N64 Kalimari Desert: Difference between revisions
m (→Mario Kart 7) |
mNo edit summary |
||
Line 15: | Line 15: | ||
==Course layout== | ==Course layout== | ||
The race starts out next to a large cliff formation, upon the first turn racers see how empty the desert really is. At the end of the turn the racers encounter the [[Train (obstacle)|train]] for the first time. After passing the tracks the players race alongside the track of the train (though it is in a cave and not visible) eventually running into it a second time. After this encounter the racers race along the edge of the map and eventually advance back to the finish line. | The race starts out next to a large cliff formation, upon the first turn racers see how empty the desert really is. At the end of the turn the racers encounter the [[Train (obstacle)|train]] for the first time. After passing the tracks the players race alongside the track of the train (though it is in a cave and not visible) eventually running into it a second time. After this encounter the racers race along the edge of the map and eventually advance back to the finish line. | ||
If the player drives over the sand, their kart will move slower, and if they enter the darker portion of the sand, Lakitu will pull them out, as it is an out-of-bounds area. | |||
==''Mario Kart 64''== | ==''Mario Kart 64''== | ||
Line 24: | Line 26: | ||
==''Mario Kart 7''== | ==''Mario Kart 7''== | ||
[[File:KalimariDesertMK7.png|thumb|215px|left|The course in ''Mario Kart 7'']] | [[File:KalimariDesertMK7.png|thumb|215px|left|The course in ''Mario Kart 7'']] | ||
Kalimari Desert returns as the first course of the [[Leaf Cup]] of ''[[Mario Kart 7]]''. There are now two shortcut ramps near the end of the first corner and before the third corner of the track to accommodate the new gliding feature, allowing racers to glide over the trains. The players can also use mushrooms to gain easy access to these ramps. Several wooden ramps also litter the inside and outside of the track, and as always, can be tricked to gain a small boost. However, the train tunnel can no longer be entered because it is now an out-of-bounds area, making the lap glitch impossible in this game. If players enter the train tunnel, [[Lakitu]] pulls them out from there and brings them back on track. The trains are also shorter: they have three wagons while they had five in the original version of the track, and they now seem to ride more slowly | Kalimari Desert returns as the first course of the [[Leaf Cup]] of ''[[Mario Kart 7]]''. There are now two shortcut ramps near the end of the first corner and before the third corner of the track to accommodate the new gliding feature, allowing racers to glide over the trains. The players can also use mushrooms to gain easy access to these ramps. Several wooden ramps also litter the inside and outside of the track, and as always, can be tricked to gain a small boost. However, the train tunnel can no longer be entered because it is now an out-of-bounds area, making the lap glitch impossible in this game. If players enter the train tunnel, [[Lakitu]] pulls them out from there and brings them back on track. The trains are also shorter: they have three wagons while they had five in the original version of the track, and they now seem to ride more slowly. | ||
Much like in ''Mario Kart 64'', two trains are present, but only one train is present when doing online multiplayer races. | Much like in ''Mario Kart 64'', two trains are present, but only one train is present when doing online multiplayer races. |
Revision as of 07:01, February 27, 2019
- This article is about the race course from Mario Kart 64. For the location in Paper Mario with the same Japanese name, see Dry Dry Desert. For the race course from Mario Kart: Double Dash!!, see Dry Dry Desert (GCN).
Template:Racecourse Kalimari Desert is a race course in Mario Kart 64. It is the fourth and final race of the Mushroom Cup. The name of the course is a pun of the real life desert, Kalahari, in Southern Africa, as well as Calamari.
Course layout
The race starts out next to a large cliff formation, upon the first turn racers see how empty the desert really is. At the end of the turn the racers encounter the train for the first time. After passing the tracks the players race alongside the track of the train (though it is in a cave and not visible) eventually running into it a second time. After this encounter the racers race along the edge of the map and eventually advance back to the finish line.
