Cool Kong: Difference between revisions

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m (Tie Kong moved to Cool Kong: Official name.)
(Ahem. Well....)
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{{conjecture}}
[[Image:tiekong.jpg|thumb|right|A '''Cool Kong''' aiding a Mini Mario. Here the Cool Kong is in its lowered form.]]
[[Image:tiekong.jpg|thumb|right|A '''Tie Kong''' aiding a Mini Mario. Here the Tie Kong is in its lowered form.]]
'''Cool Kongs''' are [[Mini-Donkey Kong]]s in ''[[Mario vs. Donkey Kong 2: March of the Minis]]''.
'''Tie Kongs''' are [[Mini-Donkey Kong]]s in ''[[Mario vs. Donkey Kong 2: March of the Minis]]''.


Originally, a Tie Kong is twice as large as a [[Mini Mario (toy)|Mini Mario]]. However, if a Mini Mario grabs their ties, the Mini Mario will hold on to it, while the Tie Kong moves around. The pressure lowers the Tie Kong by half, and the Mini Mario can hold on as long as he pleases – this is critical to get over long obstacles of water and spikes.
Originally, a Cool Kong is twice as large as a [[Mini Mario (toy)|Mini Mario]]. However, if a Mini Mario grabs their ties, the Mini Mario will hold on to it, while the Cool Kong moves around. The pressure lowers the Cool Kong by half, and the Mini Mario can hold on as long as he pleases – this is critical to get over long obstacles of water and spikes.


A Tie Kong moves back and forth on the surface it's on, which is often blocked off of normal access by a Mini – except for the tie, which often must be jumped for. When a Tie Kong is lowered, it sometimes travels under another low platform, allowing it to travel farther can it could have without a Mini. Often this is the key to get that particular Mini to the [[Goal]] (or even Minis – sometimes the Tie Kong is able to reach a spot where another Mini can ride on top of it, like any other movable platform.
A Cool Kong moves back and forth on the surface it's on, which is often blocked off of normal access by a Mini – except for the tie, which often must be jumped for. When a Cool Kong is lowered, it sometimes travels under another low platform, allowing it to travel farther can it could have without a Mini. Often this is the key to get that particular Mini to the [[Goal]] (or even Minis – sometimes the Tie Kong is able to reach a spot where another Mini can ride on top of it, like any other movable platform.


{{Mini-Kongs}}
{{Mini-Kongs}}

Revision as of 13:14, July 27, 2007

File:Tiekong.jpg
A Cool Kong aiding a Mini Mario. Here the Cool Kong is in its lowered form.

Cool Kongs are Mini-Donkey Kongs in Mario vs. Donkey Kong 2: March of the Minis.

Originally, a Cool Kong is twice as large as a Mini Mario. However, if a Mini Mario grabs their ties, the Mini Mario will hold on to it, while the Cool Kong moves around. The pressure lowers the Cool Kong by half, and the Mini Mario can hold on as long as he pleases – this is critical to get over long obstacles of water and spikes.

A Cool Kong moves back and forth on the surface it's on, which is often blocked off of normal access by a Mini – except for the tie, which often must be jumped for. When a Cool Kong is lowered, it sometimes travels under another low platform, allowing it to travel farther can it could have without a Mini. Often this is the key to get that particular Mini to the Goal (or even Minis – sometimes the Tie Kong is able to reach a spot where another Mini can ride on top of it, like any other movable platform.

Template:Mini-Kongs