Super Smash Bros. Brawl: Difference between revisions

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[[Image:Subspace_Emissary_Map.jpg|thumb|right|The World Map.]]
[[Image:Subspace_Emissary_Map.jpg|thumb|right|The World Map.]]
The Halberd later appears over the space where Pit landed, creating more Primids. He is defeating various subspace enemies, until he eventually reaches a platform. Looking across the clouds, he sees the trophy of Mario sticking out. Hopping over to a platform concealed by the clouds he turns Mario into a living being again. They understand that they are working towards the same goal, and head off.
The Halberd later appears over the space where Pit landed, creating more Primids. He is defeating various subspace enemies, until he eventually reaches a platform. Looking across the clouds, he sees the trophy of Mario sticking out. Hopping over to a platform concealed by the clouds he turns Mario into a living being again. They understand that they are working towards the same goal, and head off.
Later, Diddy Kong runs through the jungle, trying to find Hammer Bro and his bananas. He comes out of the jungle to find Fox's ship in the ground, the engine seemed to be busted. The water in a nearby lake rumbles, in which a giant dragon type monster comes out and grabs Diddy Kong. It shots a ball of energy out of it's mouth and hit Fox's ship. Fox launches out of his burning ship and defeats the giant monster, saving Diddy Kong. They stare out at the water. They know what dangers face them.


In screenshots of the Subspace Emissary, a Hammer Bro., [[Bullet Bill]]s and Goombas were revealed as enemies. Additionally, [[Fox McCloud|Fox]] can be seen running away from a giant sheep-like creature, and several Primid imitate the moves of [[Samus Aran|Samus]] and [[Meta Knight]]. For a list of known enemies, go [[Subspace Army#Enemies in the Subspace Army|here]].
In screenshots of the Subspace Emissary, a Hammer Bro., [[Bullet Bill]]s and Goombas were revealed as enemies. Additionally, [[Fox McCloud|Fox]] can be seen running away from a giant sheep-like creature, and several Primid imitate the moves of [[Samus Aran|Samus]] and [[Meta Knight]]. For a list of known enemies, go [[Subspace Army#Enemies in the Subspace Army|here]].

Revision as of 17:06, November 5, 2007

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Do not upload any leaked images or media files before this game is released. Per our policy, any such files will be immediately deleted.

Template:Infobox Super Smash Bros. Brawl is an upcoming fighting/action-platform game for the Wii. It is the third game in the Super Smash Bros. series, the sequel to Super Smash Bros. and Super Smash Bros. Melee. The game is being developed by Masahiro Sakurai, who also made the last two Super Smash Bros. games. After some original definite release dates, all regions had their release dates pushed back or turned into TBA (to be announced), meaning the game will have to wait until after the holiday season of 2007. On October 10th, George Harrison opened a media event in San Francisco and confirmed that the game has been slated for release on February 10, 2008 in North America, and January 24, 2008 for Japan.

The game will support the Nintendo Wi-Fi Connection, as revealed in an update of the Smash Bros. Dojo!!.

Story

Super Smash Bros. Brawl
The Subspace Emissary Logo.

The so-called "Subspace Emissary" is the adventure and story mode of Super Smash Bros. Brawl. It has been said that The Subspace Emissary will rely on character development, meaning that it involves the characters' individual backgrounds. The Subspace Army will be the main antagonist, led by the Ancient Minister.

At the beginning of the story, Princess Zelda and Princess Peach watch trophies of Mario and Kirby fall into an arena and transform into their living counterparts. They procede to do battle, while Pit watches from the Skyworld, cheering them on. After Mario defeats Kirby, he turns him back into a living being and they shake hands.

However, Meta Knight's ship, the Halberd, flies over the main stadium. It drops purple smoke onto the arena, which then turns into a group of strange robotic creatures, named Primid. Zelda and Peach run down to assist Mario and Kirby. They fight the Primid for some time.

The Subspace Army then drops down a Subspace Bomb, which is activated by the R.O.B.s. The bomb then shows a detonation timer, indicating that it will explode in three minutes. Mario hurries to deactivate it, but is defeated by a giant cannonball that knocks him out of the stadium. Kirby ponders what to do, and notices that Peach and Zelda have been stuck in cages, being held by Petey Piranha.

File:Brawl PitStory.jpg
Palutena giving Pit the Sacred Bow of Palutena.

Petey Piranha proceeds to attack Kirby, by swinging the cages at him. Kirby dodges, and starts to weaken the cages with his attacks. Kirby is then shown defeating Petey Piranha and freeing Peach. Suddenly, out of nowhere, Wario drops in, wielding an unusual machine. He notices Kirby, but then turns around to Zelda, who had been flung farther away. He points his machine at her, and fires it. Oddly enough, a black arrow shoots out. When it strikes Zelda, she is transformed into a trophy, which Wario promptly carries away. It is then that Kirby and Peach ride a Warp Star and escape the stadium, which is drawn into Subspace seconds afterwards.

