance lowest row will be eliminated. (Once only.)"
  • Stage Mode: "Grants 80% chance an exploder will appear on stage start."
  • Versus Mode: "If an object has reached the 2nd row from the bottom line, grants 80% chance lowest row will be eliminated. (Once only.)"
  • Stage Mode: "Grants 100% chance an exploder will appear on stage start."
  • Versus Mode: "If an object has reached the 2nd row from the bottom line, grants 100% chance lowest row will be eliminated. (Once only.)"
DMW-PomPom.png Pom Pom
  • Stage Mode: "Grants 10% chance viruses (1) will be eliminated on stage start."
  • Versus Mode: "If you are about to lose, grants 20% chance viruses (1) will be eliminated. (Once only.)"
  • Stage Mode: "Grants 20% chance viruses (1) will be eliminated on stage start."
  • Versus Mode: "If you are about to lose, grants 40% chance viruses (1) will be eliminated. (Once only.)"
  • Stage Mode: "Grants 30% chance viruses (1) will be eliminated on stage start."
  • Versus Mode: "If you are about to lose, grants 60% chance viruses (1) will be eliminated. (Once only.)"
  • Stage Mode: "Grants 40% chance viruses (1) will be eliminated on stage start."
  • Versus Mode: "If you are about to lose, grants 80% chance viruses (1) will be eliminated. (Once only.)"
  • Stage Mode: "Grants 50% chance viruses (1) will be eliminated on stage start."
  • Versus Mode: "If you are about to lose, grants 100% chance viruses (1) will be eliminated. (Once only.)"
DMW-SledgeBro.png Sledge Bro
  • Stage Mode: "Grants 4% chance of full skill meter on stage start."
  • Versus Mode: "If you eliminate a virus, grants 20% chance your attack meter will fill extra."
  • Stage Mode: "Grants 8% chance of full skill meter on stage start."
  • Versus Mode: "If you eliminate a virus, grants 40% chance your attack meter will fill extra."
  • Stage Mode: "Grants 12% chance of full skill meter on stage start."
  • Versus Mode: "If you eliminate a virus, grants 60% chance your attack meter will fill extra."
  • Stage Mode: "Grants 16% chance of full skill meter on stage start."
  • Versus Mode: "If you eliminate a virus, grants 80% chance your attack meter will fill extra."
  • Stage Mode: "Grants 20% chance of full skill meter on stage start."
  • Versus Mode: "If you eliminate a virus, grants 100% chance your attack meter will fill extra."
DMW-ScaredyRat.png Scaredy Rat
  • Stage Mode: "Increases base score by 50 points for every light-blue virus eliminated."
  • Versus Mode: "If opponent attacks, grants 6% chance of received virus will be matching-color."
  • Stage Mode: "Increases base score by 70 points for every light-blue virus eliminated."
  • Versus Mode: "If opponent attacks, grants 12% chance of received virus will be matching-color."
  • Stage Mode: "Increases base score by 100 points for every light-blue virus eliminated."
  • Versus Mode: "If opponent attacks, grants 18% chance of received virus will be matching-color."
  • Stage Mode: "Increases base score by 150 points for every light-blue virus eliminated."
  • Versus Mode: "If opponent attacks, grants 24% chance of received virus will be matching-color."
  • Stage Mode: "Increases base score by 200 points for every light-blue virus eliminated."
  • Versus Mode: "If opponent attacks, grants 30% chance of received virus will be matching-color."
DMW-Porcupuffer.png Porcupuffer
  • Stage Mode: "Grants 10% chance of extra seconds (3) in timed stages."
  • Versus Mode: "If opponent attacks, grants 6% chance received virus will be matching-color."
  • Stage Mode: "Grants 20% chance of extra seconds (3) in timed stages."
  • Versus Mode: "If opponent attacks, grants 12% chance received virus will be matching-color."
  • Stage Mode: "Grants 30% chance of extra seconds (3) in timed stages."
  • Versus Mode: "If opponent attacks, grants 18% chance received virus will be matching-color."
  • Stage Mode: "Grants 40% chance of extra seconds (3) in timed stages."
  • Versus Mode: "If opponent attacks, grants 24% chance received virus will be matching-color."
  • Stage Mode: "Grants 50% chance of extra seconds (3) in timed stages."
  • Versus Mode: "If opponent attacks, grants 30% chance received virus will be matching-color."
DMW-MontyMole.png Monty Mole
