Animal Crossing: Wild World: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
(Added notes about its reappearance.)
m (Text replacement - "px]]''" to "px]]<br>''")
Line 1: Line 1:
{{minigame-infobox
{{minigame-infobox
|title=Animal Crossing: Wild World
|title=Animal Crossing: Wild World
|image=[[File:WWSM Animal Crossing - Wild World.png|250px]]''WarioWare: Smooth Moves''<br>[[File:AnimalCrossingWildWorld WarioWareGold.png|250px]]''WarioWare Gold''
|image=[[File:WWSM Animal Crossing - Wild World.png|250px]]<br>''WarioWare: Smooth Moves''<br>[[File:AnimalCrossingWildWorld WarioWareGold.png|250px]]<br>''WarioWare Gold''
|appeared_in=''[[WarioWare: Smooth Moves]]''<br>''[[WarioWare Gold]]''
|appeared_in=''[[WarioWare: Smooth Moves]]''<br>''[[WarioWare Gold]]''
|type=[[9-Volt]] and [[18-Volt]] (''Smooth Moves'')<br>18-Volt (''Gold'')
|type=[[9-Volt]] and [[18-Volt]] (''Smooth Moves'')<br>18-Volt (''Gold'')

Revision as of 18:59, May 19, 2019

Template:Minigame-infobox Animal Crossing: Wild World is one of 9-Volt and 18-Volt's microgames in WarioWare: Smooth Moves. It reappears in WarioWare Gold, where it is one of 18-Volt's microgames. It is set in the Nintendo DS game of the same name.

Gameplay

The object is to catch the fish by waiting for it to pull the bait, then pulling the Wii Remote out to catch it.

  • Level 1: One fish.
  • Level 2: One patient fish.
  • Level 3: Two patient fish. In Gold, the player only has to catch one fish, but it is more patient.

Trivia

  • Despite being named after Animal Crossing: Wild World, the second game in the Animal Crossing series, the microgame also features elements from the first game in the series, including the presence of lilies in the pond, and the background music being the "12 PM" theme from that game. In the WarioWare Gold version, however, the "3 PM" theme from Animal Crossing: Wild World and Animal Crossing: City Folk plays instead.

Template:WWSM Microgames Template:WWG Microgames