Rock 'n' Fall: Difference between revisions
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|image=[[File:Rock 'n' Fall.png|256px]] | |image=[[File:Rock 'n' Fall.png|256px]] | ||
|game=''[[Yoshi's Island DS]]'' | |game=''[[Yoshi's Island DS]]'' | ||
|notes=This level seems to be a mix of the [[Super Mario World 2: Yoshi's Island|original]]'s [[Visit Koopa And Para-Koopa]] and [[Lakitu's Wall]]. | |notes=This level seems to be a mix of the [[Super Mario World 2: Yoshi's Island|original]]'s [[Visit Koopa And Para-Koopa]] and [[Lakitu's Wall]]. | ||
|before=[[Castle of Priscilla the Peckish|<<]] | |before=[[Castle of Priscilla the Peckish|<<]] | ||
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==Layout== | ==Layout== | ||
To start the level, Yoshi must continuously jump onto rocks that, once | To start the level, Yoshi must continuously jump onto rocks that, once he lands on, start to fall. Yoshi cannot stay on the rocks for too long, otherwise he is not able to jump high enough to get back onto the ground, and he loses a life. In the second area, Yoshi has to [[Ground Pound]] some of the rocks while avoiding enemies in order to continue. In the third area, Yoshi needs to jump on more falling rocks while avoiding the [[Wall Lakitu]]. In the final area, the screen starts auto-scrolling. Yoshi must both avoid being crushed by the rocks above him, while jumping on the right rocks beneath him. When Yoshi makes it to the top, the [[Goal Ring|goal roulette]] appears. | ||
==Enemies== | ==Enemies== | ||
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}} | }} | ||
{{YIDS Levels}} | {{YIDS Levels}} | ||
[[Category: Yoshi's Island DS Levels]] | [[Category:Yoshi's Island DS Levels]] |
Revision as of 16:47, November 28, 2018
Template:Levelbox Rock 'n' Fall is the first level in World 4 in Yoshi's Island DS. Its name is derived from Rock 'n' Roll.
Layout
To start the level, Yoshi must continuously jump onto rocks that, once he lands on, start to fall. Yoshi cannot stay on the rocks for too long, otherwise he is not able to jump high enough to get back onto the ground, and he loses a life. In the second area, Yoshi has to Ground Pound some of the rocks while avoiding enemies in order to continue. In the third area, Yoshi needs to jump on more falling rocks while avoiding the Wall Lakitu. In the final area, the screen starts auto-scrolling. Yoshi must both avoid being crushed by the rocks above him, while jumping on the right rocks beneath him. When Yoshi makes it to the top, the goal roulette appears.
Enemies
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Korean | 덜덜~! 덜덜덜바위[?] Deoldeol~! Deoldeoldeolbawi |
Brr~! Shaking Rocks |