  • Stage Mode: "Grants 10% chance to earn 5 extra coins on stage clear."
  • Versus Mode: "If you eliminate a virus, grants 20% chance your attack meter will fill extra."
  • Stage Mode: "Grants 20% chance to earn 5 extra coins on stage clear."
  • Versus Mode: "If you eliminate a virus, grants 40% chance your attack meter will fill extra."
  • Stage Mode: "Grants 30% chance to earn 5 extra coins on stage clear."
  • Versus Mode: "If you eliminate a virus, grants 60% chance your attack meter will fill extra."
  • Stage Mode: "Grants 40% chance to earn 5 extra coins on stage clear."
  • Versus Mode: "If you eliminate a virus, grants 80% chance your attack meter will fill extra."
  • Stage Mode: "Grants 50% chance to earn 5 extra coins on stage clear."
  • Versus Mode: "If you eliminate a virus, grants 100% chance your attack meter will fill extra."
DMW-Mechakoopa.png Mechakoopa
  • Stage Mode: "Increases base score by 50 points for every yellow virus eliminated."
  • Versus Mode: "Increases speed both your and your opponent's attack meters fill by 10%."
  • Stage Mode: "Increases base score by 70 points for every yellow virus eliminated."
  • Versus Mode: "Increases speed both your and your opponent's attack meters fill by 20%."
  • Stage Mode:
  • Versus Mode:
  • Stage Mode:
  • Versus Mode:
  • Stage Mode:
  • Versus Mode:
DMW-Fuzzy.png Fuzzy
  • Stage Mode: "Grants 5% chance of initial capsules (3) will be matching-color."
  • Versus Mode: "If opponent uses a skill, grants 4% chance to clear a column in your stage."
  • Stage Mode: "Grants 10% chance of initial capsules (3) will be matching-color."
  • Versus Mode: "If opponent uses a skill, grants 8% chance to clear a column in your stage."
  • Stage Mode: "Grants 15% chance of initial capsules (3) will be matching-color.
  • Versus Mode: "If opponent uses a skill, grants 12% chance to clear a column in your stage."
  • Stage Mode: "Grants 20% chance of initial capsules (3) will be matching-color.
  • Versus Mode: "If opponent uses a skill, grants 16% chance to clear a column in your stage."
  • Stage Mode: "Grants 25% chance of initial capsules (3) will be matching-color.
  • Versus Mode: "If opponent uses a skill, grants 20% chance to clear a column in your stage."
DMW-Thwomp.png Thwomp
  • Stage Mode: "Increases score by 400 points."
  • Versus Mode: "Increases number of cleared pieces required to fill both your and your opponent's attack meters by 10%."
  • Stage Mode: "Increases score by 800 points."
  • Versus Mode: "Increases number of cleared pieces required to fill both your and your opponent's attack meters by 20%."
  • Stage Mode: "Increases score by 1200 points."
  • Versus Mode: "Increases number of cleared pieces required to fill both your and your opponent's attack meters by 30%."
  • Stage Mode: "Increases score by 1600 points."
  • Versus Mode: "Increases number of cleared pieces required to fill both your and your opponent's attack meters by 40%."
  • Stage Mode: "Increases score by 2000 points."
  • Versus Mode: "Increases number of cleared pieces required to fill both your and your opponent's attack meters by 50%."
DMW-BoomerangBro.png Boomerang Bro
  • Stage Mode: "Increases base score by 50 points for every light-blue virus eliminated."
  • Versus Mode: "Grants 20% chance a shell will appear on stage start."
  • Stage Mode:
  • Versus Mode:
  • Stage Mode:
  • Versus Mode:
  • Stage Mode:
  • Versus Mode:
  • Stage Mode:
  • Versus Mode:
DMW-ChainChomp.png Chain Chomp
  • Stage Mode: "Grants 10% chance rainbow meter sections (3) will be filled on stage start."
  • Versus Mode: "Grants 20% chance an exploder will appear on stage start."
  • Stage Mode:
  • Versus Mode:
  • Stage Mode:
  • Versus Mode:
  • Stage Mode:
  • Versus Mode:
  • Stage Mode:
  • Versus Mode:
DMW-FlyGuy.png Fly Guy
  • Stage Mode: "Increases base score by 50 points for every red virus eliminated."
  • Versus Mode: "Increases speed both your and your opponent's attack meters fill by 10%."
  • Stage Mode:
  • Versus Mode:
  • Stage Mode:
  • Versus Mode:
  • Stage Mode:
  • Versus Mode:
  • Stage Mode:
  • Versus Mode:
DMW-Dolphin.png Dolphin
  • Stage Mode: "Increases base score by 50 points for every blue virus eliminated."