If the player drives over the sand, their kart will move slower, and if they enter the darker portion of the sand, Lakitu will pull them out, as it is an out-of-bounds area.
Mario Kart 64
The course's most notable feature is the two trains that go through a mesa. The trains constantly move around the track, often crossing through the racers' path. Depending on what mode is being played, the trains may or may not have coaches attached to it. If the player runs into one of them, the player will be thrown in the air. It is possible to drive on the train's track, however this costs the racer time. It is possible, but very difficult, to cross the train track while the train is there by driving through the gap between the coaches. If a player travels through the train tunnel, the player typically bypasses the finish line, not moving on to the next lap as the other racers. However, if the player has a Star and activates it just before entering the tunnel, the player moves on to the next lap, effectively shortcutting ahead of the others. This trick only works during the first two laps.
Instruction manual description
The trick is to time it so that the steam locomotive that crosses the course won't block you. If the train is crossing in front of you, you should temporarily stop. It's very dangerous to enter the train tunnel, even if it is a shortcut...
Mario Kart 7
Kalimari Desert returns as the first course of the Leaf Cup of Mario Kart 7. There are now two shortcut ramps near the end of the first corner and before the third corner of the track to accommodate the new gliding feature, allowing racers to glide over the trains. The players can also use mushrooms to gain easy access to these ramps. Several wooden ramps also litter the inside and outside of the track, and as always, can be tricked to gain a small boost. However, the train tunnel can no longer be entered because it is now an out-of-bounds area, making the lap glitch impossible in this game. If players enter the train tunnel, Lakitu pulls them out from there and brings them back on track. The trains are also shorter: they have three wagons while they had five in the original version of the track, and they now seem to ride more slowly.
Much like in Mario Kart 64, two trains are present, but only one train is present when doing online multiplayer races.
In this game, the mini-map of this course does not show the path of the train track while in Mario Kart 64, it did.
Sponsors
Mario Kart 64
Mario Kart 7
- KoopaKart (Signs)
- Luigi Raceway (Signs)
- Nintendo (Signs)
- Shoot! (Signs)
- Super Mario (Signs)
- Yoshi (Signs)
Gallery
N64 appearance
- MK64-icon-KalimariDesert.gif
The icon from the menu
3DS appearance
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | カラカラさばく[?] Kara Kara Sabaku |
Dry Dry Desert | |
Chinese | 乾旱沙漠 (Traditional) 干旱沙漠 (Simplified)[?] Gānhàn Shāmò |
Dry Desert | |
Dutch | Wildwestwoestijn[?] | Wild West Desert | |
German | Kalimari-Wüste[?] | Kalimari Desert | |
Italian | Deserto Kalimari[?] | Kalimari Desert | |
Korean | 바싹바싹 사막[?] Bassak-bassak Samak |
Dry Dry Desert | |
Portuguese | Deserto Kalimari[?] | Kalimari Desert | |
Russian | Пустыня Калимари[?] Pustynya Kalimari |
Kalimari Desert | |
Spanish | Desierto Kalimari[?] | Kalimari Desert |
Trivia
- The music used on this course was later used in Paper Mario for the train ride on the K64.
- In the Wii Virtual Console release of the game, the train's wheels are colored black instead of red. The reason for this change is unknown.
- Although the instruction manual implies that going through the train tunnel is a shortcut, it takes longer to go through the tunnel to the other end of the course than it does to go on the main road, although the manual might be referring to the above mentioned Super Star shortcut.
- The railroad crossing sounds in Mario Kart 64 were taken from real Japanese National Railway railroad crossing signals with electronic bells. These sound rather out of place with the course's western US-inspired theme. The Mario Kart 7 version has more appropriate American-style mechanical crossing bell sounds.
- In Mario Kart 64, the railroad crossing signs' lettering appears to be mirrored. The signs in the Mario Kart 7 iteration are unlettered.
- This is the only track to have originated from the Mushroom Cup to later return in the Leaf Cup.