Meanwhile, in the Skyworld, Pit gazes at the stadium, and notices the devastating effects of the Subspace Bomb. He is then called forth by Palutena, who gives him the Staff of Palutena. She sends Pit on a mission to save the world from the Subspace Army, and help out the others who are trying to save it. Pit then then hurries off to the edge of Skyworld, and flies down to the world, to assist in saving the world from the Subspace Army.

Meanwhile, in an island jungle, a Hammer Bro. and a Goomba drive away in a truck after stealing Donkey Kong's Banana Hoard. After battling several of the Koopa Troop's minions (even smashing a Koopa Troopa into the ground, a la Donkey Kong: Jungle Beat), Donkey Kong is forced to follow the Hammer Bro. and Goomba, and get his treasured Banana Hoard back. Both Donkey Kong and his friend, Diddy Kong, set off after them. It appears that after getting their Banana Hoard back (it is unknown where, when, or how), Donkey Kong and Diddy Kong encounter Bowser. He roars ferociously, and presumably he is fought. However, as to why Bowser has stolen his Banana Hoard is, as of yet, unknown.

In the meanwhile, Kirby and Peach on the Warp Star are chased by the Halberd. They are forced to land on it, but an Arwing appears. It is hit by the beams of the Halberd and flies downwards, knocking off Kirby and Peach on its way. Apparently, the Arwing is knocked out of the skies by the Halberd, and lands on the island Donkey Kong is. Afterwards, Diddy Kong then starts to swing through the jungle. When he reaches a pond, he notices a damaged Arwing near the lake. As he heads towards it, a Rayquaza emerges from the lake, and starts attacking Diddy Kong. As Diddy Kong tries to escape, Rayquaza quickly grabs him, and goes back towards the lake. As Diddy Kong just stares in terror, Fox McCloud ejects from the Arwing, and uses Fox Illusion to swift pass the dragons hand, causing him to release Diddy. As Rayquaza uses another Dragon Pulse, Fox uses his Reflector, which deflects the attack back at Rayquaza, causing him to retreat back into the lake. Fox then allows Diddy to accompany him on his journey. It is unknown if Rayquaza is fought as a boss, or is simply a character in the cutscene.

The Halberd later appears over the space where Pit landed, creating more Primids. He is defeating various subspace enemies, until he eventually reaches a platform. Looking across the clouds, he sees the trophy of Mario sticking out. Hopping over to a platform concealed by the clouds he turns Mario into a living being again. They understand that they are working towards the same goal, and head off.

Later, Diddy Kong runs through the jungle, trying to find Hammer Bro and his bananas. He comes out of the jungle to find Fox's ship in the ground, the engine seemed to be busted. The water in a nearby lake rumbles, in which a giant dragon type monster comes out and grabs Diddy Kong. It shots a ball of energy out of it's mouth and hit Fox's ship. Fox launches out of his burning ship and defeats the giant monster, saving Diddy Kong. They stare out at the water. They know what dangers face them.

In screenshots of the Subspace Emissary, a Hammer Bro., Bullet Bills and Goombas were revealed as enemies. Additionally, Fox can be seen running away from a giant sheep-like creature, and several Primid imitate the moves of Samus and Meta Knight. For a list of known enemies, go here.

A few things can be interpreted from the videos of actual gameplay of the Subspace Emissary. Defeating enemies yields prizes, such as regular items, stickers, and strange golden balls that must be broken to reveal trophies. When an enemy is attacked, its picture appears in the corner, along with a health bar. After each cutscene, a freezeframe of any characters in the spotlight at the moment is shown, and the player picks who to play as.

List of Bosses

Boss Description
Petey Piranha Petey Piranha captures Peach and Zelda, and the player has to fight him as Kirby, being able to rescue only one of the princesses.

Gameplay

A new battle mechanic will be the Final Smash, that is triggered by collecting a Smash Ball. Another new battle mechanic is that players will be able to walk and jump while using projectile-shooting items, like the Super Scope. Some characters have also been seen crawling. However, it is disputable whether all characters have this ability, as only a few were able to perform the Wall Jump in Super Smash Bros. Melee. Additionally, a new technique called the Footstool Jump will be in the game. It allows players to jump on an opposing players head, and spring up by pressing the jump button at the right time. Players will be able to perform Meteor Smashes by doing this as well. The Tether Recovery will be a new tactic in the game. It allows players to grab onto ledges, using chain-like items, such as a Plasma Whip or a Clawshot. Gliding will also be a technique in this game, available only to characters with wings. When used, players will be able to glide across the stage, and be able to control the way they fly. They can direct themselves upwards, or downwards, depending on the Button Combination used.

The game will be controlled with one of the four controlling methods:

The execution of standard combos has been made easier; the A button does no longer have to be hit repeatedly, it is enough to hold it down for the character to start a combo attack.

Players will be able to set their own button configuration rather than have to play with the default configuration. People will be able to type in names, like Tom or John, just like in the last two games. While names were only a gimmick in Super Smash Bros. Melee, they now also save the player's controlling options to avoid selecting the control method again each time.