  • Versus Mode: "If all viruses in your stage are eliminated, grants 20% chance an exploder will appear."
  • Stage Mode:
  • Versus Mode:
  • Stage Mode:
  • Versus Mode:
  • Stage Mode:
  • Versus Mode:
  • Stage Mode:
  • Versus Mode:
Icon of Octoomba from Dr. Mario World Octoomba
  • Stage Mode: "Grants 10% chance of half-full skill meter on stage start."
  • Versus Mode: "Decreases time until your and your opponent's stages begin to shrink by 10%."
  • Stage Mode:
  • Versus Mode:
  • Stage Mode:
  • Versus Mode:
  • Stage Mode:
  • Versus Mode:
  • Stage Mode:
  • Versus Mode:
Icon of Bomb Boo from Dr. Mario World Bomb Boo
  • Stage Mode: "Grants 5% chance of extra capsules (3) when the number of capsules remaining reaches 3."
  • Versus Mode: "Grants 50% chance of half-full skill meter on stage start."
  • Stage Mode:
  • Versus Mode:
  • Stage Mode:
  • Versus Mode:
  • Stage Mode:
  • Versus Mode:
  • Stage Mode:
  • Versus Mode:
Icon of Honey Queen from Dr. Mario World Honey Queen
  • Stage Mode: "Grants 10% chance a skill charger will appear on stage start."
  • Versus Mode: "Grants 30% chance a skill charger will appear on stage start."
  • Stage Mode: "Grants 20% chance a skill charger will appear on stage start."
  • Versus Mode: "Grants 40% chance a skill charger will appear on stage start."
  • Stage Mode:
  • Versus Mode:
  • Stage Mode:
  • Versus Mode:
  • Stage Mode:
  • Versus Mode:
Icon of Star Bunny from Dr. Mario World Star Bunny
  • Stage Mode: "Grants 10% chance of full-size rainbow capsules when the rainbow meter fills."
  • Versus Mode: "If an opponent attacks, grants 30% chance the next capsule will be a rainbow capsule."
  • Stage Mode:
  • Versus Mode:
  • Stage Mode: "Grants 30% chance of full-size rainbow capsules when the rainbow meter fills."
  • Versus Mode: "If an opponent attacks, grants 50% chance the next capsule will be a rainbow capsule."
  • Stage Mode:
  • Versus Mode:
  • Stage Mode:
  • Versus Mode:
DMW-KingBoo.png King Boo
  • Stage Mode: "Grants 4% chance of extra capsules (5) when the number of capsules remaining reaches 5."
  • Versus Mode: "If you send viruses to the opponent, grants 3% chance of sending 2 extra rows."
  • Stage Mode:
  • Versus Mode:
  • Stage Mode:
  • Versus Mode:
  • Stage Mode:
  • Versus Mode:
  • Stage Mode:
  • Versus Mode:
DMW-KingBobOmb.png King Bob-omb (obtained only from battle boxes in versus mode)
  • Stage Mode: "Grants 5% chance viruses (2) will be eliminated on stage start."
  • Versus Mode: "If you send viruses to your opponent, grants 4% chance of sending an extra row."
  • Stage Mode: "Grants 10% chance viruses (2) will be eliminated on stage start."
  • Versus Mode: "If you send viruses to your opponent, grants 8% chance of sending an extra row."
  • Stage Mode: "Grants 15% chance viruses (2) will be eliminated on stage start."
  • Versus Mode: "If you send viruses to your opponent, grants 12% chance of sending an extra row."
  • Stage Mode: "Grants 20% chance viruses (2) will be eliminated on stage start."
  • Versus Mode: "If you send viruses to your opponent, grants 16% chance of sending an extra row."
  • Stage Mode: "Grants 25% chance viruses (2) will be eliminated on stage start."
  • Versus Mode: "If you send viruses to your opponent, grants 20% chance of sending an extra row."
DMW-BanzaiBill.png Banzai Bill (obtained only from battle boxes in versus mode)
  • Stage Mode: "Grants 10% chance of easier skill meter increase."
  • Versus Mode: "If you send viruses to your opponent, grants 10% chance of sending an extra row."
  • Stage Mode: "Grants 20% chance of easier skill meter increase."
  • Versus Mode: "If you send viruses to your opponent, grants 20% chance of sending an extra row."
  • Stage Mode: "Grants 30% chance of easier skill meter increase."
  • Versus Mode: "If you send viruses to your opponent, grants 30% chance of sending an extra row."
  • Stage Mode: "Grants 40% chance of easier skill meter increase."
  • Versus Mode: "If you send viruses to your opponent, grants 40% chance of sending an extra row."
  • Stage Mode: "Grants 50% chance of easier skill meter increase."
  • Versus Mode: "If you send viruses to your opponent, grants 50% chance of sending an extra row."

