Underwater Automation: Difference between revisions
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==Layout== | ==Layout== | ||
Mario will start on a platform. He will then be bounced onto a [[Lift]] by two [[Springboard|Trampolines]]. The Lift will carry him onto a [[Lava Lift]], which takes him past some [[Fish Bone]]s and onto a [[Conveyor]]. Mario will then jump onto a [[Koopa Troopa]] and land on a blue Lava Lift. While on the Lava Lift, Mario will hit some [[Note Block]]s, causing a [[Super Star]] to appear. The Super Star allows him to ride the Lava Lift safely through Fish Bones, [[Cheep Cheep]]s and [[Grinder (obstacle)|Grinder]]s. He will then jump on a Koopa Troopa, which causes him to ride across two Conveyors. He will land on a second blue Lava Lift, along with kicking a [[Shell | Mario will start on a platform. He will then be bounced onto a [[Lift]] by two [[Springboard|Trampolines]]. The Lift will carry him onto a [[Lava Lift]], which takes him past some [[Fish Bone]]s and onto a [[Conveyor]]. Mario will then jump onto a [[Koopa Troopa]] and land on a blue Lava Lift. While on the Lava Lift, Mario will hit some [[Note Block]]s, causing a [[Super Star]] to appear. The Super Star allows him to ride the Lava Lift safely through Fish Bones, [[Cheep Cheep]]s and [[Grinder (obstacle)|Grinder]]s. He will then jump on a Koopa Troopa, which causes him to ride across two Conveyors. He will land on a second blue Lava Lift, along with kicking a [[Spiny Shell]] into several Stacks of Koopa Troopas. The Lift will then take Mario to the [[Goal Pole]]. | ||
==Enemies== | ==Enemies== |
Revision as of 11:38, November 28, 2017
- This article is about World 14-3 in Super Mario Maker. For World 14-3 in Super Mario Maker for Nintendo 3DS, see World 14-3 (Super Mario Maker for Nintendo 3DS). Template:Levelbox
Underwater Automation is the fifty-fifth sample course in Super Mario Maker, set in the Underwater theme and the Super Mario Bros. style. The level is automatic.
Layout
Mario will start on a platform. He will then be bounced onto a Lift by two Trampolines. The Lift will carry him onto a Lava Lift, which takes him past some Fish Bones and onto a Conveyor. Mario will then jump onto a Koopa Troopa and land on a blue Lava Lift. While on the Lava Lift, Mario will hit some Note Blocks, causing a Super Star to appear. The Super Star allows him to ride the Lava Lift safely through Fish Bones, Cheep Cheeps and Grinders. He will then jump on a Koopa Troopa, which causes him to ride across two Conveyors. He will land on a second blue Lava Lift, along with kicking a Spiny Shell into several Stacks of Koopa Troopas. The Lift will then take Mario to the Goal Pole.
Enemies
- Fish Bones
- Koopa Troopas
- Grinders
- Big Winged Fish Bones
- Cheep Cheeps
Names in other languages
Language | Name | Meaning | Notes |
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