Modes

Brawl

The character select screen for the October Nintendo event.

The Brawl mode which was playable at the October Nintendo event featured a simple two minute time match, but there are going to be other modes in the full game as well. In the demo, the players can select their characters, who also have alternate costumes, and choose the stage to play on. As the battle begins, each character appears with their specific entrance. For example, Samus comes out of a teleporter and Mario out of a Warp Pipe. These entrances were present in the original Super Smash Bros., but not in Super Smash Bros. Melee.

Subspace Emissary

The Subspace Emissary will make use of a team system. Two players can play in the Subspace Emissary at one time, with the first player being the protagonist, and the second player being an optional supporting character. Due to the camera following the main character, if the second character ends up off screen from the stage scroll, he or she will automatically warp straight back to the main hero. The main screen shows where to go next, and the character selection screen allows the player to choose his or her team. If Player 1 is defeated, and Player 2 is not, the game will still be over.

In single player, teams are still available. However, the second character will be a CPU, and if the main character is defeated, the player takes control of the second player, until he or she, too, is defeated.

Classic Mode

File:Brawl Classic Mode.jpg
Link acting as the first opponent.

Classic Mode returns from Super Smash Bros. Melee, acting the exact same way. Players pick a character, and then continue through a barrage of fights. Each stage appears in a certain order, with a Legend of Zelda stage appearing first, and a Pokémon stage appearing third. Like the last game, certain conditions are set in a few matches. A few examples are the player and two teammates fighting a giant opponent, or the player having to fight a metal version of another player. A small heart will appear next to a teammates logo. When a level is finished, the score will be added up, and coins will be earned. The coins have some purpose in the game, but it is unknown what, at this point.

Special Brawl

File:BrawlBunnyHood.jpg
The "Bunny Brawl" setting.

A new feature is the Special Brawl. Using this, players are able to customize the battle themselves. This means they can attach items, set stats, and add appearance differences to all the players, right from the start of the battle, without having to collect the items themselves. The Special Brawl, thus, allows players to try a variety of settings such as Invisible Bunny Brawl, instead of the settings given on a certain type of battle (as seen in previous with the Special Melee modes in Super Smash Bros. Melee).

Tourney

The Tourney Mode from Super Smash Bros. Melee (then "Tournament Mode") will be returning, acting the exact same way as it did in Super Smash Bros. Melee. Players are able to brawl in a tourney, that can have up to 32 players, and will have to fight their way to the championship, eventually earning a cup if they win. It is possible to play with friends, or battle CPU characters. Nothing appears to have been changed from the Super Smash Bros. Melee version, however.

Wi-Fi

Super Smash Bros. Brawl
The main Wi-Fi menu.

Recently, Wi-Fi Connection was confirmed to be in Super Smash Bros. Brawl. However, similar to what happened with Mario Strikers Charged, the game tends to slow down and fail a lot more the further the players are. So, playing a game from Japan to America will slow the game down, and cause some problems in the battle. Regardless, the game is still capable of connecting overseas. The two modes are With Friends and With Anyone.

When playing with friends, players use friend codes in order to brawl with each other. They choose an emblem to represent themselves. Emblems can be the games' series emblems, the characters' icons or Miis. In this mode, players are able to send messages to each other in-game, using the Taunt command. Players can send four differant kinds of messages, one for each direction; up, down, left, and right. Results are recorded only in this mode.

When brawling in the With Anyone setting, players are unable to send messages to each other in-game, and neither can they see the name or details of their opponent. Also, the results of the battle are not recorded in the With Anyone mode. While the game is loading, or while the players are waiting for other opponents, they can practice the game by attacking the Sandbag from Super Smash Bros. Melee. The other modes of play involved in Wi-Fi have not been revealed yet.

Stage Builder

File:Stage Builder.jpg
The Stage Builder in action.

A new unique gimmick is the Stage Builder. Using it, players can make their very own custom stages. When making the stage, players first pick the size of the stage, and then creating a background pattern, as well as the music that will play on the stage (with only the music tracks found on CD being playable). Once done, the player can start adding pieces to the stage, whether it be simple platforms to ladders to spikes. However, each of the four control types have different ways to move the pieces, however, they are all able to flip, resize, zoom, swap palettes and erase pieces of the stage. After building a fraction of the stage, it can be tested out before being saved. This can be done several times, if it is necessary. After the stage is finished, the name and comment can be chosen, as well as an option to change the music of the stage. It can be sent to other players via Wi-Fi Connection, but can also be sent directly to Nintendo using the "Submit" option on the Stage Builder screen. Every day, Nintendo will send a selected stage to every player with Wi-Fi and Super Smash Bros. Brawl, so they can try out the stages that other people have made. The stage gets removed after a day has past, and a new one is brought in the next day. This allows players to make and try out new stages for themselves every day.

Various

File:My Music.jpg
The My Music feature.