More assistants are planned to be added via software updates.

Viruses

While the red, blue, and yellow viruses return from previous Dr. Mario titles, Dr. Mario World introduces four more colors of viruses: green, light-blue, purple, and pink.

Other characters

Worlds

There are five worlds total in the base game for Dr. Mario World. Each world is sorted into two areas, with each area containing 20 stages. Each world additionally contains three challenge levels which reward players with coins upon completion. When players clear a world, they get a silver medal; if they earn all stars in a world, they earn a medal for that world. New worlds are planned to be added in an update. When a player clears the world, represented by a Castle, they earn a free ticket for use in the Staffing menu that can unlock new doctors or assistants.

Image Name Description
File:DrMarioWorld - World1.jpg World 1 World 1 is a grassy plains world that serves as the tutorial for the game. The first 20 stages that compose the first area give the player an infinite amount of hearts. By Stage 21, players have a limited amount of hearts and unlock Vs mode, as well as gaining a Goomba as an assistant. The world introduces ice as a hazard and the objective of finding coins hidden inside Brick Blocks. When an area is cleared, Toads appear, along with Dorrie in the second area.
File:DrMarioWorld - World2.jpg World 2 World 2 is a desert world. It introduces green viruses as part of the viruses mixed in its regular stages, replacing the yellow virus, and viruses encased in bubbles as hazards. The world introduces obtaining Virus Coins from defeating viruses over the marked area as a method of completion. The second area introduces viruses in cages where activating Lock Blocks exposes them. When an area is cleared, Spikes and Pokeys appear.
File:World 3.png World 3 World 3 is a beach world. It introduces light-blue viruses, which replaces the blue viruses. The world introduces Floatie Viruses, viruses that teleport to another stage two times before they can be eliminated. The second area introduces fully frozen viruses, which need three hits in total to be defeated. When an area is cleared, Huckit Crabs and Goombas appear.
File:Dr. Mario World - World 4.png World 4 World 4 is a haunted world. This world introduces Dust Viruses, which are engulfed in a cloud of purple dust and can only be seen by placing a capsule or popping a virus next to them. The second area includes Caged Coins, which have to be freed from their container and collected with capsule or virus matches. When an area is cleared, Boos and Peepas appear.
World 5 World 5 is a sky world. When an area is cleared, Spinies, Paratroopas, and Lakitus appear.
World 6 World 6 is a mountain world. When an area is cleared, Bob-ombs and Monty Moles appear.
World 7 World 7 is a park world. When an area is cleared, Toads, Shy Guys, Fly Guys, and Koopa Troopas appear.
World 8 World 8 is a Super Mario Galaxy-themed world. When an area is cleared, Lumas, Octoombas, Star Bunnies and Toads appear.

More worlds are planned to be added in future updates.

Items and objects

Currencies

Image Name Description
Heart item from Dr. Mario World Heart Hearts serve as the players' energy meter in Stage Mode. Hearts get depleted whenever players attempt a level; once players has exhausted their hearts, they cannot play levels. At the beginning of the game, players have an infinite amount of hearts, but after stage 20, players have five hearts. A heart replenishes after 30 minutes, if they clear a level, or if they purchase five hearts with 10 diamonds. Players can receive up to ten hearts from friends as well. Players can purchase 60 minutes of infinite play with 30 diamonds.
Coin from Dr. Mario World Coin Coins are the common currency of the game. Players earn coins by completing stages and gaining stars, with 50 coins gained for every star achieved. Every time a player completes a stage, the virus adjacent on the map turn into a bonus coin. 4,000 coins are used to purchase random doctors and assistants under the Staffing menu. Every 12 hours, players are gifted with bonus coins for logging in. Players can earn bonus coins by completing Doctor's Orders.
Diamond item from Dr. Mario World Diamond Diamonds are the premium currency of Dr. Mario World. They can be used to purchase a wide variety of items, such as items that help out players in Stage Mode to new random doctors and assistants. They are obtained mostly from purchasing bundles of them with real money at the Shop or possibly obtaining them from battle boxes.

Bonus items

Image Name Description
Capsule Boost from Dr. Mario World Capsule Boost Capsule Boost or Capsule+ adds extra capsules for players prior to starting the stage.
Skill Up from Dr. Mario World Skill Up Skill Up (named Skill Filler in the store) fills up the skill meter prior to starting the stage.
Score+ from Dr. Mario World Score+ This item increases the players' score by 10% at the end of the stage.
Random! from Dr. Mario World Random! For a price of 200 coins, players can randomly receive a Capsule+, Skill Up, or Score+ item prior to starting the stage.
Time+ from Dr. Mario World Time+ For a price of 10 diamonds, players can increase the time limit for challenge levels.
Hammer from Dr. Mario World Hammer Hammers can destroy any object on a single tile.
Skill Filler from Dr. Mario World Skill Filler Skill Fillers fill up the skill meter if tapped on while playing on a stage.
Capsule Blaster from Dr. Mario World Capsule Blaster Capsule Blasters clear the stage of all capsules.

Stage objects

This section is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

It has been requested that at least one image be uploaded for this section. Remove this notice only after the image(s) have been added.

