Super Mario Bros. (WarioWare: Twisted!): Difference between revisions
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==Gameplay== | ==Gameplay== | ||
The player must get [[Mario]] to the end-of-level castle while avoiding [[Goomba]]s and [[Koopa Troopa]]s. Hitting a [[? Block]] releases a [[Super Mushroom]], which turns [[Small Mario]] into [[Super Mario]]. As with the original game, the [[Goal Pole|Flagpole]] awards more points (up to 5,000) the higher Mario grabs it. Also, clearing the stage with 1, 3, or 6 at the end of the timer results in the bonus fireworks. | The player must get [[Mario]] to the end-of-level castle while avoiding [[Goomba]]s and [[Koopa Troopa]]s. Hitting a [[? Block]] releases a [[Super Mushroom]], which turns [[Small Mario]] into [[Super Mario (form)|Super Mario]]. As with the original game, the [[Goal Pole|Flagpole]] awards more points (up to 5,000) the higher Mario grabs it. Also, clearing the stage with 1, 3, or 6 at the end of the timer results in the bonus fireworks. | ||
*'''Level 1:''' World 1-1 (above-ground), with few enemies and [[pit]]s. | *'''Level 1:''' World 1-1 (above-ground), with few enemies and [[pit]]s. |
Revision as of 20:11, June 4, 2018
Template:Minigame-infobox Super Mario Bros. is 9-Volt's boss stage microgame in WarioWare: Twisted! It is set in the game of the same name.
Gameplay
The player must get Mario to the end-of-level castle while avoiding Goombas and Koopa Troopas. Hitting a ? Block releases a Super Mushroom, which turns Small Mario into Super Mario. As with the original game, the Flagpole awards more points (up to 5,000) the higher Mario grabs it. Also, clearing the stage with 1, 3, or 6 at the end of the timer results in the bonus fireworks.
- Level 1: World 1-1 (above-ground), with few enemies and pits.
- Level 2: World 1-2 (underground), with more enemies and pits.
- Level 3: World 1-3 (castle), with many enemies and pits.