Another inclusion is a feature called My Music. Instead of restricting each stage to one music track, with some having an alternate music track, people can now choose which music track they want to play on the stage. For example, on the Delfino Plaza stage, players can choose between the Delfino Plaza theme from Super Mario Sunshine, the Castle Music/Fortress Boss from Super Mario Bros. 3, the Ending/Title Screen of Super Mario World, the main theme to New Super Mario Bros., and many more. Players can set how commonly the track may appear on the stage. To add more music to the collection, the player must collect a CD, which randomly appears across the entire game, in any of the numerous modes of play.

Trophies have been confirmed to be returning in Super Smash Bros. Brawl. They act the same way, being collected the same way, but there are now new trophies, and they are more easily stored, as an image of the trophy will be seen when selecting a trophy. They can also be displayed the same way they were in Melee. Another new feature, is that many trophies can be placed together on the same spot, making it seem like a "play". There are also more backgrounds, that can add to this new feature.

Throughout the game, players will be rewarded with stickers. Like trophies, these items reflect characters, objects, and places that have appeared throughout Nintendo's history. Unlike trophies, however, the items will be much easier to find and are simply pieces of 2D game artwork rather than actual new 3D models. Stickers will be stored in an album and can be used to decorate a screen in an extra mode.

Throughout the game, the player is able to take screenshots while pausing the game. In contrast to Melee, there is thus no special camera mode needed. The screenshots are either saved on the Wii's internal memory or an SD card.

The Home-Run Contest returns from Super Smash Bros. Melee, with the same basic gameplay. However, there are quite a few differences. A shield surrounds the platform, preventing players from accidentally pushing Sandbag off the platform, which was a major problem in Melee. Two players can work together in cooperative play, with the two having to work together in order to set a good record. Two players can also challenge each other in two player alternating play, which features two characters taking turns to see who can knock Sandbag the farthest. Both these modes can be played in Wi-Fi Connection mode, under the With Friends mode.

Also available in the Stadium mode is the Target Smash!, a slightly altered mode of the Target Test from the previous games. There are five different stages each character can play on, and the results can be sent to other players via the Wi-Fi Connection.

Characters

Veteran Fighters
Mario Link
Mario is said to be the most balanced of characters. He has an average strength and speed; he also has very good jumping abilities. Link reappears as one of the heavier fighters with a slow movement, but still has a strong attack strength and a large amount of equipment.
Standard Special Move Fireball Standard Special Move Hero's Bow
Side Special Move Cape Side Special Move Gale Boomerang
Up Special Move Super Jump Punch Up Special Move Spin Attack
Down Special Move F.L.U.D.D. Down Special Move Bomb
Final Smash Mario Finale Final Smash Triforce Slash
Kirby Pikachu
Kirby is back as a light-weight. He has retained his copy-cat style, and his multiple jumping. Pikachu is an all-around character, but is still technical due to its quick speed and strong attacks.
Standard Special Move Swallow Standard Special Move Thunder Jolt
Side Special Move Hammer Side Special Move Skull Bash
Up Special Move Final Cutter Up Special Move Quick Attack
Down Special Move Stone Down Special Move Thunder
Final Smash Cook Kirby Final Smash Volt Tackle
Fox McCloud Samus Aran
Fox is quite fast, but he has weak attacks. He can use his Blaster to do damage to enemies without stopping them from their actions. Like Link, Samus has a slow pace and a heavy center of gravity along with powerful attacks. After using her Zero Laser, she becomes Zero Suit Samus for the rest of the match.
Standard Special Move Blaster Standard Special Move Charge Shot
Side Special Move Fox Illusion Side Special Move Missile
Up Special Move Fire Fox Up Special Move Screw Attack
Down Special Move Reflector Down Special Move Bomb
Final Smash Landmaster Final Smash Zero Laser
Zelda Bowser
Super Smash Bros. Brawl: Official artwork for Zelda
Bowser
Light-weight yet slow, Zelda uses magical attacks that are hard to control, but do much damage when used successfully. Bowser is likely both the heaviest and the slowest character; this is probably due to his immense attack strength.
Standard Special Move Unknown Standard Special Move Fire Breath
Side Special Move Din's Fire Side Special Move Koopa Klaw
Up Special Move Farore's Wind Up Special Move Whirling Fortress
Down Special Move Unknown Down Special Move Bowser Bomb
Final Smash Unknown Final Smash Giga Bowser Transformation
Donkey Kong Yoshi
Much like Bowser, Donkey Kong is heavy, strong, and slow. He has a unique ability which allows him to capture characters with him for a short distance. Yoshi is an agility based character with strong smash attacks, and a decently heavy weight.
Standard Special Move Giant Punch Standard Special Move Egg Lay
Side Special Move Headbutt Side Special Move Egg Roll
Up Special Move Spinning Kong Up Special Move Egg Toss
Down Special Move Hand Slap Down Special Move Yoshi Bomb
Final Smash Konga Beat Final Smash Super Dragon
Peach Ice Climbers
Princess Peach artwork from Super Smash Bros. Brawl
Concept artwork of the Ice Climbers from Super Smash Bros. Brawl
Peach will return with a new outfit design based on her more recent appearances. Peach retains her floating ability and her attacks from Melee. The Ice Climbers, Popo and Nana, return from Super Smash Bros. Melee, with an updated appearance. Like always, the player controls either Nana or Popo, while a CPU controls the other.
Standard Special Move Toad Standard Special Move Ice Shot
Side Special Move Peach Bomber Side Special Move Squall Hammer
Up Special Move Peach Parasol Up Special Move Belay
Down Special Move Vegetable Down Special Move Blizzard
Final Smash Peach Blossom Final Smash Unknown


