Pit: Difference between revisions
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[[Image:Abyss.png|frame|right|[[Mario]] falling into an '''abyss''' in ''[[Super Mario World]]''.]] | [[Image:Abyss.png|frame|right|[[Mario]] falling into an '''abyss''' in ''[[Super Mario World]]''.]] | ||
The terms '''abyss''' and '''bottomless pit''' refer to an area in a video game where no solid ground is programmed. If a playable character falls or jumps into the pit, he or she will be affected negatively. While most games do not explain this phenomenon, on [[Mushroom World]] they are a natural element. Literally, these pits have no bottom, although after falling a varying distance down the abyss, the person will die without hitting the bottom. This will even happen to [[Invincible Mario|invincible characters]]. | The terms '''abyss''' and '''bottomless pit''' refer to an area in a video game where no solid ground is programmed. If a playable character falls or jumps into the pit, he or she will be affected negatively. While most games do not explain this phenomenon, on [[Mushroom World]] they are a natural element. Literally, these pits have no bottom, although after falling a varying distance down the abyss, the person will die without hitting the bottom. This will even happen to [[Invincible Mario|invincible characters]]. Some [[Shaydes]] are tasked with cleaning bottomless pits as punishment in the [[Underwhere]]. | ||
However, there are also two other types of holes easily confused with an bottomless pit. First, some pits, such as those found in [[Donkey Kong (arcade game)|Donkey Kong]], are not bottomless. However, the player will die if he or she hits the bottom, and therefore the player is issued a penalty, such as losing a [[life]] or being warped back to a particular location. Secondly, the pits in ''[[Wario World]]'' lead to [[Unithorn's Lair]], a subterranean cavern. Because players can resume progress once a specific goal has been reached, these cannot be considered pits. | However, there are also two other types of holes easily confused with an bottomless pit. First, some pits, such as those found in [[Donkey Kong (arcade game)|Donkey Kong]], are not bottomless. However, the player will die if he or she hits the bottom, and therefore the player is issued a penalty, such as losing a [[life]] or being warped back to a particular location. Secondly, the pits in ''[[Wario World]]'' lead to [[Unithorn's Lair]], a subterranean cavern. Because players can resume progress once a specific goal has been reached, these cannot be considered pits. | ||
[[Category: Places]] | [[Category: Places]] | ||
[[Category: Terms]] | [[Category: Terms]] | ||
[[Category: Game Mechanics]] | [[Category: Game Mechanics]] |
Revision as of 17:19, November 2, 2007
The terms abyss and bottomless pit refer to an area in a video game where no solid ground is programmed. If a playable character falls or jumps into the pit, he or she will be affected negatively. While most games do not explain this phenomenon, on Mushroom World they are a natural element. Literally, these pits have no bottom, although after falling a varying distance down the abyss, the person will die without hitting the bottom. This will even happen to invincible characters. Some Shaydes are tasked with cleaning bottomless pits as punishment in the Underwhere.
However, there are also two other types of holes easily confused with an bottomless pit. First, some pits, such as those found in Donkey Kong, are not bottomless. However, the player will die if he or she hits the bottom, and therefore the player is issued a penalty, such as losing a life or being warped back to a particular location. Secondly, the pits in Wario World lead to Unithorn's Lair, a subterranean cavern. Because players can resume progress once a specific goal has been reached, these cannot be considered pits.