Shriek Mansion 3-8: Difference between revisions
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==Layout== | ==Layout== | ||
The level starts off in a room with a [[Big Boo]] and a [[Mad Big Boo]], as well as some blocks that need to be hit with [[Perry]] to break. Following this a platforming segment, and some more blocks. At the end of the room is a [[Warp Pipe]]. The next room is one that rotates whenever one of the blocks is hit. At the end of the room is another Warp Pipe. The next room has a couple of [[Calm Cannon]]s, and a windmill that needs to be spun with the [[Joy]] [[vibe]], doing so will raise a barrier and allow the player to get to the [[Puzzle Piece (Super Princess Peach)|Puzzle Piece]]. Following this is a platforming segment and the [[Goal (Super Princess Peach)| | The level starts off in a room with a [[Big Boo]] and a [[Mad Big Boo]], as well as some blocks that need to be hit with [[Perry]] to break. Following this a platforming segment, and some more blocks. At the end of the room is a [[Warp Pipe]]. The next room is one that rotates whenever one of the blocks is hit. At the end of the room is another Warp Pipe. The next room has a couple of [[Calm Cannon]]s, and a windmill that needs to be spun with the [[Joy (vibe)|Joy]] [[vibe]], doing so will raise a barrier and allow the player to get to the [[Puzzle Piece (Super Princess Peach)|Puzzle Piece]]. Following this is a platforming segment and the [[Goal Gate (Super Princess Peach)|Goal Gate]]. | ||
==Enemies== | ==Enemies== | ||
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*[[Mad Boo]]s | *[[Mad Boo]]s | ||
*[[Calm Cannon]]s | *[[Calm Cannon]]s | ||
*[[Kaboomba| | *[[Kaboomba|Cannon]]s | ||
*[[Li'l Sparky|Lil' Sparkies]] | *[[Li'l Sparky|Lil' Sparkies]] | ||
*[[Hothead]]s | *[[Hothead]]s |
Revision as of 23:15, June 7, 2018
Template:Levelbox Shriek Mansion 3-8 is the eighth level of Shriek Mansion in Super Princess Peach.
Layout
The level starts off in a room with a Big Boo and a Mad Big Boo, as well as some blocks that need to be hit with Perry to break. Following this a platforming segment, and some more blocks. At the end of the room is a Warp Pipe. The next room is one that rotates whenever one of the blocks is hit. At the end of the room is another Warp Pipe. The next room has a couple of Calm Cannons, and a windmill that needs to be spun with the Joy vibe, doing so will raise a barrier and allow the player to get to the Puzzle Piece. Following this is a platforming segment and the Goal Gate.