Newcomers
Pit Wario
Artwork of Wario from Super Smash Bros. Brawl.
Pit can multi-jump in the air. He uses a bow in battle, which he can break into two blades for brawl battles. Wario has many obscure attacks. He can attack by biting opponents with an added damage of his breathe odor.
Standard Special Move Palutena Arrow Standard Special Move Unknown
Side Special Move Unknown Side Special Move Wario Chopper
Up Special Move Wings of Icarus Up Special Move Unknown
Down Special Move Unknown Down Special Move Wario Waft
Final Smash Palutena's Army Final Smash Unknown
Zero Suit Samus Ike
Concept artwork of Ike from Super Smash Bros. Brawl
Zero Suit Samus enters battle after Samus uses her Zero Laser. She is lighter and faster than with her Power Suit, but has weaker attacks. Ike uses Ragnell, a two-handed sword in battle, which he, despite this, can even hold in only one hand.
Standard Special Move Paralyzer Standard Special Move Eruption
Side Special Move Plasma Whip Side Special Move Unknown
Up Special Move Plasma Wire Up Special Move Aether
Down Special Move Unknown Down Special Move Unknown
Final Smash Unknown Final Smash Unknown
Pokémon Trainer Diddy Kong
Concept artwork of Pokémon Trainer and his three Pokémon from Super Smash Bros. Brawl
Diddy Kong
The Pokémon Trainer will use three Pokémon to fight for him, rather than actually fight by himself. These are Squirtle, Ivysaur and Charizard. While the Down move is shared, the other special moves are unique to each of the Pokémon, giving 10 different moves, excluding the Final Smash. Diddy Kong will be fast, light, and abundant in unique attacks.
Standard Special Move Squirtle: Unknown
Ivysaur: Bullet Seed
Charizard: Flamethrower
Standard Special Move Peanut Popgun
Side Special Move Squirtle: Withdraw
Ivysaur: Unknown
Charizard: Rock Smash
Side Special Move Unknown
Up Special Move Squirtle: Waterfall
Ivysaur: Vine Whip
Charizard: Unknown
Up Special Move Rocketbarrel Boost
Down Special Move Pokémon Change Down Special Move Unknown
Final Smash Triple Finish Final Smash Rocketbarrel Barrage
Meta Knight Snake
Meta Knight from Super Smash Bros. Brawl
Solid Snake
Meta Knight can multi-jump in the air and float for a short time. He has a very fast combo attack. Snake uses a variety of explosives and weapons in battle, as well as a rifle.
Standard Special Move Mach Tornado Standard Special Move Hand Grenade
Side Special Move Triple Dash Side Special Move Remote Missile
Up Special Move Shuttle Loop Up Special Move Cypher
Down Special Move Dimensional Cape Down Special Move Unknown
Final Smash Galaxia Darkness Final Smash Unknown
Lucas Sonic
Lucas
Sonic the Hedgehog
Lucas has a fighting style that appears to be similar to Ness's. Sonic enters the brawl with extremely fast movement, and many of his ball spin techniques.
Standard Special Move Unknown Standard Special Move Homing Attack
Side Special Move Unknown Side Special Move Spin Dash
Up Special Move Unknown Up Special Move Spring Jump
Down Special Move Unknown Down Special Move Spin Charge
Final Smash Unknown Final Smash Super Sonic
King Dedede
King Dedede
Dedede is a heavy character, similar to powerhouses Bowser and Donkey Kong. He will often use his hammer in attacks, and rely on Waddle Dees to damage his opponents.
Standard Special Move Unknown
Side Special Move Waddle Dee Toss
Up Special Move Super Dedede Jump
Down Special Move Jet Hammer
Final Smash Unknown

Notes

In the E3 2006 Trailer, the first few characters introduced were the main heroes of Nintendo's most popular series. This includes Mario, Link, Kirby, Pikachu and Samus. The trailer also introduced Pit, Meta Knight, Wario and Zero Suit Samus as new characters. At the end of the trailer, Snake was revealed, acting as the first Third-Party character in the series. In the end of the Nintendo World Trailer, a separate trailer from the aforementioned one, Fox McCloud was revealed as a playable fighter.