Image Name Description
Shell from Dr. Mario World Shell When activated, shells destroy objects to the left and right of them.
Exploder from Dr. Mario World Exploder When activated, exploders destroy all blocks adjacent to them.
Skill Charger from Dr. Mario World Skill Charger When activated, skill chargers grant doctors a fully charged skill meter.
Hidden Virus from Dr. Mario World Hidden Virus Viruses hidden in blocks need to be revealed in order to destroy them.
Ice from Dr. Mario World Ice Viruses partially encased in ice require two matches to destroy. Fully frozen viruses require three matches to destroy.
Coin from Dr. Mario World Coin Purple coins that are found inside Brick Blocks. They are required to collect to clear certain stages.
Bubble from Dr. Mario World Bubble Viruses and items encased in bubbles float upward. They require a match to pop and a second match to eliminate or activate them.
Virus Coin from Dr. Mario World Virus Coin Coins that are required to collect to complete certain stages. They are found hidden inside viruses.
Lock Block from Dr. Mario World Lock Block When activated, they expose viruses hidden in cages.
Floatie Virus from Dr. Mario World Floatie Virus Viruses in an inner tube teleport to another part of the stage when matched. They require three matches to destroy.
Caged Coin from Dr. Mario World Caged Coin Coins that cannot be collected until the coin that unlocks the cage is collected.
Dust Virus from Dr. Mario World Dust Virus Viruses hidden in dust get revealed when a capsule is placed next to them.
Cloud from Dr. Mario World Cloud Clouds can hide viruses. When the cloud becomes transparent, the color of the virus gets revealed.
Crate Takes five hits to destroy.
Colored Crate
Ice Fan Activating an ice fan freezes a random virus.
Key and Door
Flask The flask fills, when not eliminating stage objects. The flask shoots out random objects after the flask is full.
Capsule Plus Matching with this object adds up to the amount of capsules remaining, depending on the number marked.

Release

Virus Vid

June 18 Virus Vid thumbnail
The thumbnail for the first Virus Vid
Main article: Virus Vid

To promote Dr. Mario World, Nintendo released a series of short videos on social media featuring the viruses performing various activities, beginning on June 18, 2019 and ending on July 10, 2019, on a daily basis.

Animal Crossing: Pocket Camp

To celebrate the release of Dr. Mario World, three T-shirts based on the blue, red, and yellow viruses were made available to players for free in Animal Crossing: Pocket Camp on July 19, 2019.

Pricing

This section is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

Tier Rank up Promo

Bundle Japan North America Europe Oceania
Tier 2 Rank Up Promo €2.29
Tier 3 Rank Up Promo (80 diamonds) US $3.99 €4.49
Tier 4 Rank Up Promo €10.99
Tier 5 Rank Up Promo (360 diamonds + 1 Staff Ticket) US $19.99 €21.99

Special Packs

Bundle Japan North America Europe Oceania
Special Pack A (160 Diamonds, 1 Capsule+, 1 Skill Up, 1 Hammer) US $14.99 €16.99 AU $22.99
Special Pack B (380 Diamonds, 2 Capsule+, 1 Skill Up, 1 Hammer) US $29.99 €32.99 AU $46.99

Diamonds

Amount Japan North America Europe Oceania
20 Diamonds US $1.99 €2.29 AU $2.99
53 Diamonds US $4.99 €5.49 AU $7.99
110 Diamonds US $9.99 €10.99 AU $14.99
250 Diamonds US $19.99 €21.99 AU $30.99
550 Diamonds US $39.99 €43.99 AU $62.99
1050 Diamonds US $69.99 €74.99 AU $109.99

Updates

The following is a list of updates the game has received since launch.

Ver. 1.0.2

Release date: July 10th 2019

  • Implemented bug fixes

Ver. 1.0.3

Release date: July 13th 2019

  • Implemented bug fixes
  • We have included balance adjustments

Ver. 1.0.4

Release date: August 5th 2019

  • Implemented bug fixes.
  • We have included balance adjustments.
  • Implemented feature improvements.

Ver. 1.0.5

Release date: August 7th 2019

  • Implemented bug fixes.

Ver. 1.1.0

Release date: September 30th 2019

  • Increased the number of times you can continue in stage mode to two.
  • It is now possible to accept a reward for linking your Nintendo Account and social media accounts.
  • Doctor's Orders difficulty and wait times have been reduced.
  • It is now possible to view the details for characters you do not have.
  • It is now possible to see your opponent's character information in versus mode.
  • General improvements to enhance the user's experience.

Ver. 1.1.1

Release date: October 3rd 2019

  • Implemented bug fixes.