Princess Zelda and Bowser were later confirmed on the official website on June 25th and July 3rd, respectively. Donkey Kong appeared in the 15-second E3 2007 clip on July 12th, and his profile was soon after added to the official website. The official site also announced Yoshi as a returning player on July 24th. Ike, a character from Fire Emblem: Path of Radiance (a game that was released outside of Japan, unlike the original Fire Emblem) appeared on the site on August 1st, and became the first newcomer character to be confirmed since Snake. Princess Peach was seen in a trailer for The Subspace Emissary on August 3rd, and finally confirmed on August 17th, which also showed Peach's new design. On August 13th, the Pokémon Trainer was revealed as a character, and Diddy Kong followed on August 22nd. The Ice Climbers were revealed on September 14th. Lucas then was revealed on October 1st, and Sonic the Hedgehog followed on October 10th. About two weeks after, on October 25th, King Dedede was confirmed to be playable.

Stages

Stage Description Songs
Battlefield File:Super Smash Bros. Emblem.gif Returning from Super Smash Bros. Melee, the stage will now be set in a green landscape and feature different daytimes.
Battleship Halberd File:Kirby Emblem.gif
Meta Knight's ship. Takes place on a Battlefield-like platform, then lands on the Halberd itself, which has a double-barreled battery in the background, which attacks the players. Unknown
Bridge of Eldin File:Legend of Zelda Emblem.gif A flat stage. King Bulblin and Lord Bullbo will occasionally destroy the bridge, halting the battle for a while.
  • Title (The Legend of Zelda)
  • Main Theme (The Legend of Zelda)
  • The Dark World
  • The Hidden Mountain & Forests
Castle Siege File:Fire Emblem Emblem.gif Taking place on a castle, this stage encorporates elements of various Fire Emblem games. Unknown
Delfino Plaza File:Mario Bros. Emblem.gif A moving stage, comparable to Mute City from Super Smash Bros. Melee. It will feature a flying moving platform that takes the characters to various locations in Delfino Plaza.
  • Delfino Plaza
  • Castle Music / Fortress Boss
  • Ending / Title Screen (Super Mario World)
  • Main Theme (New Super Mario Bros.)
Lylat Cruise
Lylat Cruise File:Star Fox Emblem.gif A stage that moves through the Lylat System. Very similar to Corneria and Venom. Star Fox: Space Armada
Mario Circuit File:Mario Bros. Emblem.gif
(Conjectural)
Comparable to Mute City from Super Smash Bros. Melee; it has Shy Guys driving across occasionally as an obstacle. Unknown
New Pork City File:Earthbound Emblem.gif A stage comparable to Hyrule Temple from Super Smash Bros. Melee; it is a very large and spacy stage. The Ultimate Chimera may appear, and will instantly KO any player it hits. Unknown
Norfair File:Metroid Emblem.gif A stage that takes place inside Planet Zebes, similar to Brinstar Depths from Super Smash Bros. Melee. Not much is known about the stage, other than it takes place in a Lava Cavern. It was confirmed in this video. Unknown
PictoChat File:Nintendo DS Emblem.gif Comparable to Flat Zone from Super Smash Bros. Melee; as it is done in a typical black and white setting. Random sketches will appear on the stage, acting as added gimmicks on the stage.
  • PictoChat
  • Mii Channel
  • Wii Shop Channel
  • Brain Age: Train Your Brain in Minutes a Day!
Pokémon Stadium 2 File:Pokémon Emblem.gif
An exact copy of the Pokémon Stadium from Super Smash Bros. Melee (which has fall through platforms). This stage is now upgraded to look like Pokémon Stadium 2, the game. It will change into one of four terrains as time passes. They are Ice, Electric, Ground, and Flying. Pokémon: Pokémon Stadium/Evolution
Rumble Falls File:Donkey Kong Emblem.gif A Donkey Kong stage similar to Icicle Mountain. It will have ladders to climb upwards. Unknown
Shadow Moses Island File:Metal Gear Emblem.gif A stage that takes place just outside a helipad. The walls on the sides can be broken, and sometimes, a Metal Gear will attack the players. Metal Gear Solid: MGS4 Love Theme (Smash Bros. Brawl Version)
Skyworld File:Kid Icarus Emblem.gif Pit's homeland. It consists of several breakable platforms. Unknown
Smashville File:Animal Crossing Emblem.gif The stage's date time is based on the Wii's internal clock. K.K. Slider makes live performances Saturdays on 8 P.M. Animal Crossing: Go K.K. Rider!
The Summit
The Summit File:Ice Climber Emblem.gif A stage that takes place on a moving chunk of ice. The ice stage moves around constantly. Unknown
WarioWare File:Wario Emblem.gif The players are sent through random Microgames. Occasionally, they reach a simplistic setting, with a few platforms. WarioWare: Ashley's Theme
Yoshi's Island File:Yoshi Emblem.gif Yoshi's Island is based on its appearance in Yoshi's Island DS. It will change seasons. Yoshi's Story: Ending
Green Forest File:Sonic Emblem.gif This is Sonic's stage, a tropical green forest. From Sonic Adventure 2/2 Battle.

Items

Item Description
Super Smash Bros. Brawl
Assist Trophy File:Super Smash Bros. Emblem.gif Comparable to the Poké Ball, makes a character appear with a random effect. See the Assist Trophy page for a list of Assist characters.
Super Smash Bros. Brawl
Banana Peel File:Super Smash Bros. Emblem.gif Can be dropped on the stage. Other characters will trip over it and fall, causing damage to them.
Barrel File:Super Smash Bros. Emblem.gif Contains three random items.
Beam Sword File:Super Smash Bros. Emblem.gif A blade of energy with long reach and moderate damage.
Super Smash Bros. Brawl
Bumper File:Super Smash Bros. Emblem.gif Lies on the ground or floats in the air and hits back all characters touching it.
Bunny Hood File:Legend of Zelda Emblem.gif When picked up, it will attach to the players head, making them run faster, and jump higher.
CD File:Super Smash Bros. Emblem.gif Adds songs to the My Music options.
Cracker Launcher
Cracker Launcher File:Super Smash Bros. Emblem.gif Shoots out fireworks. Players can aim with it.
Crate File:Super Smash Bros. Emblem.gif Contains three random items.
Super Smash Bros. Brawl
Franklin Badge File:Earthbound Emblem.gif Deflects any energy-based projectile back at the opponent.
Food File:Kirby Emblem.gif Restores a small amount of health when picked up.
Super Smash Bros. Brawl
Golden Hammer File:Mario Bros. Emblem.gif Acts like the Hammer, only is much stronger, and allows the player to float in mid-air, if the button is tapped rapidly. Sometimes, the Golden Hammer will be nothing but a Golden Squeaky Hammer, which cannot damage opponents. The Golden Squeaky Hammer is similar to the Hammer losing its head.
Gooey Bomb
Gooey Bomb File:Super Smash Bros. Emblem.gif Can be attached to the ground or a character and explodes after a few seconds.
Hammer File:Donkey Kong Emblem.gif When collected, the player will automatically swing the Hammer up and down. Occasionally, the head falls off, making the item worthless.
Homerun Bat File:Super Smash Bros. Emblem.gif Knocks out characters with a single smash attack.
Jumping Board File:Mario Bros. Emblem.gif A Jumping Board from Super Mario World. When a player jumps on it, he gets thrown upwards.
Munchlax
Lip's Stick File:Super Smash Bros. Emblem.gif Can be used to whack opponents, sending fairy-like dust into the air. Gives the opponent a health-sapping flower.
Maxim Tomato File:Kirby Emblem.gif When collected, the player recovers a large amount of health.
Metal Box File:Mario Bros. Emblem.gif When picked up, the player turns into Metal, and won't flinch as much.
Mr. Saturn File:Earthbound Emblem.gif A relatively weak item that can be thrown at opponents multiple times.
Peach File:Mario Bros. Emblem.gif Appears after Princess Peach's Final Smash move, Peach Blossom. Can be eaten by Peach (and presumedly other characters, if they wake up in time) to restore health.
Peanut
Peanut File:Donkey Kong Emblem.gif Appears after Diddy Kong's Peanut Popgun, or his Final Smash, Rocketbarrel Barrage. Can be eaten to restore health.
Artwork of a Pitfall from Super Smash Bros. Brawl.
Pitfall File:Animal Crossing Emblem.gif Can be set on the ground. Other characters fall straight through the ground when walking over it.
Poison Mushroom File:Mario Bros. Emblem.gif Causes characters to temporarily shrink.
Poké Ball
Poké Ball File:Pokémon Emblem.gif Makes a random Pokémon appear and fight for the player. See the Pokémon page for a list of Pokémon.
Power Suit File:Metroid Emblem.gif Appears after Samus's Zero Laser. Can be thrown to hurt other characters.
Sliding Box File:Super Smash Bros. Emblem.gif A Crate with wheels at the bottom, which glides away when hit.
Smash Ball
Smash Ball File:Super Smash Bros. Emblem.gif Lets the character use their Final Smash move, once it's been destroyed.
Super Smash Bros. Brawl
Smoke Ball File:Super Smash Bros. Emblem.gif Emits a large cloud of colorful smoke. Doesn't do any damage.
Smart Bomb File:Star Fox Emblem.gif A bomb that hovers in the air where it has been thrown to, then explode and destroy anything in its reach.
Sticker File:Super Smash Bros. Emblem.gif Adds Stickers to the players' collection.
Super Mushroom File:Mario Bros. Emblem.gif Causes characters to grow bigger for a limited time.
Super Scope File:Super Smash Bros. Emblem.gif Shoots out many small energy balls or three bigger, more powerful blasts. Can also shoot while walking or in mid-air.
Super Smash Bros. Brawl
Superspicy Curry File:Kirby Emblem.gif Allows the player to shoot fire when he/she uses any normal attack.
Warp Star File:Kirby Emblem.gif When grabbed, the player and the Warp Star fly in the air, and then smash down on the ground with incredible force.