Reception

Critical reception

At launch, Dr. Mario World received generally mixed to somewhat negative reviews. Critics were somewhat divided but leaned positively on its puzzle aspect and its multiplayer mode, but near unanimously criticized its overabundance of microtransactions and its online requirement. It currently holds a score of 58 on Metacritic based on sixteen reviews[7] and a score of 55.94% on GameRankings based on eight reviews.[8]

Chris Carter of Destructoid gave the game a 6/10, praising the accessibility and puzzles the game has to offer, but criticized the microtransactions, claiming "I've been playing mobile games consistently since Flight Control in 2009; so you could say I've had many encounters with energy systems and the like. The situation is definitely case-by-case, nuanced, and depending on the game the juice can absolutely be worth the squeeze. But seeing cute Mario characters reduced to this, with all of the psychological tricks in the book thrown in, is depressing. Just energy, just "you can finish this hard level if you pay," or just gacha would have been a lot as it is."[9] In a review without a score, Ben Bertoli of IGN expressed skepticism over the change in gameplay compared to previous entries in the series, and was slightly more critical of the microtransactions, stating "While it doesn't make it unplayable, to be sure, it makes it very clear from the get-go where this Dr. Mario's priorities lie." He concluded that it was still a fairly decent game to play for those who enjoy puzzle games.[10] In an even more negative review, Glen Fox of Gamezebo gave the game a 2/5, criticizing practically everything about the game; he called the puzzles "artificial difficulty" and "uninspired," and raised a larger furor over the microtransactions, stating that he never expected Nintendo to engage in such predatory practices.[11]

In stark contrast to other critics, Chris Scullion of Nintendo Life gave the game an 8/10, and praised mainly the multiplayer mode. While he agreed with other critics that the single-player mode was muddled with excessive microtransactions, he believed that the gameplay was fitting for a mobile device, and believed the multiplayer mode would be the game's highlight.[12]

On the Google Play storefront, Dr. Mario World currently has an average user score of 3.9 out of 5, while on Apple's App Store, it has an average user score of a 4.5 out of 5.

Reviews
Release Reviewer, Publication Score Comment
iOS Chris Carter, Destructoid 6/10 "It's a shame Nintendo cut and ran with microtransactions after one misstep — their first, no less — in the mobile market. Super Mario Run's "buy the entire game" concept likely would have worked at a different pricepoint, or perhaps it was worth experimenting further instead of hitching their wagon to one of many runners in an already-bloated runner market. Instead we now have energy meters and gacha-gambling in nearly every mobile release; an extreme 180 compared to the original strategy. Dr. Mario World had plenty of potential to be added to my list of regular mobile games, but I literally can't play it as often as I'd like for that to happen."
iOS Glen Fox, Gamezebo 2/5 "And this is Nintendo we're talking about. We'd expect this sort of morally bankrupt behaviour from the vast majority of mobile developers and publishers that are out to make a quick buck, but not from Nintendo. But as bad as that is alone, our biggest disappointment is down to the gameplay itself, which is so bog standard and dull that we already feel like we've seen enough on day one. That's the most damning indictment of all."
iOS Ben Bertoli, IGN N/A "Based on what I've played so far, Dr. Mario World feels like a decent spin on the decades-old series. It's unfortunate that its attempts to keep things fresh and fun are a bit overshadowed by its overzealous options and annoying microtransaction-based roadblocks. That said, if you enjoy puzzles and pretending to have a medical degree, Dr. Mario World isn't the worst choice."
iOS Chris Scullion, Nintendo Life 8/10 "Dr. Mario World is very much a game of two halves. The single-player mode is fun in short bursts and short bursts only: lengthier sessions are impossible without regularly dropping real cash on it. Meanwhile, the multiplayer is an unrestricted delight, and the steady stream of available players means it could become your next obsession. Most importantly, both modes are built around a legitimately entertaining touchscreen twist on the standard Dr. Mario gameplay that makes plenty of changes, but clever ones that take the mobile format into account. It isn't proper Dr. Mario, then, but – assuming you can keep your wallet in your pocket – what it is isn't half bad."
Aggregators
Compiler Template:Nowrap
Metacritic 58
GameRankings 55.94%

Sales

Graph illustrating the sales of Dr. Mario World compared to other Nintendo properties.
Bar graph demonstrating sales and downloads of Dr. Mario World in the first 72 hours compared to other Nintendo properties.

Dr. Mario World has received 2 million downloads in the first 72 hours of its launch.[13] It additionally received $100,000 from its in-app purchases. While it had only half of the downloads Super Mario Run had in the same time window, which was exclusive only to iOS at launch, and it is the lowest grossing Nintendo mobile game at this launch window, Dr. Mario World's revenue is comparable to other games in its genre such as Candy Crush Friends Saga; Dr. Mario World generated 75% of the revenue compared to Candy Crush Friends Saga's $137,000 in the same markets.

Dr. Mario World has reached 5 million downloads globally and players have spent $500,000 on in-app purchases in its first week, which is comparable to the top 25 puzzle games in Dr. Mario World's genre; Toon Blast from Peak Games, for example, grossed approximately $325 million in 2018, yet saw just $90,000 in its first week.[14] Dr. Mario World charted as the #1 free iPhone app in Japan and #6 in the US.

App Store description

■ Use your puzzle skills to eliminate pesky viruses!

  • Match capsules with viruses and watch them disappear! Simply match three objects of the same color vertically or horizontally to clear them.
  • Luckily, Dr. Mario and friends have virus-busting skills, and you can use leftover half-capsules to strategically zero in on especially meddlesome viruses.
  • Take your time, because each puzzling configuration of viruses must be cleared using a limited number of capsules. Keep calm to plan your approach, and you'll rid Dr. Mario's world of viruses in no time!

■ Paging Dr. Mario!

  • A colorful cast of viruses has Dr. Mario's world in a panic! Dr. Mario and friends have put on lab coats and grabbed capsules! Now they're ready to eliminate those unruly viruses.
  • Dr. Mario isn't the only one on call—Dr. Peach, Dr. Bowser, and others are on duty. Staff up with assistants like Goomba, Koopa Troopa, and Buzzy Beetle to help your doctors out with additional skills.
  • Doctors and assistants have various virus-busting skills, so experiment to find a combination that suits your style and pace.
  • Hundreds of stages over many different worlds are ready for you to save! New worlds, new doctors, and more will be delivered on a regular basis.

■ Play together with friends and family around the world!

  • You're not in this alone—send and receive stamina-giving hearts to use in stage mode! Then, show off your puzzle-solving progress.
  • In versus mode, you can turn up the intensity on your virus-busting by challenging others to a one-on-one showdown—without using hearts!
  • Find the right combo of doctor and assistants and aim for victory online to earn battle points and increase your tier!

Notes:

  • This game is free to start, with optional in-game purchases.
  • Persistent Internet and compatible smart device required. Data charges may apply.
  • May contain advertising.
  • For information about our ads, please see the “How we use your information” section of the Nintendo Privacy Policy.

References to other games

  • Super Mario series: This game's five worlds are commonly featured across the Super Mario platformers.
  • Super Mario Bros.: The coin sound effect is directly taken from this game's NES version.
  • Dr. Mario: The music heard in the stage select and versus mode menu are the respective arrangements of the title screen from this game. The music heard in the staffing screen is an arrangement of the mode menu screen from this game.
  • Tetris & Dr. Mario: The music heard during Dr. Toad's first gameplay tutorial is an arrangement of Music 1 from the Mixed Match mode from this game.
  • Super Mario Galaxy: A Star Bunny and Honey Queen appears as assistants. Dino Piranha's planet and the Starshroom appear on the map.
  • Mario Party 10: Most of the characters' victory, losing, and idle animations are taken from this game.
  • Super Mario Odyssey: Dr. Bowser's attire is similar to his normal self's wedding attire in this game.

Quotes

It has been requested that this article be rewritten and expanded to include more information. Reason: include all quotes

Bowser

  • "My minions! Grrr... I'll take care of all these viruses!"

Dr. Toad

  • "Oh no! Viruses have gotten everywhere! We'd better do something."
  • "Let's eliminate the viruses!"
  • "To eliminate a virus, you need to use a blue."
  • "I'll show you how to do it!"
  • "While holding the capsule, drag it onto the stage. If you let go, it will begin to rise toward the top of the screen."
  • "If the capsule collides with a virus or another object, it will stop moving."
  • "Once it stops moving, if blue colors match blue or blue, the virus will be eliminated!"
  • "Tap a capsule to rotate it."
  • "It can be helpful to rotate the capsule before moving it into the stage, too!"
  • "Tap, hold, and drag the capsule to move it."
  • "You can't move a capsule back toward the bottom of the screen, so be careful!"
  • "OK! We eliminated all the viruses. Go, us!"
  • "You have a blue of capsules. The number in the top right of the screen shows how many are left."
  • "Eliminate all the viruses before you run out of capsules to clear the stage!"
  • "If you run out of capsules... Well... Too bad. You'll have to try again!"
  • "You'd better pay attention to how many capsules you have left!"
  • "Look at that! Your next capsule has turned into a blue!"
  • "Rainbow capsules are special. They can match with objects of any color."
  • "After you make seven matches that eliminate viruses or capsules, one will appear."
  • "There's a blue on both the left and right sides of the stage that shows how many matches you've made."
  • "Use the rainbow capsule to eliminate a virus of any color!"
  • "You can use items now!"
  • "Tap an item to see what it does."
  • "If you select an item before starting a stage, it will be used when the stage begins."
  • "To use an item, you usually need diamonds or coins. But this time, I gave you an item for free. Give it a try!"
  • "You now have access to all the items. I hope they'll help in your virus hunt!"
  • "Now that all the viruses are gone, our friends are back!"
  • "But wait! I see more viruses causing mischief up ahead. We've got to keep going!"
  • "And now the virus hunt begins!"
  • "Please select the doctor you want from among these three choices."
  • "This item, the blue, will charge up your blue."
  • "Let's try it out. First, match three pieces of the same color."
  • "Look at that! You've still got half a capsule there."
  • "You can tap and hold it to move it around, just like a full-sized capsule."
  • "Put half-capsules in empty spaces. You want to make the best use of your capsules that you can!"