Fan, Party Ball, Capsule, Heart Container, and Fire Flower were all confirmed by the demo version, videos of which are available on GameVideos.com. The Star Rod was seen in IGN videos of the same demo, and a Bob-omb in a movie of Gamespot. The Thunderbolt from the Mario Kart series also appears. There has been recent sightings of an unknown item that shoots fireballs, and a ball with spikes. The Screw Attack was shown in a recent Famitsu magazine article. Since there will be green Koopa Troopa's and red Koopa Paratroopa's as enemies in the Subspace Emmisary, it can be assumed that the Red Shell and Green Shell will return. The Starman will also return.

Confirmed Assist Trophy characters

  • Advance Wars - Nintendo Wars series
  • Airan Jo - Sin and Punishment
  • Andross - Star Fox series
  • Devil/Demon - Devil World
  • Dr. Wright - Sim City for SNES
  • Excitebike - Excitebike series
  • Hammer Bro.
  • Knuckle Joe - Kirby series
  • Jill - Drill Dozer
  • Lakitu
  • Little Mac - Punch Out series
  • Lyn - Fire Emblem series
  • Mach Rider - Mach Rider
  • Metroid - Metroid series
  • Mr. Resetti - Animal Crossing series
  • Nintendog - Nintendog series
  • Samurai Goroh - F-Zero series

Confirmed Poké Ball Pokémon

  • Chikorita
  • Deoxys
  • Electrode
  • Gardevoir
  • Goldeen
  • Groudon
  • Kyogre
  • Meowth
  • Munchlax
  • Piplup
  • Snorlax
  • Staryu
  • Torchic
  • Latios and Latias

Music

The official Super Smash Bros. Brawl website lists a total of 36 composers to work on music for the game. [1]

  • A remix of Menu 1 from Super Smash Bros. Melee will be used for the stage Battlefield, which can be heard on the link just above.
  • The official website revealed a track called Yoshi's Story: Ending [2], which is a remix of the ending music to Yoshi's Story. It might be one of the songs that play on the Yoshi's Island stage.
  • A track from the original Metroid game was also revealed. It is called Metroid: Boss Battle Music [3], or Ridley's Theme. It is the theme music of when Ridley appears in the Metroid game. It is unknown what Metroid stage it could possibly play on.
  • A medley from The Legend of Zelda: Ocarina of Time [4] was shown on the official website. It is combination of many music tracks from the said game. It also includes a remix of Saria's Theme, an alternate tune that played on the Great Bay stage in Super Smash Bros. Melee. Whether this track plays on Bridge of Eldin or not, is unknown, but most likely so, as the My Music feature determines the likelihood of certain songs playing in a stage whether or not it is from the same game the stage itself came from.
  • A Star Fox music track was revealed, titled Star Fox: Space Armada [5]. It is a remix of the Corneria stage music from Melee. It is likely one of the songs to play on the Lylat Cruise stage.
  • A jolly remix of the Grim Reaper and Game Over music from Kid Icarus was put on the official site, title Kid Icarus: The Underworld [6]. This remix sounds similar to the brand of music used for Green Greens. It is possible this plays on the Skyworld stage along with other songs. It was also heard on the part of the Subspace Emissary, titled Pit's Descent.
  • A remix of K. K. Slider's theme music from Animal Crossing was revealed by the official site, titled Animal Crossing: Go K.K. Rider! [7]. It will play on Smashville, as stated by the official site.
  • A remix of the Gym Leader and Pokémon Evolution music was recently put on the official website, named Pokémon: Pokémon Stadium/Evolution [8]. There is a very good chance it will be one of the songs for the Pokémon Stadium 2 stage.
  • Famed Final Fantasy composer Nobuo Uematsu contributed the main theme of the game, named Super Smash Bros. Brawl: Main Theme [9]. It is done completely in Latin Lyrics, and will play throughout the game, making it the main music representation of Super Smash Bros. Brawl. It is unknown whether he will be composing additional tracks.
  • A dramatic remix of a theme from Metal Gear Solid 4, titled Metal Gear Solid: MGS4 Love Theme (Super Smash Bros. Brawl Version) [10], was put on the official site. It has been confirmed to appear on a Metal Gear related stage, very likely to be the Shadow Moses Island.
  • A remix of Ashley's theme from the WarioWare series, with vocals, can also heard on the official website, called WarioWare: Ashley's Theme [11]. It features Ashley's voice as she sings her theme from WarioWare: Touched!.
  • A remix of the Fire Emblem theme, with Latin lyrics, was recently added to the Smash Bros. Dojo!! [12]. It will very likely play on Castle Siege. The official site also included translated lyrics in the update.
  • In the first trailer, the game over music from Metal Gear Solid (likely Snake's victory music in Brawl) is heard at the end. In the second trailer, one of the altenate arrangements of the main theme is heard, along with music from the Corneria stage in Super Smash Bros. Melee, implying that music as heard in Melee will be in the game, likely through the "My Music" feature.
  • The Japanese site featured a music track for Kirby's Final Smash.
  • In the movie, Sonic the Hedgehog Joins the Brawl!, the theme to Sonic Adventure 2, titled Live & Learn, was heard. It will most likely play on a Sonic the Hedgehog stage.

Media

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External Links

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