Narrator

  • "Viruses have invaded-everywhere!"
  • "Both the Toads and Bowser's minions have been sent into a panic!"
  • "Hunt down all the viruses and save everyone!"
  • "The viruses must be stopped-THAT they can all agree on. Mario, Peach, and Bowser don their lab coats and head toward adventure! The virus hunt begins..."

Princess Peach

  • "The Toads are in danger... I have to help!"

Gallery

For this subject's image gallery, see Gallery:Dr. Mario World.

Pre-release and unused content

This section is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

Unused graphics for doctors have been extracted from the game; this includes Donkey Kong and Diddy Kong.[15][16] Unused graphics for assistants have also been extracted as well, including Boo, Dino Piranha, Goombrat, Scuttlebug, and Wiggler[17] and also unused text strings for Magikoopa and King Kaliente[18]. There are unused assets for an upcoming jungle-themed world and the medals that come along with it.[19] There are also medals for reaching tiers 6 and 7 in versus mode, medals featuring a blue Toad, spike, and goomba[20], two more tiers for versus mode, one of them being haunted house themed, a golden ticket to unlock costumes for characters[21], a Super Mario Galaxy medal, a black, spiky Fuzzy-looking creature wearing a surgical mask, and defeated sprites for the pink, yellow, red, and blue viruses.[22]

Unused doctors

Mugshots

Models

Unused assistants

Unused Medals

Miscellaneous

Names in other languages

Language Name Meaning Notes
Japanese ドクターマリオ ワールド[?]
Dokutā Mario Wārudo
Dr. Mario World
Chinese 瑪利歐醫生世界 (Traditional)
马力欧医生世界 (Simplified)
[?]

Mǎlì'ōu yīshēng shìjiè
Dr. Mario World

External links

References

  1. ^ Nintendo of America's Twitter, announcing the release date
  2. ^ Dr. Mario World Launches A Day Earlier Than Expected, Out Now On iOS And Android - Nintendo Life
  3. ^ Cite error: Invalid <ref> tag; no text was provided for refs named Newsrelease
  4. ^ Official Dr. Mario World Twitter (July 1, 2019)
  5. ^ a b c d e f g Nintendo Mobile (June 17, 2019). Welcome to Dr. Mario World. YouTube. Retrieved June 18, 2019.
  6. ^ Official website
  7. ^ Metacritic score for Dr. Mario World. Metacritic. Retrieved July 13, 2019.
  8. ^ GameRankings score for Dr. Mario World. GameRankings. Retrieved July 13, 2019.
  9. ^ Carter, Chris (July 10, 2019). "Review: Dr. Mario World". Destructoid. Retrieved July 13, 2019.
  10. ^ Bertoli, Ben (Last updated July 10, 2019). "Dr. Mario World is Fun, But Flawed". IGN. Retrieved July 13, 2019.
  11. ^ Fox, Glen (July 11, 2019). "Dr. Mario World Review: An Uninspiring Puzzler From Nintendo That's Infested With Predatory IAPs". Gamezebo. Retrieved July 13, 2019.
  12. ^ Scullion, Chris (July 11, 2019). "Dr. Mario World Review (Mobile)". Nintendo Life. Retrieved July 13, 2019.
  13. ^ (Jul 18, 2019) Nintendo's Dr. Mario World Starts Strong for Its Genre with 2 Million Installs and $100,000 Spent in 72 Hours. Sensor Tower. Retrieved July 19, 2019.
  14. ^ (Jul 19, 2019) Dr. Mario World's First Week Downloads Reach a Healthy Five Million Globally. Sensor Tower. Retrieved July 20, 2019.
  15. ^ Fruzzetti, Ben (July 9th, 2019) Datamine for Dr. Mario World leaks which Mario characters will shortly be receiving MDs. Nintendo Wire. Retrieved July 9, 2019.
  16. ^ Tweet from CometMedal Twitter. Retrieved July 9, 2019.
  17. ^ [1]
  18. ^ [2]
  19. ^ Tweet from Dr. Mario World NA (unofficial account)
  20. ^ [3]
  21. ^ [4]
  22. ^ [5]

Template:MarioGames